Blizzard Still Changing "Core Systems" in Diablo 3

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Know what I like? I like that they aren't still dicking around with finishing the main story and quest line, but instead are completely tweaking and perfecting the actual gameplay and core mechanics. This way, they aren't shipping a broken, shitty ass game, and subsequently calling 90% of their users pirates.

Patience is a virtue, especially in the gaming world. If every company took the time to polish their games instead of hanging onto an arbitrary deadline then we wouldn't have to worry about things like "waiting for patches" or "game-breaking bugs". Diablo 2 had what, two, three patches? And most of those just added stuff. Meanwhile Bethesda games have seven or eight patches that have to fix bugs a mile long.

This is how we demand better of video game companies, by being patient and saying, "Take your time to make sure your game works. We can wait" instead of "GOD if I don't get it NOW I'm not gonna care!"

And please don't compare this to Half-life 3. Last I checked, Half-life 3 doesn't even have a logo or even confirmation it's being worked on, let alone a freakin' beta.

Eh, not much excited for Diablo III. I could never get into the series, but the games were good. Just not my kind of game. A classic Example of "Blizzard time is Blizzard time".

The inventory is getting streamlined?
image

This smacks of incompetence. Incompetence or bullshit. I don't have any other words for these people anymore. Just look at the tooltip for Town Portal. What are they developing this for, babies? Your grandparents?

4 years after the announcement - announcement - this bunch of goofs hasn't decided on the core gameplay mechanics.

Every change here is for the worse. Now we get to access even less skills on the fly, cool. And what's with the stupid way they chose to handle item identification? Stand around for presumably 2-3 seconds to identify each item? Reeks of tedium, just remove the bloody feature if you're that intent on making it simple.

I'm so damn tired of waiting for this game. Close to saying "Fuck you, Blizz." and refuse to buy it, but I know I will no matter how much they hurt me.

TitsMcGee1804:

rembrandtqeinstein:
"due to player feedback (marketing department) we are removing the ability to play with a keyboard and mouse"

Seriously though the always on DRM is a dealbreaker for me. Connecting to your server to play a single player game is of no advantage to me and a huge inconvenience.

Keep the closed bnet for the cool kids, let me and my friends play on a LAN or direct IP, you know just like D2 did.

Remember the last "big" action RPG that required a server connection for multiplayer? Hellgate London...pause and meditate on that....

Paragraph 1: Tell me one change that they just implemented that means they are making this more console friendly

p2: Tell me the last time your computer wasnt connected to the internet...whats that? your connection is on and off at times?...STOP LYING

p3: Well then I guess you should stick to your little bubble of friends and never venture beyond your comfort zone lest you risk losing your innocence to an online random

p4: Comparing d3 to hellgate london...seriously?

Im not a blizzard fanboy...im a people who respect this medium and their consumers fanboy, and dont sell me a product that isnt finished

2. I can think of a dozen times in the past month that my internet has gone sketchy for some reason. League of Legends lags for me at the best of times, and I'm guessing Diablo 3 will have more players.

3. THERE WAS ZERO REASON TO REMOVE LAN PLAYABILITY.

4. It's a fair comparison. Hellgate tried always on, and it bombed out. While the two may not be directly related, a connection can easily be drawn.

OT: I won't be playing. When you can pay for power, use always on DRM, and remove features that had no reason to remove, you create a piss-poor experience.

Whoracle:

TitsMcGee1804:
p2: Tell me the last time your computer wasnt connected to the internet...whats that? your connection is on and off at times?...STOP LYING

On the 6-hour-trainride I had last sunday, ie while travelling, which is the exact time I'd dearly like to play my single player games. Just because you only game at home doesn't mean everyone else will, too. And if you don't mind always-online, fine, but it's a valid criticism for a whole bunch of people, and they have the right to say so.
Oh, and STOP ACCUSING OTHERS OF LYING WITHOUT VALID DATA TO BACK THAT CLAIM!!!11oneoneeleven

p3: Well then I guess you should stick to your little bubble of friends and never venture beyond your comfort zone lest you risk losing your innocence to an online random

And you are demonstrating right now why some people don't want to play with random people. But I guess your view on the topic is the only valid one, so what do I know?

