iPhone Game Dev Credits Piracy for Doubling His Sales

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FlashHero:
Where do ppl get these number for pirated copies anyway?

Im serious. I honesty have no clue how that magic works.

Indirectly through torrent tracking would be one way. Another way would simply be to have a piece of unobtrusive DRM that does nothing more than broadcast the fact that the game was pirated, but this would be difficult to determine in all cases.

FlashHero:
Where do ppl get these number for pirated copies anyway?

Im serious. I honesty have no clue how that magic works.

I too, want to know how he obtained this information for his pretty little graph.

The whole time I was reading this article, I was distracted by the implication that this man is clearly omniscient about his pirates.

He should get a job for a big video game company. They could really use that info.

Andronicus:
If he found another way to get his app known, like, oh, I don't know, advertising, then I see no reason why his sales wouldn't double anyway.

Because advertising is goddamn expensive.
Piracy is free, global advertising.
It can reach more people than a commercial during the super bowl, and those costs hundreds of thousands of dollars per second.
Not to mention that people have a natural aversion to ads.
What's a better ad than one that potential customers seek out themselves?

(Only skimming, sorry if this has already been suggested)

I wonder if this could be a spark for the rebirth of shareware. Lower cost software (so a lower "hmm, can I/can't I afford that/want it that badly?" barrier), far greater marketing reach thanks to widespread internet and MID ownership... so have a somehow crippled version of the SW out for free download (only one level, disabled functions extra to the main "draw", time/number-of-uses limited) and mention that buying the 99p (or whatever price) version would unlock everything.

You'd seem a very petty pirate putting the effort in to pirate the full version, then, particularly when a mostly-working version can be freely and legally distributed...

gibboss28:

Snotnarok:

Gindil:

That's a fuggin awesome collection...

That's a fuggin lot of money... Wow...

Thanks, it's actually an older pic... And I typically don't like showing off, I just wanted to prove a point that I often buy games after I've tried it "borrowed" on PC so I can make sure it's valid. The point being that I like buying my games, but I also like being sure they'll run and with no demo, that's hard to do with PC.

...I have no words, that's just a a stunning picture. I also agree with the system requirements reasoning and the lack of demos too

Thank you x2. It was accumulated over the years, favors helped build this trust me..

I'm really disappointed the Escapist Mag contributors are calling it "stealing."

manaman:
Gezz people, stop sending me conflicted messages here is piracy the devil or not. Please tell me what to think!

I know! If this keeps up, we'll have to form our own opinions based on nuanced thought rather than extreme claims and dishonest statements screamed by both pirates and devs alike!

Can panic and chaos be far behind?

It's also because not all "pirates", as business people like to call them, are brainless jackasses. They may understand that no more similar games will come without buying this one first.

That said, until the marketing people suffocate of their own tongues, some caution needs to be applied... often the products are not what they like to call them, thus the exact line of "stealing" gets blurry. So, who's stealing from whom? Better safe than sorry, as you can't quite return the game on the basis that it was boring.

I honestly don't see how he knows that the piracy itself was the cause and not the effect. Simple word of mouth would explain the jump without piracy, even with it's history of flat sales numbers. How often is a video put on youtube and it just sits there, but once a few people see it it goes 'viral' and explodes. Certainly not because people pirated the youtube video, because the right people saw it and passed it on.

I've been saying this for ages. Piracy is basically free advertising. Who wants to buy the game (and can afford it), WILL buy it. Who doesn't want to shell out the money, will not. Easy as that.

WilliamRLBaker:

Ewyx:

Eri:
.99$ just goes to show people pirate no matter the price. "i can't afford it" not even close to an excuse for this game.

How about the fact that most people don't like dealing with the AppStore and most people don't like the fact that apple is pretty bitchy about what you can do with YOUR cellphone and what you can't.

Maybe in this case, it's not just about the dev, but about Apple's bad business practices.

so lets get this straight they dont like their practices they dont like the store..etc so instead of using another product like say android or something they hack the iphone do what they want with it and pirate thus taking money not out of apples pocket *they spent the 300+ dollars for an iphone* but out of small developers pockets?

Yes, because even if the product is good in their eyes (Not mine, no idea why anyone would want that overpriced excuse for a phone), they don't like the restrictive policies that apple places on it, consequently they don't want to touch anything else apple does? Is it really that hard to believe? Maybe if someone would open an alternative market for apps... oh wait they can't because apple will make sure it'll have total control of YOUR device... wait what?

(...and no, I'm never going to own an iPhone)

Ewyx:

Eri:
.99$ just goes to show people pirate no matter the price. "i can't afford it" not even close to an excuse for this game.

How about the fact that most people don't like dealing with the AppStore and most people don't like the fact that apple is pretty bitchy about what you can do with YOUR cellphone and what you can't.

Maybe in this case, it's not just about the dev, but about Apple's bad business practices.

You already bought the several hundred dollar phone. They won. You aren't "hurting" them in the slightest, you're just hurting the dev.

Ironic Pirate:

Ewyx:

Eri:
.99$ just goes to show people pirate no matter the price. "i can't afford it" not even close to an excuse for this game.

How about the fact that most people don't like dealing with the AppStore and most people don't like the fact that apple is pretty bitchy about what you can do with YOUR cellphone and what you can't.

Maybe in this case, it's not just about the dev, but about Apple's bad business practices.

