id Software Pondering a Quake Reboot

id Software Pondering a Quake Reboot

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id Software mastermind John Carmack says that the next Quake - if it happens - could be very much like the first Quake.

The Quake franchise is a funny one. The original game was a mish-mash of nearly random levels and enemies held together by one of the flimsiest excuses for a story ever conceived. Quake 2 chucked all that out in favor of a more cohesive tale about a war with the menacing alien Strogg, while Quake 3: Arena flushed the story, and single-player, out the window entirely in favor of straight-up online combat. Quake 4, the last in the series, brought back the Strogg invasion, following directly on the tail of Quake 2.

And now it sounds like Quake 5 - which, for the record, is not currently in the works - could end up looking a lot like Quake 1. "We went from the Quake 2 and the Quake 4 Strogg universe. We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction," Carmack told Eurogamer. "We think that would be a more interesting direction than doing more Strogg stuff after Quake 4. We certainly have strong factions internally that want to go do this."

But Carmack also acknowledged that memories of Quake, which is 15 years old and heralded a technological revolution in gaming, have probably been filtered by the passage of time. "The way I think about some of those things, and I actually get into arguments with my wife about this, who loved the original Quake game, I looked at the original Quake as this random thing, because we really didn't have our act together very well," he continued. "But because it was so seminal about the 3D world and the internet gaming, it's imprinted on so many people. It made such an impact in so many ways. Memory cuts us a lot of slack."

id's current project is Rage, which is due out on October 4 for the PC, PlayStation 3 and Xbox 360.

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You know the last place I saw Quake 4?

Bargain Bucket in PC World for a fiver. A month after release. Fifty copies.

Even Unreal sussed out that that boat has sailed.

So, here's a fun fact, Quake 2 was never planned to be a follow-up to Quake, but rather it's own franchise. Id couldn't get the legal whatsamajigs for the name they wanted though, so it became Quake 2 instead.

Interesting, no?

Please develop it first on the console and screw PC testing for a shoddy console port.Then explain to the media that it's the correct way to do it.Also Quake 4 was a flop please don't repeat that error either.Otherwise year I'd really like to see another Quake game.With an updated Arena for MP.That'd be win.

The_root_of_all_evil:
You know the last place I saw Quake 4?

Bargain Bucket in PC World for a fiver. A month after release. Fifty copies.

Even Unreal sussed out that that boat has sailed.

One month? $5? Ouch...

OT: Quake Live is all we need. Leave the franchise be.

The_root_of_all_evil:
You know the last place I saw Quake 4?

Bargain Bucket in PC World for a fiver. A month after release. Fifty copies.

Even Unreal sussed out that that boat has sailed.

Yeah, I still saw Special Editions around in certain game stores last year. That game did not do well. (Personally I'd even pre-ordered it, and have never regretted it since I thought it took the best parts from Doom 3 while still staying close to its roots.)

Huh, barely even remembered that Quake 4 existed. And it's not on Steam, so that probably explains why I never bought it, even on sale.
A shame, really. I thought there was a decent gleam of potential from the bits of story Quake 2 presented. id really needs to figure out a name for the Quake 1 and Quake 2 universes and just split the franchise.

Just let it be, these games only excelled in gameplay that everyone forgot how to make, so how about you let us keep some good memories and not shit on them.

There is plenty of IP ideas out there, just make those instead.

The_root_of_all_evil:
You know the last place I saw Quake 4?

Bargain Bucket in PC World for a fiver. A month after release. Fifty copies.

Even Unreal sussed out that that boat has sailed.

You know who developed Quake 4?

Raven Software.

And I enjoyed Quake 4 immensely.

So, considering id is developing console-first now, we have a chance to get a quake with 2-4 weapons at a time and sluggish action? I'm all for it.

Just kidding, it would be a disgrace.

Quake 4 was a pretty decent shooter. My favourite of the lot, actually, which may not be saying much since I don't have any great love for the franchise, but still. It wasn't a bad game by any stretch, perhaps just a bit overhyped. Personally, I'd rather see more Strogg story in the next Quake that a return to the randomness of the original, unless id is going to put some real effort into making some more than just a collection of random, meaningless levels and monsters.

The_root_of_all_evil:
You know the last place I saw Quake 4?

Bargain Bucket in PC World for a fiver. A month after release. Fifty copies.

Even Unreal sussed out that that boat has sailed.

Dude, have you played Quake 4?

It was a awesome game, seriously, it's worth the fiver. It's even worth a tenner! If you were disappointed by DNF, get Quake 4. 10 weapons, 1 of which fires lighting, another which fire heat-seaking nails, another which creates small black holes.

It was a great game, definitely didn't deserve that fate...

Andy Chalk:
Quake 4 was a pretty decent shooter. My favourite of the lot, actually, which may not be saying much since I don't have any great love for the franchise, but still. It wasn't a bad game by any stretch, perhaps just a bit overhyped. Personally, I'd rather see more Strogg story in the next Quake that a return to the randomness of the original, unless id is going to put some real effort into making some more than just a collection of random, meaningless levels and monsters.