Okay, maybe I should applaud your personal decision not to buy the game because of its drm because of your circumstances, but im just saying...think deep, think about what percentage of people play single player games, but their internet is on in the background...im willing to wager that its in the mid-high 90 percents, there is probably a study of this somewhere but i dont care im just going to make the assumption, deal with it

If you dont have a stable connection/never play at home with the internet...accept it, your a minority, it sucks, but its 2012 and its considered the norm...

For me, the auction houses i believe are really going to keep me playing this game for years to come and I consider the offline restriction a fair trade for a player driven economy to be placed into the perfect item game that D2 had

People need to stop seeing 'always online' and just dismissing it as DRM...yeah, im sure a part a of it is about DRM, and it is going to help with piracy, but I see it as enhancing my game experience via AH's, online profiles, leaderboards, chat rooms, forums, multiplayer, arena pvp (the list goes on).

I know there is alot of assumptions in this post but im just thinking about how the average gamer will play this game...always online is going to enhance their experience and on the odd occasion make them go outside until their connection comes back up

DanielBrown:
I'm so damn tired of waiting for this game. Close to saying "Fuck you, Blizz." and refuse to buy it, but I know I will no matter how much they hurt me.

yeah but, you will buy it...because its gonna be an awesome game, that will blow every other piece of tripe released at the same time out of the water

So pretty much the opposite approach that SE took to FF14. Won't be surprised are the opposite as well (meaning the game ends up being good).

As long as it blows my mind, then I'm okay with waiting. I trust Blizzard. <3

And why am I not surprised that even with Diablo, there are those fans who absolutely resist any kind of change? Streamlining inventory? RUINED FOREVER. They're not "making the game for babies". A needlessly complicated UI and stats system are not the same things as challenge.

Change is good.

I'm in the beta and from what I've played, I'm kinda unimpressed. It's so dumbed and simplified from Diablo 2. I really, really wish they hadn't dropped being able to put your points into your stats and skills. Everything you get is a canned progression of stat increases and skills of which you can select one for your left and right click and for the one, two, three and four key.

theultimateend:

Darkmantle:

theultimateend:

Time >is< Money.

So it does have a cost.

yeah, as in, it's a WASTE of my FUCKING Time. unnecessary bullshit, they should just remoe it all together if they are going to do that.

So the problem here is they didn't give you enough hoops to jump through.

I can't say that I've ever met someone before that had a specific minimum number of hoops they required before something was "unnecessary bullshit".

before there was a resource cost to identify things, now it's just a time cost. There is no point in having it there if all it does is waste your time. When it had a resource cost you sometimes had to pick what to identify and manage things that way. It was a choice, it was a game mechanic. Now it's just a waste of time. whats the problem with going all the way anyway? will it offend you if you DON'T have to wait 5 seconds per item? is there a problem with that? how is that not better than just taking away the arbitrary time limit?

EDIT: hell I'm going to be identifying everything now anyway why not streamline it for me?

Taunta:
As long as it blows my mind, then I'm okay with waiting. I trust Blizzard. <3

And why am I not surprised that even with Diablo, there are those fans who absolutely resist any kind of change? Streamlining inventory? RUINED FOREVER. They're not "making the game for babies". A needlessly complicated UI and stats system are not the same things as challenge.

Change is good.

Nobody's saying any change is bad, and saying something as frivolous as "change is good" implies a perspective that's just as out of whack in the opposite direction. No, all change isn't good.

As for the "they're not "making the game for babies"" part. You know what, you're right. Removing any sort of player input in character progression, the amount of skills accessible at any moment and stuff of that kind serves to increase the complexity and the requirement of skill of the game. As far as the "Left click to use" lines on tooltips go, let's not jump to assumptions. Hardly anybody who's ever used a computer knows that left clicking is the main tool for accessing whatever it is they have their mouse on. That sort of mouse usage is not mainstream in any sense.

Why you'd trust Blizzard is beyond me.

Edit: Diablo 3 was ruined forever the moment they chose to WoW-ify its visuals and drop any visual edge the series ever had.

And yet despite three-plus years of tweaking, they still keep the DRM and the feature that allows them to make money off of player trading. It's pretty obvious what they really care about here.

Hammeroj:

Taunta:
As long as it blows my mind, then I'm okay with waiting. I trust Blizzard. <3

And why am I not surprised that even with Diablo, there are those fans who absolutely resist any kind of change? Streamlining inventory? RUINED FOREVER. They're not "making the game for babies". A needlessly complicated UI and stats system are not the same things as challenge.

