Final Fantasy XIII-2 Debuts to Lackluster Sales

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Final Fantasy XIII already sold way more than it should have, this is expected. I was one of the ones who pre-ordered FFXIII due to all the hype that it would bring Final Fantasy back to form, but found out that it was the exact opposite. I then preordered FFXIV.. probably the biggest burn in gaming I have ever experienced.

That cemented SE as a "wait for reviews" company for me. They are a team of nothing but artists with no one to direct them in a positive way. I have never seen such pointlessly bombastic CG that managed to be unbelievably boring to watch in a videogame with FFXIII. It's all style over substance now, that's the key to all their problems and they've still not realized that.

The fact that they said that FF7 could never be remade (I don't actually want a remake of that) because of how impossible it would be on modern tech will tell you everything. They basically can't make a game with that amount of sheer content and variability because they absolutely must put insane graphics in everything. It's disappointing. They should take a hint from their own handheld market that less is more.

Who would have thought that after releasing a terrible MMO in an alpha state whereby they completely ignored all the feedback from their tester TRUE fans (as opposed to the mindless S-E teenage lapdog fanboys who lap everything up and call it great) would impact there fanbase? A game that penalised you for playing and made your character utterly weak who gets beat up by random wildlife? A game that aped an already unpopular world setting when they could have gone for one of their other more popular world settings? I can only think of the money that a FFT / FFTA, FF6 or FF7 world based MMO would have gathered.

Who would have thought releasing a corridor runner with ridiculous story and horrible characters (except the black guy, he was cool.. except for the racist afro bird nest) and terribly ridiculous weaponry and a combat system that pretty much ignored the player would impact their fanbase and sales?

Who would have thought that completely not -getting it- would damage their fanbase and sales?

I weep for the state of the loss of true final fantasy and I weep for the loss of squaresoft. Ever since they merged they have been in decline.

What is with the obsession with esoteric weather based names, emo/callous characters, ridiculous (and utterly impractical) looking gadget swords and insane plotlines / world settings?

Its like they're trying to ape FF7 with every game yet utterly ignoring the actual foundation that made it great in favor of thinking it was due to weather based names and the gloss over the solid bones of the setting.

And what is with the Japanese obsession with coming up with new 'combat systems'. Why not stick with what worked? (FF6-10) Why innovate for the sake of innovation? I hated FFX but I have to admit they had pretty much struck gold in regard to fine tuning the FF7 combat system. I used to think they were trying to perfect the system, but.. urgh.

I know I will end up buying this, I can't help it. But I will only buy it when the price drops drastically. I hated FFXIII and I will not buy its sequel at full price. That's my revenge, pointless little revenge I know, but makes me feel better. I don't care if people say it's fantastic, a must buy, best thing since oxygen, i will only pick it up when it's on sale.

Frozengale:
Don't worry guys! I heard this one gets good 40 hours into the game.

That's too funny :D

Every time a Final Fantasy with "-2" in the name does poorly, a host of angels spread their wings for the first time.

I haven't played a good Square game since Final Fantasy IX. They've continuously tried to change the formula of the standard RPG to do something innovative and unique, and while I commend them on trying new things, this isn't the Final Fantasy I fell in love with. Paradigm shifts? Bull shit is more like it. I'd sooner play Lost Odyssey again then try any of the new Final Fantasy games. It's sad and I wish I could see new titles by Square come out that feel like the titles I liked, but sometimes that's what happens with your favorite developers.

I think the sales make a lot of sense. The people who bought XIII ended up being the population polarized by the game. All the folks that disliked XIII are not going to buy XIII-2 because it hasn't changed that much. Not all folks who liked XIII are going to get XIII-2 because of money, dislike in new changes, things like that.

Considering that XIII was quite polarizing and XIV has yet to show significant improvement, I'd like Square-Enix to at least give the Final Fantasy name a rest for a few years before making a new one if not just retire it outright. New IP, EVO remake, even finally wheeling out FFVI on the DS. Anything. Just let it cool off, give people time to forgive a little before entertaining us with FFXV.

screw the disappointment of the first game
it's just the hype that is missing
no matter how bad xiii might've been if they released this game 2 years later the sales would be right up where they used to be

i got my imported copy today
it sure doesn't look worse... not like it would look much different at all
it's just sad that most people won't give it a chance
it is still the creme de la creme of jrpgs
nothing more and nothing less

Although I'm really happy this flopped... I'm also kind of sad for them.

