Wind Waker Situation Could Happen Again On Wii U

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Not surprising. There's no way they would make a game based on the exact same graphic style as Twilight Princess, it was just a tech demo. The 2000 E3 demo was in the OoT style (more or less) but it was obvious that they weren't going to do that again either.

Given that Wind Waker turned out to be the best Zelda game since Majora's Mask, I find that hard to complain about.

But as for this:

Tom Goldman:
Aonuma added that we might not even see the functionality of having the menu screen on the Wii U controller while the gameplay is on the TV, also shown at E3. He said that for Zelda on Wii U, he'd like to do things "more surprising than that."

Message to Aonuma, on the off chance he ever reads this: Don't mess with a good thing. Having the menus on the other screen has worked great for all the RPGs that do it on the DS and 3DS.

Now, the WiiU controller will be harder to hold in one hand than the DSes, so it might not be practical to keep one hand free for the touchscreen menu. Maybe they could bind the menu options to the shoulder buttons instead of the touchscreen, or something?

...And my CAPTCHA just disappeared and was replaced by another one. Odd.

As long as it has more (and more varied) content than Wind Waker did, I don't care. I loved TWW for what it was, but I'd have liked a few more dungeons and some more variety to the ocean layout. (Always having precisely one island-type-thing per square on the map took away some of the thrill of exploring.)

I still think it's about what it will be like. I'm guessing a direct sequel to TP.

Oh you stupid sons of... listen, people in Nintendo, with your fanbase you don't have to release just one Zelda game every six years, you can make three: one like OOT, one like Wind Waker and one like the zelda we never got to play, you know, like Twilight Princess but with intrseting levels, music, and without a wolf transformation tha sucks balls.

Wind Waker was not that bad, in fact, it's my third favorite Zelda, behind Majora's Mask and Ocarina.

In fact, I wouldn't mind a true sequel to Wind Waker, instead of more spinoffs.

Although, to be honest, I was worried back then, I didn't liked it at first, but I was simply blown away after I got the chance to play it.

They told us from the get-go that the Armoghoma HD fight was pretty much just a tech demo. Did anyone really think otherwise? I'm pretty sure they explicitly said something like "This is just an example of the graphical capabilities of the Wii U" or "This is an example of what an HD Zelda might light like on the Wii U". They never led us to believe that the demo was a Twilight Princess re-release or a in-development Zelda HD.

I'm not really sure how to respond to this news other than with "Well, duuuuuuh...". Of course it wasn't a full game, the demo footage was a redesigned and remastered section of Twilight Princess in the Temple of Time. Twilight Princess is already on the Wii and Game Cube anyway; the game isn't that old.

Someone in the Facebook comments suggested a Majora's Mask sequel on the Wii U though... Please do that Nintendo.

Well, since no one seems to have said it yet, here's my take on it:

I thought The Wind Waker was a great game. I really did. But the entire time, up from the first minute I heard about it to the minute that I finally finished, I had a prejudice against it because it wasn't the more realistically rendered game that we saw that tech demo of.

Now, I don't know if this is the case for everyone else who disliked the art style of The Wind Waker, but personally, it wasn't so much that I thought the style was bad (in fact, I like cell shading), but I was disappointed that I wasn't given what I thought I was originally getting.

In my eyes, at least, the art style has grown on me and The Wind Waker has more than proved itself as a Zelda game, sailing (which I did not mind) and all. Honestly, I think it fits better with the series than Twilight Princess does. The Ocarina of Time touched me and left me something memorable. Link's Awakening touched me and left me with something memorable. Majora's Mask touched me and left me something memorable. Wind Waker touched me and gave me my favorite Zelda song to date. Twilight Princess was pretty and by no means a bad game, but I have an easier time recalling the copious amounts of porn it spawned than, you know, anything that actually happened in it.

