Rocksteady Promises PC Version of Arkham City Will Be Worth the Wait

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Rocksteady Promises PC Version of Arkham City Will Be Worth the Wait

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The Arkham City developer says it wants to make the game as good as possible on all platforms.

Rocksteady's Sefton Hill says that PC gamers will forget all about the Batman: Arkham City delay when they see how good version they are getting is. Rocksteady and Warner recently pushed back the game's PC release date from October to November.

Hill didn't spill the beans directly about the reasons for the delay, but he did imply that Rocksteady was using the time to give the game a little extra polish. Hill, who is the game's director, said that Rocksteady were very aware of the differences between the various platforms, and wanted to make sure that it ran as well as possible on the PC. He also said that Rocksteady listened to feedback as much as possible, both from the PC gamers within the studio and from those without.

"We got a lot of credit on the first one, about how well it played on the PC, and how well refined the controls were," he explained. "It's because part of our attitude is always to listen to those people. We want to make the best game we can for all SKUs."

Hill said that PC version of Arkham City would be the best looking of the lot, with a more fully realized world and higher resolution textures. He said that the delay was only a couple of weeks, and that PC gamers would agree that it had been worth it.

Batman: Arkham City comes out for PS3 and Xbox 360 on October 18th, and on PC in November.

Source: Eurogamer

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But will it work right with realtek audio chips? Seriously, lacking support for the most common brand of integrated audio was a tremendous mistake, as it alienated a tremendous chunk of potential audience.

Not to mention, the lack of graphics options. Let users choose if they wanna use PhysX, what resolution to run at, etc. Some people would rather a lower resolution and lower AA settings in exchange for a higher framerate, and that SHOULD BE ALLOWED.

Honestly, the PC version could have simpler graphics and generally sluggish performance, and people wouldn't mind that much if they fixed these problems.

P.S. Thanks

edit: Apparently I'm too stupid to find the arkham asylum config screen. I stand by my point about it not working with realtek chips, though.

It'll only be worth it if Rocksteady spends all those extra time meticulously scrubbing off GFWL off the game.

Raiyan 1.0:
It'll only be worth it if Rocksteady spends all those extra time meticulously scrubbing off GFWL off the game.

Oh, I freakin wish...

I haven't beeen following this game very closely and when I saw the title of this article I was worried that this was going to be a crappy pc port but apparently not. Fingers crossed it doesn't suck I guess.

Raiyan 1.0:
It'll only be worth it if Rocksteady spends all those extra time meticulously scrubbing off GFWL off the game.

gfwl all my hate!
actually given origins out now it might get rid of it, we shall see.

It will be worth the wait if the game buggers off to my kitchen and cooks my dinner for me.

Shiny graphics are not what i'd consider 'worth waiting for'.

They can make it look like chocolate chip cookies on a naked Eliza Dushku (or pretty graphics for those that don't like Eliza) but if it plays badly we'll be sad bunnies.

The other problem I have is they pushed it back to release the same month as Skyrim which may not do it many favours on the PC selling front.

If Rocksteady really was listening for feedback (both from inside the studio and from gamers), GFWL would have been taken out a year ago.

I call BS. And I've yet to hear a justification to yet another delay for PC against console versions.

No cookie, Mr. Hill. If I buy this, it'll be in a Steam sale. I'll respect you when you respect us.

Covarr:

Not to mention, the lack of graphics options. Let users choose if they wanna use PhysX, what resolution to run at, etc. Some people would rather a lower resolution and lower AA settings in exchange for a higher framerate, and that SHOULD BE ALLOWED.

Have you ever seen the Arkham Asylum config screen? It has a lot of options.

Covarr:
But will it work right with realtek audio chips? Seriously, lacking support for the most common brand of integrated audio was a tremendous mistake, as it alienated a tremendous chunk of potential audience.

Not to mention, the lack of graphics options. Let users choose if they wanna use PhysX, what resolution to run at, etc. Some people would rather a lower resolution and lower AA settings in exchange for a higher framerate, and that SHOULD BE ALLOWED.

Honestly, the PC version could have simpler graphics and generally sluggish performance, and people wouldn't mind that much if they fixed these problems.

