Limbo Available For Mac, Coming to Steam

Limbo Available For Mac, Coming to Steam

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Just in time to dampen gamers' holiday spirits (in a good way!), Limbo is finally coming to Macs everywhere.

Playdead's Limbo was the game that surprised everyone when it was released two summers ago. You know, because it was one of the best games of the year. While initially only available on the Xbox, developer Playdead has gradually been working on bringing the title to other platforms. Earlier this year, the game came to the PSN (where it became the top indie title of 2011) - now it's available for the Mac.

It turns out that Limbo is already available on the Mac App Store. It launched today and is selling for $9.99. It's also set to arrive on Steam (for the Mac) on January 13th.

Seeing as how the game is only 83 MB, it'll be interesting to see if Playdead is planning to bring Limbo to any other platforms like smartphones and Google Chrome. Seeing as how Chrome is capable of running Mini Ninjas and iOS devices can play Grand Theft Auto III, this seems like a definite possibility.

Source: Joystiq

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vansau:
Playdead has revealed that the game is set to arrive on Steam come January 13th.

January 13th? its been available on steam since the 2nd of August this year :S
Or has it only been released in the UK for some reason?

EDIT: I see its been corrected now, anyway its a great game, so the more platforms people can play it on the better.

Ilikemilkshake:

vansau:
Playdead has revealed that the game is set to arrive on Steam come January 13th.

January 13th? its been available on steam since the 2nd of August this year :S
Or has it only been released in the UK for some reason?

I don't think so. I'm in Canada and I noticed it during the sale a few months ago.

Fail News. I've had this on steam for quite a while.

http://store.steampowered.com/app/48000/?snr=1_7_7_151_150_1

This is a really badly researched article.

I have it on steam and it's been there for ages.

hahaha fail..

Fail indeed.

Probably vansau interpreted "waiting for the steam release?" as a simultaneous release, instead of "waiting for the mac release in steam so you can buy it crossplay - for both mac and PC at the same time".

But yeah, 5 seconds and 2 clicks would have avoided this.

Hey folks. Yup, I misread the statement in the original article. Because I'm an idiot.

I've corrected the article; sorry for the screw-up.

While I wish indie developers all the success they can get, $10 seems pretty steep for an arcade puzzle-platformer when the flash gaming community has many equally well-made examples that you can play for free.

Granted Apple is pretty hostile to Adobe (for some pretty numbskull reasons if I take Jobs at his word), perhaps they just don't have the same level of access that PCs do.

Yay, mac users get another artsy 2d platformer to add to their vast games libraries of artsy 2d platformers and valve games.

Hungry Donner:
While I wish indie developers all the success they can get, $10 seems pretty steep for an arcade puzzle-platformer when the flash gaming community has many equally well-made examples that you can play for free.

Granted Apple is pretty hostile to Adobe (for some pretty numbskull reasons if I take Jobs at his word), perhaps they just don't have the same level of access that PCs do.

http://www.apple.com/hotnews/thoughts-on-flash/
Not sure which of those reasons you consider to be numbskull.

brainslurper:

Hungry Donner:
While I wish indie developers all the success they can get, $10 seems pretty steep for an arcade puzzle-platformer when the flash gaming community has many equally well-made examples that you can play for free.

Granted Apple is pretty hostile to Adobe (for some pretty numbskull reasons if I take Jobs at his word), perhaps they just don't have the same level of access that PCs do.

http://www.apple.com/hotnews/thoughts-on-flash/
Not sure which of those reasons you consider to be numbskull.

That's more recent than the criticisms I'm familiar with and it includes much better explanations. I was thinking about a talk from 2009 (I believe) where he criticized several Flash characteristics as if they were deficiencies in the software when in fact they were intentional characteristics. He didn't bother to explain why Flash operated the way it did, he simply treated it like poorly written software. I still disagree with Jobs on several of his points, but these are broader philosophies on how Apple controls things rather than an impression that he was maliciously twisting the facts.

Did Jobs ever respond to the criticisms from Adobe and others that he doesn't give them sufficient access to properly optimize their software for OSX and iOS? I wouldn't be surprised if this was a debate that wasn't held publicly, but I'm curious none-the-less.

brainslurper:

Hungry Donner:
While I wish indie developers all the success they can get, $10 seems pretty steep for an arcade puzzle-platformer when the flash gaming community has many equally well-made examples that you can play for free.

Granted Apple is pretty hostile to Adobe (for some pretty numbskull reasons if I take Jobs at his word), perhaps they just don't have the same level of access that PCs do.

http://www.apple.com/hotnews/thoughts-on-flash/
Not sure which of those reasons you consider to be numbskull.

That's more recent than the criticisms I'm familiar with and it includes much better explanations. I was thinking about a talk from 2009 (I believe) where he criticized several Flash characteristics as if they were deficiencies in the software when in fact they were intentional characteristics. He didn't bother to explain why Flash operated the way it did, he simply treated it like poorly written software. I still disagree with Jobs on several of his points, but these are broader philosophies on how Apple controls things rather than an impression that he was maliciously twisting the facts.

Did Jobs ever respond to the criticisms from Adobe and others that he doesn't give them sufficient access to properly optimize their software for OSX and iOS? I wouldn't be surprised if this was a debate that wasn't held publicly, but I'm curious none-the-less.

Hungry Donner:

brainslurper:

Hungry Donner:
While I wish indie developers all the success they can get, $10 seems pretty steep for an arcade puzzle-platformer when the flash gaming community has many equally well-made examples that you can play for free.

Granted Apple is pretty hostile to Adobe (for some pretty numbskull reasons if I take Jobs at his word), perhaps they just don't have the same level of access that PCs do.

http://www.apple.com/hotnews/thoughts-on-flash/
Not sure which of those reasons you consider to be numbskull.

That's more recent than the criticisms I'm familiar with and it includes much better explanations. I was thinking about a talk from 2009 (I believe) where he criticized several Flash characteristics as if they were deficiencies in the software when in fact they were intentional characteristics. He didn't bother to explain why Flash operated the way it did, he simply treated it like poorly written software. I still disagree with Jobs on several of his points, but these are broader philosophies on how Apple controls things rather than an impression that he was maliciously twisting the facts.

Did Jobs ever respond to the criticisms from Adobe and others that he doesn't give them sufficient access to properly optimize their software for OSX and iOS? I wouldn't be surprised if this was a debate that wasn't held publicly, but I'm curious none-the-less.

If I was him I wouldn't support flash on the grounds of shit power management alone (I hope that isn't an intentional characteristic). I don't think he gave a flying fuck about giving developers access for optimization. It's paying off quite well, the app store has more applications across 3 products then the android market has across hundreds. Not sure how you would measure the amount of applications on OS X though.

 

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