Ken Levine Says No to PS Move for BioShock Infinite

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Ken Levine Says No to PS Move for BioShock Infinite

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Motion controls are out for the third BioShock game, but 3D might still have a shot.

Ken Levine, creative director at Irrational Games and the brain behind BioShock, says that his studio won't be supporting Sony's PlayStation Move controller in BioShock Infinite. He says that he doesn't want to add motion controls, unless Irrational is going to do something interesting with the technology.

Levine said that including Move on Infinite wouldn't be for any other reason than to tick a box on a marketing checklist, or to make the platform holder - in this case, Sony - happy. He seemed dismissive of the technology - at least in the context of BioShock - joking that saving or harvesting Little Sisters would come down to waggling the Move controller in a particular direction. He thought that gamers could tell when a developer added a feature to a game for reasons other than making that game better, and that while Irrational could throw in Move support, its audience would know it was being "cheated."

He was more upbeat about 3D however, saying that it was something he was more willing to consider, although he didn't say whether or not BioShock Infinite would actually feature 3D. He said that 3D in games was a different challenge to including it in movies however, as it wasn't simply a case of shooting it differently. But just as with Move support, he said that to really get the best results out of 3D, developers had to do something interesting with it.

Levine may be overstating things a little when he says that including Move support would be "cheating" players, but if Irrational really doesn't think it will add anything to the game, maybe the time really is better spent elsewhere.

BioShock Infinite comes out for PC, PS3, and Xbox 360 in 2012.

Source: Play

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Wow, that was pretty honest. Actually admitting pressure from Sony would be the only reason the game would ever have motion controls. You don't see that often.

I like that he sands up for what he thinks is best and will make the game better. It seems like a good move to start making sure the new technologies are used is a good way not just for gimmicks.

Glad to hear their heads are in the right place on conserving features, but then again...

Logan Westbrook:
joking that saving or harvesting Little Sisters would come down to waggling the Move controller in a particular direction.

Is this a confirmation that they're going to re-hash the Little Sisters again, or just a joke?

This makes me happy.

NickCaligo42:

Logan Westbrook:
joking that saving or harvesting Little Sisters would come down to waggling the Move controller in a particular direction.

So, wait. Is this a confirmation that they're going to re-hash the Little Sisters again, or just a joke?

It could have just been he was drawing parallels to an action fans of the series would understand and get the joke. Or it could be confirmation, someone goes plug in the rumour mill!

Good news i guess, that means they will spend their time on something that would actually improve the game.

Good God, it's nice to see a developer with a spot of integrity.

Mr Levine just scored some major respect points.

Veloxe:

NickCaligo42:

Logan Westbrook:
joking that saving or harvesting Little Sisters would come down to waggling the Move controller in a particular direction.

So, wait. Is this a confirmation that they're going to re-hash the Little Sisters again, or just a joke?

It could have just been he was drawing parallels to an action fans of the series would understand and get the joke. Or it could be confirmation, someone goes plug in the rumour mill!

Oddly enough, it reminds me more od Black & White, with mouse drawn spells.

Yes, I had hoped this game would stick to what it does best without needing another tech gimmick.

Mr. Levine, we salute you. Please continue making one of the best games of 2012.

I'm glad they didn't put motion controls in this. I'm just not very into motion controls, and they would seem like a gimmick if attached to this.

EDIT:

NickCaligo42:
Glad to hear their heads are in the right place on conserving features, but then again...

Logan Westbrook:
joking that saving or harvesting Little Sisters would come down to waggling the Move controller in a particular direction.

Is this a confirmation that they're going to re-hash the Little Sisters again, or just a joke?

Although the more I think about that, the funnier it seems. "Shake the little sister untill the slug falls out!"

amen, i dont mind the concept of 3D, when its done right it can be good... same cant be said for motion controls.

i am not even a fan of bioshock (mainly because i still have yet to really play it) but i support this.

Yaay :D
Actually don't understand why PS3 and XBOX don't have a universal piece of software that would convert that motion malarkey into standard controls, that way even games without support could be playable.
Damn I should copyright such ideas...

Logan Westbrook:
He says that he doesn't want to add motion controls, unless Irrational is going to do something interesting with the technology.

