Gorgeous Next-Gen Unreal Tech Demo Would Make an Amazing Game

Gorgeous Next-Gen Unreal Tech Demo Would Make an Amazing Game

Not only is this "next gen" tech demo for Epic's Unreal Engine 3 staggeringly good-looking, but it seems like it could be a really cool game, too.

Hot on the heels of the GDC CryEngine 3 trailer comes the GDC tech demo for its biggest rival: Epic Games' Unreal Engine 3. While there's not nearly as much of the real-time adjusting that we saw in the CryEngine video - and it's not clear if this is, in fact, real-time at all - it's certainly a feast of eye-candy; no denying that.

But what's more is that I kind of really want to play it. The whole trailer has a great sense of atmosphere; the sense of an oppressive dystopian state that could've come right out of Blade Runner. The main character looks like a certifiable badass who can turn himself into metal a la Colossus of the X-Men, and there's a showdown with a giant robot spider at the end. What more do you want?

In my mind, this would kind of play like a more brutal and violent Batman: Arkham Asylum, crossed with early Devil May Cry and maybe some God of War. Sure, the guy has a cool revolver, but it'd be far more entertaining to do the fighting with your bare (er, iron) fists.

I can't be the only one here who wants Epic to turn this into an actual game, can I? I mean, they're going to have to do something after they're finished with the Gears of War trilogy, and they obviously have the main character models done here. Epic should totally give this one a try.

Alas, this tech demo - Epic's vision of what the new next generation could bring - is probably doomed to remain just that. After all, we all remember what happened with that FF7 PS3 tech demo, right?

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Graphics engines Strip!! And start to sumo wrestle..

I think Unreal looks better personally.... CryEngine just looks too.... shiny.

I love the bit where he throws the cigarette at the massive machines faceplate...

All I see is pretty lights... give me shape distortion, fabric warping and then we'll talk.

They're both impressive, but I like the Unreal presentation better, I guess. O:

Does this new Unreal stuff fix the texture pop-in issue thats in every Unreal Engine game?

The good part is that Unreal Engine 3 is meant for games, unlike CryEngine 3. And the demo was pretty sweet.

Even if that demo consisted merely of the guy seemingly turning the cop to much just by landing on him, it would be worth watching, but the while thing? Damn!

If that was real time though, I'd be pleasantly surprised. :) I don't think we're quite there just yet....

Wow... More time spent on making things pretty. Great. I'm sure these great engines will be put to good use in the next space-marine-face-shooting-multiplayer-cuz-we-have-no-story-ideas.

It was render in realtime using 3 GeForce GTX 580s or something close to that. So it is no where close to being workable in a real game yet. However they released over half these of the new technology in the lasted Unreal Developer Kit today. So if you got a beefy computer you can go ahead and play around with them.

Unreal Engine is my favourite for a reason. Crytek just looks too shiny in my opinion. Also, if the new generation of consoles hit the market and offer 100% backward compatibility, I am so in man.

I mean, be honest, so long there aren't consoles en masse utilizing the hardware needed for this technology, I don't see Devs churning out Triple AAA titles with that engine anytime soon. Not to spark a debate but knowing how many consoles are sold and where allows the Dev to see if it's worth the investment.

This looks pre rendered to me so I'm not nearly as impressed as I was with Cryengine 3, it still looks nice, no doubt about it.

You are direct violation of Penal Code 1.13 Section 9. You have five seconds to comply!

I think it speaks volumes about the videogame industry that a trailer designed to show off the next wave of technology does so by blatantly ripping off a comic-book super hero, sticking him in a slum ripped straight from Blade Runner, then adds in a whole load of unneccessary guns and violence to try and spice things up.

Yes, it's a lovely bit of tech Epic has created there, and if it looks even half as good in real-time, then we're in for some sweet looking games, but when is the industry going to get over this need to try and fit violence into everything. If the Unreal 3 Engine is as sweet looking as the trailer suggests, why don't we use this new found realism to try and take games into new areas: a game centred around historical drama, say, or a game that focuses on political intrigue. Hell, why not even try a rom-com? Why do we always create this dazzling new tech, then use it to simply murder pixels?

j-e-f-f-e-r-s:
I think it speaks volumes about the videogame industry that a trailer designed to show off the next wave of technology does so by blatantly ripping off a comic-book super hero, sticking him in a slum ripped straight from Blade Runner, then adds in a whole load of unneccessary guns and violence to try and spice things up.

