WoW Cross-Server Real ID Play Goes Live for Testing

WoW Cross-Server Real ID Play Goes Live for Testing

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If you have a real-life WoW buddy who plays on another server, you can now venture into dungeons and slay bad dudes together.

We first learned about Blizzard's plans to add cross-realm dungeoneering parties to World of Warcraft back in May: It was a system that would allow players to invite their Real-ID friends to a party and tackle dungeons together, no matter what server (or "realm") they played on.

According to the WoW Battle.net blog, the feature has gone live - sort of. It's available for live testing, which essentially means that everyone can use it right now but should be aware that it might not work as it's supposed to until Blizzard works out the kinks.

The WoW team posted a helpful FAQ with the announcement, which you can read below:

Real ID Party Feature - Test Phase FAQ

Q: What is the Real ID Party feature?
A: Players can now invite Real ID friends of the same faction to a 5-player normal or Heroic dungeon group, regardless of what realm their friends are on. This system is designed to make it easier for real-life friends to play together.

Q: How do I invite Real ID friends to a Real ID party?
A: Inviting a Real ID friend to a Real ID Party is simple. Just open up your Friends list to see which Real ID friends are online. Click on the "Plus" button to send an invitation to a Real ID friend to join your group. You can continue to add Real ID friends to your party until the group is complete. If you cannot complete the group with Real ID friends, you are free to join the Dungeon Finder to fill in the missing roles.

Q: Does a player need to have Real ID enabled to accept a Real ID group invite?
A: Yes, a player must have Real ID enabled, and both players must be Real ID friends to accept or initiate Real ID party invitations.

Q: Can a party leader invite a mix of Real ID friends, character-level friends, guildmates, or random players to the same party?
A: A party leader can invite any combination of Real ID friends from any realm, guildmates from the same realm, or other characters from the same realm to the same party. If the party leader isn't able to fill up the entire party, the Dungeon Finder can fill in the missing roles.

Q: Can I invite someone who is not a Real ID friend?
A: You can only invite members to a party if they are on your Real ID friends list or if they are on the same realm as you are.

Q: Can I invite a friend of a Real ID friend?
A: No, you can only invite your own Real ID friends the party.

Q: How long will the testing period last?
A: We haven't yet determined how long the testing period will last. We'll keep you updated on the status and inform you when the test period is going to end in the future.

Q: Will aspects of the Real ID Party system be premium-based?
A: We'll have information on this toward the end of the testing period.

Of particular note is that last question - Blizzard initially said that the service would cost a premium fee (for the inviter, anyway; invitees ride free). Predictably, this caused a rather large storm in the WoW playerbase, so the studio seems to be taking a more reserved approach this time around. It wouldn't be the first time Blizzard has retreated from controversial Real ID plans, either.

While I'm wary of any possible "premium" fees, I think the system in question is a great idea that's been a long time in coming. I have plenty of Real ID friends on other servers that I'd love to play with, but I just don't have the time to roll up an alt character on their realms and get them geared - with this, that hassle is out of the picture.

Of course, I still can't play with them if they're filthy Horde. But hey, it serves those barbarians right.

(Battle.net blog)

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Already did this with a friend from work, seems to work ok. It's nice to have the option of getting a friend cross realm for instances without going as far as to server transfer.

John Funk:
Of course, I still can't play with them if they're filthy Horde. But hey, it serves those barbarians right.

At least I'm not a filthy human, midget, pretentious tree hugger, flea bag or squid face :O

Now if they would make the races more individual, stop being pussies, make the game difficult again, stop catering to the crying masses, and stop fucking the game i MIGHT return.

So, when do we get to see dozens of people with the same name go running around in dungeons together?
Oooh, this should produce some deeply amusing youtube videos.

FOR THE ALLIANCE

OT: About damn time. however, does anyone know if I have a Real ID friend on US servers and I'm on EU servers, does it still work? >_>

Makes sense, although I expect that it'll cut down on their realm transfer money which is probably why they first went with the premium idea.

On an aside, For The Horde.