P.S. Thanks

Uh...
image
We have plenty of options with the PC version of Arkham Asylum.

paketep:
If Rocksteady really was listening for feedback (both from inside the studio and from gamers), GFWL would have been taken out a year ago.

I call BS. And I've yet to hear a justification to yet another delay for PC against console versions.

No cookie, Mr. Hill. If I buy this, it'll be in a Steam sale. I'll respect you when you respect us.

Is a 2-3 week delay really so bad that you'll no longer support the developers?

Rawne1980:
It will be worth the wait if the game buggers off to my kitchen and cooks my dinner for me.

Shiny graphics are not what i'd consider 'worth waiting for'.

They can make it look like chocolate chip cookies on a naked Eliza Dushku (or pretty graphics for those that don't like Eliza) but if it plays badly we'll be sad bunnies.

The other problem I have is they pushed it back to release the same month as Skyrim which may not do it many favours on the PC selling front.

How about playing the same as the console version, but with better graphics? They are not going to change the mechanics of the game between the PC and console versions. So the game play will be the same across all 3 formats.

Maybe the extra polish apart from graphics is the difference in controls vs consoles. That is people may decide to use mouse and keyboard to play the game. I am first to defend mouse and keyboard for FPS games, but I will be breaking out the 360 controller for this one. Using the joypad the experience will be no different to the 360. For those who decide to use M/K, well maybe think about using a joypad this once.

Fine by me. There is so much good stuff coming out this fall that I will be fine with waiting for Arkham City for a couple more weeks.

I don't mind the delay. In fact, I'll use it as an excuse to play through awesome Arkham Asylum again. I've been meaning to do that for some time. As long as they deliver a well working product I don't care how long the delay is. People are always complaining about having to deal with updates and bug fixes. The way I see it, the longer a game is in development, the more polished it will be. And I'm really in no hurry.
Besides, I've got exams in October. This is good news for me.

Raiyan 1.0:
It'll only be worth it if Rocksteady spends all those extra time meticulously scrubbing off GFWL off the game.

If it doesn't have the need for one-on-one multiplayer matchmaking, there is no logical reason for using GFWL over Steam. I second this notion with gusto.

But Saints Row 3 is coming in November

ph0b0s123:

How about playing the same as the console version, but with better graphics? They are not going to change the mechanics of the game between the PC and console versions. So the game play will be the same across all 3 formats.

Maybe the extra polish apart from graphics is the difference in controls vs consoles. That is people may decide to use mouse and keyboard to play the game. I am first to defend mouse and keyboard for FPS games, but I will be breaking out the 360 controller for this one. Using the joypad the experience will be no different to the 360. For those who decide to use M/K, well maybe think about using a joypad this once.

I will be using a joypad.

M/K has it's place for some games as you say, FPS, MMO's and most RPG's but for games like Batman and Assassins Creed it's ye olde joypad for me.

I wasn't digging at them delaying it for no apparent reason. I'm hoping the use the time to iron out what usually makes a game a bad console to PC port and it plays smoothly.

If they are just delaying it for a graphical overhaul, which is what some people believe, then thats not worth a delay.

I'd be more than happy with a version that looks exactly the same as the console ones as long as it plays just as smoothly. Graphics aren't everything. A game can look shiny and great but, as the old saying goes, you can't polish a turd. As long as it plays great i'll be a happy bunny if not then i'm going to wonder what the hell the delay was for.

I'm not going to praise a game for playing fantastic just because the last one did. We haven't seen this one yet and I don't like to assume it's going to be just as good. Last time I got my hopes up for a game it was a massive let down (Dead Island, i'm looking at you).

ph0b0s123:

Rawne1980:
It will be worth the wait if the game buggers off to my kitchen and cooks my dinner for me.

Shiny graphics are not what i'd consider 'worth waiting for'.

They can make it look like chocolate chip cookies on a naked Eliza Dushku (or pretty graphics for those that don't like Eliza) but if it plays badly we'll be sad bunnies.

The other problem I have is they pushed it back to release the same month as Skyrim which may not do it many favours on the PC selling front.

How about playing the same as the console version, but with better graphics? They are not going to change the mechanics of the game between the PC and console versions. So the game play will be the same across all 3 formats.

