Graphics Card Drivers To Blame For Rage's PC "Issues"

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As dark wizard from Futurama would say " Shuuuure blame the drivers..." I'm paraphrasing of course. Anyway, I apologize to id Software, but it'll be a cold day in hell before I start taking Bethesdas word in defense of poorly ported game. I understand Zenimax, being the soulless corporate fucks they are probably pushed for game being released in this state. But event that's no excuse. Did no one test this shit on something other than X360 and 1500 PCs? I really believed id Software will never neglect PC gaming, buuuut the joke's on me.

In my mind making stupid design decision can be excused (and laughed at), but releasing buggy, unplayable,broken piece of shit port cannot. And I don't care how long it took you to fix this, you're wasting my time and money by delivering faulty product right out of the box. FUCK - RIGHT - OFF ! But then again, it's only me.

PingoBlack:

Raiyan 1.0:
idTech5 uses OpenGL 4.x, not DirectX. :)

On XBOX? That can't be possible ...

Are you saying they released it as GL for PC and DX for XBOX? O.o
Or does XBOX support OpenGL now days?

I was under impression Microsoft never implemented GL support in their console.

(Sorry for the late response, had to o away for a bit.)

Yeah, the XBox version is running on a modified Direct3D API, whereas the PC is running on OpenGL 4.2 and the PS3 is running on LibGCM. But at the same time, idTech5 is supposed to be the most API-agnostic renderer ever, so it should run on all platforms without any degradation.

PingoBlack:

How is something that doesn't work well better?

OpenGL is actually superior to DirectX in a lot of respect. OpenGL is cross-platform, had features like tessellation years before DX11 did, and has faster draw call. The only reason OpenGL fell out of favor among vendors (and thus the shitty support) is because of a MS scare campaign where they outlined their plans to run OpenGL on all MS OS from Vista on top of DirectX. They didn't eventually, but the damage was done. Read this bit if you want:

http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX

It's common knowledge that OpenGL has faster draw calls than DirectX , and it has first access to new GPU features via vendor extensions. OpenGL gives you direct access to all new graphics features on all platforms, while DirectX only provides occasional snapshots of them on their newest versions of Windows. The tesselation technology that Microsoft is heavily promoting for DirectX 11 has been an OpenGL extension for three years. It has even been possible for years before that, using fast instancing and vertex-texture-fetch.

Microsoft has worked hard on DirectX 10 and 11, and they're now about as fast as OpenGL, and support almost as many features. However, there's one big problem: they don't work on Windows XP! Half of PC gamers still use XP, so using DirectX 10 or 11 is not really a viable option. If you really care about having the best possible graphics, and delivering them to as many gamers as possible, there's no choice but OpenGL.

ph0b0s123:
A lot better how? As far as I was aware OpenGL was the betamax of the gaming world.

Satsuki666:

I take it by that you mean a superior technology that was buried by a more popular but inferior one?

Satsuki666 is right, see my post above.

good thing i dint buy this game. this video was very enlightening to tell me, stay away from it. had pretty much no interest in this game anyway. now i have a reason for it.

I had to screw with my graphics drivers to even get the game to run. I get the game to run pretty well with an ATI 5970, though the tearing does still happen now and again. its a bit more glitchy on multiplayer.

Still though while it is a major problem that hopefully they pin down soon it does get a gold star for running easily across all 3 of my screens for panaramic gaming, this is usualy not a feature console ports have. also its multiplayer interface is pretty straight forward with no shit in the way. want to find your friends playing, there is a tab for that, want to host a game? button for that too, find a game? lord there is actually a tab for that! so thank good none of that automatic peer to peer bull crap.

The lack of graphic options are really a cardnel sin though, don't release a game on PC if you can't tweek the game to run on your system. there are too many hardware variables to configure your software to take everything into account.

PC gamers need to keep saying no, they don't hear us so we say no with our check book. then it doesn't work because console people buy it anyways and they think, huh...no real market on PC. No there is a huge market here, we just don't swallow bullshit as much as the consoles.

