Team Ninja Getting More Emotional With Ninja Gaiden 3

Team Ninja Getting More Emotional With Ninja Gaiden 3

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If you've ever wondered how it feels to gut a man, Ninja Gaiden 3 might have the answers you seek.

According to project leader Yosuke Hayashi, Ninja Gaiden 3 won't just be about cutting up hundreds of rival ninjas in what can only really be described as a "kill frenzy," it will also delve into what it means to be an Earthly manifestation of the Angel of Death.

Hayashi, who took over as the head of Team Ninja following the departure of Tomonobu Itagaki in 2008, told PlayStation: The Official Magazine that Ninja Gaiden 3 would portray its protagonist, Ryu Hayabusa, as a "dark Japanese hero," and would examine his feelings, thoughts, and bizarrely, even his lifestyle. "We are trying to take the violent concepts even deeper," said Hayashi. "And make people realize how it feels to actually kill someone and what it is to actually gut someone." He said that it was important that people realized that there was more to the games violence than the gore.

He also said that Team Ninja would be going back and trying to make the game more accessible. He said that didn't mean that it would be making the game easier necessarily, just that it wanted more people to be able to enjoy it. "We know that many fans feel good about the difficulty level, but we are taking a slightly different approach," he said. Furthermore, he revealed that the game would have a "complex multiplayer mode," but didn't elaborate on what it would be like.

It remains to be seen whether this is really the right direction for the Ninja Gaiden series, especially as the violence and the punishing difficulty are two of the series' calling cards. What's more, the last time that Team Ninja tried to focus on a character's feelings and thoughts - namely those of Samus Aran in Metroid: Other M - it was roundly criticized for taking a strong female character and turning her into a overly loyal, yet petulant women with daddy issues.

Ninja Gaiden 3 is set for simultaneous release on the PS3 and 360, although no release date has been announced just yet.

Source: Games Thirst via CVG

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Team Ninja didn't kill Samus. The man-who-will-not-be-named (I can't fucking spell it), who created Metroid, did.

But they are responsible for the shoddy gameplay.

But when given a standard joypad, they can work wonders.

But really...NG3 doesn't need emotions. It need more badass fight scenes and action.

The only thing they need to do to the difficulty level is provide one that isn't obnoxiously difficult for people who just want to play, and then create a proper learning curve.

As for the emotional thing, aren't these the guys who did boob-jiggle-physics with the Sixaxis?

Weird,
I somehow feel this is their attempt to show that the hilariously shit writing in Other M wasn´t their fault.
"SEE, we CAN do emotion well. It was that other dude that kept cocking everything up."

Hope they don't go R* route of exchanging fun for "gritty realism" like they did with GTA IV you end up with a pretty game, with an intriguing story that is a bore to play.

All I want is the combat to not be a broken mess like NG2 was (I've heard great things about Sigma 2, lack of excessive red liquid and railroading into using certain characters at certain times notwithstanding). Go ahead give Hayabusa feelings and have him question his purpose and all that, so long as the game like NGB - and I guess Sigma/2 (never played) - was.

GODDAMNIT, DID YOU NOT LEARN YOUR LESSON WITH OTHER M

I just hope they don't turn him into an angsty bitch like Kratos or Starkiller.

Onyx Oblivion:
Team Ninja didn't kill Samus. The man-who-will-not-be-named (I can't fucking spell it), who created Metroid, did.

This will probably end up being one or two cutscenes in which Ryu gets a little bit sad

I hope they don't botch the difficulty factor...that was perfect in the first game. Ridiculously hard, but without feeling cheap, so there felt like you were in with a chance if you just managed to keep up.

Adding some emotion to the violence? I can see that working great IF they pull it off. They just need to make sure it's an internal conflict about being a figment of death, not a sentimental tale or lovestory.

Someone said it's still gonna be hard (twss), and something about multiplayer mode??? Fuckssake I'm all in.