Change is good.

Nobody's saying any change is bad, and saying something as frivolous as "change is good" implies a perspective that's just as out of whack in the opposite direction. No, all change isn't good.

As for the "they're not "making the game for babies"" part. You know what, you're right. Removing any sort of player input in character progression, the amount of skills accessible at any moment and stuff of that kind serves to increase the complexity and the requirement of skill of the game. As far as the "Left click to use" lines on tooltips go, let's not jump to assumptions. Hardly anybody who's ever used a computer knows that left clicking is the main tool for accessing whatever it is they have their mouse on. That sort of mouse usage is not mainstream in any sense.

Why you'd trust Blizzard is beyond me.

Edit: Diablo 3 was ruined forever the moment they chose to WoW-ify its visuals and drop any visual edge the series ever had.

I fail to see how they made it any more like WoW...oh wait, no, this is about the colors and rainbow thing again, isn't it? And I fail to see how borrowing ideas from their vastly successful IP is ruining it.

And really, your day is ruined because of a simple one-sentence instruction? That you can just as easily ignore? Come on.

I fail to see "removing player input in character progression" anywhere. Maybe you were reading a different article than I was. All I see is renaming stats, and removing stats that were probably not very important and cluttering up the game. Ergo, making it more user friendly. Just because you have the benefit of practice at the game, and you've already mastered it in its current state doesn't mean everyone else has.

You are presenting yourself as exactly the kind of fan that I was talking about. The person who declares any change, regardless of what it is, as "ruined forever". The person who absolutely detests something that would make the game more accessible to new players, because you can't let any babies into your secret club.

And you know what? Yes. I do trust Blizzard. Because they're a successful business that has continued to be successful for several years. I'm pretty sure they know more about what they're talking about than random people on the internet.

Taunta:
I fail to see how they made it any more like WoW...oh wait, no, this is about the colors and rainbow thing again, isn't it? And I fail to see how borrowing ideas from their vastly successful IP is ruining it.

And really, your day is ruined because of a simple one-sentence instruction? That you can just as easily ignore? Come on.

I fail to see "removing player input in character progression" anywhere. Maybe you were reading a different article than I was. All I see is renaming stats, and removing stats that were probably not very important and cluttering up the game. Ergo, making it more user friendly. Just because you have the benefit of practice at the game, and you've already mastered it in its current state doesn't mean everyone else has.

You are presenting yourself as exactly the kind of fan that I was talking about. The person who declares any change, regardless of what it is, as "ruined forever". The person who absolutely detests something that would make the game more accessible to new players, because you can't let any babies into your secret club.

And you know what? Yes. I do trust Blizzard. Because they're a successful business that has continued to be successful for several years. I'm pretty sure they know more about what they're talking about than random people on the internet.

Oh boy. Let's address this paragraph by paragraph.

A) First you fail to see how they made it any more like WoW, then you fail to see how borrowing from WoW is ruining the game. Someone's losing ground here. The changes are simple, and are easy to discern by 3 things. First, the models of the game are uncharacteristically blocky when viewed alongside the series' previous incarnations.


The second thing is the textures. Diablo 3's texturing is done entirely in the same style WoW's texturing is done. It makes sense, because WoW's art director is also Diablo 3's art director.

Let's be honest here, if our topic wasn't Diablo here, you wouldn't think this is from the game.

The third is the exaggerated character animations. Everybody walks around, stands and does everything in exaggerated movements. Not the case with Diablo or Diablo 2. When you stand, you stand, not perform full body movements nonstop.

In short, the visual tone is completely different. If you don't see it, you've got some sort of problems, mental or physical. Like it all you want, I take issue with it, because I see this as their lack of artistic integrity. So that's that.

As far as borrowing ideas from another game, that's not always a good idea just because the game is "successful". Different genres and different universes have different sensibilities.

B) No, it didn't ruin my day. My erectile dysfunction ruined the day. I pointed this out because it's indicative of how inept an audience Blizzard is designing the game for.

C) I'm sorry you got lost there. The changes in the article aren't the only things I'm referring to.

Removing stats and removing skills singlehandedly removed all the player input from character progression. I have a problem with this because, basically, every character is now the exact same thing. Now, that wasn't always the case with Diablo 3.