Getting treated with respect by game company's is still a rare thing these days, god knows why. you would think every game company would treat us like royality. we spend thousands of dollars for a premium gaming rig. or at least close to a grand on something entry level, we are not against popping 60 for a good game so yeah, a little extra effort in supporting our platform would be nice.

Love the game though.

So the AMD/ATI Catalyst drivers screw us over again eh? Good thing the Nvidia ForceWare drivers are still looking solid, so hopefully I'll be able to play Rage without any issues with my new GTX570.

Raiyan 1.0:
OpenGL is actually superior to DirectX in a lot of respect. OpenGL is cross-platform, had features like tessellation years before DX11 did, and has faster draw call. The only reason OpenGL fell out of favor among vendors (and thus the shitty support) is because of a MS scare campaign where they outlined their plans to run OpenGL on all MS OS from Vista on top of DirectX. They didn't eventually, but the damage was done. Read this bit if you want:

http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX

I agree with this. OpenGL sure had potential to be better. However, I do not want to lay all the blame at the "usual suspects".

A big reason why OpenGL had a big decline was SGI, or rather, their refusal to make OpenGL fully open. If they did, library would probably flourish. Sadly, their commercial demise before they released it full to public caused at least as much damage as MS fighting to promote DX.

Sadly, before SGI demise fallout was finished (i.e. a virtual lack of support and development of OpenGL), DX became good. As you see from this very example, at the moment OpenGL has rather limited support.

Sadly, iD have just driven another nail in that coffin. They managed to make modern OpenGL look bad due to their lack of QA and contacts with HW developers.

ciasteczkowyp:
The laughable "company" responsible for fallout and elder scrolls epic BUGS now blames GRAPHIC CARD DRIVERS on their own lack of SKILL.

Seeing as how they only published the game, and not developed it, you comment is essentially invalid. It was id Software who developed the game.

Whatever happened to the lost art of knowing what you're talking about?

Snotnarok:

]DustArma[:

Snotnarok:
Hey remember when Bethesta said they sometimes don't remove bugs when they're amusing? Well I think they also let them go by when they're not funny.

You are confusing the publisher side of Bethesda with the developer side which made that comment.

No, I'm not confusing anything I'm just making a rude comment about Bethesta releasing buggy as hell games. I'm aware Id made it but that's not as funny :P

It's not as funny either way becase id developed the game. Really it just made for an unfunny joke altogether.

image

It just make you look like you have no idea what you're talking about...

Unbelievable!
Id software, how dare you release this?!

There's the "Hmm, the game seems to not be working correctly. Oh, look, I haven't updated my graphic card drivers in a while...oh, good, that fixed it." and then there's "you stupid users, you have to wait for a new driver to be made in order to play the game" - Rage creators, publishers, porters and all you buisness executives and managers that don't understand the buisness or the creativity behind games but still get the big money, you don't see the difference and I hope some day you get slapped so hard that you do.

For now though, I won't be buying your game and I'm glad I didn't preorder.

You only need to play this once to realize this is a console port.

If the trash FOV isn't enough for you, just look at the giant objects in the foreground (so you can see everything from your TV guys!), or the horrible texture streaming. "Oh my, the background and vistas are pretty, but... the stuff right in front of me is from 1998. Must be my drivers... *rolls eyes*."

Don't take my word for it. Read any of the myriad of articles and interviews describing how console was lead development, straight from Carmack's mouth. There is even an interview where he said leading on console was a mistake, and that he wants to prioritize PC gaming in future projects.

Also, the concept of "automatic graphics settings" with no user-input, has never worked, ever, in the history of ever. So why did they think this would be a good idea? They should have made an extensive list of in-game video options, and an Automatic Settting on by default for people who don't have a clue. You know why there are no video options? BECAUSE IT WAS A FUCKING CONSOLE PORT. Fuck. How the mighty id hath fallen.

Annnnd it's because of this kind of crap that Skyrim isn't pre-ordered.

Remember when iD Software was the go-to source for kickass PC gaming and could fall back on a workable software renderer when driver issues reared their ugly heads? I do...

This is what I see every time they try to play it on PC.

Because of this I bought if for my 360 and it runs perfectly. Reminds me so much of the early 2000's when I became what many would call a console gamer instead of a PC gamer.

