Graphics Card Drivers To Blame For Rage's PC "Issues"

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Graphics Card Drivers To Blame For Rage's PC "Issues"

Sure, the "issues" make Rage nigh-unplayable, but Bethesda wants you to know these problems aren't the company's fault.

Rage just came out today, and gamers are finally getting the chance to play id Software's latest FPS title. Well, some gamers. It turns out that PC fans may have to wait for a while before they can actually play the game, since it turns out the PC port is something between embarrassingly flawed and totally broken. Rest assured, though, the problem isn't id's fault: it's because your graphics card driver is to blame.

As seen in this video, the PC version of the game features a ton of texture pop-in and occasional tearing every time the perspective shifts. Our own forums also have reports and screenshots of how bad things look in the game.

Bethesda took to its blog to provide gamers with an update on the situation:

Yesterday we posted the latest beta drivers for both card manufacturers on our blog. We've learned that AMD is reporting issues with their driver update, and you should not use it.
Note on the Battlefield 3 beta drivers: CTD is 100% with those drivers. You need to update to the most recent driver. Grab it here!
Nvidia users should try updating RAGE to the current beta driver. When this driver is updated, we'll let everyone know.
Stay tuned for more update [SIC]... and thank you for your patience!

As Justin Clouse noted in his review, Rage's primary strength is in its visuals. Unfortunately, it sounds like PC gamers will have to wait to enjoy them.

Source: Bethesda Blog via Joystiq

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Honestly? I call bollocks. Who the fuck releases a game when the drivers dont exist to run it? Why can't players adjust the resolution? In fact, why can't players tinker with any aspect of the graphics? Please, iD, just throw your hands up and accept the fucking flakk that you messed up and fix this shit.

I enjoyed the part where he tried to change his graphics settings. I haven't seen an options menu so barren since The Force Unleashed came to PC.

Soviet Heavy:
I enjoyed the part where he tried to change his graphics settings. I haven't seen an options menu so barren since The Force Unleashed came to PC.

Bahahaha! I like that, well done.

Lazy bastards, they should have tested more extensively and not push the blame on not having a magical invisible driver. Video is pretty damn awesome, it has Manah Manah, Nuff said.

Well, that's another reason to stick to the buggy wasteland exploration game I already own and don't much care for to begin with. (Fallout 3, not New Vegas, if you were wondering.)

Seriously? "If you have one of the two most common brands of video cards, your best hope is to try a beta driver"?

How does a game get released in that state?

...Oh, don't get me wrong, I know some of the more obvious answers. I'm just... Appalled.

It's the sort of thing that makes me paranoid about companies like EA and Sony trying to limit users' legal recourse when the companies manifestly fail to do their jobs... I'm certainly not of a "sue 'em all and let God sort 'em out" mindset, but seriously, who keeps these guys honest?

Callate:
How does a game get released in that state?

Apparently we now know the problem, Id is currently trying to find their "giving a shit", it hasn't been seen since 1998, but they're hopeful it can be found in time.

I think it's id that really likes OpenGL, correct me if I'm wrong. The main problem is that most big game developers don't have an OpenGL port unless they're doing cross-platform work. Since nobody is doing any work on it, Graphic Card companies like AMD and NVidia haven't really stressed tested them strongly enough. So people keep not developing games using OpenGL... It's a big catch-22. If the PC port of RAGE is using OpenGL and advanced OpenGL functions, it might be pushing current drivers to their max, and most Graphics Card companies didn't think that would happen.

Madd the Sane:
I think it's id that really likes OpenGL, correct me if I'm wrong. The main problem is that most big game developers don't have an OpenGL port unless they're doing cross-platform work. Since nobody is doing any work on it, Graphic Card companies like AMD and NVidia haven't really stressed tested them strongly enough. So people keep not developing games using OpenGL... It's a big catch-22. If the PC port of RAGE is using OpenGL and advanced OpenGL functions, it might be pushing current drivers to their max, and most Graphics Card companies didn't think that would happen.

And to add a bonus point to that, AMD is not exactly known for their great OpenGL support (it's actually rather shitty) which explains why AMD users are having more issues.

Hey remember when Bethesta said they sometimes don't remove bugs when they're amusing? Well I think they also let them go by when they're not funny.

Huh. Had no idea there were driver problems. That's a damn shame because the game is incredibly fun and works fine for me.

Probably a console port but it plays well enough. Combat feels great.

Edit: Except for the fucking texture popping, but you stop noticing and it gets better.

Snotnarok:
Hey remember when Bethesta said they sometimes don't remove bugs when they're amusing? Well I think they also let them go by when they're not funny.

You are confusing the publisher side of Bethesda with the developer side which made that comment.

The last time I heard this was with Brink. Which was a Bethesda published game.

How come these issues just so happen to crop up with Bethesda's games? Could it be Bethesda's lax policy on extensive bug testing?...naaaaaaaaaaah

Usually the point of preping a game for release is to test that it runs on most technology. What we're they doing if not testing if the most common video cards were compatable?!

The laughable "company" responsible for fallout and elder scrolls epic BUGS now blames GRAPHIC CARD DRIVERS on their own lack of SKILL.

This whole fiasco is a damned shame. I myself haven't had any problems with the game and I can say it's a blast! One of the better games I've played recently.

I'm almost tempted to go on an AMD / ATI card rant, because the troubles seem focused on those cards moreso than NVIDIA cards... but nah

The graphics settings aren't really a big deal.. The settings auto adjust nicely IMO, and any PC Gamer worth the silicon in their rigs can open the INI file and change the settings, which are all there just as expected.