When Blizzard first announced that they'll be dropping stat points, they did come up with an alternative. Instead of stats, they gave us talents, which were pretty much copied from WoW. And you know what? That wasn't a bad idea. It compensated the lack of stats with choice in another system that still let you advance your character in a number of different ways.

They also changed the way charms worked and turned them into a stat-altering system. You can have a certain number of presumably hard to find charms which wouldn't be easy to switch out, so you could shape your character progressed in that way too.

Skills weren't axed right off the bat completely, either. After the announcement, though? Most, if not all of the developments resulted in less choice, less variety, less complexity. Talents? Gone, replaced with 3 passive abilities you could switch out at any time. Skill trees? Stats? Gone entirely.

Variety is important. The things you say make me wonder if the removal of the last customizable feature in the game - items - would actually affect your view of the game negatively. Choice? What names so. Give me a generic one size fits all experience.

D) Hardly. I have clear reasons, which you can ask before making assumptions about everyone, as to why I dislike any change that I do actually dislike. If you so much as imply this once more, I will not reply again.

Yes, complexity often comes at the cost of user-friendliness. And? Are games supposed to get simpler and simpler until everybody can pick up and play without investing any time into it? The fact that you think I hate all change is insulting. It's stupid.

Are you actually saying that babies should be able to play (never mind the subject matter) these kinds of games? Is that what this conversation has gone to?

image

E) Blizzard has become the McDonalds' type of successful. Success says nothing about the quality of their products, you don't live in a perfect world, snap out of it.

This sort of "you don't work at blizzard" rhetoric isn't really effective. One of the reasons is because as a consumer I actually care about the quality of the product, while a corporation only cares about money. And the other, which comes naturally from the first, is that corporations and everyone associated with them tend to bullshit, spin and sugar-coat through everything they say, because it affects sales.

You're deluding yourself if you think Blizzard is doing any of this for you or that it values your trust. And if you think "random people on the internet" never have any valid points to bring up.

Slow but steady, it's a good thing they don't have to rush it out like many other developers. Rather wait 12 years for a fantastic game than 11 years for a broken bugfest.

wandering:
"Seriously, when was the last time a Blizzard game sucked?"

Starcraft64

gg

I remember the launch of Starcraft64. Don't much like the idea of havin' to see it all again. Guess there's nothin for it.

Hammeroj:

A) First you fail to see how they made it any more like WoW, then you fail to see how borrowing from WoW is ruining the game. Someone's losing ground here. The changes are simple, and are easy to discern by 3 things. First, the models of the game are uncharacteristically blocky when viewed alongside the series' previous incarnations.

I'm afraid I have to throw my two cents in here. As someone who has played the original Diablo 2, Lord of Destruction, and a few Diablo 2 mods here and there, I can honestly say that the characters do not look "uncharacteristically blocky." In my opinion, the Diablo 2 character looks more "blocky." However, that's merely a matter of perception. :)

The second thing is the textures. Diablo 3's texturing is done entirely in the same style WoW's texturing is done. It makes sense, because WoW's art director is also Diablo 3's art director.


Let's be honest here, if our topic wasn't Diablo here, you wouldn't think this is from the game.

Actually, I would think it is from the game. This is my honest thought process upon seeing the screenshot: Is it a third person camera view? Yes. Are there similar stylistic choices in the scenery when compared to previous Diablo games? Yes. (The pillar looking thing on the right side of the screenshot, the wooden shack on the left, those look incredibly similar(stylistically) to things that I have seen at least in Diablo 2.) Do the graphics make it look as if it is not a Diablo game? Not really.

I don't mean to be rude, this is simply what I thought upon seeing the screenshot itself.

The third is the exaggerated character animations. Everybody walks around, stands and does everything in exaggerated movements. Not the case with Diablo or Diablo 2. When you stand, you stand, not perform full body movements nonstop.

I cannot argue with you there, I haven't seen these character animations, I've tried to keep myself away from the majority of Diablo 3 related media, as I don't want it to affect my experience when it finally does come out. Could I possibly get a link to a video that shows their idle animations? I am now curious.

In short, the visual tone is completely different. If you don't see it, you've got some sort of problems, mental or physical. Like it all you want, I take issue with it, because I see this as their lack of artistic integrity. So that's that.

