Blizzard Fans Fuse StarCraft 2 and WoW Into Whole New Game

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Blizzard Fans Fuse StarCraft 2 and WoW Into Whole New Game

Blizzard doesn't seem to be in any hurry to make a StarCraft MMO, so a group of players are taking matters into their own hands.

To the layman, the Galaxy Editor that comes with StarCraft 2 might look like nothing more than a map maker, but in actual fact, it's a lot more robust than that. Even before the game's release, beta testers were using it to make kart racing games, and since then, people have used it to make survival horror games, and even rebuilt parts of World of Warcraft.

This latest project is similar to the WoW recreation, but a touch more ambitious at the same time. Dubbed "World of StarCraft," it takes the heroes - and the enemies - from StarCraft 2 and recasts them as characters in game that's rather reminiscent of the the biggest MMO on the block. World of StarCraft won't ape WoW too closely, however, as "RyanWin," the project lead, wants people to be able to dive in and have fun without having to invest a lot of time in levelling and getting equipment. Put together by three talented StarCraft fans, World of StarCraft is currently in a "pre-alpha" stage. RyanWin plans to include ten classes in all, five each for the Human and Protoss factions, but is currently still working on the human "Ghost" class, a covert operative with psychic powers and the ability to become invisible.

It'll be some time before the game is ready to play, but if you're interested in helping out, either as a designer or as a playtester, you can apply on the official project forums. You can also read about the project in more depth, including some of the ideas that the team hopes to implement, and what they've achieved so far.

Source: Evil Avatar

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Not a starcraft fan myself but the effort of these guys is pretty awesome. Fan-made game FTW!

Gonna get sued. That is all.

SaintWaldo:
Gonna get sued. That is all.

I'm not sure why you'd think that. This is precisely the sort of thing that the SC2 galaxy editor is supposed to be used for, and it isn't like it isn't going to be used in custom games on Battle.net... which you need a copy of SC2 to access.

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

SaintWaldo:
Gonna get sued. That is all.

Eh no. It requires StarCraft II to play, so why the hell would Blizzard sue them?

Now only if they could do something like this with Warcraft 3... Oh wai-

Dont worry kids...

We all recall that leaked Blizzard sales chart...

Rather then let go the beloved franchise that makes you billions...

2015... Universe of Starcraft...

OT:
I do like how this works looks pretty cool

this looks AWESOME!

John Funk:

SaintWaldo:
Gonna get sued. That is all.

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

I'm not sure how they did it but many Warcraft 3 custom maps allowed the players to save their character by giving them a special code they needed to type every time they enter the map.

John Funk:

SaintWaldo:
Gonna get sued. That is all.

I'm not sure why you'd think that. This is precisely the sort of thing that the SC2 galaxy editor is supposed to be used for, and it isn't like it isn't going to be used in custom games on Battle.net... which you need a copy of SC2 to access.

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

You say it right there in your second paragraph. They won't get sued by ActiBlizzard for using the SC2 editor to do anything. They will get sued by ActiBlizzard if they try to add persistence that replaces or builds on the armory or bnet accounts or significantly competes with WoW or SC2 without proceeds (how does this pay for hosting hmm?) going to ActiBlizzard for the IP. If they are building an MMO, they will have to tackle that. If they tackle that, they will get sued, IMO.

It's not a value judgment on what they are doing BTW. Just thought you might like to know that.

Lt. Vinciti:
Dont worry kids...

We all recall that leaked Blizzard sales chart...

Rather then let go the beloved franchise that makes you billions...

2015... Universe of Starcraft...

OT:
I do like how this works looks pretty cool

Actually, Blizzard has said that their 'Next Gen MMO' is an entirely new Intellectual Property, so the 'Titan' that is referred to on the leaked release schedule isn't WoS.

If these guys get it right, however, I wouldn't be surprised if Blizzard experimented with publishing their work...

solidstatemind:

Lt. Vinciti:
Dont worry kids...

We all recall that leaked Blizzard sales chart...

Rather then let go the beloved franchise that makes you billions...

2015... Universe of Starcraft...

OT:
I do like how this works looks pretty cool

Actually, Blizzard has said that their 'Next Gen MMO' is an entirely new Intellectual Property, so the 'Titan' that is referred to on the leaked release schedule isn't WoS.

If these guys get it right, however, I wouldn't be surprised if Blizzard experimented with publishing their work...

Or thru court...

Do you really think Blizzard is going to fumble the billion dollar machine they have now to try and "keep it real with the kids yo"<--- aka try it new and lose a throne

I foresee a C&D letter in their future.

