Activision Pulls the Plug on Guitar Hero Franchise

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well, I heard that Rock Band's producers got shut down, so it looks like music gaming is all but dead.

cant say I'm sad though.

You know, this whole mess could have been avoided had anyone just paid attention to what they were doing. I started playing the franchise with GH3, and I loved it a lot. Then I heard all the hype for Rock Band, and while it looked cool, I couldn't shake the "me too!" feeling that I was getting because it wasn't even being made by the same company. Once RB came out, I did see that it was a vast improvement over the GH franchise, but it felt so different. It really was aimed at playing with a whole group of friends. I would have been perfectly happy if GH decided to stick on their own path of a single, and sometimes 2 player rock-out game, but instead they also decided to say "me too! but mine will have beer and hookers!" to the RB franchise. What us consumers got was a petty war that no one cared about and left us all with game-specific controllers that no one wanted more of than they needed. All for the sake of both games trying to be better than the other by being the same as the other.

Was there any other possible outcome to this?

It sucks, but it's the way the industry works. A fad dies, so does a genre.

Madmanonfire:

Jaime_Wolf:
Good. Guitar Hero ceased being able to compete with Rock Band years ago.

That makes about as much sense as LBP being able to compete with Mario. Try again. (Hint: Other way around)

OT: GH6 was the perfect swan song for the franchise. If it weren't for oversaturation, GH could've been an amazing thing. Instead, it's just a great thing. Hopefully RB dies as well, as it's still a few years away from being able to match GH3, let alone GH6. We don't need such a downgrade continuing in GH's place.

...what?

Rock Band games outsell GH games pretty regularly and the public attitude toward them really seems to be much more positive, especially after GH tried to add the other Rock Band instruments, which I think many took as a sign of the series being behind the times. Compare this to Mario and LBP, which, aside from being quite different games conceptually (while Rock Band and GH are virtually identical), are orders of magnitude apart in sales and in brand recognition.

And I think an awful lot of people would disagree about Rock Band not matching GH. I feel like Rock Band succeeded spectacularly where GH had started to fail: making a good party game. Probably the main reason the genre sold so well for a time was that people like to play these games relatively casually with friends. GH tried to cater to the more hardcore players and that move was out of step with both the direction the genre was heading and its original intent ("have fun playing a simplified guitar even though you can't play a real one" not "achieve feats that are arguably harder than on a real guitar"). Also, let's not forget that while this is the death of the GH franchise, many of the people who STARTED the franchise are working at Harmonix now anyway.

Straying Bullet:

marcogodinho:
A classic case of franchise overexposure. Activision milked those franchises to death.

EA predicted this tenfold. Their cashcows are suffering a slow death.

Hopefully Activision is signing it's death sentence like this.

What? They could lose all of their games except call of duty and still be in the green

Not surprised really. It started getting less and less classic rock and more 'emo and metal.'

I still would like to see a revamped Guitar Hero with the latest graphics, but a soundtrack that only features the big rock hits. Bring out a game which has all of the Living on a Prayers, Sweet Home Alabamas, Hotel Californias etc on it and I would still buy it, but it would definitely be the last one I bought. There was just too much alternative and metal on the last few for me to really get into, and I know a lot of people who said the soundtrack for GHIII was too obscure for them.

At this point only hardcore GH and music fans were even interested. And besides, the fad of it has passed, the novelty value that helped it get big.

TehIrishSoap:
Ok Activison, before you pull the plug, please release "Stairway To Heaven" as DLC?

I wish, but the Band refuses to Put anything on any Music Game because "It won't teach Kids Guitar". Same reason why Prince and Pink Floyd haven't been on Music Games (Although Pink Floyd is interested in having an individual Music Game equivalent to The Beatles Rock Band), and why Eric Clapton and David Matthews wouldn't release music on any game other then "Power Gig".

OT: NO! Guitar Hero 2 was what really got me into Music Games in the first place! This is one of the biggest blows I've ever heard and been affected by. Good Night, Sweet Plastic Guitar.

... Oh well, at least Harmonix is still up and running.

I always liked the music and UI from GH better than RB. Oh well. Rest in peace, Guitar Hero.

