Peaceful World of Warcraft Player Hits Max Level Without Kills

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MiketheBassMan:
People talking about her "beating" WoW by getting to max level with no kills are sorely mistaken. Leveling is a tiny part of the experience, and the vast majority of the game exists in raids. It is certainly impressive, but entirely trivial because there is no way to proceed from there without killing anything.

What about the AH or Acheivements there is more to end game than Raids

ffian1:

lonelydays17:
That's some insane dedication. *claps*
Wow. It's incredible! It shows you don't have to kill every single thing to have fun.

As I recall, the word fun doesn't come into the equation.

Dedicated and possibly insane, as you rightly say, seems to be more the case here.

In the Forum Post she said that she did have fun

Edit:Deleted Double post

Is there any way I can delete my Posts?

I wonder how much gold they made playing the AH with all that Herb and Ore.

And my hat goes off =) This is neat - he/she found his/her way to enjoy the game, and if that didn't revolve around killing things, then that's cool. I don't play WoW, but I'm assuming that this *definitely* isn't the fastest way to level up, so I admire the patience.

As a former WoW player I say two things:

1. How dare you! Now I wanna go back and play the game to see if I can do this! I almost had my addiction cured!

2. This is rather impressive, but I looked up the stats on her character. It is NOT impossible. Gathering herbs and mining veins give experience. Not much, but about as much as killing a single monster. She also did a TON of Archeology. It gives about the same amount of experience, if not a little more. Altogether, the equivalent of doing nothing but gathering professions would take about as long to get to level 85 as it would by simply grinding mobs. Killing monsters over and over never doing quests and just fighting would (in my opinion) take as long as it took her to go from 1 - 85 just doing gathering professions.
My hat is off to you.

Now I need to spend an hour debating whether or not I should rejoin this game.

Mazty:
It's because of things like this that gaming will always carry a stigma.

Wait...what...HUH?!

Are you kidding? If anything, this helps to disperse the stigma gaming carries with it! It is someone playing (and presumably enjoying) a game without resorting to violence even once (and, in my opinion, the "open your mail" quest hardly counts against that motive). This is AWESOME. This proves that video games can be played with a pacifistic bent, and don't have to revolve entirely around the slaughter of (not so) helpless NPCs and mobs.

I applaud this woman for her dedication.

Also, there's no reason why she can't be in the top raid guilds, she just needs to spec healer, someone who achieved this, is just the type who'd be obsessive enough to fit into top level raiding:D

I just made a DK with herbs and mining, and now I've done the DK newbie zone, it'll be interesting to see how much exp I get for levelling them both to 300 before I advance to Outland.

bob1052:

Novs:
So how did she/he exactly do that??

Gathering professions as well as world discover both yield experience. The amazing part comes from the fact that the amount of experience granted is incredibly minute compared to killing and completing quests.

I never knew Proffessions gave XP...

O.o

That's impressive, and a little bit scary.

Just goes to show that instead of pining down the attacking Boar and Breaking their legs, you should just run away...WHAT?!

No, seriously, I tip my hat to this woman. Good Job.

Ghostwise:
Sounds fun..........

Only comment that made me laugh! :D

Well done, good sir, well done.

Gearran:

Mazty:
It's because of things like this that gaming will always carry a stigma.

Wait...what...HUH?!

Are you kidding? If anything, this helps to disperse the stigma gaming carries with it! It is someone playing (and presumably enjoying) a game without resorting to violence even once (and, in my opinion, the "open your mail" quest hardly counts against that motive). This is AWESOME. This proves that video games can be played with a pacifistic bent, and don't have to revolve entirely around the slaughter of (not so) helpless NPCs and mobs.

I applaud this woman for her dedication.

superbatranger:

Mazty:
It's because of things like this that gaming will always carry a stigma.

Wait, what?

OT: I guess that makes her a pacifist.

Games tend to be violent. Due to the success of games like CoD, no one seems to care anymore.
However what was done here was frankly a complete waste of a lot of time.
Is it possible? Obviously it was as all you would need to do is basic math. Therefore what was the point of mindless repetition to do something that essentially doesn't need to be done? The amount of hours required would be alarming. The kind of stigma this brings to it is the sort that is seen in South Park's episode "Make Love, Not Warcraft". It's not dedication as much as it is a complete waste of time.