Edit: Also, to all those people going "Hurr durr, I don't see the problem here," I don't think Mr. Goldman was saying that this is terrible and we're all going to die, like you guys seem to think. He's also not saying The Wind Waker was bad (in fact, he said he liked it, didn't he?). He's just saying that we're not getting a game based off of that tech demo.

So what, wasn't Wind Waker supposed to be amazing?

Wind Waker is the only Zelda ive ever completed as im abit to young to have played the originals so im excited by this.

whatever, no big surprises there. It was just a technical display, not an actual hint towards any sort of product. You're never sure what you'll get with a Zelda besides awesomeness

Is it just me or is nintendo really getting lazy? All i see (for what little i see) are just re-boots of older games on new consoles.
How about some new stuff?

While not a fan of Cel-shaded I do hope a solid and fun game like Wind Waker if this is the case.

I wonder if it will be like Wind Waker and hate 100% Completionists

I've learned my lesson by now that Nintendo knows how to handle Zelda, if nothing else, so I'll let them do their thing.

Jumwa:
Wind Waker was one of the best Zelda titles to be made, and had a lovely style all its own. I'd trust they'd be more original than to just copy it.

Well I dunno. :) They seem to have no problem copy-pasting other Zelda titles.

Personally, I'd be happy either way. Cell-shaded gives me hope for a genuinely good game, the way Wind Waker happily turned out to be, but a very beautiful remake (or uninspired clone) would make me happy too.

KeyMaster45:
The mere mention of WW makes me wish they'd release it and other Zelda titles on Steam, but I know that's an impossible dream. Nintendo has their head too far up their own ass to realize the money potential from that.

Oh well, a man can dream...a man can dream.

Why would a console based company release an exclusive IP on a PC that really couldn't even hope to play it the way it has been designed?

But that's just kinda dumb! It's like walking into a restaurant because you saw pictures of a fine steak, wine and a delicious and moist cake (GLADoS says what?) and then finding out that they only sell fried chicken and hot dogs. But hey, those pictures of the steak and wine sure made you hungry, huh?

I'm not up or against a WW style Zelda. I never played WW or TP so I can't cast judgment. But I still think it's dumb to do a demo of a non-existent game. Why not do a demo with a game that WILL be released and/or confirmed at some point? Kill two birds with one shot, so to speak.

(Am I missing the point here by trying to discuss the actual demo and not the possibility of the next Zelda game? . _.)

Smart of Nintendo to jump on this before it became another WW shitstorm. Because that was happening.

MPerce:
Smart of Nintendo to jump on this before it became another WW shitstorm. Because that was happening.

How??? We have actual trailers out, and they have been out for some time now. They clearly depict a game with graphics completely different from the tech demo that was done at E3.

Sean951:

KeyMaster45:
The mere mention of WW makes me wish they'd release it and other Zelda titles on Steam, but I know that's an impossible dream. Nintendo has their head too far up their own ass to realize the money potential from that.

Oh well, a man can dream...a man can dream.

Why would a console based company release an exclusive IP on a PC that really couldn't even hope to play it the way it has been designed?

The same reason Nintendo or any company does anything; money.

It was designed to use a controller and were it ever ported to PC all they'd have to do is let players map their own controls to gamepads or keyboards. So I'm going to disagree with you that PC "really couldn't even hope to play it the way it has been designed." I think it would work just fine.

Though like I said it's an impossible dream, and I know it will never ever happen. I stand by the statement that it's because Nintendo has their head up their ass what with the Wii and now WiiU. I know I'm not alone as one of the many who don't own the former and will not buy the latter. Since Nintendo seems to be all about throwing the widest money net they can it seems like it would be a logical step for them to reach out to the fans they've alienated and make money off them. Hell I know I'd be practically launching my money at them if they were to ever put out an HD remake of WW and put out a port to PC as well.

Frankly I say PC because it's hardly (if even) a competitor with them compared to Microsoft and Sony; not because I prefer it. Though again, it's nothing more than the impossible dream of an old guard Nintendo fanboy.