Ok, so... they're quick to pull the plug on the Guitar Hero franchise, yet they haven't pulled the plug on the Tony Hawk franchise yet? Makes no sense.

Macgyvercas:
Why couldn't they have gotten Stairway to Heaven BEFORE this happened? Now I'll never get to play it on Guitar Hero.

The most overexposed series in gaming's recent years can't be saved by the most overplayed song of all time.

That being said, finally Activision can go back to milking Spider-Man games and CoD.

Jellly:
About fucking time.

This comment wins the thread.

Madmanonfire:
First, the counterargument.

If GH were to just get drums and vocals now, that would either be good or bad. Good if the franchise still survived, as it would bring in new people to try the new instruments. Bad if the franchise tried to push 5 guitar-only games so quickly, with a much higher chance of dying out sooner.

Rock Band generally has peripheral additions first. Gameplay additions come from GH first. I'll expand on this later. Besides, GH tends to improve on what RB starts, except for vocals which are mediocre at best right now.

It's too bad the majority of those songs are pricier than just buying a new game with over 60 on-disc songs. Not to mention how the charts can be questionable, that is, if you can see the charts at all with all the blinding crap in the background blinding you.
Pro-mode is merely a tutorial that can be applied to real life, and as such is not part of the "game".
Keyboard is a riskier addition than drums and vocals, as they aren't used nearly as much in songs people would like to play on a game like RB. It's also only worth playing on pro-mode because normally it's like playing an easy guitar part with no strumming. The mechanics for the keyboard don't look too enticing as well, but I'll have a better opinion once I feel like getting the peripheral.

And finally, they did both! GH6 easily surpasses RB3 as a game and they just stopped because it's not profitable anymore, not because they consider RB a threat.

Now I'd make up a long list of other reasons why GH is great, but I just had to type this twice because of my stupid backspace key backing out of the page and I've wasted enough time here. Here are 5 major reasons instead.
- RB3 lacks competitive gameplay. GH6 has quite the selection of competitive modes.
- GH charts are generally more accurate (if you can consider 5 buttons accurate in a sense)
- GH6 started most of the neat gameplay mechanics like notes during sustains and sustains as drum/cymbal rolls, that make it "more realistic".
- Every instrument can activate starpower anytime in GH.
- DOUBLE BASS!!

Charts is always an odd argument to make, Guitar Hero's charts seem to be harder for the sake of being hard. If I'm going to trust chart accuracy on a five button plastic guitar, I'm going to go with the group that created the entire concept and has a ton of people who went to Berklee and has a bunch of in-house bands(who have been featured in both GH and RB) for accuracy. If you can provide one Neversoft band I'll recant that statement.

The removal of competitive gameplay is a bit stupid, but Rock Band has always focused more on being a party game and the sheer amount of matchmaking work that would be needed for every instrument and their respective pro-mode counterpart would be ridiculous to do.

Sustained notes on Guitar Hero is about the only gameplay mechanic that was neat on their part, but they overdid it too much. If you are doing arpeggios on open chords I don't want to have to hold down a note that I wouldn't have to on an actual guitar. Rock Band 3 does have something similar to a sustain for drum rolls, it gives you a roll with the notes on a sustain so you know how quickly you should be going, but it allows you to go slightly faster or slower than that tempo.

The fact that drums can only activate at certain times is a good thing in my opinion. There is less work to worry about if you have a group going for a high score. Half of the work is memorizing when you are going to activate and drums can only do that at certain times so you've got a good portion of the work taken down because of that fact. I don't see how when you activate would make or break getting a game. I'd make the argument that you can still gain starpower/overdrive while using it, but Guitar Hero seemed to pick that up after Rock Band added it as well.

I don't see how you can make an argument that pro-mode isn't a part of the game. That is no different from saying that any other instrument isn't a part of the game. The only different between them and the other instruments is that there are tutorials you can take to learn different aspects of the instrument. Aside from the obvious chart differences.

Double bass may not be a regular standard for Rock Band, but you can't say that it doesn't have it at all.

