Minecraft Middle-Earth Will Melt Your Mind

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I find it really funny how people can say that this was pointless and stupid.

In reality, I think it's just jealousy. People are jealous that those players have done something amazing. The haters know they will never do anything as special as creating an entire world.

God forbid somebody have fun doing what they like. God forbid somebody set a difficult goal and reached it.

With that said, many kudos to the creators of that map. Truly a testament to human determination.

Now someone needs to do this in Dwarf Fortress. :D

Silva:
It's funny that people are stunned by this (I was too, but then I had a longer think about it). Yeah, making all this with blocks is amazing, but people really did design this stuff in much more detail in other places.

The movies, the games... giant feats of this magnitude happen in all AAA releases these days, but we almost miss them because of their incredible realism.

Yeah, the fact that this has a lot of scale is a big deal. But it's not like this was all done by one guy, so how is it different from how amazing normal game design is? I mean, yes, there is shorthand used in these designs to speed up the process, but even then I'm sure the detailed work involved is still bigger.

I suppose it has a coolness factor in the sense that it's done by amateurs and still accomplished very well, though. So, I'm not trying to burst anyone's bubble. Just trying to open minds to the other amazing stuff we're taking for granted.

Well, can you think of any triple A game that's actually done something even close to this? Oblivion was just a hugely scaled down procedurally generated terrain map world with several tiny walled villages they called cities and wildernesses full of one bland cookie cutter dungeon upon another. Oh and like two or three farms that couldn't have produced enough food for their owners let alone the whole province. That's about as close as any AAA game has gotten to something like this. Daggerfall got closer in scale, but was completely randomly generated and came from an era where people were actually interested in making games with ambitions beyond selling over a million of copies in the first week at sixty dollars a piece and then selling the rest of the game later as separate downloads so I'm not sure how well that applies to the modern day idea of a triple A title.

As far as I know, nothing has come close to this scale while maintaining this level of detail. At least from what I've seen from the video.

this made me sad because i suck at minecraft... then it made me happy because its fucking Lord of the Rings in Minecraft.

I don't have minecraft, but... I want it. Badly.

Just because this video... This is the most impressive thing I've seen in a long time.

$10 says they never give us a download link and this has all just been one huge willy tease.

Valate:
So I'll say it's pretty huge, but nothing absolutely mind blowing.

Except, y'know, they dug freakin' everything by hand. Every building, the entire geography, everything. If that ain't amazingly impressive I don't know what is. Yeap, I'm in awe.

I rather see people spending such a large amount of time doing something this impressive, than spending that time dicking around which a lot of people probably have.

Shoelip:
Well, can you think of any triple A game that's actually done something even close to this? Oblivion was just a hugely scaled down procedurally generated terrain map world with several tiny walled villages they called cities and wildernesses full of one bland cookie cutter dungeon upon another. Oh and like two or three farms that couldn't have produced enough food for their owners let alone the whole province. That's about as close as any AAA game has gotten to something like this. Daggerfall got closer in scale, but was completely randomly generated and came from an era where people were actually interested in making games with ambitions beyond selling over a million of copies in the first week at sixty dollars a piece and then selling the rest of the game later as separate downloads so I'm not sure how well that applies to the modern day idea of a triple A title.

As far as I know, nothing has come close to this scale while maintaining this level of detail. At least from what I've seen from the video.

You reduce Oblivion to its world map and "a few dungeons"?

I find that odd, considering that it's also full of instances. You can enter every building and dungeon in the game. Inside every one of those, is objects, special artworks, different architecture (which is even mentioned in lore about different towns - this spot has influence from Skyrim, this building has stairs influenced by Morrowind design, etc).

Then there's the books you find in-game, full of at least a serious book's worth of information and lore that is (so far, in all my understanding of the game) completely consistent with and constantly building upon the world you walk around in, so it feels like part of an even larger planet.

That's only the tip of the iceberg. Think of all the invisible elements going into AAA titles today. Texture design. Concept artworks. 3D modelling, inch by inch, measurement by measurement, of everything unique and different.

I don't believe that detail has to be measured in blocks in order to be notable in an artwork, or in the preparation for a design. There isn't even sound effects and music design in this Minecraft project, and the amount of skill and detail in that alone in a AAA title is often staggering.