And now I have boner ._.
I've joked about this for a while with my friends, but when I saw some of the custom games coming out, I knew this would only be a matter of time.
Signing up for testing NAO

John Funk:

SaintWaldo:
Gonna get sued. That is all.

I'm not sure why you'd think that. This is precisely the sort of thing that the SC2 galaxy editor is supposed to be used for, and it isn't like it isn't going to be used in custom games on Battle.net... which you need a copy of SC2 to access.

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

Depending on how picky they want to be about this, I could see a cease and desist coming to this project.

I see this as very similar to the Morrowind project for Oblivion that Bethesda slapped down. That still required a copy of Oblivion to play, but it still got killed.

It would be neat to see how this pans out though.

John Funk:

SaintWaldo:
Gonna get sued. That is all.

I'm not sure why you'd think that. This is precisely the sort of thing that the SC2 galaxy editor is supposed to be used for, and it isn't like it isn't going to be used in custom games on Battle.net... which you need a copy of SC2 to access.

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

What I'm curious about is if there is any protection afforded to them in the EULA of the maker. Does it say they hold creative rights to anything they make?

Because Blizzard can't sue them, but they probably can shut the project down if it becomes too popular and they get scared.

Wow, I first read "sues". No idea how that would work.

I'm toroughly and utterly impressed.

canadamus_prime:
I foresee a C&D letter in their future.

I agree.

I know its a different company but Bethesda did the same for the 'Morroblivion' mod that made a Morrowind equivalent in Oblivion. Bethesda found out and weren't too chipper 'bout it.

Unless Blizzard really is as careless as I imagine it to be sometimes lol

Lt. Vinciti:
[snip]

Or thru court...

Do you really think Blizzard is going to fumble the billion dollar machine they have now to try and "keep it real with the kids yo"<--- aka try it new and lose a throne

Honestly? I bet Blizzard did their research on whether a Starcraft MMO was viable or not, and decided against making it. Remember, they're a billion-dollar company for a reason: they're not only good at making games, they're good at the business aspect of the industry as well.

But regardless of our opinions, this pretty much quashes the idea of a Starcraft MMO. I also have an inside source that corroborates that.

Love Starcraft II, and I can clearly see these guys have worked beyond hard for this! Looks extremely good!

Sinspiration:

canadamus_prime:
I foresee a C&D letter in their future.

I agree.

I know its a different company but Bethesda did the same for the 'Morroblivion' mod that made a Morrowind equivalent in Oblivion. Bethesda found out and weren't too chipper 'bout it.

Unless Blizzard really is as careless as I imagine it to be sometimes lol

This is closer to DotA in concept than to a "World of Starcraft". It's a CUSTOM MAP with different gameplay than the original game, but all the same elements. They won't shut it down as it doesn't infringe on anything.

If they sue to shut this down, it'd basically be like Valve shutting down Counter-Strike.

Hope Blizzard won't be a douche and shut this project down.

Also, the music is horrible. I watched it half-way through before I closed it, looks impressive so far.

Sinspiration:

canadamus_prime:
I foresee a C&D letter in their future.

I agree.

I know its a different company but Bethesda did the same for the 'Morroblivion' mod that made a Morrowind equivalent in Oblivion. Bethesda found out and weren't too chipper 'bout it.

Unless Blizzard really is as careless as I imagine it to be sometimes lol

And unless I'm mistaken Morroblivion was made using the official Bethesda made and endorsed modding tool too.

SaintWaldo:

John Funk:

SaintWaldo:
Gonna get sued. That is all.

I'm not sure why you'd think that. This is precisely the sort of thing that the SC2 galaxy editor is supposed to be used for, and it isn't like it isn't going to be used in custom games on Battle.net... which you need a copy of SC2 to access.

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

You say it right there in your second paragraph. They won't get sued by ActiBlizzard for using the SC2 editor to do anything. They will get sued by ActiBlizzard if they try to add persistence that replaces or builds on the armory or bnet accounts or significantly competes with WoW or SC2 without proceeds (how does this pay for hosting hmm?) going to ActiBlizzard for the IP. If they are building an MMO, they will have to tackle that. If they tackle that, they will get sued, IMO.

It's not a value judgment on what they are doing BTW. Just thought you might like to know that.

Or, alternatively, this could be something that Blizzard would roll out as part of a launch of its premium map store.

I really don't see anything different here that would be in any way remotely sueable, to be honest. This is why the SC2 galaxy editor exists; this is what Blizzard has been encouraging people to do ever since they demoed the map editor and showed how you could use it to recreate (kind of) StarCraft Ghost. This is its entire purpose, and to sue them would be incredibly counterproductive. And it "pays for hosting" as much as any of the SC2 custom maps do - that is, they don't.

danpascooch:

John Funk:

SaintWaldo:
Gonna get sued. That is all.