Outright Villainy:
I guess my ideal Zelda would have Overworld style and sidequest focus of Majora's mask, the graphical style of Wind waker, and the Epic scale of Twilight Princess.

this

OT: My only problem with WW was that I was 7 and you had to go to those 3 really creepy islands... otherwise, the game was top notch and still is today. Cel-shading = timeless

I think it would be different this time. because people have been broken in by WW this would be more acceptable

Archemetis:

Not that I've ever heard of a case of a LoZ fan being disappointed by a game in the frnachise...

Well, when I ignore the things I heard about Crossbow training anyway...

Then I guess you've never heard of the 3 CD-I games. If so you're lucky.

VondeVon:

Well I dunno. :) They seem to have no problem copy-pasting other Zelda titles.

Personally, I'd be happy either way. Cell-shaded gives me hope for a genuinely good game, the way Wind Waker happily turned out to be, but a very beautiful remake (or uninspired clone) would make me happy too.

The only time I can think of Nintendo not doing a serious graphics overhaul of a Zelda title is for something like Ocarina of Time to Majora's Mask, where the second game was a sequel on the same hardware. And even then, Skyward Sword is taking a very different graphical approach than Twilight Princess for instance.

now to be honest, i would totally drop my xbox and go back to nintendo and pick up the Wii U just for a Wind Waker sequel. wind waker is my favorite LoZ game, i even rat it higher then OoT (I'm probably gonna get alot of 'nya nya nya ocarina of time was the best game ever, how dare u like another zelda game above it. Your not a true zelda fan, boo hoo hoo *bitching and moaning' but frankly, i say fuck you to everyone that might say that.)in fact i still have windwaker for my gamecube

RoyalSorceress:

Then I guess you've never heard of the 3 CD-I games. If so you're lucky.

thank you for reminding me about CD-I. im gonna have nightmares about shitty zelda games for weeks now, (again)

Jumwa:

VondeVon:

Well I dunno. :) They seem to have no problem copy-pasting other Zelda titles.

Personally, I'd be happy either way. Cell-shaded gives me hope for a genuinely good game, the way Wind Waker happily turned out to be, but a very beautiful remake (or uninspired clone) would make me happy too.

The only time I can think of Nintendo not doing a serious graphics overhaul of a Zelda title is for something like Ocarina of Time to Majora's Mask, where the second game was a sequel on the same hardware. And even then, Skyward Sword is taking a very different graphical approach than Twilight Princess for instance.

I was thinking more along the lines of Twilight Princess - the graphics gained only the most rudimentary of upgrades and so did the plot. The game was empty of the creativity, depth and cleverness that allowed Majora's Mask - despite being made from recycled graphics - feel like a full new game. It was in that way that I felt TP was copy-pasted from games of old. (OoT and LttP, specifically.)

VondeVon:

I was thinking more along the lines of Twilight Princess - the graphics gained only the most rudimentary of upgrades and so did the plot. The game was empty of the creativity, depth and cleverness that allowed Majora's Mask - despite being made from recycled graphics - feel like a full new game. It was in that way that I felt TP was copy-pasted from games of old. (OoT and LttP, specifically.)

Firstly, the issue is visuals as laid out in the news post. Gameplay is a whole other debate that leads to a long drawn out discussion on the nature of sequels and how original they should be, and a lot of blather about how "of course a sequel will re-use gameplay mechanics of the previous titles".

As for visuals, I'm curious as to what you think Twilight Princess had in common visually with its previous iterations? It really looks little at all like Wind Waker. I would be amazed if anyone could tell that the two games shared a similar engine from merely watching the two.

Jumwa:

VondeVon:

I was thinking more along the lines of Twilight Princess - the graphics gained only the most rudimentary of upgrades and so did the plot. The game was empty of the creativity, depth and cleverness that allowed Majora's Mask - despite being made from recycled graphics - feel like a full new game. It was in that way that I felt TP was copy-pasted from games of old. (OoT and LttP, specifically.)