Mazty:

Games tend to be violent. Due to the success of games like CoD, no one seems to care anymore.
However what was done here was frankly a complete waste of a lot of time.
Is it possible? Obviously it was as all you would need to do is basic math. Therefore what was the point of mindless repetition to do something that essentially doesn't need to be done? The amount of hours required would be alarming. The kind of stigma this brings to it is the sort that is seen in South Park's episode "Make Love, Not Warcraft". It's not dedication as much as it is a complete waste of time.

Games tend to be violent as it offers an easy source of conflict and obstacles for the player.

Also the "Therefore what was the point of mindless repetition to do something that essentially doesn't need to be done?" thing you said can essentially translate to the entire World of Warcraft experience, or indeed a lot of other games. Why? A lot of it is repetition, and none of it 'needs' to be done by the virtue that computer games are an optional leisure activity for the majority of people who play them.

As for actually doing it rather than just leaving it to the math; what would be the point of that? It was possible through the game mechanics, but what about when you factor in the player? Would they be able to have fun all that time, or would they get fed up of gathering and make a new character or just start Killian stuff with their current one?

I still think reaching level 85 with 0 kills is quite a feat, and is an impressive display of actual role playing.

MGlBlaze:

Mazty:

Games tend to be violent. Due to the success of games like CoD, no one seems to care anymore.
However what was done here was frankly a complete waste of a lot of time.
Is it possible? Obviously it was as all you would need to do is basic math. Therefore what was the point of mindless repetition to do something that essentially doesn't need to be done? The amount of hours required would be alarming. The kind of stigma this brings to it is the sort that is seen in South Park's episode "Make Love, Not Warcraft". It's not dedication as much as it is a complete waste of time.

Games tend to be violent as it offers an easy source of conflict and obstacles for the player.

Also the "Therefore what was the point of mindless repetition to do something that essentially doesn't need to be done?" thing you said can essentially translate to the entire World of Warcraft experience, or indeed a lot of other games. Why? A lot of it is repetition, and none of it 'needs' to be done by the virtue that computer games are an optional leisure activity for the majority of people who play them.

As for actually doing it rather than just leaving it to the math; what would be the point of that? It was possible through the game mechanics, but what about when you factor in the player? Would they be able to have fun all that time, or would they get fed up of gathering and make a new character or just start Killian stuff with their current one?

I still think reaching level 85 with 0 kills is quite a feat, and is an impressive display of actual role playing.

What is the challenge of doing what was done? The challenge was the time it would take, which isn't a challenge.
As I said, all it is doing is making World of Warcraft seem more & more fitting for the WoW players the Southpark characters became.
Factor in the player? What the hell does that mean? It doesn't mean anything. Most people would get bored of doing something so mindlessly repetitive, and that is normal. Spending so much time to do something that is unneeded is simply going to label games like WoW for the odd.

That's truly a way to Roleplay a Nelf Druid.

Though exp from exploring didn't seem to be that significant to me, does gathering even grand EXP?
(haven't played in a while)

Damn. Someone has a lot of spare time :P

Ranorak:
That's truly a way to Roleplay a Nelf Druid.

Though exp from exploring didn't seem to be that significant to me, does gathering even grand EXP?
(haven't played in a while)

It didn't originally, but Blizzard's determination to level everyone up as quickly as possible since Cata has lead to some massive xp bonuses for profs.

Patrick Young:

In the Forum Post she said that she did have fun

Does it? Huh. My bad.

Still, it does strike me more like an exercise in self-efficacy. I grind for the sole purpose of grinding, just because it's a challenge to prove I could. Still an awesome feat.

MGlBlaze:

Therefore what was the point of mindless repetition to do something that essentially doesn't need to be done?

You just pretty much described gaming in a nutshell, now sit back, grab a drink, and stop worrying about such silly things.

Not that this will stop the whiners going "WoW just kill X of Y"

Odlus:

MGlBlaze:

Therefore what was the point of mindless repetition to do something that essentially doesn't need to be done?

You just pretty much described gaming in a nutshell, now sit back, grab a drink, and stop worrying about such silly things.

I'm a little confused - that part of my post was quoting Mazty on something he said so I could try and argue against it specifically. Though my argument was pretty much what you said about it more or less being Gaming in a nutshell.

