Modern Warfare 3 Campaign Feels Longer Than MW2, Says Dev

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Modern Warfare 3 Campaign Feels Longer Than MW2, Says Dev

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The newest game in the Call of Duty series wants to wow you with its story.

Glen Schofield, one of the founders of Modern Warfare 3 co-developer Sledgehammer Games, says that while the exact length depends on the player, the single player campaign for MW3 feels longer than the one created for MW2. That's no bad thing either: Modern Warfare 2 was widely criticized for the short length of its single player portion.

Schofield said that Sledgehammer and Infinity Ward had finished the single player campaign months ago, and were now polishing it to a mirror shine, adding that one of the goals with Modern Warfare 3 was for players to come away praising the story as well as the spectacle. He also shared one of his favorite parts of the single player campaign, a quite exciting sounding moment in Berlin where a building is collapsing around the player in real time, and then the player has to enter the downed structure while it's still creaking and groaning.

As someone who values stories pretty highly, I'm hoping that Schofield and the rest of the Modern Warfare 3 team make good on their promise of a memorable single player game. Of course, from a sales point of view, it probably won't really matter all that much as long as the multiplayer is good.

Call of Duty: Modern Warfare 3 comes out for PC, PS3, Wii, and Xbox 360 on November 8th.

Source: CVG

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Uh oh. MW3 dev says the campaign feels longer than MW2. Not is longer than MW2. Bad choice of words or telling slip? Only time will tell I suppose.

"The newest game in the Call of Duty series wants to wow you with its story."

Ahahahahahahahaha!

Anyway, that's a terrible choice of words. If it ISN'T longer, then simply FEELING longer means its poorly paced, or boring.

Grouchy Imp:
Uh oh. MW3 dev says the campaign feels longer than MW2. Not is longer than MW2. Bad choice of words or telling slip? Only time will tell I suppose.

First thought as I saw the article title as well. Let's hope it's just a bad choice of words, they should have enough brains to try and avoid the same length again, considering they're the running joke of the industry for MW2's campaign length.

*Feels* longer doesn't mean it is longer. I guess they're trying not to blatantly lie to their audience. If it was longer they'd say it's longer. It's that simple. Why do they even care? As much as I think MW2 wasn't worth $60, I have to admit I enjoyed the SP campaign. Sure it was short, but it was worth a second playthrough. IW knows how to make an interesting single player. I think jumping on the CoD hate bandwagon makes no sense. IW only made one somewhat bad game (MW2). It was very unbalanced and it didn't have dedicated servers on PC. But it's Treyarch that keeps making shitty CoD games. They should stick to making Spiderman. At least they're good at that.

So it's boring and tedious then? Well I guess that's one way to "innovate" things...

Adam Jensen:
As much as I think MW2 wasn't worth $60

lucky, we have to pay like 120 for brand new copies (if not more then that)
on topic; it should hopefully be longer with all the cut scenes and fun in a juggernaut suit
although I dont think so .. I have my doubts

I sure hope the story is as well paced and as plausible as the one of MW2. Zing!

I can live with that. Waiting for reviews. After the BF3 fiasco I'm just going to wait a month or two before I choose between the two. I understand about "feeling" longer. Some games like Touhou I've logged several dozen hours on while the campaign only takes like 20-40 minutes. The campaign itself is also excruciatingly slow feeling...but that's due to stress and what not. I guess I'm pretty resigned to another 5 hour campaign like in MW2....I did log about 200 hours on the online multiplayer so oh well? (This number btw pales in comparison to the 400 hours I spent on COD4) Also...I don't really think the COD 4 campaign was much longer than MW2's if that's really a valid point. It took me like 8 hours the first run through but now I can hammer it out in about 4-5.

Grouchy Imp:
Uh oh. MW3 dev says the campaign feels longer than MW2. Not is longer than MW2. Bad choice of words or telling slip? Only time will tell I suppose.

That was pretty much my first thought when I saw the title and also pretty much what I was coming into the thread to say... Bloody ninja.

Nice, maybe I'll pick it up second hand in a year's time for a tenner.

Custom PC had a hands on with it a little while ago, they weren't overly enthusiastic. More specifically, they were quite impressed with the spectacle and production values, but when the Activision rep told them that a 'cool' selling point was that they could pick up guns from dead enemies for more ammo, they knew there was nothing new to see.

Grouchy Imp:
Uh oh. MW3 dev says the campaign feels longer than MW2. Not is longer than MW2. Bad choice of words or telling slip? Only time will tell I suppose.

I thought that too, has he just made a press release to say the single player is interminable?

Vrach:

Grouchy Imp:
Uh oh. MW3 dev says the campaign feels longer than MW2. Not is longer than MW2. Bad choice of words or telling slip? Only time will tell I suppose.

First thought as I saw the article title as well. Let's hope it's just a bad choice of words, they should have enough brains to try and avoid the same length again, considering they're the running joke of the industry for MW2's campaign length.

Too true. The Spec Ops mode added greatly to the play-ability of 2 though, but they've mucked about with Spec Ops as well. From what I can gather it's been crossbred with a bog standard horde mode, which in my eyes replaces the satisfaction of completing clear cut and defined objectives with the rather thankless task of 'just stay alive, you muppet'.