Unfortunate that this function is coming out so late. I always wanted to play with my cousins but they didn't want to spend $30 to transfer and I didn't want to abandon my guild. This would have easily solved the problem and I probably would still be playing today. Maybe if they make WoW free to play someday I will go back but not a moment sooner.

For the ponies!

HontooNoNeko:
Unfortunate that this function is coming out so late. I always wanted to play with my cousins but they didn't want to spend $30 to transfer and I didn't want to abandon my guild. This would have easily solved the problem and I probably would still be playing today. Maybe if they make WoW free to play someday I will go back but not a moment sooner.

They always seem to wait too long to roll out these features.

John Funk:

Of course, I still can't play with them if they're filthy Horde. But hey, it serves those barbarians right.

It's funny because since Wrath of the Lich King, the Humans are blatantly more evil and honourless than most of the Horde races.

Sounds good, despite coming from biased Alliance media.

John Funk:
Of course, I still can't play with them if they're filthy Horde. But hey, it serves those barbarians right.

This means war, Alliance scum.

Lok'tar Ogar!

RT-Medic-with-shotgun:
Now if they would make the races more individual, stop being pussies, make the game difficult again, stop catering to the crying masses, and stop fucking the game i MIGHT return.

Also add some damn diversity and individuality! Feels like I'm playing World of Copy/Paste!

Olorune:

RT-Medic-with-shotgun:
Now if they would make the races more individual, stop being pussies, make the game difficult again, stop catering to the crying masses, and stop fucking the game i MIGHT return.

Also add some damn diversity and individuality! Feels like I'm playing World of Copy/Paste!

Individuality is somethign Blizz will never give in on. Can't have players walking around looking nice yet still combat effective. I made it a point to leave my Dwarves logged out in their Tyrolean hats.

For the Horde. I'm a human IRL, why on earth would I want to be one in game?

OT: Really awesome feature and I'm actually tempted to start playing again.. unless they decide they're going to charge for it.

...I'm still waiting on the "Is it free?" aspect of it. I wonder if this is also a marketing test to see how many people use it (And how many people who use it bought "the horse" and other items)

This feature looks awesome, here's hoping its free! As far as gear/individuality goes, I agree that it should be added and it won't take a lot of skill on the developer end. That said, if this news shows anything its that they are willing to cater to the players so... keep your fingers crossed?

John Funk:

Of course, I still can't play with them if they're filthy Horde. But hey, it serves those barbarians right.

So, the truth about the news team finally comes out huh? Alliance scum, be prepared to serve the banshee queen in undeath!

The Plunk:

It's funny because since Wrath of the Lich King, the Humans are blatantly more evil and honourless than most of the Horde races.

You mean they haven't always been?

What kind of a Loser plays Alliance...honestly.

ITT: Silly Hordies are lost on the value of a free PvP trinket. :B

of course paying for an extra service that doesn't give an increase in power, just utility would create a shitstorm with the playerbase. wow-players are some of the most self-entitled players i've seen, to the point where i just avoided other players as much as possible (never visiting forums, never accepting friend invites, never stay on chat-channels).

Serris:
of course paying for an extra service that doesn't give an increase in power, just utility would create a shitstorm with the playerbase. wow-players are some of the most self-entitled players i've seen, to the point where i just avoided other players as much as possible (never visiting forums, never accepting friend invites, never stay on chat-channels).

Oh c'mon. It's not about "power" or "advantage". It's about the fact that you already pay 15$ / month to play this game. Just as paying for server transfers, name change, race change etc. is wrong with fully subscription paid games so is such service.

Nothing that is in a subscription model MMO should be exclusive to form of micro transactions. Want to sell ponies and services for cash - go F2P. Easy as that.

Seeing as the game stops being interesting at all once you fully leveled your character, it's going to take a full free-to-play model if I'm ever going to return to that game. And this, this isn't helping the matter either.

Won't touch it if they make me pay for it. I've already paid for all the games twice and I pay two monthly fees. Plus I have the Authenticator that they made useless about a month back. They want more money out of me for something that should have been in-game at RealID launch? Fuck off.