I'm not sure why you'd think that. This is precisely the sort of thing that the SC2 galaxy editor is supposed to be used for, and it isn't like it isn't going to be used in custom games on Battle.net... which you need a copy of SC2 to access.

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

What I'm curious about is if there is any protection afforded to them in the EULA of the maker. Does it say they hold creative rights to anything they make?

Because Blizzard can't sue them, but they probably can shut the project down if it becomes too popular and they get scared.

I'm not sure, but I do know that uploading a map to Bnet using the SC2 galaxy editor means giving the rights for promotion and use to Blizzard.

Again, there's absolutely no precedence or reason for Blizzard to shut this down. "If it becomes too popular"? DotA dominated War3 custom maps, and Blizz encouraged and cultivated that scene tremendously. It isn't like it'd interfere with their own plans, as we already know that Titan is new IP.

I'm trying to look at this from all possible angles, and I can see absolutely no reason anyone would get sued or C&D'd. It isn't like this is copyright infringement, it's using the SC2 map editor - and all the assets that Blizz specifically put in the editor for people to make things with them - exactly as it was intended.

NooNameLeft:

John Funk:

SaintWaldo:
Gonna get sued. That is all.

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

I'm not sure how they did it but many Warcraft 3 custom maps allowed the players to save their character by giving them a special code they needed to type every time they enter the map.

Oh, that'd be interesting. And a nice way to offer character persistence without worrying about server-side issues.

John Funk:

SaintWaldo:

John Funk:

I'm not sure why you'd think that. This is precisely the sort of thing that the SC2 galaxy editor is supposed to be used for, and it isn't like it isn't going to be used in custom games on Battle.net... which you need a copy of SC2 to access.

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

You say it right there in your second paragraph. They won't get sued by ActiBlizzard for using the SC2 editor to do anything. They will get sued by ActiBlizzard if they try to add persistence that replaces or builds on the armory or bnet accounts or significantly competes with WoW or SC2 without proceeds (how does this pay for hosting hmm?) going to ActiBlizzard for the IP. If they are building an MMO, they will have to tackle that. If they tackle that, they will get sued, IMO.

It's not a value judgment on what they are doing BTW. Just thought you might like to know that.

Or, alternatively, this could be something that Blizzard would roll out as part of a launch of its premium map store.

I really don't see anything different here that would be in any way remotely sueable, to be honest. This is why the SC2 galaxy editor exists; this is what Blizzard has been encouraging people to do ever since they demoed the map editor and showed how you could use it to recreate (kind of) StarCraft Ghost. This is its entire purpose, and to sue them would be incredibly counterproductive. And it "pays for hosting" as much as any of the SC2 custom maps do - that is, they don't.

danpascooch:

John Funk:

I'm not sure why you'd think that. This is precisely the sort of thing that the SC2 galaxy editor is supposed to be used for, and it isn't like it isn't going to be used in custom games on Battle.net... which you need a copy of SC2 to access.

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

What I'm curious about is if there is any protection afforded to them in the EULA of the maker. Does it say they hold creative rights to anything they make?

Because Blizzard can't sue them, but they probably can shut the project down if it becomes too popular and they get scared.

I'm not sure, but I do know that uploading a map to Bnet using the SC2 galaxy editor means giving the rights for promotion and use to Blizzard.

Again, there's absolutely no precedence or reason for Blizzard to shut this down. "If it becomes too popular"? DotA dominated War3 custom maps, and Blizz encouraged and cultivated that scene tremendously. It isn't like it'd interfere with their own plans, as we already know that Titan is new IP.

I'm trying to look at this from all possible angles, and I can see absolutely no reason anyone would get sued or C&D'd. It isn't like this is copyright infringement, it's using the SC2 map editor - and all the assets that Blizz specifically put in the editor for people to make things with them - exactly as it was intended.

NooNameLeft:

John Funk:

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

I'm not sure how they did it but many Warcraft 3 custom maps allowed the players to save their character by giving them a special code they needed to type every time they enter the map.

Oh, that'd be interesting. And a nice way to offer character persistence without worrying about server-side issues.

I understand it isn't copyright infringement, but if it gets too popular maybe Blizzard would be concerned that people might stop subscribing to WoW to play this.

I'm not saying that that idea has any grounding in reality, but with the history of projects like the Zelda movie and being shut down and user boards being told not to post pictures of Pokemon, how far fetched is it really that the company might think this is worth shutting down?