/preorders with reckless abandon

Emotional depth? Awesome. Need more of it, please, bring it on. From Team Ninja? Umm...I love DOA, don't get me wrong, but they have never really made any bones about throwing around the titties and being an over the top action fest. I have...reservations about them as a group exploring deeper feelings, and from what Ive heard of Other M, my reservations seem to have supporting evidence. There is a serious risk of a Prototype-style, "Arg, angst over killing this one guy, now let me go and eat a few civilians for fun" sillyness that could undermine the game. Much like Prototype, stick with a consistent tone for Ninja Gaiden. If you want to explore something with emotional depth, try a new IP. If you suceed, Ill buy it.

I shall attempt to reserve judgement, but this article set off a LOT of red flags for me.

Woodsey:
As for the emotional thing, aren't these the guys who did boob-jiggle-physics with the Sixaxis?

That's what I was thinking. While I find his desire to make Ninja Gaiden more mature that thought just sat in my mind thinking what they're going to to about... Those.

Killing someone is actually barely explored in videogames, despite many of them having to kill.

Woodsey:

As for the emotional thing, aren't these the guys who did boob-jiggle-physics with the Sixaxis?

That was thanks to Itagaki, who is now no longer part of Team Ninja.

Believe it or not, the original Ninja Gaiden was the first game to introduce cutscenes and a complex storyline to videogames. Before then, plots were throw-away, or non-existant. The original Ninja Gaiden introduced a plot that had multiple characters, each with their own motivations, key narrative events that shaped what happened in the game, and cutscenes which illustrated key plot points. For the time, it was nothing short of a revolution. While I love how the new series has updated its hack-and-slash roots for the new millenium, I was always slightly saddened by how storytelling took a definite backwards step. For all that it gets laughed at, the original Ninja Gaiden pretty much invented modern storytelling techniques on games.

While I doubt that the new game will have anywhere near the impact of the original's story, I applaud the fact that the Mr. Hayashi is going to strive for a more emotional narrative. If they can pull off an engaging story, while still keeping the brutal difficulty and amazing fighting engine of the previous two NG games, then they'll have created a game that is a true successor to the original Ninja Gaiden. And that would be a fucking amazing game.

I've got my eye on you Team Ninja. You fucked up with Other M, but I love the Ninja Gaiden games so for now I'll trust you know what you're doing.

From what I could look up, I believe Team Ninja did mostly gameplay, and it was Nintendo that handled the writing. If this is the case, than I believe there is hope for NG3. If TN did work on the story, than we've got a problem since the story really hurt the Metroid franchise name.

I personally enjoyed the design of gameplay in Other M. Yes, the first person mode was flawed, but it was used well at times, and the 2D Metroid feel put into a Metroid Prime 3D spectrum felt pretty natural and worked well I thought. I ain't a fan of NG Sigma 2 on PS3, but I'll give NG3 a look see, as I can be a sucker for a nice story

I still find it hilarious that people think Team Ninja had anything to do with Other M's story.

TEAM NINJA JUST DID THE GAMEPLAY! NOTHING ELSE! Although they may have made the cutscenes. But still, they didn't write shit. Nintendo did all that.

"We want you to feel the uncontrollable rage of the camera not working with you. Every time you slash your sword, the desperation of knowing that demonic little camera is your enemy will bring you to your knees. These are some of the feelings we want to explore in Ninja Gaiden 3. Also, breasts."

- Team Ninja

j-e-f-f-e-r-s:

That was thanks to Itagaki, who is now no longer part of Team Ninja.

Believe it or not, the original Ninja Gaiden was the first game to introduce cutscenes and a complex storyline to videogames. Before then, plots were throw-away, or non-existant. The original Ninja Gaiden introduced a plot that had multiple characters, each with their own motivations, key narrative events that shaped what happened in the game, and cutscenes which illustrated key plot points. For the time, it was nothing short of a revolution. While I love how the new series has updated its hack-and-slash roots for the new millenium, I was always slightly saddened by how storytelling took a definite backwards step. For all that it gets laughed at, the original Ninja Gaiden pretty much invented modern storytelling techniques on games.