Serris:
of course paying for an extra service that doesn't give an increase in power, just utility would create a shitstorm with the playerbase. wow-players are some of the most self-entitled players i've seen, to the point where i just avoided other players as much as possible (never visiting forums, never accepting friend invites, never stay on chat-channels).

The term "self-entitled" is all the rage as of late, isn't it?

First, there's a reason the people are so "self-entitled". It's that they pay 15 bucks a month on top of the initial purchase, and it doesn't cost shit for Blizzard to implement. It is (or was supposed to be) just a money grab scheme that is not excusable any way you look at it.

Echo Delta:
This feature looks awesome, here's hoping its free! As far as gear/individuality goes, I agree that it should be added and it won't take a lot of skill on the developer end. That said, if this news shows anything its that they are willing to cater to the players so... keep your fingers crossed?

What about this news, then? Stop fooling yourself, if Blizzard was in it to make a great game, you would've had that gear/individuality a looooong time ago, simply because they can afford to throw enough money at the game every two weeks that any normal developer can in way more than a year. But they don't, they'd rather get by developing it as cheap as possible.

But the real question is, where are the new dances?

Q: Will aspects of the Real ID Party system be premium-based?
A: We'll have information on this toward the end of the testing period

Honestly though, this just speaks volumes on Blizzard's greed, nothing more than a shameless money grab; funnily enough this describes a lot of Blizzard's actions lately.

Hammeroj:

Serris:
of course paying for an extra service that doesn't give an increase in power, just utility would create a shitstorm with the playerbase. wow-players are some of the most self-entitled players i've seen, to the point where i just avoided other players as much as possible (never visiting forums, never accepting friend invites, never stay on chat-channels).

The term "self-entitled" is all the rage as of late, isn't it?

First, there's a reason the people are so "self-entitled". It's that they pay 15 bucks a month on top of the initial purchase, and it doesn't cost shit for Blizzard to implement. It is (or was supposed to be) just a money grab scheme that is not excusable any way you look at it.

Echo Delta:
This feature looks awesome, here's hoping its free! As far as gear/individuality goes, I agree that it should be added and it won't take a lot of skill on the developer end. That said, if this news shows anything its that they are willing to cater to the players so... keep your fingers crossed?

What about this news, then? Stop fooling yourself, if Blizzard was in it to make a great game, you would've had that gear/individuality a looooong time ago, simply because they can afford to throw enough money at the game every two weeks that any normal developer can in way more than a year. But they don't, they'd rather get by developing it as cheap as possible.

Do you honestly think that just "throwing money" at a game makes *any* sense for development? Let alone if you want to have a cohesive development team and game style.

Do you actually know how software development works, let alone for a game as massive and complex as WoW?

Hammeroj:
The term "self-entitled" is all the rage as of late, isn't it?

First, there's a reason the people are so "self-entitled". It's that they pay 15 bucks a month on top of the initial purchase, and it doesn't cost shit for Blizzard to implement. It is (or was supposed to be) just a money grab scheme that is not excusable any way you look at it.

i used the term self-entitled because it is quite applicable in this case. the players pay $15 a month for the free content updates and the maintenance of a game as big as WoW.
when blizzard develops a new service, that does in fact seems to be costing quite some shit, then they are free to charge whatever they want for it. nobody forces players to purchase it and it does not them a disadvantage to players who DO buy it.

Keava:

Oh c'mon. It's not about "power" or "advantage". It's about the fact that you already pay 15$ / month to play this game. Just as paying for server transfers, name change, race change etc. is wrong with fully subscription paid games so is such service.

Nothing that is in a subscription model MMO should be exclusive to form of micro transactions. Want to sell ponies and services for cash - go F2P. Easy as that.

well, they could just charge everyone the extra dollars it costs for the service of crossrealm parties. would you prefer an increase in monthly subscription cost?

Serris:

well, they could just charge everyone the extra dollars it costs for the service of crossrealm parties. would you prefer an increase in monthly subscription cost?

And why you think they should?
It's not like they aren't having a huge profit compared to upkeep costs, all the services are automated these days , moving a character from server A to server B doesn't really cost all that much when it's all scripted.