Yes, it's a lovely bit of tech Epic has created there, and if it looks even half as good in real-time, then we're in for some sweet looking games, but when is the industry going to get over this need to try and fit violence into everything. If the Unreal 3 Engine is as sweet looking as the trailer suggests, why don't we use this new found realism to try and take games into new areas: a game centred around historical drama, say, or a game that focuses on political intrigue. Hell, why not even try a rom-com? Why do we always create this dazzling new tech, then use it to simply murder pixels?

I second that sentiment, I was a bit annoyed that the guy in the trailer just went around, smashing faces, and cooly plugging a guy's head with a bullet. It's been done a million times before, it's getting annoying (that and I can't help but think "Dude, they probably had kids or a wife or soemthing!", but that's just me).

It'd be very interesting to see this engine utilized to render a, I dunno, French palace during the French Revolution and you're the king struggling to keep your nation together (I'm not good with history, so forgive me if I'm off or something). Hell, have a few street riots with violence, just try something new damnit!

Im hoping it would turn out like this

that game was fucken awesome

in related news we all know that the unreal engine can be pretty but its got that weird hyper realistic look that... just looks too detailed

This video reminded me of a little something I saw in Batman AS that seemed weird to me. Whenever batman would go under a waterfall or something he never got wet. Then I noticed in this video raindrops didn't seem to come in contact with any character and most surfaces, like it's raining BEHIND them the whole time.
EDIT: also, like in most games with UE the characters glisten a bit too much, looking more like plastic action figures than actual people. I overklooked this in Bioshock because the citizens of rapture were "Supposed" to look weird because of all the splicing, but again I got this impression a lot while I was playing Arkham.

j-e-f-f-e-r-s:

Hell, why not even try a rom-com?

Do give an example of playing a romantic comedy being fun in any form.

Wait a minute... wasn't the Unreal 3 engine already out? I'm confused...

What the hell is powering UT3 and the GoW series?

Scrythe:
Wait a minute... wasn't the Unreal 3 engine already out? I'm confused...

What the hell is powering UT3 and the GoW series?

Yes, its out. UE3 is powering both UT3 and GoW and 99.9% of games that came out for Xbox360, though GoW 2 and most recent games use upgraded version of UE3, most people call it UE 3.5, so maybe this is something like Unreal Engine 3.75?

>.>

Aisaku:
All I see is pretty lights... give me shape distortion, fabric warping and then we'll talk.

Could you elaborate a little? Fabric warping, as I understand, is in UE3 for ages, though games rarely use that. Mirror's edge used it fairly nicely, apart from that game I've only seen it used for promotional purposes like in some maps that were designed to show off PhysX capabilities.

And shape distortion? Dont really know what that is, if you mean stuff like dynamic water surfaces that creates water waves and stuff, then yeah, at the moment it really needs that kind of stuff.

Leaper:

Aisaku:
All I see is pretty lights... give me shape distortion, fabric warping and then we'll talk.

Could you elaborate a little? Fabric warping, as I understand, is in UE3 for ages, though games rarely use that. Mirror's edge used it fairly nicely, apart from that game I've only seen it used for promotional purposes like in some maps that were designed to show off PhysX capabilities.

And shape distortion? Dont really know what that is, if you mean stuff like dynamic water surfaces that creates water waves and stuff, then yeah, at the moment it really needs that kind of stuff.

What he probably means is the ability to deform meshes. Ie: warp or gouge surfaces, damage buildings, soft body physics etc. At the moment games that have these features usually hide the object and then load in a replacement mesh or use texture trickery to create a similar visual effect.

OT. That's pretty awesome, I like the style and I'd like to play it or watch a film in that style.
As a tech demo? Not really all that impressed. It's very detailed but it's so dark you miss most of the detail, if its there, and the focus is on the action not the engine.

Ask people what they think is beautiful or visually arresting and they'll reply things in the order of sunrises, woodlands, landscapes, streams, crystals, various animals.
Want to wow people on your technical visual capabilities give them natural complex scenes; even if your engine isn't that good the scene itself will give a positive bent to your tech. More importantly make sure it's all visible; you'r supposed to be demonstrating after all not pulling magic tricks.

