Bethesda Sometimes Doesn't Fix Entertaining Bugs

 Pages 1 2 3 4 5 NEXT
 

Bethesda Sometimes Doesn't Fix Entertaining Bugs

image

That bizarre but amusing bug in Skyrim might not be there entirely by accident.

Don't expect Skyrim to be an entirely bug free experience; Bethesda's Todd Howard says that the studio doesn't fix every bug that it finds. If a bug is entertaining and fixing it would make the game less fun, Bethesda will sometimes leave it in.

Undoubtedly, some people will raise a quizzical eyebrow at this practice: Bethesda games have something of a reputation for bizarre technical problems and this really doesn't help shake that. But Howard made it clear that Bethesda didn't take game-breaking bugs as lightly, and most of the entertaining ones didn't make it either. "We try to solve most of it; we're sensitive to a lot of it," he said. "If [a bug is] gonna break the game, or unbalance the game in some way, we do try to solve it."

Anyone who expects a videogame to be completely free from bugs is probably being a little unreasonable. Mistakes happen, and there's no way that testers are going to be able to predict or replicate everything that a player might do. But actively leaving bugs in a game doesn't seem like such a great idea, especially in immersive RPGs like Oblivion or Skyrim. Personally, I'm hoping not to run into too many of them, entertaining or otherwise.

Elder Scrolls V: Skyrim comes out for PC, PS3, and Xbox 360 on November 11th.

Source: Joystiq

Permalink

I'd be happy if they fixed the goddamn random crashing to the desktop bug that appears to have been present since Morrowind, Oblivion, Fallout 3 and presumably Fallout New Vegas. Never played it, the reported issues solved that dilemma for me.

I'm okay with bugs as long as they're pretty. Maybe a ladybug. I like those.

This seems to okay. I always did use that glitch in Oblivion to duplicate items and that was fun. As long as there are no quest stopping glitches.

If you find a bug but leave it in,then it's not a bug, but a feature.

Logan Westbrook:
If a bug is entertaining and fixing it would make the game less fun, Bethesda will sometimes leave it in.

Was that a joke, with the mucked up code in that post?

Either way I don't particularly mind this practice, I encountered a few funny physics bugs in Oblivion and they did make me laugh. There was one time I hit a boar mid attack with a very powerful enchanted sword and blasted it clear over the horizon.

Post patches Oblivion is perfectly stable for me so I'm not too fussed. Even fresh out of the box I only found one broken quest, which in a game that size I thought was incredible.

I recall a deathclaw floating through the sky having a massive seizure.

Sounds like an excuse to me.

'oh you think that's a bug? Nawww. We left that in on purpose!.. No bullshit.'

The only entertaining bug I've ever seen that actually added to the experience was red deads donkey lady, cougar man and birdmen. They were hilarious.

Are there any of these "amusing" bugs that have already been discovered?

As far as I'm aware, they know of the duplication glitch in Oblivion and the Operation Anchorage equipment glitch in Fallout 3 and they have fixed neither.

And I must say that I am pleased by this.

Generic Gamer:

Logan Westbrook:
If a bug is entertaining and fixing it would make the game less fun, Bethesda will sometimes leave it in.

Was that a joke, with the mucked up code in that post?

Heh, no. It's a peculiarity of BB Code that I wasn't aware of. It's fixed now.

I think it means things like this.

http://www.youtube.com/watch?v=kaOh66DSsWk

Not exactly a bug. More an oversight.

They say they'll leave it in if its funny, but they didn't say for whom. I'm thinking this is them saying that every time a players experience is ruined by a bug, they just laugh and laugh.

I wonder if Epic Games did this with the Unreal Engine? It would explain all those times that enemy corpses spaz out in games like Bioshock and Gears 2.

The only good bug is a dead bug!

I see what you did there, Logan. In Addition; Accept my Facebook friend request already.

"Bugs? In our games? No no no, we left that in on purpose since we got a good laugh from it"

If that's their way of saying "we're not gonna bother fixing every little thing for you" then it's really just pathetic, because like he said "Anyone who expects a videogame to be completely free from bugs is probably being a little unreasonable".

I say, fix all the things you find that're not supposed to be there, and as reports come in of bugs that're discovered you should fix those too and maybe you'd end up with a bug-free game someday.

Heart of Darkness:
If you find a bug but leave it in,then it's not a bug, but a feature.

I was going to say something a lot like this. A bug can basically be anything that wasn't originally planned. If all enemies have 50% more health than they're meant to, that is a bug. But if it turns out that this is actually better for the game, it becomes part of the design and they leave it in.

It would have been nice if they gave an example of what they meant though. I'm totally cool with things like I just mentioned where they basically stumble upon good ideas. However, if they mean "it's funny when you fall through the ground if you stand in this particular spot" or there is some other real kind of glitch, I'd prefer if they'd fix it.