Maybe the extra polish apart from graphics is the difference in controls vs consoles. That is people may decide to use mouse and keyboard to play the game. I am first to defend mouse and keyboard for FPS games, but I will be breaking out the 360 controller for this one. Using the joypad the experience will be no different to the 360. For those who decide to use M/K, well maybe think about using a joypad this once.

AA had brilliant m/k support. It just worked. It sohuldnt of but did. Although it dont work fpr everything, AC series is painful with a keyboard.

paketep:
If Rocksteady really was listening for feedback (both from inside the studio and from gamers), GFWL would have been taken out a year ago.

I call BS. And I've yet to hear a justification to yet another delay for PC against console versions.

No cookie, Mr. Hill. If I buy this, it'll be in a Steam sale. I'll respect you when you respect us.

Well hey as a bonus for you if you buy it on the pc it wont cost you $70.

Rawne1980:

ph0b0s123:
-snip-

I will be using a joypad.

M/K has it's place for some games as you say, FPS, MMO's and most RPG's but for games like Batman and Assassins Creed it's ye olde joypad for me.

I wasn't digging at them delaying it for no apparent reason. I'm hoping the use the time to iron out what usually makes a game a bad console to PC port and it plays smoothly.

If they are just delaying it for a graphical overhaul, which is what some people believe, then thats not worth a delay.

I'd be more than happy with a version that looks exactly the same as the console ones as long as it plays just as smoothly. Graphics aren't everything. A game can look shiny and great but, as the old saying goes, you can't polish a turd. As long as it plays great i'll be a happy bunny if not then i'm going to wonder what the hell the delay was for.

I'm not going to praise a game for playing fantastic just because the last one did. We haven't seen this one yet and I don't like to assume it's going to be just as good. Last time I got my hopes up for a game it was a massive let down (Dead Island, i'm looking at you).

I won't be happy if the game looks exactly the same as the console versions. If a couple of weeks delay is what I have to pay for the game to have DX11 with tessellation / fog support plus physx (which is what the game will be coming with), then I am happy to pay it. Also by that point we will know if the game is a turkey or not, so won't have to risk money to buy a bad game. If it's bad on consoles, it's going to definitely be bad on PC.

bahumat42:

ph0b0s123:
-snip-

AA had brilliant m/k support. It just worked. It sohuldnt of but did. Although it dont work fpr everything, AC series is painful with a keyboard.

Good to know. So even M/K users should be catered for if they were able to do it with the last game. But since pinpoint aiming is not need and button mashing attacks are, like the first one, it's no brainer joypad for me.

Some of you guys are forgetting that the PC version should be the better version of the game for 20 dollars less than the console version. That to me, is worth the wait. Well that and DX11.

paketep:
If Rocksteady really was listening for feedback (both from inside the studio and from gamers), GFWL would have been taken out a year ago.

I call BS. And I've yet to hear a justification to yet another delay for PC against console versions.

No cookie, Mr. Hill. If I buy this, it'll be in a Steam sale. I'll respect you when you respect us.

I like hearing about delays. It gives me the impression that they're actually trying to release a product that will work out of the box: which is pretty rare with games on all platforms now-a days.
I'm now actually more inclined to buy the PC version.

Great news!
Hope it'll ring true :)

See, this is what I like to hear as a PC gamer. I really have no qualms with delays as long as the ned product is as good as the creator intended it to be. It would be nice to see every developer take the time they need to fully optimize for each platform rather than force them out at the same time on the deadline of their publisher, but such is business.

Raiyan 1.0:
It'll only be worth it if Rocksteady spends all those extra time meticulously scrubbing off GFWL off the game.

What is GFWL?

Raiyan 1.0:
It'll only be worth it if Rocksteady spends all those extra time meticulously scrubbing off GFWL off the game.

What. AC uses GFWL? Fuck no. I've gotta buy it on my PS3 now :(

JMan:

Raiyan 1.0:
It'll only be worth it if Rocksteady spends all those extra time meticulously scrubbing off GFWL off the game.

What is GFWL?

Games for Windows Live.