I loved Final Fantasy growing up, I really did.. but ever since they moved away from aeons and went for a more sci fi approach I've just moved on, I hope they go back to when the series was good and start thinking from scratch =/

Honestly though, I didn't expect this to end well. Not only did I hear next to no marketing of this game beyond a couple trailers but the idea in its self was bad (I need only cite the reaction to X-2)

I didn't play FF XIII to begin with...truth is I haven't played an FF game since I rented FF X-2 and took it back approximately 2 hours later when I realized it was essentially Barbie Dress-Up in Final Fantasy Land. But aside from the fact that I'm an XBox player and as such have been disconnected from the FF series when it became PS exclusive, the last FF game that I actually enjoyed was the original Final Fantasy Tactics for the regular Play Station. I could be wrong on my dates, but I'm pretty sure that was the last one that Square Soft made before they became Square-Enix. FF8 was just way too easy, FF9 was way too childish and cartoony. Thought I enjoyed FF10, but the more I thought about it the more I realized I just liked playing Blitz-Ball, and then as I said I rented and returned FF 10-2 within a couple hours.

My personal history with the series aside, I believe the franchise has been going downhill for a long time. Seems to me that Western players just aren't into the whole image of the JRPG for reasons that Yahtzee does a fantastic job of illustrating (the looks of the characters, the bizarre wardrobes, the constantly asking "Is this character a guy or girl?"). I miss the days when Final Fantasy actually took place in FANTASY settings. I'm talking Final Fantasy 1 - 6. There were some high-tech elements within them, but for the most part your still visiting a king in Castle FillInTheBlank, your characters us swords and spears and bows and such, and an airship was literally a sea-fairing ship combined with the helocopter.

But most importantly: there were no direct sequels. Each game was a world and universe unto itself, and I guess for all the tl,dr people out there, the over all point is this: the reason direct sequels to FF games don't do well is because they feel foriegn to fans of the series. FF games aren't supposed to have sequels, they're supposed to be good enough to stand on their own merits. FF games are supposed to end on a definite note, that the evil has been vanquished and they lived happily ever after, the end.

Wait wait wait... FF XIII-2... exists?

I know I am in the minority but I really enjoyed XIII I thought it was a pretty great game overall and I really enjoyed the story. I think people just want to hate it and most have not given it a fair shake.

The long "tutorial" as people call it is no different then pretty much every other final fantasy game think in VII how long you basically had a linear path you had to follow with little to no magic and just items for healing or VI how long before you can actually start equipping and using espers.

The combat system was not the best in the world but I enjoyed it and found with a little learning and some trial and error I was able to get it down and became pretty proficient at its use and not always relying on auto to win. But I am not really an average customer I enjoy turn based systems more then action systems. Kingdom Hearts I enjoyed but found it more about reaction time and dodging and swinging the keyblade or in crisis core when you did use magic half the time it would not connect so magic basically became more useful as an addon to weapons or healing. As opposed to the turn based/active time battle where it is more about choosing the correct magic and moves while keeping yourself alive and trying to predict what the enemy is going to do (especially doing low level runs).

The characters while a little grating in the early game did grow and change as the game progressed more then a lot of other ff games. I thought one of the best things about XIII was the way in which you were watching the characters grow in both attitude and fighting ability throughout the game, instead of just a large leap from I don't know how to swing a sword to full magic and combat knowledge in 2.5 seconds. These characters seemed to have to learn what they were using.

The story was actually pretty decent if you took the time to figure out the different words that were very similar in pronunciation but meant very different things. I also enjoy a good story with deeper meanings that you may have to make connections yourself. I enjoy internal conflicts even if they are cliche (people seem to think this is emo but seriously how would you react if everything that you believed in or were fighting for got destroyed or was not what you thought it was). For those people complaining about the hard to follow naming scheme try reading the first books in the Dune series the names in XIII were nothing compared to those books.

Granted I did miss the towns and exploration of the great FF's of old but I still really liked XIII and will definitely be picking up XIII-2. I will not complain or praise XIII-2 story/fighting system until I play it and see exactly how they make it work.

Zeckt:
After totally knifing their fanbase in the back then kicking them in the gutter to bleed after final fantasy 14, WHAT DO THEY EXPECT!?!