You also make the argument that it is more costly to buy 60 DLC songs than it is to buy a new game, which can be true for the most part, but I have yet to see a full game on either Rock Band or Guitar Hero where I have enjoyed more than half of the songs in the game enough to play them regularly. That is the beauty of DLC, I don't have to buy it all. I have around 550 songs and overall with the three Rock Band games on top of that price it'd still be cheaper than buying every single one of the Guitar Hero games and then there is the mediocre amount of DLC presented on that.

This seems like a pointless argument to continue as we are both going to fight for our respective games. So this will be my last post for the sake of that. You're welcome to respond to this post, but I likely won't continue this. I just found it extremely silly to call Rock Band "such a downgrade" when it really isn't.

Jaime_Wolf:

Madmanonfire:

Jaime_Wolf:
Good. Guitar Hero ceased being able to compete with Rock Band years ago.

That makes about as much sense as LBP being able to compete with Mario. Try again. (Hint: Other way around)

OT: GH6 was the perfect swan song for the franchise. If it weren't for oversaturation, GH could've been an amazing thing. Instead, it's just a great thing. Hopefully RB dies as well, as it's still a few years away from being able to match GH3, let alone GH6. We don't need such a downgrade continuing in GH's place.

...what?

Rock Band games outsell GH games pretty regularly and the public attitude toward them really seems to be much more positive, especially after GH tried to add the other Rock Band instruments, which I think many took as a sign of the series being behind the times. Compare this to Mario and LBP, which, aside from being quite different games conceptually (while Rock Band and GH are virtually identical), are orders of magnitude apart in sales and in brand recognition.

And I think an awful lot of people would disagree about Rock Band not matching GH. I feel like Rock Band succeeded spectacularly where GH had started to fail: making a good party game. Probably the main reason the genre sold so well for a time was that people like to play these games relatively casually with friends. GH tried to cater to the more hardcore players and that move was out of step with both the direction the genre was heading and its original intent ("have fun playing a simplified guitar even though you can't play a real one" not "achieve feats that are arguably harder than on a real guitar"). Also, let's not forget that while this is the death of the GH franchise, many of the people who STARTED the franchise are working at Harmonix now anyway.

1. Game sales =\= quality. I just decided to pick two random games for a comparison in gameplay quality, so sue me.
2. Party game? There's a mode for that in GH.
And if it's not okay for GH to cater to those with more skill, then why is it okay for RB to include Pro mode? Sounds like a much more hardcore-focused direction to me.
That second paragraph hurt to read, so I don't want to comment on it too much. If the intent is moving towards more hardcore audience, then of course the casual franchise would make for a better party game. The former isn't trying to be a party game as much.
And it's good that the people who started the franchise are with Harmonix now. Their absence after GH2 was the best thing to happen to the franchise, oddly enough.

Madmanonfire:

jaketheripper:

Madmanonfire:

That makes about as much sense as LBP being able to compete with Mario. Try again. (Hint: Other way around)

OT: GH6 was the perfect swan song for the franchise. If it weren't for oversaturation, GH could've been an amazing thing. Instead, it's just a great thing. Hopefully RB dies as well, as it's still a few years away from being able to match GH3, let alone GH6. We don't need such a downgrade continuing in GH's place.

rock band 3 is better than any other music game. due to the fact that i can actually play a guitar... :P so no it isnt a downgrade. better tech. better(and more) songs. i think rockband has some life left.

You're saying it's a better "game" because of the tutorial that's apart from the "game"? Great logic.
- Better tech? Nope. Gameplay and mechanics are superior in GH6.
- Correction: More songs, not better songs. The RB3 on-disk setlist is similar to GH5. You'll have to pay extra for all of the good songs on DLC, and even those often have questionable charts. Provided you can see what you're trying to play, with all the blinding background crap in the way.

where did i say aything about a tutorial? and yes, a REAL GUITAR peripheral is better tech. the drums and mic are also better. And the devil and shit was much more distracting than a few people on stage. and i think the charts are fine. there as close as the real song that you can get with five buttons.

Scizophrenic Llama:

Madmanonfire:
First, the counterargument.

