id Wants To Give You Doom 3's Source Code

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id Wants To Give You Doom 3's Source Code

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If you've been looking to get your grubby little hands all over id Software's source code for Doom 3, John Carmack has some good news for you.

John Carmack is apparently a big fan of helping his fans out. As a result, the man in charge of id Software has revealed that his studio is going to release the source code for Doom 3 to the general public. However, exactly when this year he plans to release the code isn't entirely clear yet.

Speaking at Quakecon 2011, Carmack announced the decision and stated thatZenimax (id's parent company) was actually supportive of the code's release. He also reportedly challenged other studios to release source code for their games, "arguing that it helps the community."

Doom 3's source code won't be released until the launch of Rage (which is due out October 4th). How soon after Rage's release hasn't been revealed, yet. Meanwhile, Carmack also that Id Tech Five (which is used on current games) will be released when id is no longer using it for official projects, though "this could be as long as ten years away."

Source: GamesIndustry.biz

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vansau:

If you've been looking to get your grubby little hands all over id Software's source code for Doom 4, John Carmack has some good news for you.

Hey um,wrong number there buddy.

OT:I guess this is cool for those who can use it to make things,as for me,I guess it'll be cool to see what others are able to make with it.

I believe you mean Doom 3 in the article description. :)

EDIT: Ninja'd on the correction. I love how the Escapist's community is efficient with noticing details.

OT: This is a good thing.

Bit sad that zenimax doesn't license out carmacks brilliant engines right of the start but I can see why they don't do it. Going to be fun to see what modders plan to do with the source code of doom 3.

Edit: Can you fix the space between: thatZenimax . Itīs driving me nuts ._.

Ugh, yeah.

Alphakirby:

vansau:

If you've been looking to get your grubby little hands all over id Software's source code for Doom 4, John Carmack has some good news for you.

Hey um,wrong number there buddy.

OT:I guess this is cool for those who can use it to make things,as for me,I guess it'll be cool to see what others are able to make with it.

Ugh, yeah. It looks like it didn't cycle out of the cache before the article went live *rolls eyes*

Seems like it's working now, though ŽŽ

oh goody goody goody

i've fiddled with just about every other ID source code release but ive kinda left that behind

the one thing you can be almost sure of tho is at least one free pretty damn good online shooter if not multiple ones as soon as the modding crowd collect enough royalty free assets.

I wonder what overhaul mods will come out for Doom 3 now then? Could be interesting to keep an eye on this.

Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.

kebab4you:
Bit sad that zenimax doesn't license out carmacks brilliant engines right of the start but I can see why they don't do it. Going to be fun to see what modders plan to do with the source code of doom 3.

Edit: Can you fix the space between: thatZenimax . Itīs driving me nuts ._.

I will say one of the first thing will be a flashlight mod, not that there is not already plenty of these, but hey none are build with the source code. =p

This is interesting - Doom 3 is rather old, but hey, you never know what modders can accomplish if given the opportunity.

Scrythe:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.

I don't think it was cookie-cutter. Perhaps baking-tray or novelty-cake-tin, but not quite cookie-cutter.

It's a bit late, but the graphics for Doom 3 weren't too bad and run fine on my laptop, so I hope to see some more games using the engine.

Have you guys seen what modders did with the Quake 1 source code? One of the engines, Tenebrae got Quake 1 to look like Doom 3, which is quite a feat for an engine released in 1995.

I do hope however that they include MegaTexture inside the source code.

Scrythe:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.

So sci-fi shooters that attempts (YMMV if it succeeds) to create a survival-horror atmosphere is "cookie-cutter" now? Really?

I really hope you are being sarcastic there.

]DustArma[:

So sci-fi shooters that attempts (YMMV if it succeeds) to create a survival-horror atmosphere is "cookie-cutter" now? Really?

I really hope you are being sarcastic there.

What, didn't you know? Any shooters that don't have Deus Ex levels of complexity are cookie cutters.

Scrythe:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.

Funny me I easily see potential even if just the game source code, which the modder will probably make even more cookie-cutter, by returning to the game to it root by making it more like the original Doom and quite likely on a difficulty level equivalent to Final Doom.

]DustArma[:
Have you guys seen what modders did with the Quake 1 source code? One of the engines, Tenebrae got Quake 1 to look like Doom 3, which is quite a feat for an engine released in 1995.

I do hope however that they include MegaTexture inside the source code.

Scrythe:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.

So sci-fi shooters that attempts (YMMV if it succeeds) to create a survival-horror atmosphere is "cookie-cutter" now? Really?

I really hope you are being sarcastic there.