Mazty:

MGlBlaze:

Mazty:

Games tend to be violent. Due to the success of games like CoD, no one seems to care anymore.
However what was done here was frankly a complete waste of a lot of time.
Is it possible? Obviously it was as all you would need to do is basic math. Therefore what was the point of mindless repetition to do something that essentially doesn't need to be done? The amount of hours required would be alarming. The kind of stigma this brings to it is the sort that is seen in South Park's episode "Make Love, Not Warcraft". It's not dedication as much as it is a complete waste of time.

Games tend to be violent as it offers an easy source of conflict and obstacles for the player.

Also the "Therefore what was the point of mindless repetition to do something that essentially doesn't need to be done?" thing you said can essentially translate to the entire World of Warcraft experience, or indeed a lot of other games. Why? A lot of it is repetition, and none of it 'needs' to be done by the virtue that computer games are an optional leisure activity for the majority of people who play them.

As for actually doing it rather than just leaving it to the math; what would be the point of that? It was possible through the game mechanics, but what about when you factor in the player? Would they be able to have fun all that time, or would they get fed up of gathering and make a new character or just start Killian stuff with their current one?

I still think reaching level 85 with 0 kills is quite a feat, and is an impressive display of actual role playing.

What is the challenge of doing what was done? The challenge was the time it would take, which isn't a challenge.
As I said, all it is doing is making World of Warcraft seem more & more fitting for the WoW players the Southpark characters became.
Factor in the player? What the hell does that mean? It doesn't mean anything. Most people would get bored of doing something so mindlessly repetitive, and that is normal. Spending so much time to do something that is unneeded is simply going to label games like WoW for the odd.

Challenge: Avoiding monsters, trying to escape without dying if she got engaged by a monster (If you're not already mounted - and you wouldn't be if in the middle of gathering - this is very hard if not impossible as you can't mount in combat. I suppose there's shadowmeld but that's on a two-minute cooldown) without fighting back. Avoiding enemy players if on a PvP server. The lack of quests and other such things - as well as the profile - shows a complete lack of gear as well, which would make surviving a lot harder.

And what the hell do you think 'factor in the player' means? Subjectivity, my dear boy. What one individual finds a boring chore another might find relaxing or even fun. Yes, this might surprise you, but people out there have a lot of different opinions, interests and beliefs. Some might even not be the same as yours! Amazing, isn't it?

Okay, enough of being needlessly condescending; seriously, exactly what do you have against the way this player has chosen to enjoy themselves? Okay, yes, you mentioned some things about 're-enforcing stereotypes' and that South Park episode, but South Park is mostly about humor and satire so should not be taken seriously anyway, and it's hard to reinforce stereotypes with one and precisely one person. Actually, wouldn't the stereotype be mindlessly killing anything that moves or devoting hours to a single Raid, not being a pacifist? Those arguments don't really hold water.

Actually I play WoW a little myself, and another stereotype could be people constantly whining about patch changes ruining one class, making another overpowered, making suggestions that would only result in their prefer ed class being overpowered, et cetera. Then again the constant whining seems to be what a lot of gamers do in general, which is a real shame. I play a Paladin and the 20-second Word of Glory cooldown for protection and retribution is a shame, but I'm also seeing many other buffs and changes that seem to have some potential for being quite good for Paladins at first glance. But no, everyone focuses on the WoG nerf.

But I'm going off on a tangent now.

I fail to see how the way this player has gone about the game would have any negative impact on anyone other than the people who decide to get annoyed about it because they don't personally approve.

Personally I think this is quite cool.

That is probably the only time I will use that word to decribe a hippy.

Bravo to this person for playing the game the way they wanted, i hope they continue to enjoy WoW. That said i would never have the patience or desire to do this myself...

People like Everbloom are a massive help to my self-esteem.

MGlBlaze:

Challenge: Avoiding monsters, trying to escape without dying if she got engaged by a monster (If you're not already mounted - and you wouldn't be if in the middle of gathering - this is very hard if not impossible as you can't mount in combat. I suppose there's shadowmeld but that's on a two-minute cooldown) without fighting back. Avoiding enemy players if on a PvP server. The lack of quests and other such things - as well as the profile - shows a complete lack of gear as well, which would make surviving a lot harder.

And what the hell do you think 'factor in the player' means? Subjectivity, my dear boy. What one individual finds a boring chore another might find relaxing or even fun. Yes, this might surprise you, but people out there have a lot of different opinions, interests and beliefs. Some might even not be the same as yours! Amazing, isn't it?