Wow. It's finally happened. A game developer has become a forum troll.

All they need to do is add in "it works fine on MY computer" for bonus dickery effect.

Raiyan 1.0:

Kakulukia:
There's a shitload of texture pop-in on PS3 as well, so my guess is id screwed up big fucking time.

It's the same story as usual. PC and PS3 takes a backseat to XBox360 development.

*sigh*

Yea, considering this game was produced by Bethesda, I was expecting that to be the completely messed up version. I guess it's just the "next to worst" messed up version because the pc version is unplayable.

I know id is the developer but as the publisher, Bethesda should be testing this stuff before okaying it and it doesn't seem like they do. Or maybe they do, but only on the 360.

I hear MS is likely to throw a tantrum if the 360 version isn't as good as the other versions but devs can at least try and make the other versions just as good... or are they not even allowed to do that?

Honestly, I would've actually gotten a 360 if it didn't have the online fee and a 50% malfunction rate (at the time I was shopping around) but I didn't really think the competition would be as badly sandbagged as it has been this whole gen...not that the fee and waiting for replacements would've been worth it either.

Video games just seem to suck all over this gen. What happened? Did the industry really peak with the last generation?

Valok:
Annnnd it's because of this kind of crap that Skyrim isn't pre-ordered.

Exactly.
Before publishers continue to bitch & whine about gamers not buying their new $60 games, they should first take a whiff if the shit they've been shoveling.

No shit. One look at the screenshots that went up in that thread yesterday told me it was a driver issue.

Game isn't broken. While this is unfortunate, it just is not uncommon at all for a game to have driver issues on release.

Omitting graphics options is incredibly lame but, again, it isn't new and there are workarounds.

After initial interest I won't be picking this up, mostly due to the long development cycle and waning interest over time. Also that dodgy used sales business and general bad vibes leading up to release.

There are mixed reviews out there but damn, these problems are temporary and are out of id's hands.

Before you get all sky is falling, lazy console ports blah blah blah... I'm actually one of you.
But driver issues? Really? I know it sucks, I've been there, but it IS only temporary.

Bioware still gets my 2011 award for biggest kick in the nuts to a legacy.
Edit: Wondering who Blizzard's competition will be for next year's award.
*Disclaimer* Written in jest.

kiri2tsubasa:
This is what I see every time they try to play it on PC.

Rage.1683.2 win-x86 Release Oct 3 2011 11:22:59

---------------------------
1 CPU package, 4 cores, 8 total logical processors
2 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT & EM64T
32768 kB L1, 262144 kB L2 cache, 6291456 kB L3 cache
6080 MB System Memory
0 MB Video Memory

What is this I don't even..... :P

Driver issues. Quick google search shows that Nvidia's latest help a bit but the issue isn't solved yet.

Hang in there guys. Hoping to see some honest, unbiased, user reviews appear soon! If anyone has done or is planning one then feel free to quote me here.

Soviet Heavy:
I enjoyed the part where he tried to change his graphics settings. I haven't seen an options menu so barren since The Force Unleashed came to PC.

I salute your ninja skills.

SmashLovesTitanQuest:
Yeah, well you stupid fuckers, its your fucking job to make the damn game work. AMD and ATI did not develop this game, you had the drivers and knew how to do it right but didnt, because you suck.

I dont care if Bethesda or ID or ATI are responsible for this, I just want them to know they lost 60 bucks. Cunts.

I think you mean AMD/Nvidia and it kinda is their job to deal with these things.

You're an angry person...

OpenGL has been dead in game land for over 8 years now and ID are dabbling in necromancy.

Back in the dark days of the Geforce FX series, openGL was still a factor, but nowadays you cannot even blame AMD/ATI anymore for having shitty OGL drivers.

Also that doesn't explain why nvidia is borked aswell. You'd think ID would have tested Rage with atleast 1 hardware vendor.

veloper:
OpenGL has been dead in game land for over 8 years now and ID are dabbling in necromancy.

Back in the dark days of the Geforce FX series, openGL was still a factor, but nowadays you cannot even blame AMD/ATI anymore for having shitty OGL drivers.