EDIT -

fix-the-spade:
I thought that too, has he just made a press release to say the single player is interminable?

That'd be a brutal first for PR stunts wouldn't it? "Well our new game isn't any longer than our last one, but don't worry folks, we've toned down the action so it drags like hell!" Maybe they've just tweaked the storyline to be better paced. MW1, for example, didn't get anywhere near as much flak for it's campaign (mainly because of the plot) but I replayed it not so long ago and was staggered by how quickly I burned through it.

Wait Wait Wait Hold the phone...there was a single player campaign and they had stories.

OT:The story could be written by JRR Tolkien or Ayn Rand and it would make a fat lot of good, cos the average player just goes straight to the Multi-player. However If it remotely better than "Guys fight bad guys, stop evil man, Oscar Mike" Then its a Plus.

Grouchy Imp:
Uh oh. MW3 dev says the campaign feels longer than MW2. Not is longer than MW2. Bad choice of words or telling slip? Only time will tell I suppose.

im glad im not the only one who picked that up

sephiroth1991:
Wait Wait Wait Hold the phone...there was a single player campaign and they had stories.

OT:The story could be written by JRR Tolkien or Ayn Rand and it would make a fat lot of good, cos the average player just goes straight to the Multi-player. However If it remotely better than "Guys fight bad guys, stop evil man, Oscar Mike" Then its a Plus.

I'd like to contest Ayn Rand's talent for writing but on a more related point I find it really horrific that a lot of my friends just went straight to mp instead of playing sp first...That really just bothered me so much. It just shows how little COD wants to be a SP game. Why don't they cut the act and just put out a 60 dollar counter strike.

My first and only 45 minutes in Final Fantasy X felt like 45h of pure torture... Does this mean I can expect the same of the MW3 campaign?

YAYY!!!! I liked what little of MW2's story there was, even if it was the Russians AGAIN, and MW3 looks better.

They feel longer is that really a good thing to say?.A bus journey can feel longer than 15 minutes but that is due to being bored out of my mind and having to sit next to someone who smells like rotted cabbage.

Feeling longer is not a good thing i would rather know if it feels any good.

Grouchy Imp:
Uh oh. MW3 dev says the campaign feels longer than MW2. Not is longer than MW2. Bad choice of words or telling slip? Only time will tell I suppose.

Woodsey:
Anyway, that's a terrible choice of words. If it ISN'T longer, then simply FEELING longer means its poorly paced, or boring.

Well he can't say it is longer, because there's always going to be someone that comes along and blitzes it in a 4 hour sitting and then whines to some news site, saying "MW3 isn't longer!! They told us it would be!!". The dev is probably just choosing his words carefully.

Feels longer, eh? Uhuh. Yeah.

Grouchy Imp:

Vrach:

Grouchy Imp:
Uh oh. MW3 dev says the campaign feels longer than MW2. Not is longer than MW2. Bad choice of words or telling slip? Only time will tell I suppose.

First thought as I saw the article title as well. Let's hope it's just a bad choice of words, they should have enough brains to try and avoid the same length again, considering they're the running joke of the industry for MW2's campaign length.

Too true. The Spec Ops mode added greatly to the play-ability of 2 though, but they've mucked about with Spec Ops as well. From what I can gather it's been crossbred with a bog standard horde mode, which in my eyes replaces the satisfaction of completing clear cut and defined objectives with the rather thankless task of 'just stay alive, you muppet'.

Yeah agreed, the spec ops pulled out MW2 just fine imo, in fact, considering it was one of the first games to start bringing the co-op back to PC (something that's seemingly coming full scale with a lot of games now, /cheer), I was more than happy with it and further disappointed to see it missing from Black Ops. And yeah, the new horde mode in MW3... well, might be some fun, but as you said, I prefer having defined objectives to work towards, it works that much better as a teamwork incentive.

PS
Just me or anyone else wondering why no one's making a war game with a L4D-esque mode? I don't mean literally, but if you imagine a campaign of a squad working through a L4D-like map, with some L4D-like AI (I mean the "director", not the zombies), it seems like an idea with quite a bit of potential. Actually, considering the fast approaching notion of MMOFPS, I think it'd make a great way to do instances/raids.

Vrach:

Grouchy Imp:
Uh oh. MW3 dev says the campaign feels longer than MW2. Not is longer than MW2. Bad choice of words or telling slip? Only time will tell I suppose.

First thought as I saw the article title as well. Let's hope it's just a bad choice of words, they should have enough brains to try and avoid the same length again, considering they're the running joke of the industry for MW2's campaign length.

Why? What was wrong with MW2s campaign length? If it manages to beat Medal of Honour with it's whopping 5 hours of gameplay then it's not exactly the industry joke :p

CannibalCorpses:

Vrach:

Grouchy Imp:
Uh oh. MW3 dev says the campaign feels longer than MW2. Not is longer than MW2. Bad choice of words or telling slip? Only time will tell I suppose.