I'm just wondering if they have any right to shut it down, but you said Blizzard reserves the right to use so it sounds like they do.

Rofl at the amount of stupid haters in here.

People are SUPPOSED TO create maps with the Editor. This will be played as a custom map on BNet. For gods sake stop hating and think about it for a mere second, please.
Ridiculous hypocrites on this site haha.

danpascooch:

John Funk:

SaintWaldo:

You say it right there in your second paragraph. They won't get sued by ActiBlizzard for using the SC2 editor to do anything. They will get sued by ActiBlizzard if they try to add persistence that replaces or builds on the armory or bnet accounts or significantly competes with WoW or SC2 without proceeds (how does this pay for hosting hmm?) going to ActiBlizzard for the IP. If they are building an MMO, they will have to tackle that. If they tackle that, they will get sued, IMO.

It's not a value judgment on what they are doing BTW. Just thought you might like to know that.

Or, alternatively, this could be something that Blizzard would roll out as part of a launch of its premium map store.

I really don't see anything different here that would be in any way remotely sueable, to be honest. This is why the SC2 galaxy editor exists; this is what Blizzard has been encouraging people to do ever since they demoed the map editor and showed how you could use it to recreate (kind of) StarCraft Ghost. This is its entire purpose, and to sue them would be incredibly counterproductive. And it "pays for hosting" as much as any of the SC2 custom maps do - that is, they don't.

danpascooch:

What I'm curious about is if there is any protection afforded to them in the EULA of the maker. Does it say they hold creative rights to anything they make?

Because Blizzard can't sue them, but they probably can shut the project down if it becomes too popular and they get scared.

I'm not sure, but I do know that uploading a map to Bnet using the SC2 galaxy editor means giving the rights for promotion and use to Blizzard.

Again, there's absolutely no precedence or reason for Blizzard to shut this down. "If it becomes too popular"? DotA dominated War3 custom maps, and Blizz encouraged and cultivated that scene tremendously. It isn't like it'd interfere with their own plans, as we already know that Titan is new IP.

I'm trying to look at this from all possible angles, and I can see absolutely no reason anyone would get sued or C&D'd. It isn't like this is copyright infringement, it's using the SC2 map editor - and all the assets that Blizz specifically put in the editor for people to make things with them - exactly as it was intended.

NooNameLeft:

I'm not sure how they did it but many Warcraft 3 custom maps allowed the players to save their character by giving them a special code they needed to type every time they enter the map.

Oh, that'd be interesting. And a nice way to offer character persistence without worrying about server-side issues.

I understand it isn't copyright infringement, but if it gets too popular maybe Blizzard would be concerned that people might stop subscribing to WoW to play this.

I'm not saying that that idea has any grounding in reality, but with the history of projects like the Zelda movie and being shut down and user boards being told not to post pictures of Pokemon, how far fetched is it really that the company might think this is worth shutting down?

I'm just wondering if they have any right to shut it down, but you said Blizzard reserves the right to use so it sounds like they do.

COULD they? Yes, absolutely - it's a custom StarCraft 2 map made in the Blizzard-created SC2 editor using Blizzard-created art, assets, and IP, running in a Blizzard-developed game, and almost certainly uploaded to and played on Blizzard's proprietary Battle.net service. In other words, there isn't much here that Blizz doesn't ALREADY own even ignoring any terms of the EULA.

I just think that they wouldn't. DotA was as popular a map as they come, and it didn't kill War3 or WoW. Not to mention that WoW fends off full-budget original IP free-to-play MMOs from other studios on a weekly basis - there'd be absolutely no reason to be concerned. Hell, I think the only thing that they'd ever be concerned about was if it stopped custom map development because everyone was just playing THIS game, and that has nothing to do with the form of the project.

Rule #1: Don't argue with John Funk.
Rule #2: DON'T ARGUE WITH JOHN FUNK.

In all seriousness though, I can appreciate the concerns and "what if's" mentioned here. But as was stated above, the map developing tools have been released to the public for a reason. To shut down or sue someone who makes great use of these tools would be contradictory to their inclusion in the finished product of the game. Unless Blizzard were to become an evil corporate company (this is very unlikely), then they will continue to cultivate imagination and encourage user generated content.

Additionally, the maintenance required to make something like World of Starcraft a WoW killer would be substantial. It's just not in the cards.

I can see this going one of four ways.

1) Blizzard takes the evil path and shuts down the project via lawsuit. Probably not but it can still happen.
2) Blizzard takes a page out of Valves success and hires on the mod developers to help create WoS.
3) The mod devs finish it and nothing significant after that happens.
4) The mod devs fail to complete the mod for some reason. Again unlikely but can still happen.