Things like AH access through mobile apps - sure, that can be paid service, don't mind, but anything in game? Especially things like group play ? Bad practice.

John Funk:
Do you honestly think that just "throwing money" at a game makes *any* sense for development? Let alone if you want to have a cohesive development team and game style.

Do you actually know how software development works, let alone for a game as massive and complex as WoW?

Whether it's expanding the development team or making them work harder makes no difference to me. Fact of the matter is, Blizzard's development time versus the amount of content they put out is pathetic, which is, or at least would be in a perfect world, unacceptable for an MMO.

Serris:

Hammeroj:
The term "self-entitled" is all the rage as of late, isn't it?

First, there's a reason the people are so "self-entitled". It's that they pay 15 bucks a month on top of the initial purchase, and it doesn't cost shit for Blizzard to implement. It is (or was supposed to be) just a money grab scheme that is not excusable any way you look at it.

i used the term self-entitled because it is quite applicable in this case. the players pay $15 a month for the free content updates and the maintenance of a game as big as WoW.
when blizzard develops a new service, that does in fact seems to be costing quite some shit, then they are free to charge whatever they want for it. nobody forces players to purchase it and it does not them a disadvantage to players who DO buy it.

Disadvantage - people don't get to invite their friends who play on other servers. Furthermore, the argument you're making would make at least some sense if Blizzard wasn't actually making profits more than 10 times bigger than they spend on the entirety of their company from the subscription fees alone.

Hammeroj:

John Funk:
Do you honestly think that just "throwing money" at a game makes *any* sense for development? Let alone if you want to have a cohesive development team and game style.

Do you actually know how software development works, let alone for a game as massive and complex as WoW?

Whether it's expanding the development team or making them work harder makes no difference to me. Fact of the matter is, Blizzard's development time versus the amount of content they put out is pathetic, which is, or at least would be in a perfect world, unacceptable for an MMO.

Expanding the development team isn't really that feasible, because how can you assume they'll all be good fits / the content they produce will still need DIRECTION and oversight, so you need to expand management, etc. And you really think just demanding that your employees work harder is a good business practice?

Blizzard's slow development process comes from notorious perfectionism. That is not a bad thing.

John Funk:

Hammeroj:

John Funk:
Do you honestly think that just "throwing money" at a game makes *any* sense for development? Let alone if you want to have a cohesive development team and game style.

Do you actually know how software development works, let alone for a game as massive and complex as WoW?

Whether it's expanding the development team or making them work harder makes no difference to me. Fact of the matter is, Blizzard's development time versus the amount of content they put out is pathetic, which is, or at least would be in a perfect world, unacceptable for an MMO.

Expanding the development team isn't really that feasible, because how can you assume they'll all be good fits / the content they produce will still need DIRECTION and oversight, so you need to expand management, etc. And you really think just demanding that your employees work harder is a good business practice?

Blizzard's slow development process comes from notorious perfectionism. That is not a bad thing.

I can assume it because the pacing of their development is sluggish. Either they can speed it up, or they're way too rigid to be considered a good game development studio. Don't be saying they don't work faster because they can't, this can not possibly reflect on them positively. I'm not saying crunch-time-all-the-time is a good business practice, I'm saying I don't care what's the best way to achieve a faster pace of development.

Yeah, it would be fine, when it's not a pay to play MMO we're talking about. As it is now, people pay into one full priced game each 4 months, all the while receiving less content than any of the better indie titles provide.

Hammeroj:

Disadvantage - people don't get to invite their friends who play on other servers. Furthermore, the argument you're making would make at least some sense if Blizzard wasn't actually making profits more than 10 times bigger than they spend on the entirety of their company from the subscription fees alone.

disadvantage as in losing more pvp matches or wiping more often on dungeons. i would have thought that obvious, it's in the latest episode of extra credits.
and apologies if it offends you, but it's retarded to think that blizzard makes 10 times as much money as what they spend. that's not how big companies and corporations work, sorry.