In any case, putting the same coloured block down a hundred thousand times does not a skilled design make. The detail isn't what is notable about this version of Middle-Earth - it's the pure dedication from those designing it even IF it takes putting down that same block again and again.

However, that dedication is not unique, and shouldn't be treated as unique on a whim. I think it's important to acknowledge the amazing work done on many AAA titles, for the sake of positivity and open-mindedness.

How big is that file? That save file must be huge if it takes 12 hours to walk it all.

And I have trouble believing that it's 1:4 ration in between landmarks. Like someone else said, it would take months to walk most of that distance (the entire trilogy took place over a year's time)

Man now all they need is some custom enemies. Goblins, Orcs, Trolls. Populate the world and get in there.

world download is where?

I would make some snide comments about these guys being virgins for life, but I can only imagine all the kinky dwarf on elf role-playing sex they will be getting from people because of this grand monument to nerdiness.

Octorok:

Valate:
That's still much smaller than you're making it sound. Rivendell is roughly a weeks travel from Bree, even Weathertop is a good 48 hour hike. The Mines of Moria? That's a good month long journey from Bree. So I'll say it's pretty huge, but nothing absolutely mind blowing.

Just for clarity - have you played Minecraft?

OT : Oh my. That's... It's beautiful. Really, truly amazing. I'd bow down in worship if my head hadn't sploded from that video.

I don't have anything to say, actually. "Beautiful"? "Amazing"? Doesn't really cover it. It's beyond mere words.

I hope that file is available for download so I could explore it in Single Player, because DAYUM!

he has a right to say it 820 hours from the middle to the far lands means roughly 4 weeks of traveling space, not to mention from the one far lands to the other

Jesus fucking christ. Just... Just... Jesus fucking Christ...

Please tell me this Map is somewhere online. I need it like I need air to breathe. I can die happy. :D

Mortoric:

Ellen of Kitten:

OT: This is an AMAZING feat! I could never commit this much effort to Minecraft. I knew that one day all my creations would crumble, as the game would eventually fade into oblivion. But my god... someone get the worlds records people on the phone. o_o

Does that also discourage you from doing anything in real life as well? Just sayin'

No, because the difference is what I do with my life will last. Even if I create things digitally, they will last. But creating a world in a video game, I don't expect to last for more than 10 years. That, and when ~I~ create in minecraft, I create for just myself. When I create in "real life," I go above just myself.

If your going to have no life might as well do something amazing with it.

Blaster395:
"Please keep in kind you must be 16 or older to apply for the whitelist."
What a bunch of elitist ageists...

Well I certainly won't be able to see any of this stuff, they want to reserve it for some perceived over 16 'master race'.

The age limit is to prevent trolls, most trolls ARE between any age of start gaming to about 14 to where they stop with the realization no one needs pricks in games, and that it was never that funny to begin with. Also, kids wouldn't appreciate it in the slightest, so, again, age limit so people who have played enough of games can appreciate the great work in it.

BanicRhys:
$10 says they never give us a download link and this has all just been one huge willy tease.

Thats probably not true, they even have a SITE for this thing, and followers, along with the teams names, email and ecetera, so them leaving out their ambitions when they made it this far would be a lie, also, from your picture, I'm guessing your a troll.

Silva:

Shoelip:
-snipped for space-
As far as I know, nothing has come close to this scale while maintaining this level of detail. At least from what I've seen from the video.

You reduce Oblivion to its world map and "a few dungeons"?
I find that odd, considering that it's also full of instances. You can enter every building and dungeon in the game. Inside every one of those, is objects, special artworks, different architecture (which is even mentioned in lore about different towns - this spot has influence from Skyrim, this building has stairs influenced by Morrowind design, etc).
Then there's the books you find in-game, full of at least a serious book's worth of information and lore that is (so far, in all my understanding of the game) completely consistent with and constantly building upon the world you walk around in, so it feels like part of an even larger planet.
That's only the tip of the iceberg. Think of all the invisible elements going into AAA titles today. Texture design. Concept artworks. 3D modelling, inch by inch, measurement by measurement, of everything unique and different.
I don't believe that detail has to be measured in blocks in order to be notable in an artwork, or in the preparation for a design. There isn't even sound effects and music design in this Minecraft project, and the amount of skill and detail in that alone in a AAA title is often staggering.
In any case, putting the same coloured block down a hundred thousand times does not a skilled design make. The detail isn't what is notable about this version of Middle-Earth - it's the pure dedication from those designing it even IF it takes putting down that same block again and again.
However, that dedication is not unique, and shouldn't be treated as unique on a whim. I think it's important to acknowledge the amazing work done on many AAA titles, for the sake of positivity and open-mindedness.

