Team Meat "Doesn't F*cking Care" About Pirates

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Team Meat "Doesn't F*cking Care" About Pirates

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Super Meat Boy studio Team Meat knows that its games are hugely pirated, but it really just doesn't f*cking care.

This is Team Meat. Listen to them do a DarkZero podcast, although not in slow-motion, because that would sound terrible. It's pretty bad-ass. Whoa! Watch out, Team Meat! There are lots of people out there pirating your game! But Team Meat is just craaaaazy. It really doesn't give a shit.

"Our game was hugely pirated - we don't fucking care," Team Meat men Tommy Refenes and Edmund McMillen explained. "If there are, let's say 200,000 copies of SMB that are getting passed around for free, that's 200,000 people who are playing the game. If they like this game there's a really high probability of their friends coming around and seeing it or them posting about it on their blogs."

The duo also apparently believes that shame will motivate at least some of the people who downloaded the game without paying for it. "It's not cool to go round and say I really like this game that I stole, so they're not going to say that," they added. "So it's going to come around to sales."

It's an unusual, although not unique, attitude toward the problem of piracy, probably borne in large part out of sheer helplessness. If Activision and EA are effectively helpless to stop piracy, what's a two-man indie studio going to do? Might as well accept it, roll with it and hope that appreciation for the game and respect for the little guy is enough to turn at least a few takers into buyers.

via: Rock, Paper, Shotgun

Permalink

That first paragraph sounds oddly familiar...

Always nice to see developers who push through piracy rather than focus on it and hurt the consumers as well.

Clearly Team Meat needs a game about honey badgers now.

Want to win the War on Drugs, the War on Terror and the War on...any other inanimate object...

Accept that you're going to get a few casualties. Roll with it. Strike on further so that they can't keep up. Beat them at their own game.

Don't judge us all by the standards of the dregs, judge us by what we COULD be.

(Damn, that would sound far more awesome with the right backing music.)

hurray!
the game industry should focus more on the game then focusing on DRM and piracy.

Very, very clever people. At least they see the positives of piracy.

Reverse psychology, eh? Soon all the pirates will be DEMANDING they pay!

GENIUS.

It's good to see a developer team roll with the punches instead of target everyone in hopes of crushing the mighty game pirate.

This is the way to go. I do not condone piracy, I think if you want something you should pay for it.

However, piracy is a fact of life. It has been ever since the first machine capable of copying a tape was made. (or even before). In the real world there are a percentage of people who will not pay for your product. Maybe they will pirate. Maybe they will borrow. Maybe they will just go without. Fussing over it is stupid.

Actually, the fact that libraries have not driven bookshops out of business is PROOF that getting stuff for free does not stop people paying.

I loved (my legitimately-purchased copy of) Super Meat Boy, and now this? Too good to be true!

That is what i like to hear.
This is the right attitude. Make the game as good as you can.
Then sell it. Someone will pirate it, and if they like it enough
many will pay for it as well. Been there, done that.

But if you make a crap game, then no-one will pay for it.

The duo also apparently believes that shame will motivate at least some of the people who downloaded the game without paying for it. "It's not cool to go round and say I really like this game that I stole, so they're not going to say that," they added. "So it's going to come around to sales."

LOL. You know, when I've talked to people with games the phrases normally used are the likes of "...I've played..." and "...I have...".

Didn't these people learn about being economical with the truth?

*shakes his head at the lack of common sense*

Maybe it's just me :`(

Zachary Amaranth:
Reverse psychology, eh? Soon all the pirates will be DEMANDING they pay!

GENIUS.

I knew I wasn't the only oe who was thinking this

OT: Very progressive. Now, if only other devs and publishers could think like you do

Finally,final-f*ckingly,a company that thinks about the positive side of piracy.

Kudos,Team Meat. Kudos.

Wow, a development studio that is happy people are just playing their game?

Say it ain't so!

Change it from feeling like an act of rebellion to an act of lameness. Anybody who feels open enough to admit they pirated a game, they won't get a speech, they won't get approval. They will get my face that will radiate how lame they are.
And that is all that is needed to be said.
Team Meat just said the same thing.

Makes me think back when the Anti-drug campaign went with kids turning down drugs because it was lame. I do believe that had the best results of all their campaigns. But they didn't stay the course and now the commercials are lame again.

I dunno, I think Super Meat Boy would be much more fun with a DRM padlock. Like, maybe when I get the game I can type in an activation code for five minutes! Who doesn't love activation codes?

It's not like this is an unheard of belief. The catch is we always tend to hear from the publishers, who are the ones forcing in the ridiculous DRM, not the developers. Valve has only said in not so many words "We can't beat pirates, so why try? They are just customers that aren't being served correctly." Another current example is CD Projekt Red, who forcibly removed the DRM from both Witcher games, and are now in a lawsuit with THQ over the DRM removal on the Witcher 2.

Most developers have the understanding that you simply can't beat the pirates. Anyone that thought it could be done basically lost all hope when it took them less than a week to break the Ubisoft Launcher for Assassin's Creed 2, widely regarded as a single most draconian DRM ever. Which, of course, did more harm to the sales of the game than the normal piracy of the game would of had it not had said DRM.

Well, if you can't beat them, pretend you don't care. Or genuinely don't care. Either works. Let's face it, nobody who has ever fought piracy has ever won, so you might as well open your arms and yell, 'Come at me, bro'. Take away the pirates' feeling of being above the law, and they feel kinda silly avoiding paying for something and getting literally no infamy for it.

Nice one, Team Meat. If I was more liberal with my income, I'd buy your game. However, I'm a tight bastard, and I shall go without.