Proper aiming? :P

2012? I hope it's worth the wait.

Good, it isn't necessary at all and would hinder the game and their time.

That's coming from somebody who has a Move.

JediMB:

Logan Westbrook:
He says that he doesn't want to add motion controls, unless Irrational is going to do something interesting with the technology.

Proper aiming? :P

He said interesting, not miraculous.

and this is why i love ken levine

I interpreted the thread title meaning Bioshock wasn't 'moving' to PS3, derp!

It's very difficult to incorporate motion controls in to a multi-platform game, the Kinect and PS Move are quite different and from what I can tell few PC owners ran out to pick up a Kinect for their system.

Motion controls may be great for platform exclusives but I don't expect to see many mult-platform titles using it.

That is a highly intelligent designer right there. I'm not really looking forward to Bioshock in the sky myself, and I would only ever play it on the PC, but Sony is a bunch of punks creating such gimicky bullshit. I heard about how poorly they used Move on Killzone 3, so I'm glad to see a developer smarten up. Wii controls were only ever good when a company decided to invest time in doing them correctly, why would Sony's version be different from that.

icaritos:

JediMB:

Logan Westbrook:
He says that he doesn't want to add motion controls, unless Irrational is going to do something interesting with the technology.

Proper aiming? :P

He said interesting, not miraculous.

I admit I only have Wii games such as Metroid Prime Trilogy to go by, and that doesn't involve a glowing ball reflecting on the TV screen...

JediMB:

icaritos:

JediMB:

Proper aiming? :P

He said interesting, not miraculous.

I admit I only have Wii games such as Metroid Prime Trilogy to go by, and that doesn't involve a glowing ball reflecting on the TV screen...

Yeah, those Prime games (the third and the remake of the first two) are pretty amazing as far as motion controller FPS's are concerned.

I think what they did different was make it so it didn't detect all the micromotions, and the act of aiming required very deliberate movements. It made for fantastic controls in that case. But I would imagine Sony has an issue with them turning down certain control motion sensitivity.

I'm okay with this.

Motion controles wouldn't make the game better anyway.

It's not because he thinks it's a gimmick. It's just because playtester's wrists kept unscrewing when they tried using the Move to work the arm drill attack.

vxicepickxv:
Oddly enough, it reminds me more od Black & White, with mouse drawn spells.

See now, THAT is a way I think the Move could be used well.

This makes me happy.

While I think motion controls CAN work, I think that games that arent built around them are just going to be bad. Killzone 3, for example, just tried to pettle the product: It wasnt fun. BioShock is survival horror. Its bad enough its in the daylight now, which makes the whole horror thing a LOT more difficult, but they dont need to add motion controls to test the water for the tech.

That being said... They should really just remove 3D too. Its too much of an expense on the part of the developers, and its really not doing anything but leading to games that cost more to make, and have less content.

This saddens me. I don't care for most FPSes, but I love light-gun rail-shooters in the arcade. I'm waiting for someone to eventually get this technology working right on console.

Oh Mr. Levine, please keep on doing exactly what it is that you do.

Also: wouldn't it cost a great deal in research to make it Move-compatible just for one of the three systems it will be on?

Seems like it'd be an awful amount of work for something which is a bit of a gimmick in the FPS world so far. (Killzone 3 was unplayable IMHO w/ the Move)

I agree with Levine. I believe the move, kinect, and the wii (to an extent) are all kind of gimmicky. I guess I just am an old school gamer that way, but I dont see these things replacing controllers in effectiveness anytime soon.

this is a good move, or a good non-move... we what ever we call it, this was not a bad idea to not go with the "Move". Adding the "Move" would have added more work for the developers, and added a control scheme that would have most likely felt wonky. At least with 3D it dose not interfere with how you play the game, unless they do something clever with it.

Falseprophet:
This saddens me. I don't care for most FPSes, but I love light-gun rail-shooters in the arcade. I'm waiting for someone to eventually get this technology working right on console.

If you want a decent one, try Dead Space: Extraction. It's not the holy grail of rail shooters but it's still pretty fun.

Hey, the guy's consistent. I saw him on a panel at PAX and he pretty much used the same words ("ticking a box"). I'm glad to see that a developer isn't going to dump valuable resources into something that won't add anything to the game.

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