You already bought the several hundred dollar phone. They won. You aren't "hurting" them in the slightest, you're just hurting the dev.

Hey just trying to look at this from a slightly different perspective, honestly, I don't really care.

I would love to think piracy was responsible for this, but a basic high school statistics class will teach you that correlation does not imply causation, there is probably a lurking variable that caused the popularity of the app to rise, resulting in an increase of both purchases AND piracy, I don't know what it could be, it could be as simple as a very popular youtube video maker saying he likes it, who knows.

Ironic Pirate:

Ewyx:

Eri:
.99$ just goes to show people pirate no matter the price. "i can't afford it" not even close to an excuse for this game.

How about the fact that most people don't like dealing with the AppStore and most people don't like the fact that apple is pretty bitchy about what you can do with YOUR cellphone and what you can't.

Maybe in this case, it's not just about the dev, but about Apple's bad business practices.

You already bought the several hundred dollar phone. They won. You aren't "hurting" them in the slightest, you're just hurting the dev.

Actually, Apple gets a cut of sales, if he pirates the game and then donates a dollar to the developer, he's helping them more for the same amount of money than if he bought the game.

That implies he actually made the donation though...

I'd hate to point out the bloody obvious, but those pirated figures still stupidly outweigh his actual sales; you can't really argue ethics when most pirates are clearly not buying the product after trying it.
Not exactly a point in the developer's favor, even if he's choosing to paint it in a positive manner.

Then again, if he's happy with the outcome, then good for him. It's his business.

danpascooch:

Ironic Pirate:

Ewyx:

How about the fact that most people don't like dealing with the AppStore and most people don't like the fact that apple is pretty bitchy about what you can do with YOUR cellphone and what you can't.

Maybe in this case, it's not just about the dev, but about Apple's bad business practices.

You already bought the several hundred dollar phone. They won. You aren't "hurting" them in the slightest, you're just hurting the dev.

Actually, Apple gets a cut of sales, if he pirates the game and then donates a dollar to the developer, he's helping them more for the same amount of money than if he bought the game.

That implies he actually made the donation though...

I know they get a cut of the sales, so they are happy if he buys the game. They're happier if he buys the phone though, because it's more money for them.

So you can't prove that every case of piracy is a lost sale, but you can apparently prove that increased sales are because of piracy?

Ironic Pirate:

danpascooch:

Ironic Pirate:

You already bought the several hundred dollar phone. They won. You aren't "hurting" them in the slightest, you're just hurting the dev.

Actually, Apple gets a cut of sales, if he pirates the game and then donates a dollar to the developer, he's helping them more for the same amount of money than if he bought the game.

That implies he actually made the donation though...

I know they get a cut of the sales, so they are happy if he buys the game. They're happier if he buys the phone though, because it's more money for them.

I don't see how that's relevant, he's saying he wants to circumvent Apple's restrictive app store, and that it's not about not being able to afford it, you said that hurts the developer, I said there is a way to do it without hurting the developer.

Buying the phone really has nothing to do with any of those points

WilliamRLBaker:
[quote="Snotnarok" post="7.259460.9788141]snippity snip[/quote]

Demos, rent a game, Borrow a game from a friend you have options more then just throwing your money out there to see if the game works or is good...hell there is one thing you could do but that would be condoning piracy in the end...

Please tell me where I can rent or get demos for PC games as this option does not exist anyomre for us. Also can't borrow from a friends as PC games now are a nightmare to activate on another PC.

Still want to know where these piracy figures are coming from. Anyone?

danpascooch:

Ironic Pirate:

danpascooch:

Actually, Apple gets a cut of sales, if he pirates the game and then donates a dollar to the developer, he's helping them more for the same amount of money than if he bought the game.

That implies he actually made the donation though...

I know they get a cut of the sales, so they are happy if he buys the game. They're happier if he buys the phone though, because it's more money for them.

I don't see how that's relevant, he's saying he wants to circumvent Apple's restrictive app store, and that it's not about not being able to afford it, you said that hurts the developer, I said there is a way to do it without hurting the developer.

Buying the phone really has nothing to do with any of those points

His original point (unless I misread it) was that it's like you're sticking it to apple by not paying them. Even though they already made lots of money through the sale of the phone, which was my point. I think you and I are agreeing with each other.

Gindil:

Bad Jim:
Correlation is not causation. And if the piracy did cause an increase in sales, the increase in sales would lag behind the piracy spike. Instead, it is simultaneus

Pirates have friends, ya know...

They won't have many friends if they recommend games before playing them properly. If they did give it a decent playthough before recommending it, the increase in sales would lag behind the piracy spike.

Bad Jim:

Gindil:

Bad Jim:
Correlation is not causation. And if the piracy did cause an increase in sales, the increase in sales would lag behind the piracy spike. Instead, it is simultaneus

Pirates have friends, ya know...

They won't have many friends if they recommend games before playing them properly. If they did give it a decent playthough before recommending it, the increase in sales would lag behind the piracy spike.

Perhaps it's the ones who bought it who recomended it to their friends, a portion of which bought it while the other just downloaded, that would explain why the increases are simultaneous. I notice that the number of pirates drops somewhat while the increase in sales remains, now if piracy really was bad the numbers of pirates would remain constant while the numbers of sales would go down to zero.
That said I too would like to know how he got these numbers, see if it's scientificaly correct enough.

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