Their fanbase to get back up and take it like usual?

midpipps:
I know I am in the minority but I really enjoyed XIII I thought it was a pretty great game overall and I really enjoyed the story. I think people just want to hate it and most have not given it a fair shake.

The long "tutorial" as people call it is no different then pretty much every other final fantasy game think in VII how long you basically had a linear path you had to follow with little to no magic and just items for healing or VI how long before you can actually start equipping and using espers.

The combat system was not the best in the world but I enjoyed it and found with a little learning and some trial and error I was able to get it down and became pretty proficient at its use and not always relying on auto to win. But I am not really an average customer I enjoy turn based systems more then action systems. Kingdom Hearts I enjoyed but found it more about reaction time and dodging and swinging the keyblade or in crisis core when you did use magic half the time it would not connect so magic basically became more useful as an addon to weapons or healing. As opposed to the turn based/active time battle where it is more about choosing the correct magic and moves while keeping yourself alive and trying to predict what the enemy is going to do (especially doing low level runs).

The characters while a little grating in the early game did grow and change as the game progressed more then a lot of other ff games. I thought one of the best things about XIII was the way in which you were watching the characters grow in both attitude and fighting ability throughout the game, instead of just a large leap from I don't know how to swing a sword to full magic and combat knowledge in 2.5 seconds. These characters seemed to have to learn what they were using.

The story was actually pretty decent if you took the time to figure out the different words that were very similar in pronunciation but meant very different things. I also enjoy a good story with deeper meanings that you may have to make connections yourself. I enjoy internal conflicts even if they are cliche (people seem to think this is emo but seriously how would you react if everything that you believed in or were fighting for got destroyed or was not what you thought it was). For those people complaining about the hard to follow naming scheme try reading the first books in the Dune series the names in XIII were nothing compared to those books.

Granted I did miss the towns and exploration of the great FF's of old but I still really liked XIII and will definitely be picking up XIII-2. I will not complain or praise XIII-2 story/fighting system until I play it and see exactly how they make it work.

I pretty much agree with you.

And with the 20 hour "tutorial" complaint, yeah it was a little tedious, but I didn't think it was that bad or as painful as people claim it to be. I think what SE does the best is character development and with FFXIII, I think they did a pretty good job of doing that. Now, if they did a half-assed job of it, then I can see the complaint of the characters, but thankfully that really isn't the case.

The story took me a while to get it, and I think I re-read everything that was in the datalog since it was a little confusing, but when I did I think the story was pretty good, not the best story I've ever encountered in a game, but pretty good.

I agree about Dune though, they were good books, but just confusing and I think I had to write things down a few times just so I wouldn't have to flip the book back and figure out what's going on.

maybe people just cottoned on to the fact that it's not the final fantasy, just like the never ending story wasn't never ending.

Haters gonna hate. Believe it or not, some people actually liked FFXIII; my personal favorites next to FFIX are FFXII and FFXIII (hell, even FFX-2 was good and pretty unique compared to the other games). The games aren't getting worse, it's the fanbase that's the problem. Every FF game is different in some way from the previous installment, so of course some people will feel betrayed when a new game comes out that tries something new. This is why the FF fanbase is so divided and why opinions on each game vary drastically. I can understand if people don't like the newest installments, but to hope that Square Enix does bad so that they learn a lesson? Really?! Square Enix doesn't deserve so much hate.

Arkley:
They threw the Final Fantasy VII franchise at us, but as widely disliked as that game is now, it was once considered one of the best.

Have I stumbled into an alternate universe or something where FF7 isn't still considered a classic? It's still in my top five next to 12, 9 and 4.

I can't say I was ever really excited for 13-2. It looks about the same as 13 which was alright but nothing I'd rush to the shop on release day for. I'll probably wait for the price to drop to about 20 or 15 before I get a copy. I might be judging it a bit harshly cause of how shit 10-2 was though.

Master Cylinder:
my personal favorites next to FFIX are FFXII and FFXIII

Always nice to see more 9 and 12 fans, most underrated ones of the series along with 5 and 3 :)

RJ Dalton:

j-e-f-f-e-r-s:
Dark Souls

That was a JRPG?

It's a role playing game made in Japan. What else would you class it as?