Of course, this is entirely your opinion, and I disagree. I can understand your opinion, though, and I accept it. Don't insult people who disagree with you though, please. Just because somebody else has a different perspective doesn't mean they have problems, it just means that you're looking at something in a different way. :)

As far as borrowing ideas from another game, that's not always a good idea just because the game is "successful". Different genres and different universes have different sensibilities.

This I can agree with, most definitely. However, I feel I need to try Diablo 3 myself before I can say that whether or not it was successful. I'm more of the type to try something before I can honestly come to a conclusion, though.

Removing stats and removing skills singlehandedly removed all the player input from character progression. I have a problem with this because, basically, every character is now the exact same thing. Now, that wasn't always the case with Diablo 3.

I might be confused, but they still have stats, don't they? They only removed certain stats and renamed/reallocated the scope of others, didn't they? I have no problem with that, even if it does reduce the amount of specialization a bit.

Edit: Hmm, I see what you mean now by stats. The Diablo 3 website itself said nothing about the change to the stats system, but I checked a wiki and now I understand. Your stat progression is static, I guess you could say. I understand what you were saying, now.

When Blizzard first announced that they'll be dropping stat points, they did come up with an alternative. Instead of stats, they gave us talents, which were pretty much copied from WoW. And you know what? That wasn't a bad idea. It compensated the lack of stats with choice in another system that still let you advance your character in a number of different ways.

They also changed the way charms worked and turned them into a stat-altering system. You can have a certain number of presumably hard to find charms which wouldn't be easy to switch out, so you could shape your character progressed in that way too.

Those sound like interesting ideas in a Diablo game, and I would have welcomed them whole-heartedly. Pity.

Skills weren't axed right off the bat completely, either. After the announcement, though? Most, if not all of the developments resulted in less choice, less variety, less complexity. Talents? Gone, replaced with 3 passive abilities you could switch out at any time. Skill trees? Stats? Gone entirely.

I did love the skill trees in Diablo 2, they were a lot of fun to tweak with and the idea of Min/Maxing certain skills to create your ideal build was always a great one, however I will need to see the new skill system in action before I can condemn it. Also, yet again, no stats? I'm awfully confused, could you point me to a link that says there are no more stats? Sorry, I just want to clear it up, and the article only spoke of changing the stats back to the basics that were in Diablo 2.

Edit: Don't bother replying to my question about stats again, I understand now :)

Variety is important. The things you say make me wonder if the removal of the last customizable feature in the game - items - would actually affect your view of the game negatively. Choice? What names so. Give me a generic one size fits all experience.

I actually went on to the Diablo 3 website for this to see what you meant, as you got me curious, and I am afraid I must disagree. While some of it seems to be limiting what you can do with your character, I checked the skill calculator myself and you get a combination of six skills of your choosing (after level 24, of course) which can be selected from 22 skills total, and then you may choose three passives from a total of sixteen(However, the third passive is only unlocked at level 30) for the barbarian class. I just checked some of the others and it seems to vary from class to class, but they all have a nice arrangement of choices. I'm not in the mood to calculate just how many different build options there are, as it is quite late, but I'm sure we can both agree that there are many.

Also, just as a heads up, simply because I've had this type of argument brought up before (I'm not saying that you will, I hope you understand that), saying that a single skill being changed in a build will not have a large effect is entirely false. The simple addition of a new skill can shift the focus of a build, which is a fascinating concept in my opinion.

Yes, complexity often comes at the cost of user-friendliness. And? Are games supposed to get simpler and simpler until everybody can pick up and play without investing any time into it? The fact that you think I hate all change is insulting. It's stupid.

I feel like you and I have different ideas of the concepts of simplicity and user-friendliness. A game that supports different playstyles by giving the players choice in how they play is user friendly. Does that make it less complex? Not always. Is this current system for Diablo 3 the best? I can't honestly say if it is or is not, but the fact remains that you get six skill slots with over twenty(on average) skill choices, creating a very high amount of flexibility in builds and character directions. Is that simple? No, not really.