John Funk:

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

Custom maps can store information across games in 'banks'; they're basically small XML-like files. They will be using these to store the character information.

Obviously this has the potential for abuse however; the mapping scene is still working on encryption methods, but they do regularly get broken. It's particularly a problem with maps that use the banks to propagate leaderboards among players.

WoW AND SCII?

Now all they need to do is add Black Ops to the mix and they'll probably create some sort of mainstream bestseller singularity thing.

John Funk:

danpascooch:

John Funk:

Or, alternatively, this could be something that Blizzard would roll out as part of a launch of its premium map store.

I really don't see anything different here that would be in any way remotely sueable, to be honest. This is why the SC2 galaxy editor exists; this is what Blizzard has been encouraging people to do ever since they demoed the map editor and showed how you could use it to recreate (kind of) StarCraft Ghost. This is its entire purpose, and to sue them would be incredibly counterproductive. And it "pays for hosting" as much as any of the SC2 custom maps do - that is, they don't.

I'm not sure, but I do know that uploading a map to Bnet using the SC2 galaxy editor means giving the rights for promotion and use to Blizzard.

Again, there's absolutely no precedence or reason for Blizzard to shut this down. "If it becomes too popular"? DotA dominated War3 custom maps, and Blizz encouraged and cultivated that scene tremendously. It isn't like it'd interfere with their own plans, as we already know that Titan is new IP.

I'm trying to look at this from all possible angles, and I can see absolutely no reason anyone would get sued or C&D'd. It isn't like this is copyright infringement, it's using the SC2 map editor - and all the assets that Blizz specifically put in the editor for people to make things with them - exactly as it was intended.

Oh, that'd be interesting. And a nice way to offer character persistence without worrying about server-side issues.

I understand it isn't copyright infringement, but if it gets too popular maybe Blizzard would be concerned that people might stop subscribing to WoW to play this.

I'm not saying that that idea has any grounding in reality, but with the history of projects like the Zelda movie and being shut down and user boards being told not to post pictures of Pokemon, how far fetched is it really that the company might think this is worth shutting down?

I'm just wondering if they have any right to shut it down, but you said Blizzard reserves the right to use so it sounds like they do.

COULD they? Yes, absolutely - it's a custom StarCraft 2 map made in the Blizzard-created SC2 editor using Blizzard-created art, assets, and IP, running in a Blizzard-developed game, and almost certainly uploaded to and played on Blizzard's proprietary Battle.net service. In other words, there isn't much here that Blizz doesn't ALREADY own even ignoring any terms of the EULA.

I just think that they wouldn't. DotA was as popular a map as they come, and it didn't kill War3 or WoW. Not to mention that WoW fends off full-budget original IP free-to-play MMOs from other studios on a weekly basis - there'd be absolutely no reason to be concerned. Hell, I think the only thing that they'd ever be concerned about was if it stopped custom map development because everyone was just playing THIS game, and that has nothing to do with the form of the project.

I'm fully aware my scenario sounded stupid, it was just the best thing I could come up with at the time, I'm just wondering because it seems like every time a piece of user generated content hits this scale it's shut down by somebody. But it sounds like Blizz has a good track record with allowing DotA to thrive, so I guess they might be the exception.

Maybe some kind of Online RPG would be a better option, persistance of world and character is going to be their biggest problem here since it all needs to be done via an external server. Maybe just have a Wow like system but with local saves of character ifo and trust the players not to tinker with them? It could work if you just make "Raid maps" and players co-op them together like a sudo-mmo.

Scizophrenic Llama:

John Funk:

SaintWaldo:
Gonna get sued. That is all.

I'm not sure why you'd think that. This is precisely the sort of thing that the SC2 galaxy editor is supposed to be used for, and it isn't like it isn't going to be used in custom games on Battle.net... which you need a copy of SC2 to access.

I *am* curious how they plan on handling the defining feature of an MMO - character and world persistence. Given that it'll be custom games on SC2, the latter is infeasible. I'm wondering if they could find some way of tying the character progression to your Bnet account somehow?

Depending on how picky they want to be about this, I could see a cease and desist coming to this project.

I see this as very similar to the Morrowind project for Oblivion that Bethesda slapped down. That still required a copy of Oblivion to play, but it still got killed.

It would be neat to see how this pans out though.

The Morrowind project was shut down because they were re-using assets that Bethesda had the rights to use in Morrowind, but NOT in Oblivion.
This is different, as they aren't using any of WoW's assets or in-game art directly in SC2. (this is SC2 in SC2, not SC2 in WoW)

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