*wakes up*

Huh? FF13-2 came out? Huh, didn't know that.

I find it hilarious that I'm excited for everything involving FF EXCEPT for the main series!

Nothing says sequel like retarded time plot and even more flamboyantly dressed characters!

I'm still excited for FF Versus 13 and Type-0 though.

Master Cylinder:
Haters gonna hate. Believe it or not, some people actually liked FFXIII

I liked some things about it. Mostly the characters/story.

If you're dying for a Square style story it's worth playing.

I'll buy it, but it'll be coming down in price before I do.

Accepting change in rules = Double post?

For me FFXIII was torture. I'm not surprised to see FFXIII-2 under-performing as even though it may have addressed many of the complaints of FFXIII, it is still set in the same dull universe with the same vomitous characters. That's what will prevent me from playing this game.

It's such a shame as I have been such a huge fan of Final Fantasy games since the first one came out. But now I've just completely lost interest. I'm sure SE will eventually get a hold of the series again and make it brilliant (with something new and original, not a FFVII remake please) but until then I just don't care about Final Fantasy.

I didn't even know this game was coming out this year.

How about making a FF game that is
1. Have no DLC planned.
2. Have true open world.
3. PS3 exclusive.
4. Does not borrow characters from XIII.

Until then... Nothing to be interested in...

- Finish and release Final Fantasy XIII Versus.

- Start work on a FF7 remake for the next generation playstation.

- Stop making Final Fantasy games

Do that, SE. Then you can focus on digging your good name out of the hole you currently have it buried in.

remnant_phoenix:
Not a shred of sympathy or defense for Squeenix on this thread so far.

There's got to be a hint of a message in that.

I'm mostly grumpy that they gave a sequel to this one but not 12...

12 Was pretty darn fun. Ten got one...how the hell does 10 and the this one get a second one?

What are they doing? Only adding additional FF's to the ones that suck? :(

j-e-f-f-e-r-s:

RJ Dalton:

j-e-f-f-e-r-s:
Dark Souls

That was a JRPG?

It's a role playing game made in Japan. What else would you class it as?

FMRPG

Fun but Mean Role Playing Game?

Phlakes:
...

Andy of Comix Inc:
For some reason, I read this headline, smiled, and sighed with relief.

I think I'm a bad person. All I could think was YEAH FUCK YOU FINAL FANTASY XIII. God I hated FFXIII. I'm so happy to see it failing. I have never been this vindictive with any game series, ever. Even if Call of Duty - a series I despise - announced it sold badly, I'd feel slightly let down, and sorry for the devs.

This news? This news cheered me up...

...Are you serious?

Because they made a mistake, they deserve to fail forever? I think you're right about yourself.

I mean, really, this is type of thing I'd expect to read on Youtube.

where, in any of that, do you read "they deserve to fail forever"?

honestly, think before you type.

IDS3Remix:
perhaps include an ADULT protagonist that players that grew up with the Final Fantasy series can partially relate to, and fire whoever it is at Squeenix that has such a hard-on for the whole "Teenagers save the world from disaster" theme. If there was anything Final Fantasy XIII did right, it was Sazh.

Funny thing, most of the protagonists in early Final Fantasy games *were* adults. I think Squeenix's problem is that it's fallen into the trap of blind repetition of standard anime tropes.
In fact, blind use of standard tropes seems to be the problem with media in general everywhere in the world.[/quote]

I thought so too initially. Thought most of the cast from FFIV (my first FF title), were at least adults in some form, especially since Cecil as a Paladin started out with White'ish hair. All that changed when I finally got around to playing Dissidia, only to feel like they shat all over some of my favorite characters from past games, and turned them into just more anime arch-types.

Et3rnalLegend64:

Shark Wrangler:
Always funny how gamers take stuff like a bad game in the series so damn personally. Like to play this game because it sounds like they fixed the problems. Big let down with Final Fantasy 13, but I don't want them to stop making it. Every company makes god awful choices and they are not immune to it. Really funny how gamers think that every game that comes out has to be tailored for them or it sucks. Thats a high horse I would gladly kick you down from if I could.

Dear lord this. I'll assume Square got the message that the formula for XIII had to change and it sounds like they really tried to change it, yet we get all these comments saying that the entire series should die in a fire just because the first game wasn't to their liking (and no amount of fixes will change their minds).

