Square Enix Wants a New Final Fantasy Every Year

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Druyn:
If they can't up the quality of the games and bring something new to the table, all they are going to do is drive their most profitable brand into the ground. But hey, maybe being under a tight schedule will force them to innovate and change things up. Or maybe not. We shall see.

They'll sell like hotcakes. It's Final Fantasy. they'll get 50,000,000 pre-orders a year.

"When you think of Western triple A titles like Call of Duty, Battlefield, and Assassin's Creed, they seem to work with a lot shorter turnaround - they make a new game in 1-2 years. That is something we need to follow up, because that seems to be the best way to keep our fans interested and attracted to the franchise."

What Specious logic, that's just vague association that doesn't look at the bigger picture of COD's success:

-The first it the (modern warfare) series was a VERY good game that drew a lot of people in just as the HD consoles get picking up steam.
-FUN: being a First-Person Shooter in modern military setting has wide appeal (look at dip in fortunes with WaW)
-ADDICTIVE: Using LIGHT rpg mechanics to keep people hooked, like levelling up and limited character customisation (perks)
-Network effect of an online multiplayer that is so fun and addictive with XBL fee encouraging much play to "get money's worth"
-DEPTH: of gameplay that there is a reason for people to make an watch youtube videos about how to best play the game, community
-CONTROLS: are the best on consoles with high framerate and sweet aim-assist in combo with sights-aiming

Then and only then does the Annual Releases tactic become a business strategy that can lead to the huge success and only because you have two rather good studios who are ONLY working to improve on a proven formula, NOT try to revolutionise the game every chance they get.

I think far more fitting is a 3 year dev schedule with episodic content in between.

Personally if they are going to be influenced by any type of western game or developer, it should be skyrim. You know, bring back the old exploration and knight errant style questing things that made earlier games good, rather then relying on turning it into a quick time event filled movie.

Or stop working on 5 ff games at once and actually finish one. What ever happened to the other Crystal based games meant to come out last year?

Heck, even take a page from Eidos and Just Cause 2, considering I'm fairly sure Rico made more money for you then Lightning.

i'm hoping this doesn't get in the way of KH3 and/or thi4f

is thief 4 out yet?

Kirosilence:

Crono1973:

Let's not forget, during the franchises peak, they were putting out games that quickly. Final Fantasy 7, 8, 9 and 10 all came out in a 4 year period. 7 came out in Sep 1997 and 10 came out in Dec 2001. Taking so long between titles (MMO's notwithstanding) has hurt them.

During this period they worked largely on the same engine, and design software. They had to rewrite it for FFXII, and FFXIII, which cause an extensively longer design cycle and less actual work on the games. If I remember correctly they recently signed a deal with Unreal, which means they will again be working with similar engines and tools, conceivably over a multiple game period, leading to faster development times, and more engaging content.

So I find this to be a possible good. Square has destroyed the franchise in my opinion, and if they can return to those amazing roots, making great games like Final Fantasy VI, there may be hope yet..

I mean Sonic Generations was good after all, nobody saw that coming! It is possible!

They could get around that new engine problem by hiring a team to spend 3 years working on a new engine while they continue to make games on an old engine. Did they really make Final Fantasy X (a stunning PS2 game) on the same engine as Final Fantasy VII (a badly aged PS1 game)? It doesn't look like it and yet FF 10 was in that 4 year period I listed.

Uh, no thank you? The reason the western AAA titles can get away with it is because they're either simply upgrades of the same basic game concept, the first 2 being military FPSes whose premise are based off of recent or past events, or in AC's case a continuation of the same story/universe.

FFs don't work that way. Sure it's always save the world from blah blah blah rpg but they're always totally different worlds with different stories and game mechanics that makes them at least try to be unique from one and another, and that is one of the good things about FFs. And to make all that happen requires extra time that the other titles don't need. Not saying that they're bad or anything, they just have the benefit of focusing on making things different/better then the previous year compared to starting totally from scratch like a FF would.

Reason FF13-2 came out faster is simply because they had a preexisting base to work off of and just had to build off that. While I obvious didn't play it yet it wouldn't surprise me at all if it'll feel a little different but still obviously similar to 13, just like X-2 did with X.