Also that doesn't explain why nvidia is borked aswell. You'd think ID would have tested Rage with atleast 1 hardware vendor.

Nah, I meant AMD and ATI because I thought it was only their cards that were having the problems. Well, seems like they are having the major issues but nVidia cards are having trouble too, which is just further evidence that someone at id has not done their fucking job.

And yeah, im pretty fucking pissed about this because I had decided that I would buy this game. I was looking forward to it. And now this shit doesnt work. Its like having a present whipped away from you. Anyhow, im not nearly as pissed as I would be if I had preordered this game.

And this is why I mostly gave up on the AAA industry. With indie games, I can buy a game with this many problems and woefully inadequate testing for only five bucks! All the pain and annoyance at a $55 discount!

Been a PC gamer for about the last ten years and I think I'm getting to the point where I just don't even care anymore to continue upgrading my PC for gaming. I have been a huge supporter of Id since Doom but if even they can't properly optimize their engine and provide options for changing graphics settings then I have very little hope for any other developer to do so. As much as I don't want to admit that PC gaming is slowly dying I think its really becoming more and more apparent that developers either don't know how to make a proper PC game or just don't care.

I have been looking forward to Rage for years and even though the game is fun to play and looks great it will forever be the game for me that nailed the last coffin on PC gaming for me. If developers aren't going to take PC gaming seriously anymore then I guess its time to hit the store and get an Xbox. If every game is going to look the same across all platforms then there is no point and continuing upgrading my PC.

SmashLovesTitanQuest:

veloper:
OpenGL has been dead in game land for over 8 years now and ID are dabbling in necromancy.

Back in the dark days of the Geforce FX series, openGL was still a factor, but nowadays you cannot even blame AMD/ATI anymore for having shitty OGL drivers.

Also that doesn't explain why nvidia is borked aswell. You'd think ID would have tested Rage with atleast 1 hardware vendor.

Nah, I meant AMD and ATI because I thought it was only their cards that were having the problems. Well, seems like they are having the major issues but nVidia cards are having trouble too, which is just further evidence that someone at id has not done their fucking job.

And yeah, im pretty fucking pissed about this because I had decided that I would buy this game. I was looking forward to it. And now this shit doesnt work. Its like having a present whipped away from you. Anyhow, im not nearly as pissed as I would be if I had preordered this game.

What really baffles me is why a port from the Xbox360 uses OpenGL instead of directX.

Nothing is easier to just keep using directX. ID must have just been hobbying for their own curiosity.

Oh Bethesda you scamp! Can't say I am shocked. The inevitable jokes about the name 'Rage' will make this somewhat better. (That, and I did not buy it)

veloper:

SmashLovesTitanQuest:

veloper:
OpenGL has been dead in game land for over 8 years now and ID are dabbling in necromancy.

Back in the dark days of the Geforce FX series, openGL was still a factor, but nowadays you cannot even blame AMD/ATI anymore for having shitty OGL drivers.

Also that doesn't explain why nvidia is borked aswell. You'd think ID would have tested Rage with atleast 1 hardware vendor.

Nah, I meant AMD and ATI because I thought it was only their cards that were having the problems. Well, seems like they are having the major issues but nVidia cards are having trouble too, which is just further evidence that someone at id has not done their fucking job.

And yeah, im pretty fucking pissed about this because I had decided that I would buy this game. I was looking forward to it. And now this shit doesnt work. Its like having a present whipped away from you. Anyhow, im not nearly as pissed as I would be if I had preordered this game.

What really baffles me is why a port from the Xbox360 uses OpenGL instead of directX.

Nothing is easier to just keep using directX. ID must have just been hobbying for their own curiosity.

I have no idea. ID always used OpenGL in the past, but you cant help but feel the PC version of RAGE is some freak experiment gone wrong. "Yeah guys, what would happen if you used a platform that hasnt been used in 10 years? And did a shitty job on top of that? Lets try it out on this project that cost millions of dollars and sells for 60 dollars a copy! So what if it goes wrong? Not like im a consumer, LOL!"