If GH were to just get drums and vocals now, that would either be good or bad. Good if the franchise still survived, as it would bring in new people to try the new instruments. Bad if the franchise tried to push 5 guitar-only games so quickly, with a much higher chance of dying out sooner.

Rock Band generally has peripheral additions first. Gameplay additions come from GH first. I'll expand on this later. Besides, GH tends to improve on what RB starts, except for vocals which are mediocre at best right now.

It's too bad the majority of those songs are pricier than just buying a new game with over 60 on-disc songs. Not to mention how the charts can be questionable, that is, if you can see the charts at all with all the blinding crap in the background blinding you.
Pro-mode is merely a tutorial that can be applied to real life, and as such is not part of the "game".
Keyboard is a riskier addition than drums and vocals, as they aren't used nearly as much in songs people would like to play on a game like RB. It's also only worth playing on pro-mode because normally it's like playing an easy guitar part with no strumming. The mechanics for the keyboard don't look too enticing as well, but I'll have a better opinion once I feel like getting the peripheral.

And finally, they did both! GH6 easily surpasses RB3 as a game and they just stopped because it's not profitable anymore, not because they consider RB a threat.

Now I'd make up a long list of other reasons why GH is great, but I just had to type this twice because of my stupid backspace key backing out of the page and I've wasted enough time here. Here are 5 major reasons instead.
- RB3 lacks competitive gameplay. GH6 has quite the selection of competitive modes.
- GH charts are generally more accurate (if you can consider 5 buttons accurate in a sense)
- GH6 started most of the neat gameplay mechanics like notes during sustains and sustains as drum/cymbal rolls, that make it "more realistic".
- Every instrument can activate starpower anytime in GH.
- DOUBLE BASS!!

Charts is always an odd argument to make, Guitar Hero's charts seem to be harder for the sake of being hard. If I'm going to trust chart accuracy on a five button plastic guitar, I'm going to go with the group that created the entire concept and has a ton of people who went to Berklee and has a bunch of in-house bands(who have been featured in both GH and RB) for accuracy. If you can provide one Neversoft band I'll recant that statement.

The removal of competitive gameplay is a bit stupid, but Rock Band has always focused more on being a party game and the sheer amount of matchmaking work that would be needed for every instrument and their respective pro-mode counterpart would be ridiculous to do.

Sustained notes on Guitar Hero is about the only gameplay mechanic that was neat on their part, but they overdid it too much. If you are doing arpeggios on open chords I don't want to have to hold down a note that I wouldn't have to on an actual guitar. Rock Band 3 does have something similar to a sustain for drum rolls, it gives you a roll with the notes on a sustain so you know how quickly you should be going, but it allows you to go slightly faster or slower than that tempo.

The fact that drums can only activate at certain times is a good thing in my opinion. There is less work to worry about if you have a group going for a high score. Half of the work is memorizing when you are going to activate and drums can only do that at certain times so you've got a good portion of the work taken down because of that fact. I don't see how when you activate would make or break getting a game. I'd make the argument that you can still gain starpower/overdrive while using it, but Guitar Hero seemed to pick that up after Rock Band added it as well.

I don't see how you can make an argument that pro-mode isn't a part of the game. That is no different from saying that any other instrument isn't a part of the game. The only different between them and the other instruments is that there are tutorials you can take to learn different aspects of the instrument. Aside from the obvious chart differences.

Double bass may not be a regular standard for Rock Band, but you can't say that it doesn't have it at all.

You also make the argument that it is more costly to buy 60 DLC songs than it is to buy a new game, which can be true for the most part, but I have yet to see a full game on either Rock Band or Guitar Hero where I have enjoyed more than half of the songs in the game enough to play them regularly. That is the beauty of DLC, I don't have to buy it all. I have around 550 songs and overall with the three Rock Band games on top of that price it'd still be cheaper than buying every single one of the Guitar Hero games and then there is the mediocre amount of DLC presented on that.

This seems like a pointless argument to continue as we are both going to fight for our respective games. So this will be my last post for the sake of that. You're welcome to respond to this post, but I likely won't continue this. I just found it extremely silly to call Rock Band "such a downgrade" when it really isn't.