TL:DR- I really don't feel like paying for the same game every year with a few minor tweets and different faces on it. If I was the type to waste his money like that I would be buying sport games.

Sucal:
Personally if they are going to be influenced by any type of western game or developer, it should be skyrim. You know, bring back the old exploration and knight errant style questing things that made earlier games good, rather then relying on turning it into a quick time event filled movie.

Or stop working on 5 ff games at once and actually finish one. What ever happened to the other Crystal based games meant to come out last year?

Heck, even take a page from Eidos and Just Cause 2, considering I'm fairly sure Rico made more money for you then Lightning.

If they take influence from Bethesda, let's hope they leave the "we leave some bugs in on purpose" philosophy out.

Hahaha hoooo boy very funny Square, let's keep that focus on fixing your game development strategies since you've been pumping out garbage for the past few years. The shoddy Tactics port(very upset about that one), the Advanced series, Third Birthday, Final Fantasy XIII, the list goes on.

Seriously, I'm not even sure how they're still in business with the games being made from them.

Crono1973:

If they take influence from Bethesda, let's hope they leave the "we leave some bugs in on purpose" philosophy out.

Considering how many FF games have had stats and items that literally do not work as they were meant to and were still released anyway? Square doesn't even bother acknowledge there is a bug. Oh and no bethesda game was ever as buggy as the launch of FF14

All I want is for the title of a final fantasy game to be something other than terribly ironic.

Every year - another FINAL fantasy? At least rename the series.

Perpetual fantasy, perhaps.

HAHAHAHAHAHAHA, oh man, that was a good one, haha, ha...

Good luck with that, Square. Seriously, you can't do a game right in five years? I'd hate to see you trying to stick to a deadline.

The funny thing is, that's how we used to get Final Fantasy games. Every so often there'd be one that took like two or three years, but in its heyday they actually did crank a new one out each year. Problem with that strategy in this day and age being that... well... we'd be having them built on the FF13 engine.

Marshall Honorof:
-snip-

Ha. Hope that turns out well for them.

Sucal:

Crono1973:

If they take influence from Bethesda, let's hope they leave the "we leave some bugs in on purpose" philosophy out.

Considering how many FF games have had stats and items that literally do not work as they were meant to and were still released anyway? Square doesn't even bother acknowledge there is a bug. Oh and no bethesda game was ever as buggy as the launch of FF14

You're serious? Bethesda day one bugs are legendary. I played Final Fantasy XIV at launch and it worked without texture loading problems and horrible framerate issues, that's not even getting into all the broken quests you find in a Bethesda game. Hell, if not for the modders the PC version of Oblivion would still have 1000+ more bugs than it has now.

Are you really going to pretend that Final Fantasy games are as buggy as TES games?

NickCaligo42:
HAHAHAHAHAHAHA, oh man, that was a good one, haha, ha...

Good luck with that, Square. Seriously, you can't do a game right in five years? I'd hate to see you trying to stick to a deadline.

The funny thing is, that's how we used to get Final Fantasy games. Every so often there'd be one that took like two or three years, but in its heyday they actually did crank a new one out each year. Problem with that strategy in this day and age being that... well... we'd be having them built on the FF13 engine.

The Crystal Tools engine is fine as far as I could see in Final Fantasy XIII. The game sucked yeah but the engine looked pretty damn stable.

Crono1973:

They could get around that new engine problem by hiring a team to spend 3 years working on a new engine while they continue to make games on an old engine. Did they really make Final Fantasy X (a stunning PS2 game) on the same engine as Final Fantasy VII (a badly aged PS1 game)? It doesn't look like it and yet FF 10 was in that 4 year period I listed.

Modern Warfare 3 was made with the same core engine as Quake 3, as an example. Chances are they iterated, (The PS2 and PSX kernel is very similar), and perhaps generated a new graphics pipeline to handle the tough stuff but it is quite possible that they used the same engine architecture. Either that or they had been developing PS2 tools long before they completed Final Fantasy IX. Both ways benefited from the recycling of old engines over multiple iterations, something they sadly didn't do for XIII.

Either way they managed to save time and money by using the same general engine, and simply iterating on it, like I assume they plan to so with Unreal.

Because the problem with FFXIII was it DIDN'T COME SOON ENOUGH, right?