Firstly, the issue is visuals as laid out in the news post. Gameplay is a whole other debate that leads to a long drawn out discussion on the nature of sequels and how original they should be, and a lot of blather about how "of course a sequel will re-use gameplay mechanics of the previous titles".

As for visuals, I'm curious as to what you think Twilight Princess had in common visually with its previous iterations? It really looks little at all like Wind Waker. I would be amazed if anyone could tell that the two games shared a similar engine from merely watching the two.

I never said that I thought Twilight Princess had any visuals in common with Wind Waker. :S I do think it's extremely similar to OoT - smoothed edges and more detailed skins not enough to disguise the old bones (static scenery, stiff or lifeless models, obvious and rough skins peppered throughout the game).

And "the issue is visuals as laid out in the news post"? Eh? The only reason we're talking about visuals is because you said that you felt the only time Nintendo didn't do a "serious graphics overhaul" was for OoT to Majora, to which I replied that Twilight Princess was what I was thinking of when I had made my previous statement (about a potential uninspired clone).

The only reason I mentioned the gameplay was to highlight how Majora's Mask, despite recycled graphics, was not an uninspired clone.

I'd love Nintendo to do a legitimate Wind Waker sequel and not the shit that the DS games were. I doubt that it will happen though, Skyward Sword looks nice though.

RoyalSorceress:

Archemetis:

Not that I've ever heard of a case of a LoZ fan being disappointed by a game in the frnachise...

Well, when I ignore the things I heard about Crossbow training anyway...

Then I guess you've never heard of the 3 CD-I games. If so you're lucky.

I guess I am.

Aren't they supposed to be like the American-made cartoon series?

VondeVon:

I never said that I thought Twilight Princess had any visuals in common with Wind Waker. :S I do think it's extremely similar to OoT - smoothed edges and more detailed skins not enough to disguise the old bones (static scenery, stiff or lifeless models, obvious and rough skins peppered throughout the game).

And "the issue is visuals as laid out in the news post"? Eh? The only reason we're talking about visuals is because you said that you felt the only time Nintendo didn't do a "serious graphics overhaul" was for OoT to Majora, to which I replied that Twilight Princess was what I was thinking of when I had made my previous statement (about a potential uninspired clone).

The only reason I mentioned the gameplay was to highlight how Majora's Mask, despite recycled graphics, was not an uninspired clone.

I don't even know what point you're trying to make.

Twilight Princess is by no means one of my favourite Zelda titles. In fact, it's the only one of the series that I started but didn't finish, so it's safe to say it's probably my least liked. But it certainly didn't just re-use previous graphics.

And we're talking about visuals because that's what the article these comments are in response to are about. Did you not read the original article? It's about how the Wii U tech demo might not be how the next Zelda looks visually. That's the topic. You responded to my comment and started talking about gameplay out of nowhere.

Yes, "Cel-shaded Link is cute." But it's not immersive. It's not dark.

It doesn't feel like the things that are happening have an impact. It's more a cartoon where the characters can blow eachother up with dynamite and just have gunpowder over their face.

The SNES Zelda (which I know is a favourite among a lot of fans) gave a lot of atmosphere.
The N64 Zelda's (which is my personal favourite and first played Zelda) gave a lot of depth (no pun intended) and took us seriously.

The new Zelda's just want to be artsy for the sake of the limits the consoles bring. This isn't bad. But the lighting and styles do not really give that much to the scene.

...And it looked awful on the DS.

I think Wind Waker is the best Zelda game ever. I love the sailing and the exploration. My only problem was that it wasn't open enough, exploration was restricted by how far you had progressed in the game.

Wind Waker looks better than Twilight princess, Cel-shading doesn't rely on textures so it has a strong aesthetic fidelity. I would love a proper Wind Waker sequel, the Phantom Hourglass was rather lack-lustre.

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