But your arguement falls flat once you find out Minecraft is a INDIE game, its engine is about building, but no one was quite sure of the scale, and now we KNOW the scale, and its the ability to build our OWN worlds. Most Triple AAA games don't allow you to build your own maps, LET ALONE your own worlds.

I think these guys made something amazing using Minecraft's engine to THE FULLIEST, and I really am hating people who are looking down on this, people, this was made in a INDIE game, a FUCKING INDIE game, you know, those things that take less then a million to make?

Tin Man:
I had no interest in Minecraft, still don't, but this is just sad...

Christ knows how much time they wasted making this, but I pity each and every one of them. truly.

How much time do you think it'll be before someone makes a Death Star?

Been done, and what do you mean pity, its no different then building a house, these guys just made a internet house, so your pity ain't worth the pity.

Also, Deathstar has been done.

IT HAPPENED AGAIN, sorry for double post.

Watched the video all the way through and I'm not as excited for this anymore as it's an interpretation of the book and not the movies. Seeing and exploring Isengard in its full cinematic glory would be awesome, but seeing someone's interpretation of a few sentences of a book would not be.

Aprilgold:

BanicRhys:
$10 says they never give us a download link and this has all just been one huge willy tease.

Thats probably not true, they even have a SITE for this thing, and followers, along with the teams names, email and ecetera, so them leaving out their ambitions when they made it this far would be a lie, also, from your picture, I'm guessing your a troll.

You'd be wrong. (You're, not your btw.) And your definition of a troll is annoyingly wrong if you think that post was anything close to trolling just because my avatar isn't some mlp or anime crap.

The host sounds like Jason Murphy from Spill.

It almost feels offensive to call this a waste of time. Considering all the people who just live their lives and die, the simple act of creating something real and unique like this pretty much automatically makes them more meaningful to the greater scheme of humanity than 99% of everyone else. I wouldn't call that a waste of time.

HOLY...! Forget days; this will take me a whole MONTH at least to fully explore!

I like LotR. I like Middle Earth. I like Tolkien. I tried thinking how cool it would be to run around here until I realised how long it would take to get anywhere. My ears are bleeding!

Oh shit.

MINECRAFT PLAYERS BEWARE!!

Do not dig too deeply, too greedily. For you know what awaits you beneath the mountain's depths. Beware the Balrog...

Dr. wonderful:
And I find myself caring less aboutr this.

Okay, cool you redid middle-earth, good for you. But I just look at it and go meh.

Whih is not fair for them because it is impressive. I just don't care about it.

Well then dont post?
Personally this is epic... I mean.. Rly..

I probably missed it when I spot-checked through the video, but is there any estimate on just how many man-hours this nerdgasm cost?

If Tolkien was alive, would he approve?

Either way, this is awesome. And I would join the RP no matter how terrible it is. I'm thinking of being an orc Blacksmith. It's so contradictory it will be loads of fun!

This is just so HUGE
the word 'MiddleCraft' comes to mind :D

BanicRhys:
Watched the video all the way through and I'm not as excited for this anymore as it's an interpretation of the book and not the movies. Seeing and exploring Isengard in its full cinematic glory would be awesome, but seeing someone's interpretation of a few sentences of a book would not be.

There's plenty of supplementary material by Tolkien himself, not to mention widely recognised artwork by artists such as John Howe and Alan Lee (both of whom were subsequently concept artists on the film trilogy). There's plenty for these guys to work with, even without directly referencing the films.

Well they wont release the map according to the forums so I have no interest in this. Shame - Would've been fun to explore.

Next up...A real Scale Pokemon World...

Seriously, that is fucking awesome! If i had Minecraft i would be exploring the hell out of that!

Kargathia:
I probably missed it when I spot-checked through the video, but is there any estimate on just how many man-hours this nerdgasm cost?

Near the end, the guy who made it said at least over 1000 hours :P

Holy block based entertainment Batman! That's both the most awesome and at the same time the most perturbing thing I've seen in a while.

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