Team Meat receives +1 internets for that.
(it's all i have)

*starts slow clap*

Now, not caring about pirates is a-ok in my book. Means I don't have to deal with anti-pirate bullshit in my game.

Now if only they put all that care other companies put into fighting piracy into playtesting their levels.

I'm looking at you, entirety of World 5.

This is indeed the right attitude, don't make your game for pirates and you won't hurt the non-pirates by accident.

Of course, one has to wonder if their attitude will change as the company grows.

Phishfood:

Actually, the fact that libraries have not driven bookshops out of business is PROOF that getting stuff for free does not stop people paying.

Quoted for truth.

Also, DRM is pointless and a waste of money and resources.
If you can play it, then you can copy it.

Even the games that require constant internet access can be copied and distributed freely.
I'm looking at you Ubisoft!

Just stop it, and focus on making good games.
It'll help your sales much more than DRM, anti piracy PSA's and lawsuits ever will.

Well yeah, when you're a small indie team and you've already sold 600,000 copies, you tend to not care about the few thousand pirated versions that are out there.

It's a good policy. Avalanche's is better, mind, but it's good nonetheless.
I like team meat.

martintox:
Finally,final-f*ckingly,a company that thinks about the positive side of piracy.

There is no "positive side" to piracy. It's simply a matter of trying to find the best way to deal with douchebags.

Andy Chalk:

martintox:
Finally,final-f*ckingly,a company that thinks about the positive side of piracy.

There is no "positive side" to piracy. It's simply a matter of trying to find the best way to deal with douchebags.

There can be positive sides to piracy.
Exposure and PR an independent developer might not otherwise get.

It is not all black and white.
Besides, the industry is not hurting they way some people would have you believe.

It's bigger than ever, higher revenue each year since 2003.

SOURCE:
http://vgsales.wikia.com/wiki/Video_game_industry

Wow. This hit the main page around the same time give or take 3 hours as this hit Slashdot's main page:

http://yro.slashdot.org/story/11/07/20/2119232/Suppressed-Report-Shows-Pirates-Are-Good-Customers
(Note: This is about movie piracy and not video game piracy, but still.)

Looks like Team Meat got it right.

Andy Chalk:
The duo also apparently believes that shame will motivate at least some of the people who downloaded the game without paying for it. "It's not cool to go round and say I really like this game that I stole, so they're not going to say that," they added. "So it's going to come around to sales."

Sadly, they're wrong here. And then cue the "BUT EVERYONE DOES IT" bleating when I tell someone off for pirating.

CM156:
I knew I wasn't the only oe who was thinking this

OT: Very progressive. Now, if only other devs and publishers could think like you do

Insanity loves company.

I bought SMB completely legally, but now I kind of want to throw money at them more. Not specifically because they don't give a damn about pirates per se, but more because they aren't taking it out on me, and have a positive attitude that at least their game is being played.

I already thought SMB was a well-crafted game with great aesthetics and details, but it's also nice to know that they're not sitting there going "We hate pirates, so we're punishing you...Yes, you, Zachary Amaranth, purchaser of our game."

Okay, maybe that was specific, silly, and paranoid. But mostly silly.

Andy Chalk:
"It's not cool to go round and say I really like this game that I stole, so they're not going to say that"

Instead they'll just say, "I really like this game." Then you ask, "How much is it?" and they send you a bittorrent link.

Still, I think that's the only mindset you can come out it. If you want your DRM to be sane and if you know sane DRM means the legitimate costumer doesn't realize it exists (or, at worst, realizes once, very briefly, and isn't the hardest thing they have to do during the game install) there's not MUCH you can do to curb piracy, so might as well shrug and roll with it.

Also, every time I read a piece of news about Team Meat at some point I'll go, "Holy shit! It's a palindrome!" EVERY. SINGLE. TIME.

I love these guys. Their reasoning for piracy is the same as Notch's though (I know some other people probably voiced this reasoning first, but Notch is the only person who I remember).

Give them a few games and we'll see what they say.

Not saying that they may not have a point, and one would hope they know what they're talking about for their sake if nothing else, but I'd hate this to end up with them folding at some point because they didn't make enough money on what was a very popular but very pirated title.

Andy Chalk:

martintox:
Finally,final-f*ckingly,a company that thinks about the positive side of piracy.

There is no "positive side" to piracy. It's simply a matter of trying to find the best way to deal with douchebags.

Thank you for what I was thinking.

Andy Chalk:

martintox:
Finally,final-f*ckingly,a company that thinks about the positive side of piracy.

There is no "positive side" to piracy. It's simply a matter of trying to find the best way to deal with douchebags.

Other people tend to disagree mind you...
http://moreintelligentlife.com/story/internet-piracy-is-good-for-films-1
http://www.techdirt.com/articles/20070312/165448.shtml
http://www.teleread.com/copy-right/comic-book-artist-finds-increased-sales-after-4chan-piracy/
http://jeff-vogel.blogspot.com/2010/07/sometimes-its-ok-to-steal-my-games.html
http://torrentfreak.com/piracy-is-theft-ridiculous-lost-sales-they-dont-exist-says-minecraft-creator-110303/
http://www.tomshardware.com/news/valve-game-software-pirate,6865.html
http://www.guardian.co.uk/music/2009/apr/21/study-finds-pirates-buy-more-music
http://news.bbc.co.uk/2/hi/technology/8337887.stm

etc.

Just cause you don't agree or don't see any positives doesn't make it so, in a lot of cases especially for low profile and indie products the increased coverage and popularity something gains by the effects of "piracy" can be anything else but detrimental...

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