Do other choices in the game simplify it? Most definitely. And I can agree with you that some of them may detract from the enjoyment I will receive upon playing this game. However, I would not bring myself to say that the games systems themselves are simple with the amount of choices I receive. This, yet again, is a matter of perspective. Thinking back on Diablo 2, many of my builds relied on one or two skills as primary attacks, and then two to three secondary skills that I would use situationally. You may have played differently than I have, so I'll simply drop that. :)

This sort of "you don't work at blizzard" rhetoric isn't really effective. One of the reasons is because as a consumer I actually care about the quality of the product, while a corporation only cares about money. And the other, which comes naturally from the first, is that corporations and everyone associated with them tend to bullshit, spin and sugar-coat through everything they say, because it affects sales.

You're deluding yourself if you think Blizzard is doing any of this for you or that it values your trust. And if you think "random people on the internet" never have any valid points to bring up.

I can agree with you on this as well, I honestly do not think that we should simply trust a corporation based on their words, we should judge it on the quality of the products in which they produce and how they choose to distribute them, along with many other factors.

I am honestly excited, now that I have seen the different systems in the game, to try it out for myself. It looks to be interesting, to say the least, and I cannot yet say if I will like it or not, but I can always hope.

I sincerely hope I did not come off as cross or rude in any way, I'm simply sharing my opinions and I am curious about yours as well.

Nicholas Hoste:
snip

You didn't come off as rude, and the reason I did was because I was responding to a post that was rude in the first place.

I'll keep this short. You seem to be reasonable, if only for the fact that some of the things I've said you agree with (with people like the one I quoted earlier this never happens).

That said, I'm sorry, but when it comes to the art style, it's not a matter of opinion. It simply isn't. Again, you may like it, and I'm fine with that, but the differences are there. The textures are smooth and washed out, with a painting-like quality to them, the models are blocky in result from having an absurdly low poly-count (lower than a certain game from 2005) and the animations are exaggerated. As opposed to gritty textures and models (in a sense) that aren't blocky, animations that are reserved and such. In short, Diablo 2's word was gothic. Gritty, realistic. You simply can't apply these words to Diablo 3.

There are dozens and dozens of specific examples, like weird exaggerated trees and rocks that would be completely out of place if not for the already different art style, or chairs whose legs have a diameter of like 10 centimeters.

Edit: When Diablo 3 comes out, I'll use my own screens. Having to google for low-res stuff is frustrating.

Andy Chalk:
The more I hear about Diablo 3, the less interested I become. I was pretty much out of it anyway because of the "always online" nonsense, but the way it's being "streamlined" smacks of... well, not a game I'm particularly interested in. There is such a thing as too much convenience.

QFT, sir.

I'm slowly giving less and less of a damn about the game as more news about it piles up and more time passes.

TitsMcGee1804:

rembrandtqeinstein:
"due to player feedback (marketing department) we are removing the ability to play with a keyboard and mouse"

Seriously though the always on DRM is a dealbreaker for me. Connecting to your server to play a single player game is of no advantage to me and a huge inconvenience.

Keep the closed bnet for the cool kids, let me and my friends play on a LAN or direct IP, you know just like D2 did.

Remember the last "big" action RPG that required a server connection for multiplayer? Hellgate London...pause and meditate on that....

Paragraph 1: Tell me one change that they just implemented that means they are making this more console friendly

p2: Tell me the last time your computer wasnt connected to the internet...whats that? your connection is on and off at times?...STOP LYING

p3: Well then I guess you should stick to your little bubble of friends and never venture beyond your comfort zone lest you risk losing your innocence to an online random

p4: Comparing d3 to hellgate london...seriously?

Im not a blizzard fanboy...im a people who respect this medium and their consumers fanboy, and dont sell me a product that isnt finished

Well, I'm not the person you're quoting, but specifically in regards to p2; I'm in the navy. I'm on the ocean a lot (Over 200 days at sea this coming year), and I like to play games in my off time. And I don't have an internet connection while at sea or on ship. I will therefore be unable to play any game that has any online DRM crap.

I've waited for this game up to the point I'm no longer in the key demographic for it.

To that point, they're not making it any easier on me with this DRM business. It pretty much axes any idea that me and my old buds can set up a LAN like the old days for this game.

"When was the last time a Blizzard game sucked?"

Humm lets see: Starcraft, Diablo, WOW, need I go on?

Their games only appeal to certain types of gamers. Wow could have been great, but they should have made it a bit more serious earlier on, much better MMO's out their. Diablo good? HA! Compare something like Diablo 2 to say ES3: Morrowind(which came out around the same time) and... oh wait you cant because there is no comparison. Starcraft? Please if it wasnt for Korea and there making Starcraft multiplayer a sudeo sport, it would be near as popular.