Gee, with all of that background, you'd think they know that an open hi-hat sound and a closed hi-hat sound aren't made with different cymbals. It's really annoying to have to play open hi-hats on blue (or sometimes green. -_-) and awkward for some songs. And it's hard to point out guitar chart issues, but with RB lacking notes during sustains, it can make some slow-strummed chords in songs look dumb in RB. And GH charts look harder because they usually do harder songs. There were some overcharting in GH3, but I think they eased up over the years.

Yeah, it's a big letdown, but if it's in favor of better matchmaking, that makes up for it a little. Matchmaking is one of the few things RB has over GH.

I wouldn't say they overdid the sustains. They've only been annoying for me in one song on GH6. And I noticed that note-in-a-stream thing on guitar as well. First time I saw it, it did a great job of making it harder to see how many notes were actually there to strum. And it wasn't even a difficult section.

Simple. By having freedom of when you can activate starpower, you can time it for certain sections easier, save it for in the middle of a difficult part when you're about to fail instead of at the start, or save someone faster. It's lame when you watch lots of notes go by when you have to wait for a fill or yellow bar to appear right at the start of a lesser section.

I say it's not part of the game because it doesn't use the 4-5 button gameplay found in just about everything else. It's just like playing real tabs except there are some flashy images in front of you. Then there's less point in playing the game when you can show-off or jam with people in real life instead.

I'm not saying that RB doesn't have it at all. Out of the few DLC I felt like buying, Disturbed was among them, which included double bass. The thing is Harmonix is normally against double bass and apparently people complained about there being double bass at all in the game.

Yeah, that argument is mostly personal preferences. I enjoyed 80%+ of the songs on GHMetallica, GHSmashHits, and GH6. I guess it'd be better for some people and worse for others.

I'm just more against RB now because, for some reason, I can't stand playing more than 1 song at a time on RB3. I've thoroughly enjoyed playing most other GH and RB games too. I honestly find RB2 to be better than RB3. Shame everything as to move forward. Maybe I should limit it to just RB3 being such a downgrade.
Hm... nah. XD

EDIT: Nevermind, my post lagged. DISREGARD

jaketheripper:

Madmanonfire:

jaketheripper:

rock band 3 is better than any other music game. due to the fact that i can actually play a guitar... :P so no it isnt a downgrade. better tech. better(and more) songs. i think rockband has some life left.

You're saying it's a better "game" because of the tutorial that's apart from the "game"? Great logic.
- Better tech? Nope. Gameplay and mechanics are superior in GH6.
- Correction: More songs, not better songs. The RB3 on-disk setlist is similar to GH5. You'll have to pay extra for all of the good songs on DLC, and even those often have questionable charts. Provided you can see what you're trying to play, with all the blinding background crap in the way.

where did i say aything about a tutorial? and yes, a REAL GUITAR peripheral is better tech. the drums and mic are also better. And the devil and shit was much more distracting than a few people on stage. and i think the charts are fine. there as close as the real song that you can get with five buttons.

Bahahaha.... this is funny.
- You referred to pro-mode, which is pretty much a tutorial.
- And what about the regular guitar? You know, the one with the square frets and the silent strum bar? Let's not forget about that.
- Who said anything about distracting? I was talking about blinding stuff. The video effects, lighting effects, see-through tracks, and bright color overdrive effects are great at hiding notes.
- It's good that you think the charts are fine. That's all that matters, really.

Honestly, I'm pissed about two things.
1. They cut this with very little DLC on WoR, especially leaving us with a mediocre track pack to finish things off. A bunch of second hand Marilyn Manson songs, some Children of Bodom that I don't know well, and Black Label Society, a band who many people know but few know songs by. Would it have been so hard to release some Reel Big Fish, Type O Negative, Bring Me The Horizon, Mastodon, or some Biffy Clyro?
2. I can't use my drum set on Rock Band because the Guitar Hero set is superior and can't be brought down to that level.

Oh wow. This actually made the news in Hawaii. I'm amazed as it's the first time video games have been mentioned for a long while...