I like hilarious bugs that don't negatively impact gameplay or stability. Like the ragdoll spazzing in Half Life 2, that's hilarious to watch and doesn't really break gameplay at all.

Always, always buy Bethesda games on PC, I don't know how I would have been able to play Fallout 3 without the console to resurrect NPCs who randomly died. I'm looking at you specifically Walter...

Ah, so that bug in fallout 3 and new Vegas where piles of goo and ash would persist on the map forever until areas crashed on loading while inducing life-shortening amounts of frustration from me, was obviously amusing to the developers. Nice to know...

As someone who has and does work on QA Testing, i'd have to admit this sometimes happens...

Also as someone else has pointed out.

Jordi:

Heart of Darkness:
If you find a bug but leave it in,then it's not a bug, but a feature.

I was going to say something a lot like this. A bug can basically be anything that wasn't originally planned. If all enemies have 50% more health than they're meant to, that is a bug. But if it turns out that this is actually better for the game, it becomes part of the design and they leave it in.

It would have been nice if they gave an example of what they meant though. I'm totally cool with things like I just mentioned where they basically stumble upon good ideas. However, if they mean "it's funny when you fall through the ground if you stand in this particular spot" or there is some other real kind of glitch, I'd prefer if they'd fix it.

Its not all Land Whales, disappearing Mountains and flying mailboxes people.

Still lovingly remember the glitch in Oblivion that could make Mannimarco, the final magician's guild boss invincible to player dealt damage. In the end I had to trap him in an underwater cave and wait till he drowned. Though it was a bad glitch I found it made for a really great boss fight, forcing me to think on my feet in trying to kill an opponent who now actually lived up to the name of the greatest necromancer of all time.

So whats the most amusing bug in Skyrim that this article references? :S

Fair point to say it may be unreasonable to expect a game to be entirely bug free but come on Bethesda, over companies at least try. Morrowind and Oblivion were fairly bug free experiences for me but Fallout was a nightmare to the point that I genuinely believed there had been no beta testing at all in some areas.

ThePeaceFrog:
Still lovingly remember the glitch in Oblivion that could make Mannimarco, the final magician's guild boss invincible to player dealt damage. In the end I had to trap him in an underwater cave and wait till he drowned. Though it was a bad glitch I found it made for a really great boss fight, forcing me to think on my feet in trying to kill an opponent who now actually lived up to the name of the greatest necromancer of all time.

Wow, that is pretty ingenious, grats! I remember that battle well; first time I played through I got wiped out repeatedly. Second time I played through, by the time I fought Mannimarco I was the Duke of Madness, Arena Champion, Leader of the Fighters Guild, the Black Hand and the thieves guild and I was generally capable of punching my way through anything barehanded. Mannimarco went down like a sack of spuds. :D

I guess that Obsidian (F:NV) are VERY entertained by their bugs ;P

Wow, they must have the most broad sense of humour around. Fucking stoners, laughing at everything.
That or they are lying wankers since their games are the buggiest on the market.

Reminds me of the temperamental swing in GTA 4.

I'd imagine these only count as bugs that are entertaining and way too much trouble to try and fix.

Does that count visual promo bugs? I want goddamn tentacle bears!

I really hope the gymnastic scorpions were not considered 'entertaining'.
http://www.escapistmagazine.com/articles/view/comics/critical-miss/8268-Critical-Miss-Fear-and-Loathing-in-New-Vegas
Few things ruin immersion faster than that.

werty10089:
I'm okay with bugs as long as they're pretty. Maybe a ladybug. I like those.

But not MOTHERFUCKING CAZADORS!

This seems a bit weird, hopefully these bugs aren't TOO immersion breaking, either that or bethesda has come up with a handy excuse for not fixing every bug in the game.
Quite childish if that's the case.
I MEANT FOR IT TO HAPPEN!

Sounds like Valve's policy of "Throw it in/Keep it in". Remember Episode One,just before Dog throws you and Alyx into the Citadel?

"You DID do the math,right?"
[Dog shakes head]

That was a glitch. Devs left it in. Same with the zombie in the dumpster chucking your grenade back at you in Episode Two.

I always enjoyed playing around with the paintbrush bug.

You know, the one where you drop a paintbrush it floats in mid-air and you can stand on it.
I think they are referring to those sort of bugs.

I wish Rockstar took this approach with Red Dead Redemption. Those bugs were fucking hilarious.

It seems like this is more of a "We couldn't fix all of the bugs, so let's just say we did it on purpose."

But I dunno if it's the best idea for a company with a buggy history to admit, before their next huge games out, that their next huge game will be buggy as well.

 Pages 1 2 3 4 5 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here