Blizzard games are only for the geekiest of the geek, the most obsesive gamers, ya know the ones that give the rest of us a bad name.

*awaits hate mail with glee*

TitsMcGee1804:

rembrandtqeinstein:
"due to player feedback (marketing department) we are removing the ability to play with a keyboard and mouse"

Seriously though the always on DRM is a dealbreaker for me. Connecting to your server to play a single player game is of no advantage to me and a huge inconvenience.

Keep the closed bnet for the cool kids, let me and my friends play on a LAN or direct IP, you know just like D2 did.

Remember the last "big" action RPG that required a server connection for multiplayer? Hellgate London...pause and meditate on that....

Paragraph 1: Tell me one change that they just implemented that means they are making this more console friendly

p2: Tell me the last time your computer wasnt connected to the internet...whats that? your connection is on and off at times?...STOP LYING

p3: Well then I guess you should stick to your little bubble of friends and never venture beyond your comfort zone lest you risk losing your innocence to an online random

p4: Comparing d3 to hellgate london...seriously?

Im not a blizzard fanboy...im a people who respect this medium and their consumers fanboy, and dont sell me a product that isnt finished

Well I have shitty internet that goes out constantly so I wouldn't even think of getting a game with always on drm.
I'm fine with delays as long as it's not like duke nukem forever.

No Identify Scrolls?

YES

If your loot is random anyway, why bother making me buy scrolls to see how shit it is just so I can sell it.

Andy Chalk:
The more I hear about Diablo 3, the less interested I become. I was pretty much out of it anyway because of the "always online" nonsense, but the way it's being "streamlined" smacks of... well, not a game I'm particularly interested in. There is such a thing as too much convenience.

Sigh. People are going to eat this shit up like there's no tomorrow, aren't they? The DRM's worse than Ubisoft's, and even Ubisoft have chilled on theirs a little (although they now seem to be in a particularly erratic stage of implementing various forms of it for each game they release).

TitsMcGee1804:

p2: Tell me the last time your computer wasnt connected to the internet...whats that? your connection is on and off at times?...STOP LYING

1) Connections do drop at times, and that should have no bearing when you're in the middle of playing something single-player

2) There's a huge bloody chunk of the US that many ISP's simply don't bother providing a service for

3) Australia's also known for its bad connections, and I'm pretty sure they have download caps still - and Diablo 3's DRM hosts some content on the server itself, meaning you're effectively downloading stuff whilst playing

4) You are also depending upon THEIR servers not failing, not just your own connection

5) People who commute a lot or are in the armed forces simply won't have time to play

6) Edu-mu-cate yourself before making asinine comments

Hammeroj:
snip

Thank you for the response, and could I get a link to the information about the poly count? Thank you for being willing to offer some of your own screenshots when Diablo 3 is released, that would be quite helpful.

However, I can completely agree that it doesn't look "realistic" or "gritty." But that's not entirely what I am arguing. You were also arguing that it looks(stylistically, of course) just like World of Warcraft. In my opinion, after looking at a comparison of screenshots, it simply doesn't. There are similarities, I will admit that. But coming to the conclusion that you did is a bit of a stretch, in my opinion(No offense intended, we merely see what we want to see, you know?). I don't want to just argue, I merely want to reach some type of middle ground where we can agree that while Diablo 3 most definitely doesn't look like the previous titles in the series, we cannot go so far to say that it is done entirely in the same style as World of Warcraft. I can note many, many stylistic differences between the two based solely on the screenshots of each.

Thank you for actually responding to me, though. From the majority of what I see on here, people tend not to do that. :)

When I played the elves in Warcraft 3. That was the last time a Blizzard game sucked.

Also throwing my hat into the DRM boycott ring. It's the principle-I shouldn't have to be online to play single player. Plus, I wonder how many people will always have their internet on when ISPs start charging by the byte.

Andy Chalk:
The more I hear about Diablo 3, the less interested I become. I was pretty much out of it anyway because of the "always online" nonsense, but the way it's being "streamlined" smacks of... well, not a game I'm particularly interested in. There is such a thing as too much convenience.

Indeed, I despise blizzard's DRM, pay to win, and 'less content = better' methodology they've taken since WoW and Starcraft 2 (WC3, not so much).