It was MS' attempt to cater to PC gamers. They then decided not to do a thing to support it and made it utter garbage. It was originally promoted to be used for cross-platform play across PC and 360. That didn't pan out though, because as everyone suspected, in most competitive multiplayer games, M/K trumps a controller.

Frostbite3789:

JMan:

Raiyan 1.0:
It'll only be worth it if Rocksteady spends all those extra time meticulously scrubbing off GFWL off the game.

What is GFWL?

Games for Windows Live.

It was MS' attempt to cater to PC gamers. They then decided not to do a thing to support it and made it utter garbage. It was originally promoted to be used for cross-platform play across PC and 360. That didn't pan out though, because as everyone suspected, in most competitive multiplayer games, M/K trumps a controller.

Yeah I realized what it meant almost immediately after I posted. When they first came out with GFWL I knew it wouldn't really last or do that well.

it will be worth it

teh_Canape:
it will be worth it

Where did you hear that?

Adam Jensen:

teh_Canape:
it will be worth it

Where did you hear that?

in my dreams and hopes

coldalarm:

Have you ever seen the Arkham Asylum config screen? It has a lot of options.

JeanLuc761:

Uh...
(IMAGE)
We have plenty of options with the PC version of Arkham Asylum.

Sorry, I'm stupid. I don't know how I missed this, although I suspect if I'd been able to actually play the thing on my machine without constant crashing (related to realtek sound, as far as I can tell) I would've noticed it eventually.

They DO need to fix the sound problems, though. A game that refuses to play on such a large number of devices is a major problem that should not have been overlooked, and there's certainly no good excuse for not having patched this one by no

It would seem I'm blind, my apologies.

P.S. Thanks

Fair enough. The GFWL stuff aside (I'm sure that's not Rocksteady's decision to make, it's WB and Squeenix) I'm happy to support a developer who's willing to take a couple extra weeks and make the PC version better and more 'PC-ish', and at a lower price as well.

The PC version of AA was not just a straight port either, so they have some credibility here. Don't be churlish.

Covarr:

Sorry, I'm stupid. I don't know how I missed this, although I suspect if I'd been able to actually play the thing on my machine without constant crashing (related to realtek sound, as far as I can tell) I would've noticed it eventually.

They DO need to fix the sound problems, though. A game that refuses to play on such a large number of devices is a major problem that should not have been overlooked, and there's certainly no good excuse for not having patched this one by no

It would seem I'm blind, my apologies.

P.S. Thanks

I'm not denying you have a problem, but it plays fine on my Realtek on-board soundcard.

oldtaku:
I'm happy to support a developer who's willing to take a couple extra weeks and make the PC version better and more 'PC-ish', and at a lower price as well.

You make it sound as if they're doing us a favour by taking longer. Lower prices are standard for PC games (Due to no licensing fees for a start), and it should be "more PC-ish" as standard. Many other developers/publishers get their multiplatform releases out on the same day, so I don't see why we should excuse Rocksteady for it.

coldalarm:

I'm not denying you have a problem, but it plays fine on my Realtek on-board soundcard.

It took me a while to even figure out that this was the problem, but there are tons of reports about it on eidos' forums. Seems it effects a lot of people, but not everybody.

P.S. Thanks

coldalarm:

You make it sound as if they're doing us a favour by taking longer. Lower prices are standard for PC games (Due to no licensing fees for a start), and it should be "more PC-ish" as standard. Many other developers/publishers get their multiplatform releases out on the same day, so I don't see why we should excuse Rocksteady for it.

This is just way too much entitlement. 'excuse'? Unfortunately the delayed PC release seems to be the standard these days. If (if) they're spending that time beefing up the PC version then yes they're doing us a favour. But either way there's nothing to 'excuse'. Final Fantasy XIV is something you need to excuse, this isn't unless it's horribly broken on launch. Either wait for it or go buy the console version - or neither, but if you care about launch day then that's probably not an option.

Played the Ps3 and PC and regarding controls the PC version annoyed me quite a bit seeing I played it with Keyboard and Mouse and certain buttons had a double function which in Me lee was very annoying. You kind of needed a good controller (xbox360 for example to play it nicely which i don't have)

You have a whole keyboard, and in a game like this it could have been more practical..

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