Keava:

And why you think they should?
It's not like they aren't having a huge profit compared to upkeep costs, all the services are automated these days , moving a character from server A to server B doesn't really cost all that much when it's all scripted.

Things like AH access through mobile apps - sure, that can be paid service, don't mind, but anything in game? Especially things like group play ? Bad practice.

nope, but the way you were putting it, it was an equally acceptable solution.
and again, blizzard doesn't just keep it's money in a pool for the execs to swim in. they do have more expenses then just upkeep. and yes, you have to cover those in subscription too, because if the company goes bankrupt, the servers go down.

and it's not ingame. it's in the battle.net menus if you want to be pedantic enough to bring up mobile apps.

Hammeroj:

John Funk:

Hammeroj:
Whether it's expanding the development team or making them work harder makes no difference to me. Fact of the matter is, Blizzard's development time versus the amount of content they put out is pathetic, which is, or at least would be in a perfect world, unacceptable for an MMO.

Expanding the development team isn't really that feasible, because how can you assume they'll all be good fits / the content they produce will still need DIRECTION and oversight, so you need to expand management, etc. And you really think just demanding that your employees work harder is a good business practice?

Blizzard's slow development process comes from notorious perfectionism. That is not a bad thing.

I can assume it because the pacing of their development is sluggish. Either they can speed it up, or they're way too rigid to be considered a good game development studio. Don't be saying they don't work faster because they can't, this can not possibly reflect on them positively. I'm not saying crunch-time-all-the-time is a good business practice, I'm saying I don't care what's the best way to achieve a faster pace of development.

Yeah, it would be fine, when it's not a pay to play MMO we're talking about. As it is now, people pay into one full priced game each 4 months, all the while receiving less content than any of the better indie titles provide.

All right, we'll just leave it at "You have no idea how game development actually works" and call it a day.

Serris:
and apologies if it offends you, but it's retarded to think that blizzard makes 10 times as much money as what they spend. that's not how big companies and corporations work, sorry.

The word you're looking for is ignorant. You're welcome to explain where the ~70 million dollars a month that don't get spent in any sort of infrastructure maintenance, development or marketing go. Because they certainly don't disappear. I don't need an economics course, a paragraph will do.

Hammeroj:

Serris:
and apologies if it offends you, but it's retarded to think that blizzard makes 10 times as much money as what they spend. that's not how big companies and corporations work, sorry.

The word you're looking for is ignorant. You're welcome to explain where the ~70 million dollars a month that don't get spent in any sort of infrastructure maintenance, development or marketing go. Because they certainly don't disappear. I don't need an economics course, a paragraph will do.

stock holders for one. the people running the actual company (CEOs, human resources, all that fluff around a company that doesn't directly involve development) for another.
community maintenance (game masters, forum moderators, tech support), insurances, data backup.

really, there's a lot more then those costs out there, those are just a scant few examples, and examples that are still kind of related to the actual game. there's a tonne more stuff that doesn't even involve the game directly, but are necessary for the company to stay afloat and the employees happy, thus ensuring the game doesn't have to pull the plugs.

John Funk:

Hammeroj:

John Funk:

Expanding the development team isn't really that feasible, because how can you assume they'll all be good fits / the content they produce will still need DIRECTION and oversight, so you need to expand management, etc. And you really think just demanding that your employees work harder is a good business practice?

Blizzard's slow development process comes from notorious perfectionism. That is not a bad thing.

I can assume it because the pacing of their development is sluggish. Either they can speed it up, or they're way too rigid to be considered a good game development studio. Don't be saying they don't work faster because they can't, this can not possibly reflect on them positively. I'm not saying crunch-time-all-the-time is a good business practice, I'm saying I don't care what's the best way to achieve a faster pace of development.

Yeah, it would be fine, when it's not a pay to play MMO we're talking about. As it is now, people pay into one full priced game each 4 months, all the while receiving less content than any of the better indie titles provide.

All right, we'll just leave it at "You have no idea how game development actually works" and call it a day.

it's humorous how the poster you reply to compares blizzard to an indie developer. very humorous indeed.

 

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