Okay, enough of being needlessly condescending; seriously, exactly what do you have against the way this player has chosen to enjoy themselves? Okay, yes, you mentioned some things about 're-enforcing stereotypes' and that South Park episode, but South Park is mostly about humor and satire so should not be taken seriously anyway, and it's hard to reinforce stereotypes with one and precisely one person. Actually, wouldn't the stereotype be mindlessly killing anything that moves or devoting hours to a single Raid, not being a pacifist? Those arguments don't really hold water.

Actually I play WoW a little myself, and another stereotype could be people constantly whining about patch changes ruining one class, making another overpowered, making suggestions that would only result in their prefer ed class being overpowered, et cetera. Then again the constant whining seems to be what a lot of gamers do in general, which is a real shame. I play a Paladin and the 20-second Word of Glory cooldown for protection and retribution is a shame, but I'm also seeing many other buffs and changes that seem to have some potential for being quite good for Paladins at first glance. But no, everyone focuses on the WoG nerf.

But I'm going off on a tangent now.

I fail to see how the way this player has gone about the game would have any negative impact on anyone other than the people who decide to get annoyed about it because they don't personally approve.

Avoiding monsters is hardly a challenge, especially as a healing class where you can quickly negate any damage taken. Also when we consider the complete lack of AI in WoW, avoiding monsters is hardly a challenge. If they engaged on sight, it would be extremely hard, but this is not the case.
Don't refer to me as 'boy' when I am your elder ;) Let's be honest, no one should find extreme repetition entertaining. Actually scratch that, indicators of autism are engaging in extreme repetitive behaviour.
What I have against it is that everytime gaming looks like it may be socially accepted, it takes on step backwards because of some peoples actions. South Park had a point - that is how people can perceive WoW players, and when someone buries so much time into a needless act, it goes to reinforce such sterotypes. The sterotype of WoW players are people who spend far too much time in front of their PC, sacrificing social life for a game. Spending so much time to level to 85 without questing goes to reinforce that sterotype. And yes you are right, one sterotype is that people do whine about patches etc, but this all falls under one umbrella: nerd. Whether it is true or not is subjective, but what was done here just gives more ammo for the "WoW is for nerds" crowd.

Qizx:
Hmmm, I would really suggest that s/he plays something like RuneScape instead. That's a game where you truly don't ever have to kill anything and aren't punished for it.

That sounds really nice, except that RuneScape is even worse than Farmville.

OT: I applaud the patience of this guy/girl, and I could never ever do this myself. Gratz

lonelydays17:
That's some insane dedication. *claps*
Wow. It's incredible! It shows you don't have to kill every single thing to have fun.

I'm pretty sure 'fun' wasn't the goal...

I think it's more amazing then it is sad. God knows getting to about 65 was enough for me, and I killed anything that would give me xp. I'm not one to tip my top hat to vegans/anti war type stuff, but I am impressed.

Now what if there was an MMO game that didn't involve everybody armed to the teeth with weapons and/or spells.

Speaking as someone who recently got over my Wow addiction, her achievement, sounds really really boring. Node hunting and archeology are proven cures for insomnia.

Sansha:
I couldn't possibly imagine a more spectacular waste of time.

Well spoken. I can't see what's so remarkable or great about this 'achievement'. All you're doing is skipping 90% of the content in the game in favour of grinding. Doing quests and dungeons are the heart of the game.

Qizx:
Hmmm, I would really suggest that s/he plays something like RuneScape instead. That's a game where you truly don't ever have to kill anything and aren't punished for it.

Damn ninjad!

I was seriously disappointed that crysis 2 cant be finished without killing, many sections only have one solution, often require killing. At this point I think DX:HR wont allow nonlethat playthroughs either. I can live with it, but its improper.

When Cataclysm came out gathering was more xp/hour than questing and dungeoning because the nodes were glitched and spawned way too fast.

Nemesha:

Sansha:
I couldn't possibly imagine a more spectacular waste of time.

Well spoken. I can't see what's so remarkable or great about this 'achievement'. All you're doing is skipping 90% of the content in the game in favour of grinding. Doing quests and dungeons are the heart of the game.

Dungeons and quests aren't grinding? If you only do each dungeon once, maybe that's true.

I see a lot of jelly people here. Not sure why people care so much; it's his/her life, they can spend it how they want. The people who think it's "very sad" are actually the very sad ones.

When you don't enjoy the journey it's called a grind.

When you do enjoy the journey it's called fun.

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