Funny in the case of Doom I don't see cookie-cutter has an insult, for Doom need to be a cookie-cutter, it the grand-daddy of most FPS, so it is part of the series duty to make sure all the cookie are well cut. =p

P.S. Sorry for double posting, though someone would have posted something else before I hit post.

iniudan:

]DustArma[:
Have you guys seen what modders did with the Quake 1 source code? One of the engines, Tenebrae got Quake 1 to look like Doom 3, which is quite a feat for an engine released in 1995.

I do hope however that they include MegaTexture inside the source code.

Scrythe:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.

So sci-fi shooters that attempts (YMMV if it succeeds) to create a survival-horror atmosphere is "cookie-cutter" now? Really?

I really hope you are being sarcastic there.

Funny in the case of Doom I don't see cookie-cutter has an insult, for Doom need to be a cookie-cutter, it the grand-daddy of most FPS, so it is part of the series duty to make sure all the cookie are well cut. =p

Too bad it looks like he meant it as one, if I learned something from lurking this board is that anything that is similar to anything else is derided for being a cash-in clone with no soul.

Also, FPSs are to be hated at all times.

Ironically, one of Doom 3's criticisms was that it wasn't similar enough to Doom 1/2

Hm... I like this. Not sure what I'll do with it, but I like it. Maybe some modding, maybe using their engine to create a similar game... I'll let my creativity bud when the source comes out.

Scrythe:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.

it will be both.

tbh you couldn't play one with out the other so its a kinda weird question given how you've put it :s.

this is basically the same engine being used in the Call of Duty: Modern Warfare series to date.

Carmack is just awesome. Sadly, the community doesn't use his gifts well. Sure, there's new and improved ports of all Doom and Quake titles for every platform under the sun, and there's a few fine new games like Urban Terror, Nexuiz, Xonotic, and OpenArena; but I can't think of any notable Free, story-driven, single-player FPS.

Sleekit:

Scrythe:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.

it will be both.

tbh you couldn't play one with out the other so its a kinda weird question given how you've put it :s.

this is basically the same engine being used in the Call of Duty: Modern Warfare series to date.

Is that so? It's rather hard to tell since they all look the same these days.

Except for Black Ops. That one had an ounce more explosions than CoD:MW and MW2.

]DustArma[:
Have you guys seen what modders did with the Quake 1 source code? One of the engines, Tenebrae got Quake 1 to look like Doom 3, which is quite a feat for an engine released in 1995.

I do hope however that they include MegaTexture inside the source code.

Scrythe:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.

So sci-fi shooters that attempts (YMMV if it succeeds) to create a survival-horror atmosphere is "cookie-cutter" now? Really?

I really hope you are being sarcastic there.

I'd be willing to accept the notion that you're implying that Doom 3 sort of started the survival-horror/sci-fi blend of shooter, but then I'd have to be willing to accept that the System Shock, Marathon and pre-Tournament Unreal titles never existed.

And if I have to accept that, I'll suck-fire a Glock.

]DustArma[:

Too bad it looks like he meant it as one, if I learned something from lurking this board is that anything that is similar to anything else is derided for being a cash-in clone with no soul.

Also, FPSs are to be hated at all times.

Ironically, one of Doom 3's criticisms was that it wasn't similar enough to Doom 1/2

I know that he used it in ill fashion, but nothing destroy someone negative argument better then Goku logic. =p

Scrythe:
I'd be willing to accept the notion that you're implying that Doom 3 sort of started the survival-horror/sci-fi blend of shooter, but then I'd have to be willing to accept that the System Shock, Marathon and pre-Tournament Unreal titles never existed.

And if I have to accept that, I'll suck-fire a Glock.

I challenge you to do it with a Klobb. =p

I agree with you that Doom 3 might not have been worthy compared to a game like System Shock, but come on, that like asking everything to be a Sistine Chapel.

Marathon I cannot speak never played.

And Unreal was horror ? (I am someone who is easily creep out by horror game/movie and never got the feeling playing it)

P.S. The only pre-tournament Unreal is the original and the expansion.

Maybe we'll get some goddamn guns with flashlights and oxygen tanks that don't last less than a minute.

Well... I could see some potential for it, but I still think that its an instance where the potential is too little too late as there are an abundance of better options available for someone aspiring to build a game or an extremely massive mod.

Perhaps my perspective is skewn from playing The Stanley Parable last night.

]DustArma[:

iniudan:

]DustArma[:
Have you guys seen what modders did with the Quake 1 source code? One of the engines, Tenebrae got Quake 1 to look like Doom 3, which is quite a feat for an engine released in 1995.

