SOL: Exodus Launching Fighters This Wednesday

SOL: Exodus Launching Fighters This Wednesday

SOL: Exodus may herald the return of the space combat simulator genre.

One of my favorite moments from PAX Prime this past year was trudging up the stairs to the independent section and sitting down with Chris Stockman from Seamless Entertainment. In him, I found a kindred spirit whose love of playing games in which you pilot a small fighter and engage in dogfights in space dwarfed my own. Stockman loved games like X-Wing, Descent: FreeSpace, and Wing Commander and lamented that the genre fell out of style with game publishers due to the failures of Wing Commander: Prophecy and FreeSpace 2. (If those titles are like Cylon gibberish to you, here's a handy timeline of the space combat sim to keep you clear.) After quitting a high-level gig at Volition where he was design director of the first Saints Row, Stockman signed on with Seamless to make SOL: Exodus. The fruits of his labor will be released to the wilds of Steam on January 25th for a bargain price of $9.99.

The game features 8 missions of open-ended combat in three dimensions. This is no StarFox on-rails crap, you can pilot your ship anywhere and attack any target you want in in SOL: Exodus. Targets include capital ships with weak points apparent with a scan of their hull and static defense you can hack into via your onboard computer. The weaponry leans towards visceral with machine guns and homing missiles instead of lasers, but Stockman's goal was to evoke the new Battlestar Glactica, not Star Wars.

The story drives that comparative military realism home. The Earth's sun is dying, and humanity is forced to quickly expand to other planets in the solar system. A fanatical religious organization known as the Children of the Dawn have other plans, however, and want to make sure the sun goes supernova and brings rapture to all human beings, regardless of whether they want to be burnt to a solar crisp or not.

I'm looking forward to launching my campaign as an ace pilot in SOL: Exodus this week, but, for now, feel free to enjoy the launch trailer above and these tasty screenshots. If you're interested in learning more about the genesis of SOL: Exodus, check out my feature on the space combat sim and Stockman's plans for reviving the genre here.

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Dammit.
And I just picked up Evochron Mercenary on Steam too. (finally got it working...what a buggy game engine)

Though at the same time...HUZZAH! For the rebirth of a genre that's been dead for FAR too long!

Odd. When I try to watch the trailer i get a trailer for Wipeout 2048. Not necessarily complaining mind, but not quite what I expected.

Yes! Let's get back to Freelancer, Freespace 2, Wing Commander, and X-Wing! God I missed this.

The only thing I'm dissapointed about is that there is only 8 missions. For ten bucks that's not bad (considering Freespace 2 was $80 when it came out), but here's hoping for DLC.

Cpt Corallis:
Odd. When I try to watch the trailer i get a trailer for Wipeout 2048. Not necessarily complaining mind, but not quite what I expected.

Yeah, sorry, that was user error. I'm an idiot.

Greg

I welcome a return to this now missed genre. I have such fond memories of this game type, good old Wing Commander comes to mind. I loved Freespace. I would suggest Darkstar One to people as well. Not a perfect game, but underrated. Also, this seems like a return to the more basics of the genre. Usually this game type is used for 4X games. Not a bad thing unless you simply want to go and fly some missions in space for a little excitement.

Greg Tito:

Cpt Corallis:
Odd. When I try to watch the trailer i get a trailer for Wipeout 2048. Not necessarily complaining mind, but not quite what I expected.

Yeah, sorry, that was user error. I'm an idiot.

Greg

image

Looks pretty solid. I don't know the SOL franchise as well as I probably should, but I think I will follow its career with great interest.

So it's just sequential combat missions and no open space exploring/trading?
Not really what I want in a space sim.

Why does everyone seem so quick to forget about X3: Terran Conflict, and its upcoming sequel X: Rebirth?

Cool. Definitely picking it up when it's released. If it's really good I may even treat myself to a new joystick since my current one's a bit basic.

samsonguy920:
Looks pretty solid. I don't know the SOL franchise as well as I probably should, but I think I will follow its career with great interest.

I didn't even know there was a SOL franchise. I thought it was a new IP. Cool.

Well, I recently gave EVE a spin and that combat system was just too dry for my tastes. This looks a bit too much to the arcadey-side but I might give it a go. I do feel it's worth supporting the genre. (I'll get X:Rebirth, provided it comes with a decent tutorial for once)

Hmm this is looking pretty interesting, I'm going to have to keep an eye on this.

Oooooooh this looks super fun.

Didn't know SOL was a franchise, but I think buying this will make up for my ignorance.

Fiz_The_Toaster:
Oooooooh this looks super fun.

Didn't know SOL was a franchise, but I think buying this will make up for my ignorance.

This is the first game to bear that name. I'm sure Seamless would like SOL to be a franchise but I wouldn't call it that yet. Head over to Steam and buy it on Wednesday if you want to make that happen.

Greg

Oh hells yes. Those Egosoft guys have had the space-sim genre to themselves for far too long. While the X games aren't too bad, it's nice to have some variety.

Will definitely pick this up.

Greg Tito:

Fiz_The_Toaster:
Oooooooh this looks super fun.