Narrow, damp alleys give a sense and not a lot else. Do they want us to say "wow, Unreal engine looks fantastic - it can do almost anything" or "This demo is fucking cool"

These tech demo's just make me mad as they demonstrate the graphics PC's could get if not hobbled by devs chasing console money.

vrbtny:
...
I think Unreal looks better personally.... CryEngine just looks too.... shiny.
...

Actually, i was just thinking that CryEngine is shinier and that Unreal looks very "dirty". I guess it's probably just a matter of taste but i like the shininess better, and to me personally this demo (the leaked shaky cam version) looked a lot better before i saw the CryEngine demo.

Hmmmm.... Well this demo is much less beleiveable than the Cryengine one was. Me thinks a lot of smoke and mirrors was done to make this look like it does. CE3 demo showed the actual demo running on creation tools, that is what the games will look like. I've seen "Aspirational demos' like this Unreal engine 3 demo before and they usually end up under-delivering on well... a demonstration meant to look the best it can. I just think the level shown by CE3 is more imediately feasible.

I thought it'd make a good game for a split second then thought about what the game mechanics would be like and then it became a very pedestrian notion. Finally I came to the conclusion that it'd make a better movie - no game is gonna recreate that level of badassery outside of a cut scene/quick time event.

I'd love to see that walker appear in a game though, it was genuinely unsettling (even if it's sound effects were ripped straight from the Matrix). Maybe a DLC enemy for Deus Ex? ;)

What is this, non brown/gray colors?! How dare you do that to the unreal engine, it's so unrealistic!

OT: A demo this dark clearly isn't showing us what things really look like, we can only really imagine...

twm1709:
also, like in most games with UE the characters glisten a bit too much, looking more like plastic action figures than actual people.

That problem is worlds less noticeable in this, and it was raining so I expected a little of that.

OT: Looks cool. Proves that not all UE games have to have every single surface look like plastic, it's just lazy implementation that no one fixes.

(yes, things are shiny here, but they're also wet -- and they're less of the plastic shininess that I'm used to seeing in most UE stuff)

Does this mean I have to get a new graphics card? Awwwhh hell.

Not impressed at all. We've seen cinematics of this quality for quite awhile now, and that's all that was - a cinematic. A very slick and cool one, but nothing to get excited about.

I work for Epic.

The 1080p video we released yesterday is direct capture of the real-time "Samaritan" Unreal Engine 3 demo.

It is 100% real-time, not a pre-rendered cinematic.

Thanks to those who paid so many nice compliments!

It really didn't look that great, I think the only thing that helped it was how damn dark it was, also I can't wait for graphics to get to discernible from real life so maybe people will focus on gameplay and story, but thats just crazy talk

Leaper:

Aisaku:
All I see is pretty lights... give me shape distortion, fabric warping and then we'll talk.

Could you elaborate a little? Fabric warping, as I understand, is in UE3 for ages, though games rarely use that. Mirror's edge used it fairly nicely, apart from that game I've only seen it used for promotional purposes like in some maps that were designed to show off PhysX capabilities.

And shape distortion? Dont really know what that is, if you mean stuff like dynamic water surfaces that creates water waves and stuff, then yeah, at the moment it really needs that kind of stuff.

Speaking from a graphics layman's point of view, I would hope to see fabric on characters work as such, like showing someone being pulled by their shirt's collar. From what I've seen of dynamic fabric in recent games they've done isolated objects with fabriclike properties like banners and tapestries and a handful of isolated fabriclike items on characters, like Batman's cape. Not really the whole shebang.

Water has been done pretty well by 3d graphics nowadays, what I meant by shape distortion is being able to see buildings ripped apart, glass shattering, metal getting bent out of shape, being distorted by impacts. I know this may be way beyond what's really possible in home based computer graphics but if they're going to tout this as cutting edge technology, I'd rather see something new rather than a highly polished combination of what's already out in the market.

s2dio:
Wow... More time spent on making things pretty. Great. I'm sure these great engines will be put to good use in the next space-marine-face-shooting-multiplayer-cuz-we-have-no-story-ideas.

QFT

Someone does really great tech, makes a meh game using it and we move on and get wow'd during the next development cycle.
Rinse and repeat.

 

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