Exactly, it's a great escape from all the modern fps'. Seriously, who needs iron-sight aiming anyway? Half-life didn't have it, neither did this.

vrbtny:

The_root_of_all_evil:
You know the last place I saw Quake 4?

Bargain Bucket in PC World for a fiver. A month after release. Fifty copies.

Even Unreal sussed out that that boat has sailed.

Dude, have you played Quake 4?

I always preferred Quake 2, but that's mostly because of a proper BFG. 3/4 just suffered from the "grab rocket launcher and spray".

I hope some NIN-reboot will make the soundtrack again, too!

oh I wish it's true

always wanted a true sequel to Quake

maybe explaining the origins of Wrack and if Ranger escaped the vortex of eternity (from Dissolution of Eternity)

It will be interesting to see which way they will go with the gameplay. If the new Serious Sam retains its old gameplay and does better than the new Duke Nukem, they might consider using the old style of gameplay in favour of bringing back the old school gamers.

sephiroth1991:
It will be interesting to see which way they will go with the gameplay. If the new Serious Sam retains its old gameplay and does better than the new Duke Nukem, they might consider using the old style of gameplay in favour of bringing back the old school gamers.

Old Style of gameplay?

You mean fast-paced FPS action?
There really hasn't been much of that in years, now that I think of it...
I was always terrible at fast paced games, so I never really noticed.

But yeah, if they made a hypothetical future Quake a vehicle for a style of FPS that hasn't been seen much in a long time, it prolly would get some decent attention.

Tribes > Quake.Questions?

Fuck yeah.

Unless of course, we'll have a two weapons limit (with 4 grenades) and regenerative health.

And stealth section or whatever.

So basically it won't happen because the COD kiddies won't buy it. Maybe if they'd make a budget Quake, that might work.

BTW I've played the original Quake well after Q2 and 3 and I liked it. Especially the monsters were great. We really need something like that again.

BTW2 Quake 4 was not made by id, it was made by Raven, which was coming downhill ever since Star Trek Elite Force.

The_root_of_all_evil:

vrbtny:

The_root_of_all_evil:
You know the last place I saw Quake 4?

Bargain Bucket in PC World for a fiver. A month after release. Fifty copies.

Even Unreal sussed out that that boat has sailed.

Dude, have you played Quake 4?

I always preferred Quake 2, but that's mostly because of a proper BFG. 3/4 just suffered from the "grab rocket launcher and spray".

Wha? I never did, I just grabbed the fully modded Shotgun and Assault Rifle and laid into some bad-guys.... endulged in the lighting gun a bit as well.

I dunno, a surreal, Cthulu-esque world sounds like a good start for a shooter, my graphics card needs a bit less Scifi and brown rendering.

The_root_of_all_evil:
You know the last place I saw Quake 4

Which is a shame really, Quake 4 was a lot of fun. In the current era of even Duke Nukem being a cack cover based shooter we could really do with Quake 4 coming out right now, it would feel like a revolution to actually have to use health packs!

I would be pretty happy with going with the Quake 1 theme.

i'd say its defiantly a route worth exploring.

gotta say its almost criminal how some people don't appreciate Quake for what it represents to the history of gaming.

so much people don't understand...the first 3D level design predicated by, for the first time, working out how to represent a three dimensional space in a data file resulting in the birth of the BSP (binary space partition) file format...the first use of polygonal models in games...its a work of genius...

Quake basically gave birth to true 3D gaming solving many of the programming challenges required to make it doable and formulating most of the solutions which we still use today. it's legacy is truly monumental and every other 3D engine that followed borrowed from the work done on Quake.

it is the daddy.

that's not to say all IDs games are great games in and of themselves but it's kinda like looking back the Ford Model T or something y'know ?

Hell yeah, Quake's back!

I must say though, they would win my respect forever if they not only had the proper single-player campaign, but multiplayer bots akin to Quake 3 Arena. I would play the hell out of that game.

Captcha: "sour grapes"
Not even..?

Considering the first Quake is still my favorite in the series, I give a big "Hell Yes!" to this news.

I had always loved the sort of medieval/Lovecraftian atmosphere the original had, since to this day I've never played a FPS with a similar style. The prospect of another game with that style is definitely something worth watching, IMO.

I actually kind of like how Quake 1 seemed like the same levels were designed by 2 different developers, one of which thought it was a sci-fi futuristic military shoorter, and the other thought it was some Lovecraftian fantasy game. It gave the whole game this sort of mixed up frenetic "World Clashing" feel to it, and the monster designs were loveably bizzare to say the least. I don't really mind all the brown in Quake 1, because that's more or less the idea: everything in the game is supposed to be incredibly ugly and washed over (pallete wise, not graphics wise)
A reboot wouldn't be that bad, but please, bring back the non-linearity and rocket jumping. Quake 4 didn't have rocket jumping, and was therefore a disgrace to the series (among other reasons, including being developed by a completely different studio)

 

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