I did some research. Since FFX-2,there have been over 30(!!!) Final Fantasy games released in some way or form. The LAST thing we need is MORE.

Seriously, FFXIII took awhile, but it STILL felt like it was missing so much... mainly likeable characters, a coherent plot, diversity in the game, and, you know, something FUN to do (unless you REALLY like Paradigm Shifting...)

How about releasing Versus XIII. I've been waiting for five fucking years!

Kirosilence:

Crono1973:

They could get around that new engine problem by hiring a team to spend 3 years working on a new engine while they continue to make games on an old engine. Did they really make Final Fantasy X (a stunning PS2 game) on the same engine as Final Fantasy VII (a badly aged PS1 game)? It doesn't look like it and yet FF 10 was in that 4 year period I listed.

Modern Warfare 3 was made with the same core engine as Quake 3, as an example. Chances are they iterated, (The PS2 and PSX kernel is very similar), and perhaps generated a new graphics pipeline to handle the tough stuff but it is quite possible that they used the same engine architecture. Either that or they had been developing PS2 tools long before they completed Final Fantasy IX. Both ways benefited from the recycling of old engines over multiple iterations, something they sadly didn't do for XIII.

Either way they managed to save time and money by using the same general engine, and simply iterating on it, like I assume they plan to so with Unreal.

You remember how badly The Last Remnant turned out? That was developed on the Unreal Engine 3. I am actually glad they developed Crystal Tools for Final Fantasy XIII, that game ran alot smoother than The Last Remnant did. Now they can use Crystal Tools for more games and since it's their engine, they know exactly how to get the most out of it with the minimal amount of time and cost.

The Let's be like Call of duty syndrome is spreading fast. I mean really fast.

Strain42:
Square, have you ever heard of the expression "quality over quantity"?

Right now they have neither, and I guess they figured quantity was easier to achieve.

Kirosilence:
I mean Sonic Generations was good after all, nobody saw that coming! It is possible!

It was bad and I saw it coming a mile away.

Kirosilence:
(The PS2 and PSX kernel is very similar)

Considering the PSX is a PS2 with a DVR built in, "very similar" is an understatement. They're the same thing.

Flailing Escapist:

Just because Call of Duty and Assassin's Creed does it doesn't mean its a good idea. But hey, movies only take about a year or less to make so if any one could pull it off Final Fantasy could.

'course! since Final Fantasy basically IS a CGI movie.

As for this idea, it sounds incredibly stupid to me but I hit the final straw with Square back when I played X-2.. so I can't say I'm passionate one way or another.
Good luck to them I 'spose

Trishbot:
Because the problem with FFXIII was it DIDN'T COME SOON ENOUGH, right?

I did some research. Since FFX-2,there have been over 30(!!!) Final Fantasy games released in some way or form. The LAST thing we need is MORE.

Seriously, FFXIII took awhile, but it STILL felt like it was missing so much... mainly likeable characters, a coherent plot, diversity in the game, and, you know, something FUN to do (unless you REALLY like Paradigm Shifting...)

Spin offs don't count for this discussion, he is talking about releasing numbered titles more quickly. Actually, yes the wait for Final Fantasy XIII was too long and expectations were too high. Even if it had been an awesome game, it wouldn't have lived up to 5 years of expectations.

In theory, More time = Better quality so... Less time = Worse quality.

Crono1973:

NickCaligo42:
HAHAHAHAHAHAHA, oh man, that was a good one, haha, ha...

Good luck with that, Square. Seriously, you can't do a game right in five years? I'd hate to see you trying to stick to a deadline.

The funny thing is, that's how we used to get Final Fantasy games. Every so often there'd be one that took like two or three years, but in its heyday they actually did crank a new one out each year. Problem with that strategy in this day and age being that... well... we'd be having them built on the FF13 engine.

The Crystal Tools engine is fine as far as I could see in Final Fantasy XIII. The game sucked yeah but the engine looked pretty damn stable.

My concern is less the stability of the engine and more that they wouldn't do much with it and we'd just get a dead copy of FF13 every year. Even if the content and game flow are fixed, absolutely nothing can save that combat system.

I don't see yearly releases working out well...