Didn't know SOL was a franchise, but I think buying this will make up for my ignorance.

This is the first game to bear that name. I'm sure Seamless would like SOL to be a franchise but I wouldn't call it that yet. Head over to Steam and buy it on Wednesday if you want to make that happen.

Greg

After re-reading the article I feel like an idiot. Hooray for Mondays!!!

I miss space combat games, so that purchase is totally going to happen.

Just looked on Steam. Is there any word on a UK price? It doesn't show one. $9.99 is about 6.50, but there are always taxes and mark-ups for Europe over the US.

Judging from what I heard about the game, it's going to be awesome or be really horrible.

Fingers crossed

I was sold right up until I read "fanatical religious group."

I don't tend to like games that treat me as the villain, and expect me to agree.
No sale.

omicron1:
I was sold right up until I read "fanatical religious group."

I don't tend to like games that treat me as the villain, and expect me to agree.
No sale.

You're a religious fanatic?

OT: Just a few minor nitpicks from a fan of the genre(nothing that would prevent me from buying the game)... I'm glad that this uses a first person perspective, but having a cockpit would help with the immersion. I'm not fond of the big glowing "LOOK AT ME!!!" indicators for the weak points. A simple reticle for lock-on would be preferable. And the game says that the missions take place within the Solar System, yet the sky is cloudy... in space. Did we get a new nebula when I wasn't looking?

Anyway, aside from the minor stuff, this does look like something I'd have fun with, so I'll check it out.

Scars Unseen:

omicron1:
I was sold right up until I read "fanatical religious group."

I don't tend to like games that treat me as the villain, and expect me to agree.
No sale.

You're a religious fanatic?

OT: Just a few minor nitpicks from a fan of the genre(nothing that would prevent me from buying the game)... I'm glad that this uses a first person perspective, but having a cockpit would help with the immersion. I'm not fond of the big glowing "LOOK AT ME!!!" indicators for the weak points. A simple reticle for lock-on would be preferable. And the game says that the missions take place within the Solar System, yet the sky is cloudy... in space. Did we get a new nebula when I wasn't looking?

Anyway, aside from the minor stuff, this does look like something I'd have fun with, so I'll check it out.

I'm a Christian. Which (to these guys) is apparently the same thing.

I mean, it's not enough for them to have stock atheists vs. stock religious folks (already an indictment on an ideological baseline, painting one group as heroes and one as villains), but they have to go as far as referencing explicitly Judeo-Christian terminology (Sabbath, the ending monologue (roughly)), which leaves no doubt in the viewer's mind which real-life group is being painted up and pushed out to shoot at.

So unless the next game from these guys is "Atheists who act like a combination of Stalin and Nietzche," or something similar which demonstrates an equal-opportunity approach to lambasting, I'm calling this one like I see it.

omicron1:

Scars Unseen:

omicron1:
I was sold right up until I read "fanatical religious group."

I don't tend to like games that treat me as the villain, and expect me to agree.
No sale.

You're a religious fanatic?

OT: Just a few minor nitpicks from a fan of the genre(nothing that would prevent me from buying the game)... I'm glad that this uses a first person perspective, but having a cockpit would help with the immersion. I'm not fond of the big glowing "LOOK AT ME!!!" indicators for the weak points. A simple reticle for lock-on would be preferable. And the game says that the missions take place within the Solar System, yet the sky is cloudy... in space. Did we get a new nebula when I wasn't looking?

Anyway, aside from the minor stuff, this does look like something I'd have fun with, so I'll check it out.

I'm a Christian. Which (to these guys) is apparently the same thing.

I mean, it's not enough for them to have stock atheists vs. stock religious folks (already an indictment on an ideological baseline, painting one group as heroes and one as villains), but they have to go as far as referencing explicitly Judeo-Christian terminology (Sabbath, the ending monologue (roughly)), which leaves no doubt in the viewer's mind which real-life group is being painted up and pushed out to shoot at.

So unless the next game from these guys is "Atheists who act like a combination of Stalin and Nietzche," or something similar which demonstrates an equal-opportunity approach to lambasting, I'm calling this one like I see it.

Uh-huh...

So should you also be offended because people thought the Spanish Inquisition is bad? A lot of bad things happened in the Crusades. Do you take that personally? How about the Salem witch trials? Doesn't that just burn you up(ugh.. bad pun)? And I'm sure you can't stand it when people bad mouth those Westboro Baptist guys... No? Well then why the heck would you get worked up about a fictional group from the future?

I swear, some people could get offended by their own noses...

Scars Unseen:
How about the Salem witch trials? Doesn't that just burn you up(ugh.. bad pun)?

Not really a bad pun considering nobody was burned, most were hung.

Anyways, I'm really looking forward to this game. I just wonder how close I'll be able to get to the planets, and if they'll be to scale.

It's no Tie-Fighter but then again, what is?
My one nit pick is that I like to see the cockpit vs this hud sort of thing but, few games seem to back that idea up.

Also I love your comment about "This is no StarFox on-rails crap..." because; damn right.

Greg Tito:

Fiz_The_Toaster:
Oooooooh this looks super fun.