While I really don't think they should keep up with the plan of yearly releases (same for Assassin's Creed, much as I love those games), I don't have so much undiluted hatred for Square as so many others seem to. I enjoyed FF12 (haven't played 13). While the story was not as grand as others have been, I enjoyed the characters and the battle system (Vaan and Penelo still have almost no importance in the grand scheme of things though).
My brother played 13 and admits that the battle system and general gameplay were flawed, but he liked the characters and story enough to say that he would gladly buy the sequel. The only things stopping him is our backlist of RPG's (Tales of Vesperia and all of Shin Megami Tensei) and general lack of cash.

People have to chill, seriously.

again, if you actually read what people are saying before just reacting, you'll see that people are happy its failing right now as in the present moment, which may end up having some franchise reevaluations, which the series desperately needs. and if it did change, they would support THAT Final Fantasy Franchise, but just not this one.

"yet we get all these comments saying"... no. no one here is really honestly saying that, so you're lecture is obsolete.

@Pearwood) Indeed, 12 gets a bad rap for departing so radically from the battle system of previous games. However I found the battle system to be good (it reminded me of Dragon Age: Origins a little.) the story and world I found to be extremely engrossing. 12 is Personally my favorite, never liked 13, and never played 9.

OtherSideofSky:
Huh.
I didn't even hear about it coming out. All the Final Fantasy advertisements I've seen have been for Type 0.

On the other hand, there's no way I would have bought the game after playing XIII. I didn't even mind the pacing or the linearity, I just felt insulted that they would have so many cutscenes without hiring someone who actually knows how to direct (it seems like a lot of people making game cutscenes are people who wanted to make movie. There's generally a good reason they couldn't make it in the film industry.). Seriously, SquareEnix produces some of the worst choreography and editing for action scenes I've ever seen. On top of that, isn't this sequel supposed to be centered around one of the most annoying and bland characters from the first one?

This.

SOny's marketing team for FFXIII-2 should be spanked and run out of the industry.
I haven't seen a SINGLE commercial or advertisement for it. At all. NONE. WHATSOEVER.

And it just came out along with the launch of SWTOR? Whooops..
Don't plan on this one getting many sales.
Besides, I didn't enjoy FFXIII enough to go running after a sequel.

I'm going to be among the few, here, with a contrary opinion regarding FF13. Honestly, I very much enjoyed it. While I admit it could definitely have used some editing to trim it up a bit(took me 85 hours total to get through the entire game, mostly because I spent a lot of time grinding levels and quests in the open world area), overall, I found the game to be a classically epic experience. It goes without saying that the graphics and cinematic scenes in the game were impressive, even breath-taking at times, but I also found the story to be one of the more complex that I have seen for some in an RPG.

My own interpretation of the story is that it was one centering around a theme of Free Will versus Divine Providence(WARNING: STORY SPOILERS AHEAD). The Fal' Cie are sentient automatons, but they lack Free Will. As it turns out, it's not just the La'Cie that have been given a focus; the Fal'Cie are the ones who were originally given a focus by the Creators(whoever they are; they never make an appearance in the game). The entire motivation of the story of the game is a complex plot orchestrated by the supreme Fal'Cie, Orphan, to accomplish one of two tasks, to either force the Creators to return to release him of his focus or to be destroyed by Ragnarok.Orphan was given a focus that he had to both protect and destroy the humans of Cocoon at the same time(during the end battle, Orphan reveals this with the quote "Too weak a shell, and they would not thrive; too strong a shell, and they would not die. Slaughter and salvation. Two irreconcilable focuses we bore.") You see, apparently, Orphan misinterpreted his focus and how to implement it, and had been struggling to properly fulfill it for the past so many centuries. He wanted to be released from his focus, but not having Free Will, he could not simply abandon his focus. So, he needed either the Creators to return, which he figured would happen if enough people start dying, or Orphan himself would have to be killed by his own creation, Ragnarok.

Yes, it turns out that Orphan was the one that created Ragnarok for the purpose of killing Orphan, and Ragnarok and Orphan have been fighting for centuries(we end up learning this, also, during the final battle when Orphan reveals his disappointment that Ragnarok still, after all these years, can not kill him). The reason is, because of his focus, Orphan can not simply let himself be killed. He has to be overwhelmed by a greater force, hence the reason Ragnarok has to be independently trained to have the power to defeat Orphan.