Madmanonfire:

Jaime_Wolf:

Madmanonfire:

That makes about as much sense as LBP being able to compete with Mario. Try again. (Hint: Other way around)

OT: GH6 was the perfect swan song for the franchise. If it weren't for oversaturation, GH could've been an amazing thing. Instead, it's just a great thing. Hopefully RB dies as well, as it's still a few years away from being able to match GH3, let alone GH6. We don't need such a downgrade continuing in GH's place.

...what?

Rock Band games outsell GH games pretty regularly and the public attitude toward them really seems to be much more positive, especially after GH tried to add the other Rock Band instruments, which I think many took as a sign of the series being behind the times. Compare this to Mario and LBP, which, aside from being quite different games conceptually (while Rock Band and GH are virtually identical), are orders of magnitude apart in sales and in brand recognition.

And I think an awful lot of people would disagree about Rock Band not matching GH. I feel like Rock Band succeeded spectacularly where GH had started to fail: making a good party game. Probably the main reason the genre sold so well for a time was that people like to play these games relatively casually with friends. GH tried to cater to the more hardcore players and that move was out of step with both the direction the genre was heading and its original intent ("have fun playing a simplified guitar even though you can't play a real one" not "achieve feats that are arguably harder than on a real guitar"). Also, let's not forget that while this is the death of the GH franchise, many of the people who STARTED the franchise are working at Harmonix now anyway.

1. Game sales =\= quality. I just decided to pick two random games for a comparison in gameplay quality, so sue me.
2. Party game? There's a mode for that in GH.
And if it's not okay for GH to cater to those with more skill, then why is it okay for RB to include Pro mode? Sounds like a much more hardcore-focused direction to me.
That second paragraph hurt to read, so I don't want to comment on it too much. If the intent is moving towards more hardcore audience, then of course the casual franchise would make for a better party game. The former isn't trying to be a party game as much.
And it's good that the people who started the franchise are with Harmonix now. Their absence after GH2 was the best thing to happen to the franchise, oddly enough.

1. No, but when we're talking about competing franchises, sales are what matter. The one that undersells loses regardless of whether it's a better game. My point wasn't one of quality, I was just pointing out that GH's been on the losing side for a while now, so this isn't particularly surprising news.

2. You're right, the inclusion of a harder mode in RB and a party mode in GH completely invalidates my point. If you honestly can't see that RB is trying to cater more toward those who want a good party game than GH is, I don't know how to help you - it's pretty clear from the difficulty curve to the song selection to the art used in the games that they're approaching the genre in pretty different ways.

The rest: That was exactly my point. I'm not saying that GH doesn't succeed at what it sets out to do. In fact, I'm saying that its success at doing what it sets out to do is exactly why the series hasn't sold as well. The issue is what it sets out to do in the first place.

Personally, I didn't think the GH series aged well at all. The song selection tends to be pretty good (though tending to be less diverse than RB, which tends to be better at grabbing people with differing tastes by including a little of everything), but everything else just feels less well-integrated. The art direction varies between seeming like a blatant copy of RB or seeming like the game is trying too hard to seem "hardcore". I much prefer the sleeker RB look: I think it's more likely to get casual people into the game at parties and puts the emphasis on the gameplay rather than on how awesome a glorified text menu looks. Overall, RB just feels to me like GH's more mature older brother to me.

More than anything though, I think it's just the fact that Harmonix beat them to the multi-instrument thing. Once GH did it, I think the majority of people just thought of it as attempting to copy and catch up to RB and that always leaves a sour taste.

Madmanonfire:

Bahahaha.... this is funny.
- You referred to pro-mode, which is pretty much a tutorial.
- And what about the regular guitar? You know, the one with the square frets and the silent strum bar? Let's not forget about that.

Soooooo:

Pro-mode is a tutorial, separate from the game;
But it's actually a mode that lets you play a real guitar in the game;
But it's not comparable to a real guitar?

Dude, what the hell are you on about? You sound like the worst kind of fanboy, just grasping at straws.

Madmanonfire:

2. Party game? There's a mode for that in GH.
And if it's not okay for GH to cater to those with more skill, then why is it okay for RB to include Pro mode? Sounds like a much more hardcore-focused direction to me.