SmashLovesTitanQuest:

veloper:

SmashLovesTitanQuest:

Nah, I meant AMD and ATI because I thought it was only their cards that were having the problems. Well, seems like they are having the major issues but nVidia cards are having trouble too, which is just further evidence that someone at id has not done their fucking job.

And yeah, im pretty fucking pissed about this because I had decided that I would buy this game. I was looking forward to it. And now this shit doesnt work. Its like having a present whipped away from you. Anyhow, im not nearly as pissed as I would be if I had preordered this game.

What really baffles me is why a port from the Xbox360 uses OpenGL instead of directX.

Nothing is easier to just keep using directX. ID must have just been hobbying for their own curiosity.

I have no idea. ID always used OpenGL in the past, but you cant help but feel the PC version of RAGE is some freak experiment gone wrong. "Yeah guys, what would happen if you used a platform that hasnt been used in 10 years? And did a shitty job on top of that? Lets try it out on this project that cost millions of dollars and sells for 60 dollars a copy! So what if it goes wrong? Not like im a consumer, LOL!"

Maybe that's just what happens when you share a bed with Bethesda.

id Software... I'm a dissapoint. I mean, you made some of the best games I've ever played, some of them wich I consider some of my favorite games of all time, with incredibly flexible engines (just look at the first Quake with Darkplaces) and an incredibly awesome support for your community... and now you're simply blaming other corporations for your shoddy work and charging $60 for it?.

Class act id.

AzrealMaximillion:

Snotnarok:

]DustArma[:

You are confusing the publisher side of Bethesda with the developer side which made that comment.

No, I'm not confusing anything I'm just making a rude comment about Bethesta releasing buggy as hell games. I'm aware Id made it but that's not as funny :P

It's not as funny either way becase id developed the game. Really it just made for an unfunny joke altogether.

image

It just make you look like you have no idea what you're talking about...

Who cares its a dumb joke scroll and move on, I don't care you don't like it. :)

Say what you want but id managed to get Rage to work on both consoles more or less perfectly. The PC version is yet another sloppy console port.
They really should have held it back a little longer for tweaking and testing and to customise it for the PC (yeah that last point will never happen).

I'm pretty fed up with shoddy console to PC ports and have had my fair share of those in the last few years, so this really does grind my gears a little.
On the upside with games like BF3 some developers are going back to making games which are at least made to be on the PC.
I think as this generation of consoles starts to fade more and more developers will start to give the PC a little bit more effort and time and not just hastily release games which are basically the console game which is able to run on a PC and nothing more, which is the current situation for many titles.

I play Rage on a lowly Nvidia GeForce GTX 260 and it runs pretty good for me. Go me!

(I will notice some popins here and there, but only if I swing the camera around wildly.. other than that, smooth sailing)

This is just unforgivable. Did no one actually play test this on the PC? It's not out in the UK till Friday, hopefully it'll be sorted by then.

Seriously, what did you expect? Someone remembers? [insert you "favorite" game ported to the PC here]
Brink, Saints Row2, GTA IV, whatever rides your pony. I'm willing to bet almost any port from the console to the PC will just be extremely shitty... But please prove me otherwise, maybe I'm missing out something important.

Oh just wait, wow!
Hang on!

This is important!

Fellow Escapists, rejoice with me as I had an epiphany,
it seems that the age of brown and grainy shooters is finally over.

We all can breathe a sigh of relief now as some of us did survive this abhorrent Brown-Age that blightened our lands.

Rejoice my fellow surviving Escapist as we now can revel and bask in the new era of shooters. The buggy ones...

All Hail to the buggy shooters. No more brown castles, more brown castles and revenge of the brown castles.*) We now have: lagging polygons, crappy polygons and even more unplayable polygons.

May their kingdom come and their reign be long and prosperous, alleluia!

*)Read spoilers:

Sud0_x:
Hoping to see some honest, unbiased, user reviews appear soon!

I've never understood the attitude that the bugs a game launches with should not factor in to reviews. If I bought a game with the expectation of being blown away by graphics, and I was instead watching the scene visibly filling itself in, I would rate the product very poorly (in the 1-4 range, depending on how good the other components were).

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