The party gets mixed up in this plot through Lightning's sister Sarah when she makes the request that the party has to save Cocoon and with the vague images impressing an unknown focus onto the party by the first Pulse Fal'Cie. It is later revealed by Dysley/Barthandelus/Orphan that Sarah was being used by Dysley/Barthandelus/Orphan to find a group that will be instrumental in destroying. Dysley/Barthandelus/Orphan also reveal to the party exactly what their focus is, since they seemed to be having so much trouble understanding it: to destroy Cocoon. Naturally, the party is appalled and struggle to find a way to overcome the focus without having to destroy Cocoon.

Like, I said, this is my own interpretation of the story, and I see everything that happens in the story, the creation of past La'Cie, the party's indoctrination as La'Cie, the struggle of the party against government forces, and the impending prophecy of Ragnarok are all orchestrations of Orphan to find a release from his own focus without violating his focus. Orphan has no Free Will, so he can not simply choose to let everyone die or to let himself be killed; nor can he simply decide to walk away from what he has been charged to do. He has to be overwhelmed, either by circumstances or a power greater than him. But, he couldn't simply create the situation in which this would automatically happen. There had to a good chance of it all failing, too. Orphan had to find a round-about way of setting things up without violating his own focus.

As far as the other aspects of the game, I found the battle system to be very fluid(if you actually took the time to really learn it and its various nuances, as opposed to just mindlessly pushing the one execute button, you would have found it's a rather fast paced and dynamic system) and the characters, unlike many prior RPGs, actually develop over time. Hope, while almost everyone despises him at the beginning for his whiny nature, changes to become the most mature and realistic-minded of the bunch, but you have to actually play through the game to discover this; although, Snow pretty much stays a douche from beginning to end. However the nature of his douchiness does change.

Many complain of the linear dungeon design, but the reality is that, topologically, we've been playing through exactly that same kind of design for years. We've just never noticed it as much because it was always curled up on itself. But, if you stretched out the design of dungeons in almost all past RPGs, you'll find that they are all linear paths with some branches to the sides. There are no multiple paths.

I will admit that the weapon upgrade system was a bit of a shock, but that was because it was something outside the traditional formula. I simply wasn't expecting it, so it was difficult to deal with, at first. However, after a while, I became used to it, and then it was much of an issue.

What I find most amusing about FF13 are all the people screaming that they were disappointed because it wasn't a FF7 remake, or it didn't harken back to FF7 enough. It's so humorous reading all the comments screaming for a FF7 remake(a game that is now roughly 15 years old) and wanting Square-Enix to not change the formula that was instituted with FF7; yet, I bet these same people are the first in line to complain that there is no innovation going on in the game industry.

FF7 was great back in the day, but that was 15 years ago. It's time to grow up and move on, folks. We have to find better, more sophisticated experiences as we proceed into the future. We have to try new things to expand beyond the same old tired formulae being iterated year after year.

ADDENDUM: Considering the release hit most people by surprise, I would think it's the lack of market that has lead to lack-luster sales, not disenfranchisement with the series.

j-e-f-f-e-r-s:

RJ Dalton:

j-e-f-f-e-r-s:
Dark Souls

That was a JRPG?

It's a role playing game made in Japan. What else would you class it as?

. . .

A masochism aid?

After FF XIII and XIV who would have thought. Don't get me wrong it might actually be a very good game but two rather .. erm.. troubled games to say the least does has an effect.

I retain hope that it actually is darn good..

It's a weird time to be a FF fan. Back in the day you'd have most people looking forward to the next instalment, gobbling up the tidbits of info from the japanese mags. These days? A good number of these former fans stay away feeling betrayed, wait till the reviews or just don't care about the games at all.

As much as this 'Fabula Nova Crystallis' attempted to set a course for the franchise, it ended up muddling things up.

If by making FF XV an action RPG they'll get back on track, releasing at a steady rate and focusing on gameplay over cutscene content, good for them.

I don't know about you but I prefer content and depth over graphics. I believe it's the combination of the high cost of ps3 level development costs and the high standards to which the series had adhered to that led FFXIII to be what it is: A slice of what was supposed to be a multi-layer cake. Square Enix would be much better off taking on more flexible development environments like portable systems to make proper rpgs at a reasonable development cost.

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