Because then real musicians can pick up the game and play without having to figure out a five-button 1-dimensional translation of a 2 dimensional instrument, or be able to play keyboards.

Pro-mode is not just a 'new level of hardcore'. It's completely on par with Harmonix's goal from day one of branching together video games and music. It allows a more direct translation, and for those who want to learn how to play an instrument, a much more fun way to learn.

As opposed to super-fast strumming with the clickity-clackety of a GH controller.

About time. Guitar Hero's been stumbling along like a drunken giraffe for the past few years.

Macgyvercas:
Why couldn't they have gotten Stairway to Heaven BEFORE this happened? Now I'll never get to play it on Guitar Hero.

Of course, you could always learn to play it on guitar. That way, you can play it wherever you go, so long as you have a guitar with you. Though guitar shop workers will hate you.

Shale_Dirk:

Madmanonfire:

Bahahaha.... this is funny.
- You referred to pro-mode, which is pretty much a tutorial.
- And what about the regular guitar? You know, the one with the square frets and the silent strum bar? Let's not forget about that.

Soooooo:

Pro-mode is a tutorial, separate from the game;
But it's actually a mode that lets you play a real guitar in the game;
But it's not comparable to a real guitar?

Dude, what the hell are you on about? You sound like the worst kind of fanboy, just grasping at straws.

You're putting words in my mouth just to get an insult in. Sad.
Pro-mode teaches you how to play songs. Then you can play along to the song, which is just like in real life with music and without the flashy images. It's just like a real guitar with buttons. Let's hope your next post has something intelligent in it.

Shale_Dirk:

Madmanonfire:

2. Party game? There's a mode for that in GH.
And if it's not okay for GH to cater to those with more skill, then why is it okay for RB to include Pro mode? Sounds like a much more hardcore-focused direction to me.

Because then real musicians can pick up the game and play without having to figure out a five-button 1-dimensional translation of a 2 dimensional instrument, or be able to play keyboards.

Pro-mode is not just a 'new level of hardcore'. It's completely on par with Harmonix's goal from day one of branching together video games and music. It allows a more direct translation, and for those who want to learn how to play an instrument, a much more fun way to learn.

As opposed to super-fast strumming with the clickity-clackety of a GH controller.

You're making it sound like learning 5 buttons is difficult for a "real musician".

And once you know a song, there's little point in playing the game when it's more rewarding and better to play it in real life. Pro-mode is not perfect. I say it's not really part of the game because you're doing almost the exact same thing as you would in real life, just in a different "setting", as opposed to playing 5 button charts along with a song.

It's better than super-fast strumming with a silent strum bar. Much easier to lose track of how much you've strummed.

Well, that one was a little better, but not good enough. I'm done with this thread.

~From a real musician, not a silly fanboy

"Let's milk a franchise for a 'new' game every year and then be surprised when people don't buy it any more!"

Holy crap. Guitar Hero.....gone?.....

Madmanonfire:

You're putting words in my mouth just to get an insult in. Sad.
Pro-mode teaches you how to play songs. Then you can play along to the song, which is just like in real life with music and without the flashy images. It's just like a real guitar with buttons. Let's hope your next post has something intelligent in it.

I'm done with this thread.

~From a real musician, not a silly fanboy

A) No, pro-mode tutorials teach you how to play songs. In the in-game pro mode, you are actually playing the song, on a real guitar. It seems as though you are completely oblivious to the fact that pro-mode uses a REAL guitar. ie:

image

Not simply the multi-button version that you are so vehemently opposed to.

B)Yeah, it turns out that when you learn to play a song on a guitar (even in a game), you might play it in real life. Again, you're ignoring the fact that, that was the whole point of pro-mode in the first place. The in-game playing along of the songs on a real guitar is a training tool for budding musicians, and for those that want a more interactive way to pick out difficult lines in songs through methods other than tabs.

C)And seriously, "I'm being corrected so I'm leaving the conversation now"?

-From a real musician who doesn't feel the need to inform everyone that he's a real musician when my validity is being questioned.

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