I do hope however that they include MegaTexture inside the source code.

So sci-fi shooters that attempts (YMMV if it succeeds) to create a survival-horror atmosphere is "cookie-cutter" now? Really?

I really hope you are being sarcastic there.

Funny in the case of Doom I don't see cookie-cutter has an insult, for Doom need to be a cookie-cutter, it the grand-daddy of most FPS, so it is part of the series duty to make sure all the cookie are well cut. =p

Too bad it looks like he meant it as one, if I learned something from lurking this board is that anything that is similar to anything else is derided for being a cash-in clone with no soul.

Also, FPSs are to be hated at all times.

Ironically, one of Doom 3's criticisms was that it wasn't similar enough to Doom 1/2

Yes, because we all love the repeated "OMG enemy right behind you!" jump scares, and inability to have the flashlight attached to guns or even just taped it to the gun. Doom 3's pretentious attempts at being a survival horror game are just stupid. The horror is both counteracted by the fact that the PC is a fucking soldier, and the sheer repetition of the game's fucking pathetic jump scares.

Not only that, but Doom 3 went from one type of cliche to another, there have been sci-fi horror FPS games before (the pre-tournament Unreal games, marathon, and System shock for example).

In other words, why not just start a new I.P.? Don't give me that "brand recognition" bullshit, you can easily just put a blerb on the cover saying "from the makers of X" or "the spirtial successor to X".

Some really amazing things were done with the original Doom source code. Yeah it was released more quickly (four years after release) but I think there's still plenty of possibilities for this.

Good news for the "more savvy tech" people out there, but for the common mortal like myself, that don't know shit in programming, that can only dream that some day might do something, its just another news in a sea of news.
But whats impressive is the act itself, the creator is giving away to the fans is creation.

This is great news. Think of what modders can do. Freespace 2 had it's source code released a while back and look at the awesome that has resulted from that.

John Carmack is a gaming God amongst men. Seriously, this man leads the geek-core lifestyle to the max, video games, rocketry, open source software! My life is pretty damn good, but I have to admit to being jealous of what he gets to do and how cool he is about doing it.

idTech5 is supposed to last 10 years in commercial products? wow I am impressed.

This is not really that amazing. Id sat on the source code for DOOM 3 so long that other open source engines have easily outpaced it.

such engines as

-The Cube 2 engine

-Dark Places

-The CRX Engine

You won't see a large interest in the DOOM 3 engine when the source code comes out, it's not like back in the day when DOOM and Quake were at the top of the modding food chain even before their Source code came out. I would be more excited if Valve released the Source engine's code, as that is an engine with a massive modding community already.

Korolev:
This is interesting - Doom 3 is rather old, but hey, you never know what modders can accomplish if given the opportunity.

You know you are getting old if Doom 3 still feels like a "new" game to you.

Damn.

Scrythe:

Sleekit:

Scrythe:
Are we talking about the id Tech 4 engine, or the source code of the game itself? If it's the latter, then I'd find it really hard to give a shit about a cookie-cutter FPS that came out seven fucking years ago.

it will be both.

tbh you couldn't play one with out the other so its a kinda weird question given how you've put it :s.

this is basically the same engine being used in the Call of Duty: Modern Warfare series to date.

Is that so? It's rather hard to tell since they all look the same these days.

Except for Black Ops. That one had an ounce more explosions than CoD:MW and MW2.

It's not really based on id Tech 4 (Doom 3), but id Tech 3 (Quake 3). The first CoD game used id Tech 3. After that they further developed and renamed it into IW Engine 2 that was used in CoD 2. Followed by IW Engine 3 for Modern Warfare, and IW Engine 4 for Modern Warfare 2. Treyarch also used and modified IW Engine 3 for use in World at War and Black Ops. Modern Warfare 3 will use IW Engine 5. And so it goes on and on.
In the end, Quake is CoD's grandfather and Half Life is a distant cousin of CoD.

sturryz:
This is not really that amazing. Id sat on the source code for DOOM 3 so long that other open source engines have easily outpaced it.

such engines as

-The Cube 2 engine

-Dark Places

-The CRX Engine

You won't see a large interest in the DOOM 3 engine when the source code comes out, it's not like back in the day when DOOM and Quake were at the top of the modding food chain even before their Source code came out. I would be more excited if Valve released the Source engine's code, as that is an engine with a massive modding community already.

well Cube 2 is an original engine fair enough

but

Dark Places is a Quake 1 engine mod

and

The CRX Engine is a Quake 2 engine mod

and

the Source engine is...*drum roll*...a Quake 1 engine mod

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