First thought as I saw the article title as well. Let's hope it's just a bad choice of words, they should have enough brains to try and avoid the same length again, considering they're the running joke of the industry for MW2's campaign length.

Why? What was wrong with MW2s campaign length? If it manages to beat Medal of Honour with it's whopping 5 hours of gameplay then it's not exactly the industry joke :p

It's the industry's running joke as a poster child for "games are getting too short". Medal of Honor sucked arse and everyone with any sense in them saw it's going to, it's just an incomparable game and the fact EA's marketing department was paid to really, really try to paint a different picture doesn't make the slightest impact on it, considering, again, everyone saw that train flying off the tracks the moment they heard it.

Any FPS that takes more than a day on the hardest setting to finish is hardly a running joke to my eyes. I'd put Medal of Honour, Crysis 2 and Singularity before MW2 any day of the week but thats just me

AsthmaticPsycho:

Grouchy Imp:
Uh oh. MW3 dev says the campaign feels longer than MW2. Not is longer than MW2. Bad choice of words or telling slip? Only time will tell I suppose.

Woodsey:
Anyway, that's a terrible choice of words. If it ISN'T longer, then simply FEELING longer means its poorly paced, or boring.

Well he can't say it is longer, because there's always going to be someone that comes along and blitzes it in a 4 hour sitting and then whines to some news site, saying "MW3 isn't longer!! They told us it would be!!". The dev is probably just choosing his words carefully.

Except speed-runners aren't taken into account when determining how big a campaign is. Activision will have had a horde of beta-testers playing through the game and they'll know the average length of a play-through. Plus they'll know exactly how big the game is (and how much ground the player has to cover) in scale miles, which again can be compared to the scale milage in MW2 to give a definitive, yes it is/no it isn't, answer.

Black Ops felt longer than MW2 too, but that doesn't mean it wasn't boring as all fuck.

Modern Warfare series doesn't really have an amazing story, but it is executed very well and it does what it's trying to do. I'm excited due to the fact that I've grown quite attached to the characters and would very much like to see how the hunt for Makarov turns out, and the characters' fates.

Adam Jensen:
*Feels* longer doesn't mean it is longer. I guess they're trying not to blatantly lie to their audience. If it was longer they'd say it's longer. It's that simple. Why do they even care? As much as I think MW2 wasn't worth $60, I have to admit I enjoyed the SP campaign. Sure it was short, but it was worth a second playthrough. IW knows how to make an interesting single player. I think jumping on the CoD hate bandwagon makes no sense. IW only made one somewhat bad game (MW2). It was very unbalanced and it didn't have dedicated servers on PC. But it's Treyarch that keeps making shitty CoD games. They should stick to making Spiderman. At least they're good at that.

Problem: IW as you know it doesn't actually exist. Most of the team jumped ship with West and Zampella. What we're left with is a more or less dead studio that ActiBlizzard has kept around so they could name-drop them, and they had to prop up with two other studios to even complete MW3.

Logan Westbrook:
Glen Schofield, one of the founders of Modern Warfare 3, co-developer Sledgehammer Games, says that while the exact length depends on the player, the single player campaign for MW3 feels longer than the one created for MW2. That's no bad thing either: Modern Warfare 2 was widely criticized for the short length of its single player portion.

So....more, longer cutscenes in which the player does nothing but watch?

What was MW2? 6 hours? Maybe this one will clock in at 6.5hrs!

Maybe it's because everything will be in slo-mo this time around. That would certainly make the game feel longer!

It's pretty much a given that Modern Warfare won't end here, so they can do what ever the heck they want, really. I'll just watch as the plot gets more implausible by the second.

Frostbite3789:

Adam Jensen:
*Feels* longer doesn't mean it is longer. I guess they're trying not to blatantly lie to their audience. If it was longer they'd say it's longer. It's that simple. Why do they even care? As much as I think MW2 wasn't worth $60, I have to admit I enjoyed the SP campaign. Sure it was short, but it was worth a second playthrough. IW knows how to make an interesting single player. I think jumping on the CoD hate bandwagon makes no sense. IW only made one somewhat bad game (MW2). It was very unbalanced and it didn't have dedicated servers on PC. But it's Treyarch that keeps making shitty CoD games. They should stick to making Spiderman. At least they're good at that.

Problem: IW as you know it doesn't actually exist. Most of the team jumped ship with West and Zampella. What we're left with is a more or less dead studio that ActiBlizzard has kept around so they could name-drop them, and they had to prop up with two other studios to even complete MW3.

Well that could be a problem. Or it might turn out to be goof for CoD. Time will tell. I'm not getting it anyway. I'm tired of military shooters.

Dammit, ninja'd by about 90% of the population of this thread. Couldn't have put it better myself. "Feels" longer, or IS properly paced in length, IW?

Then it's still pretty short?

So... because of that blatant lie, I'm expecting the campaign to be as short as that of Homefront. And that's if I don't rush.

buy teh haloz:
Black Ops felt longer than MW2 too, but that doesn't mean it wasn't boring as all fuck.

That not true Black Ops felt longer than MW2, BECAUSE it was boring as all fuck.

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