There's nothing apart from the 'gimped video options' ( and maybe the field of view ) that suggests that this is a *crappy* console port, and I've found it pretty PC player friendly so far.

Hopefully these issues can be fixed, the people that are just looking for reasons to be angry can calm down, and we can just enjoy this really well designed game.

No. No no no goddam no. The whole point of working closely with the GPU manufacturers (AMD and NVIDIA) while in development is to keep problems exactly like these from happening. The fact that the game is having problems this bad means that a LOT of people fell the fuck asleep.
I cannot goddam believe this can happen. I've never been one to shout about the decline of quality-control in games today, but this is nothing short of inexcusable.

ciasteczkowyp:
The laughable "company" responsible for fallout and elder scrolls epic BUGS now blames GRAPHIC CARD DRIVERS on their own lack of SKILL.

Whats up with nobody in these forums having heard of Id or knowing what a PUBLISHER is?

Truth is, I remember my Fallout 3 installs had occasional glitches. Nothing nearly so horrible as taking nearly a second worth of frames to draw textures. Just the part with having the generic surface (usually the ground) but failing to render the rock/dirt/detritus that was supposed to be there.

And making that tie-in to Fallout 3 makes me happy. Because otherwise I would be tempted to suspect that iD games might be responsible for the lapse. I'd be so disappointed that I would have to sit down.

Well, alright, yes! I would have to stand up, and go sit down somewhere else to show my disappointment. But, you know, later. When I have the energy to, like, do something.

Edit: While I will show token sorrow for those folks who spent $60 on a broken game: awww.
I want to thank them for letting me know what a finely engineered product it is.

Prof.Beany:

ciasteczkowyp:
The laughable "company" responsible for fallout and elder scrolls epic BUGS now blames GRAPHIC CARD DRIVERS on their own lack of SKILL.

Whats up with nobody in these forums having heard of Id or knowing what a PUBLISHER is?

Something to do with Brainslugs i think. Brainslugs and kneejerk stupidity.

Fiend Dragon:
The graphics settings aren't really a big deal.. The settings auto adjust nicely IMO, and any PC Gamer worth the silicon in their rigs can open the INI file and change the settings, which are all there just as expected.

Yer, but I personally wouldn't expect a gamer to have to go and edit an INI file - producing an interface to edit the contents of an INI file isn't exactly hard, as evidenced by the number of games with an "Advanced Graphics Options" button. It's not really going to eat at yer deadline to code one, seeing as design work would be minimal (most games lay the options out in the same way) and if you're like.... testing properly surely you're gonna be testing that sane setting combos work anyways?

vansau:
Sure, the "issues" make Rage nigh-unplayable, but Bethesda wants you to know these problems aren't the company's fault.

But Bethesda - how it's possible for so many games, some of them of your own production to run smoothly on exactly the same drivers ?

Maybe you should dismiss some lawyers and hire more capable coders ? Just a thought. :)

There's a shitload of texture pop-in on PS3 as well, so my guess is id screwed up big fucking time. It's not as bad as in the video, but it's still annoying as hell. And that's with the (sixty fucking MB) day-one patch installed.

Seriously id, clean your shit up before releasing your games. We expected better from you.

oh that's rich.
it's not up to computer component developers to look into the future and make sure that their systems are ready to run Rage when it comes out, it's up to YOU Id, to look around and say "hm, our game will need to run on 'computers', what must we do to our game to ensure it is able to run on these 'computers'?"

Bethesda blames someone other than the developer for this snafu? Well I'm simply shocked!

Now for their stellar technical support to swoop in and take care of their customers ... oh wait.

Did no-one at Id actually try playing the game?

Someone would have noticed, surely...

Well damn. I hope they fix this asap.
All you PC folks with this problem, hang in there!

Wow, I was just about to pic this up since the reviewers were fairly positive for the console version, guess I'm steering clear of this. I'll be sure to use my crappy port of Brink to ward Rage away.
Seriously what is with the bad PC ports this year, Brink, Dead Island, and now Rage?

well i guees it was ether complain about horrible horrible pop in. or complain about them delaying the game for a few weeks.

Rednog:
Wow, I was just about to pic this up since the reviewers were fairly positive for the console version, guess I'm steering clear of this. I'll be sure to use my crappy port of Brink to ward Rage away.
Seriously what is with the bad PC ports this year, Brink, Dead Island, and now Rage?

i think they finally stopped caring about pc games.

Kakulukia:
There's a shitload of texture pop-in on PS3 as well, so my guess is id screwed up big fucking time.

It's the same story as usual. PC and PS3 takes a backseat to XBox360 development.

*sigh*

Just me, or does it look very much like Borderlands? Hmmm, now I want to play Borderlands again.

That's pretty shoddy graphics issues, though I've seen worse. Maybe a patch will sort it out. Still, to come from a company with the PC pedigree of id is almost incredible.

Pro tip : If you are a games development company, and are selling a game, you should NEVER require drivers that are in Beta.

I'm guessing that at some point, someone must have tested the game. And thus at someone must have instructed this person that they needed drivers that weren't production ready. This should raise big red flags. This should have meant a delay; not "ship it and provide instructions on the internet".

Blame drivers if you like, it's incompetence at Bethesda that allowed this to be a problem.

]DustArma[:

Snotnarok:
Hey remember when Bethesta said they sometimes don't remove bugs when they're amusing? Well I think they also let them go by when they're not funny.

You are confusing the publisher side of Bethesda with the developer side which made that comment.

No, I'm not confusing anything I'm just making a rude comment about Bethesta releasing buggy as hell games. I'm aware Id made it but that's not as funny :P

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