Didn't know SOL was a franchise, but I think buying this will make up for my ignorance.

This is the first game to bear that name. I'm sure Seamless would like SOL to be a franchise but I wouldn't call it that yet. Head over to Steam and buy it on Wednesday if you want to make that happen.

Greg

Weird, I honestly thought that there had been other games before, dealing more with RTS.

Hey guys, thanks for all the comments about our game.

Just to give you a little back story about the development of SOL. Our team is comprised of 6 devs and we've spent a little more than a year building this game. During this time we've had to learn UDK, build a game in a genre all but youra truly have never worked on before (I worked on Tachyon: The Fringe back in the day) and get the word out about it.

Our showing at PAX Prime was a resounding success so that definitely helped.

Anyways, we're incredibly proud of it's imminent release in Steam for the very consumer friendly price point of $9.99.

Oh and we're not done yet. Stay tuned to www.solexodus.com for news on planned content that will be added in the near future.

AC10:
So it's just sequential combat missions and no open space exploring/trading?
Not really what I want in a space sim.

...That is the definition of a space sim, you are thinking of a space sandbox. A series of missions or stand-alone missions like X-Wing v Tie Fighter (Which, in fact, got a bad rap because it didn't have an overarching story until Balance of Power came out, even though I quite liked it).

gigastar:
Why does everyone seem so quick to forget about X3: Terran Conflict, and its upcoming sequel X: Rebirth?

Because those aren't classic-style space sims, those are space sandboxes.

Silvianoshei:

AC10:
So it's just sequential combat missions and no open space exploring/trading?
Not really what I want in a space sim.

...That is the definition of a space sim, you are thinking of a space sandbox. A series of missions or stand-alone missions like X-Wing v Tie Fighter (Which, in fact, got a bad rap because it didn't have an overarching story until Balance of Power came out, even though I quite liked it).

gigastar:
Why does everyone seem so quick to forget about X3: Terran Conflict, and its upcoming sequel X: Rebirth?

Because those aren't classic-style space sims, those are space sandboxes.

Damn it! NINJA'd!

too true man I was craving some Space Combat Sims for a while and so I decided to pick up the X series...... Now don't get me wrong they look fantastic but they are no Freespace or Freelancer or Tachyon or X-Wing vs Tie Fighter.

Sometimes you just want to get into a ship and go kill sh*t with a decent story line to go with it.

I'm getting this as soon as possible. Tachyon: The Fringe was easily one of the greatest games I've ever played.

Christopher Stockman:
Hey guys, thanks for all the comments about our game.

Just to give you a little back story about the development of SOL. Our team is comprised of 6 devs and we've spent a little more than a year building this game. During this time we've had to learn UDK, build a game in a genre all but youra truly have never worked on before (I worked on Tachyon: The Fringe back in the day) and get the word out about it.

Our showing at PAX Prime was a resounding success so that definitely helped.

Anyways, we're incredibly proud of it's imminent release in Steam for the very consumer friendly price point of $9.99.

Oh and we're not done yet. Stay tuned to www.solexodus.com for news on planned content that will be added in the near future.

Appreciate you posting here. Will there be a playable demo?

Silvianoshei:

AC10:
So it's just sequential combat missions and no open space exploring/trading?
Not really what I want in a space sim.

...That is the definition of a space sim, you are thinking of a space sandbox. A series of missions or stand-alone missions like X-Wing v Tie Fighter (Which, in fact, got a bad rap because it didn't have an overarching story until Balance of Power came out, even though I quite liked it).

gigastar:
Why does everyone seem so quick to forget about X3: Terran Conflict, and its upcoming sequel X: Rebirth?

Because those aren't classic-style space sims, those are space sandboxes.

Is there a reason Space Sim doesn't mean "Space Simulator"?
This is just the first time I've heard that distinction.

Freelancer and Starlancer seemed to be called space sims, but you could go anywhere and trade despite the focus being on combat for instance.

AC10:

Is there a reason Space Sim doesn't mean "Space Simulator"?
This is just the first time I've heard that distinction.

Freelancer and Starlancer seemed to be called space sims, but you could go anywhere and trade despite the focus being on combat for instance.

It does mean space simulator. However, the distinction has to be made between games like Freelancer and games like Freespace, X-wing, etc. They were two different types of games. The former is a space sandbox, and the latter are space flight simulators.

Zachary Amaranth:

Christopher Stockman:
Hey guys, thanks for all the comments about our game.

Just to give you a little back story about the development of SOL. Our team is comprised of 6 devs and we've spent a little more than a year building this game. During this time we've had to learn UDK, build a game in a genre all but youra truly have never worked on before (I worked on Tachyon: The Fringe back in the day) and get the word out about it.

Our showing at PAX Prime was a resounding success so that definitely helped.

Anyways, we're incredibly proud of it's imminent release in Steam for the very consumer friendly price point of $9.99.

Oh and we're not done yet. Stay tuned to www.solexodus.com for news on planned content that will be added in the near future.

Appreciate you posting here. Will there be a playable demo?

The team are working on it. (Source from their website and a post half way down the page http://solexodus.com/2012/01/please-stand-by/ )

 

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