While I doubt that the new game will have anywhere near the impact of the original's story, I applaud the fact that the Mr. Hayashi is going to strive for a more emotional narrative. If they can pull off an engaging story, while still keeping the brutal difficulty and amazing fighting engine of the previous two NG games, then they'll have created a game that is a true successor to the original Ninja Gaiden. And that would be a fucking amazing game.

This. Back when I was a kid this was pretty much the coolest thing ever:

http://www.youtube.com/watch?v=_rkaiKYEkDQ

You know, I'm still in the frame of mind that people need to stop calling Team Ninja "Team Ninja", seeing as the major factors behind the name are now gone. That, and this is the same bugger who thought it be cute to remove almost every ounce of gore from NG 2 for the Sigma edition, and replace it with magical energy that sparkled out of the spot that one ninjas arm used to be.

I also still hold them completely accountable for Other Ms misgivings. Sure they may not have penned the horrid script, they might not even have been the ones who chose the horrible voice actor for Samus, but they sure as hell didn't do anything to try and suggest at any time that, at least, Samus losing her suits powers was do to a sudden case of "I respect authority, even when it has no bearing over me" was something straight out of a horrid piece of fan fiction. Regenerating missiles and health needed to go too.

So excuse me if I am suddenly uninterested when I hear "Ninja Gaiden 3" and "more emotional" in the same sentence together seriously. I want to cut up a bunch of demons into neat little chunks with a scythe, not play Therapist as Ryu monologues about how the past is prologue and how heavy it is to kill a demon, as their soul weighs heavy on his hands with blood, or whatever crap they are gonna have the (likely) new voice actor speak for his character.

Excuse me for not seeing this as a workable formula when this series is all about fast-paced action with demons and ninjas. Emotions were WAY further down the priority list when considering the previous games, and that formula seemed to work before. I can respect trying something new, but there are times when sticking to your guns works just as well.

Xanadu84:
Emotional depth? Awesome. Need more of it, please, bring it on. From Team Ninja? Umm...I love DOA, don't get me wrong, but they have never really made any bones about throwing around the titties and being an over the top action fest. I have...reservations about them as a group exploring deeper feelings, and from what Ive heard of Other M, my reservations seem to have supporting evidence. There is a serious risk of a Prototype-style, "Arg, angst over killing this one guy, now let me go and eat a few civilians for fun" sillyness that could undermine the game. Much like Prototype, stick with a consistent tone for Ninja Gaiden. If you want to explore something with emotional depth, try a new IP. If you suceed, Ill buy it.

You obviously never read any of the DOA Doujin.

This can only end badly.

Oh dear god no.

Just stick with moderately fun gameplay, it's the best you've ever managed.

Oh god, this is going to hurt.

Seems like they are trying to make the gaiden series more mainstream to bring in more monies.

"Hey! there's a ninja with huge boobs over there!"

"Cool?"

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This time, there's gonna be tears on them boobs

- Ninja Gaiden 3 Tagline

From the Demo I played of a NG game they should spend their time polishing the Camera...

Onyx Oblivion:
Team Ninja didn't kill Samus. The man-who-will-not-be-named (I can't fucking spell it), who created Metroid, did.

Sakamoto didn't create Metroid. He was only a supervisor for the series until he wrote the..."story" for Other M.

Frank_Sinatra_:

Woodsey:
As for the emotional thing, aren't these the guys who did boob-jiggle-physics with the Sixaxis?

That's what I was thinking. While I find his desire to make Ninja Gaiden more mature that thought just sat in my mind thinking what they're going to to about... Those.

I believe Tomonobu Itagaki was the driving force behind that sort of nonsense and he's left.

Mysnomer:

Onyx Oblivion:
Team Ninja didn't kill Samus. The man-who-will-not-be-named (I can't fucking spell it), who created Metroid, did.

Sakamoto didn't create Metroid. He was only a supervisor for the series until he wrote the..."story" for Other M.

Thank you. Where did I get the impression of him creating it, though? All these Japanese names blur together after awhile...

Also, lol Other M "story"

 

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