I'm never going to buy another blizzard game again, and I hope they fail.

Nicholas Hoste:

Hammeroj:
snip

Thank you for the response, and could I get a link to the information about the poly count? Thank you for being willing to offer some of your own screenshots when Diablo 3 is released, that would be quite helpful.

However, I can completely agree that it doesn't look "realistic" or "gritty." But that's not entirely what I am arguing. You were also arguing that it looks(stylistically, of course) just like World of Warcraft. In my opinion, after looking at a comparison of screenshots, it simply doesn't. There are similarities, I will admit that. But coming to the conclusion that you did is a bit of a stretch, in my opinion(No offense intended, we merely see what we want to see, you know?). I don't want to just argue, I merely want to reach some type of middle ground where we can agree that while Diablo 3 most definitely doesn't look like the previous titles in the series, we cannot go so far to say that it is done entirely in the same style as World of Warcraft. I can note many, many stylistic differences between the two based solely on the screenshots of each.

Thank you for actually responding to me, though. From the majority of what I see on here, people tend not to do that. :)

Well, no problems, I guess. As for the link? No, not really, I don't think people ever actually imported Titan Quest's (which is the game I'm talking about) into some sort of development kit and compared the exact polygon counts to ones of Diablo 3. The best I can do if you can't take my word for it is get Titan Quest, play it for a little bit, and come to the same conclusion yourself. Or watch a video, like this one here:


720p is more than enough to get the point across, and after being reminded by the video, Jesus Christ this game looks amazing compared to Diablo 3. That's 2005. We're not sure Diablo 3 is actually coming out in 2012.

When I say it's been WoW-ified, I mean that there are certain features, which I listed, that have nothing to do with the universe of Diablo, and much to do with Warcraft. For whatever that counts, the game doesn't look like it's just isometric WoW, but all the visual edge Diablo ever had? Gone. It's heartbreaking, seeing the franchise with easily the biggest potential of striking visuals, hellish landscapes and all that stuff being mauled in this way.

Onyx Oblivion:
No Identify Scrolls?

YES

If your loot is random anyway, why bother making me buy scrolls to see how shit it is just so I can sell it.

Well, in a universe where shit's magical you can't expect a sword you pick up to be just a sword. That's why scrolls of identify make actual logical sense. Every adventurer who'd ever come across many magical items would want to find out their magical properties without going to some sort of an oracle or whatever.

It makes sense as a gameplay mechanic too, as it allows for certain different approaches to the way you adventure. Would you rather use a part of your inventory for those scrolls so you'd be able to figure out what item you just picked up and then decide whether to keep it or sell it, or would you rather just gather everything that looks valuable and find out how much value there actually is in your loot when you get back to town?

Now, if you don't like the concept? Fine. Frankly, I've got way bigger things to worry about that Blizzard's been axing for the past 4 years. What they've replaced it with is a pointless, presumably somewhere around 3 seconds long cast bar for every single item you want to identify. Now riddle me this, Batman, what does holding something in your hand for a second or two accomplish in terms of trying to find out its magical properties? Why not remove this now pointless feature altogether?

What exactly is the point of items being unidentified then? The point was that it would cost you money to discover what an item was - if you can do it for nothing as often as you like, it becomes a boring redundant waste of time.

Edit: My post is speaking to the OP.

How about you let us all know when you change back some core systems like 'actual stand alone single player' and 'take over your buddies house to murder fallen ones with some friends whilst drinking beer and eating bar-b-q' .

Until then, keep looking nervously at Torchlight 2 Blizz and be glad you stashed away all those sacks of cash because I think you might be needing the warchest soon.

Sometimes when too many mechanics get in the way, you have to simplify. And I agree with Blizzard on this having participated in Beta.
It needs some simplification, after all its Diablo, not Dark Souls.

what I find funny about this is all the people bitching about a game they're still gonna buy because it's still going to be amazing. The reason it's taking so long as blizzard wants the game to live up to it's own remarkably tough standards. Don't bitch and complain because they have standards and polish their games. Just think of the last blizzard game you played and imagine how bad it would have been if it was riddled with glitches/bugs and imbalances. Remember blizzard has a motto for their games, simplistic with layers upon layers of depth. This is a formula which has kept people playing many of their games for years well after their launch.

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