Well, that's how it started. The early 1990s had the first 6 FF games, though things are different now.

SodaDew:
In theory, More time = Better quality so... Less time = Worse quality.

That explains the low quality of the SNES, PS1 and early PS2 games to the high quality of the late PS2 and current gen games. Wait...

NickCaligo42:

Crono1973:

NickCaligo42:
HAHAHAHAHAHAHA, oh man, that was a good one, haha, ha...

Good luck with that, Square. Seriously, you can't do a game right in five years? I'd hate to see you trying to stick to a deadline.

The funny thing is, that's how we used to get Final Fantasy games. Every so often there'd be one that took like two or three years, but in its heyday they actually did crank a new one out each year. Problem with that strategy in this day and age being that... well... we'd be having them built on the FF13 engine.

The Crystal Tools engine is fine as far as I could see in Final Fantasy XIII. The game sucked yeah but the engine looked pretty damn stable.

My concern is less the stability of the engine and more that they wouldn't do much with it and we'd just get a dead copy of FF13 every year. Even if the content and game flow are fixed, absolutely nothing can save that combat system.

Like when they used the same engine for Final Fantasy VII - Final Fantasy X-2?

Crono1973:

NickCaligo42:

Crono1973:

The Crystal Tools engine is fine as far as I could see in Final Fantasy XIII. The game sucked yeah but the engine looked pretty damn stable.

My concern is less the stability of the engine and more that they wouldn't do much with it and we'd just get a dead copy of FF13 every year. Even if the content and game flow are fixed, absolutely nothing can save that combat system.

Like when they used the same engine for Final Fantasy VII - Final Fantasy X-2?

Right. Just like that. Only we get clones of FF13 instead of clones of FF7.

NickCaligo42:

Crono1973:

NickCaligo42:

My concern is less the stability of the engine and more that they wouldn't do much with it and we'd just get a dead copy of FF13 every year. Even if the content and game flow are fixed, absolutely nothing can save that combat system.

Like when they used the same engine for Final Fantasy VII - Final Fantasy X-2?

Right. Just like that. Only we get clones of FF13 instead of clones of FF7.

We didn't get clones of Final Fantasy 7. 8, 9 and 10 were all their own games (to their own detriment).

Bad Move...really bad move. You already split your fan base with Final Fantasy 13 don't make the rest of your fans leave you now by being stupid. Quality is better then quantity Square Enix.

Shark Wrangler:
I'll tell you what they need to do, leave Final Fantasy alone and work on these damn games instead.

1. Einhander 2

2. Another Chrono trigger or Chrono Cross

3. Secret of Evermore 2

4. Another Secret of Mana or Legend of Mana game

T-T i love you for mentioning Einhander

but instead of a new CT or CC, how about Seiken Densetsu 3 re-release
another Mana or Evermore game would be good, so long as its done right this time -.-

OT: really? so ... they place to release more meh games? and they plan on doing what to make these games actually worth while? a new RPG every year is not a good idea, the reason CoD/BF or assassins creed can get away with it is game play reasons, something Final Fantasy isn't known for, they >.> used to be know for good story's.

NinjaTigerXIII:
Bad Move...really bad move. You already split your fan base with Final Fantasy 13 don't make the rest of your fans leave you now by being stupid. Quality is better then quantity Square Enix.

I would say that giving fans 2 or 3 games in a 5 year period will get you more fans than only giving them 1 game every 5 years. That's 2 or 3 chances to get it right or just 1 chance to get it right (and we see how badly that has worked out since 2001).

this could be interesting

I hate waiting for a long time for final fantasy games but at the same time I like waiting for a new final fantasy game.

I can't for final fantasy XIII-2 because I was a huge fan XIII and once this game is out Versus XIII can come out and soon Kingdom Hearts 3

Crono1973:

NickCaligo42:
Right. Just like that. Only we get clones of FF13 instead of clones of FF7.

We didn't get clones of Final Fantasy 7. 8, 9 and 10 were all their own games (to their own detriment).

They're essentially based off the same turn-based combat, the same party dynamics, and the same exploration mechanics. They change up the metagame, yeah, but they're built on the same foundation. My argument is we'd get the same situation today, but FF13 would be our foundation this time--and it's a weak-ass foundation.

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