Dark Souls Dev Apologizes for Technical Difficulties

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Dark Souls Dev Apologizes for Technical Difficulties

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A repentant creative director would love to make more RPGs like Dark Souls - if the fans will forgive him.

It's easy to forget that game developers, in spite of their impressive creative abilities, are normal folks like you and me. They laugh, they cry, and they often find it hard to admit when they've made a mistake. Hidetaka Miyazaki, the creative director behind the ultra-challenging RPG Dark Souls, however, does not seem to have that problem. Miyazaki, while very proud of his team's creation, acknowledges that the game had its share of crippling technical issues and asks forgiveness for them. While he would like to make another installment in the series, he wants to make sure he has goodwill from his fans first.

Miyazaki makes no apologies for the game's relentless difficulty or the sometimes-cheap tactics necessary to get past the games challenges. The game's frame-rate issues, are a different story. "[There] were technical difficulties," says Miyazaki. "I don't believe that it's okay to have them, but realistically speaking, it was quite a large-scale game - even in terms of budget and expectations. So we're very sorry for the trouble we've caused." In spite of his disappointment with these aspects of Dark Souls, he believes the game's ambitious world and mechanics made perfection all but impossible. "[There] were areas where we felt our technical side couldn't keep up with the game's scope, like an increasingly growing ache."

When asked about a potential sequel, Miyazaki remains ambivalent. "We don't even know if we'll have another chance," he admits. "We have the confidence that we can improve from our mistakes this time and create an even better Dark world, but we don't know if the users will forgive us for the mistakes, so I cannot give an exact answer."

Technical difficulties aside, many fans and critics alike viewed Dark Souls as a high-quality product and worthwhile experience. That multitude of gamers who had frustrating fun with Dark Souls can probably find it in their hearts to forgive Miyazaki - provided, of course, they can stop cursing his name as they dive off castles to evade dragons.

Source: Edge

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Wait, "crippling"? I suppose I was just lucky, but I only had ONE small spot of slowdown in Blighttown's Swamp when it was trying to render a huge distance at one time. I didn't run into anything that actually broke the game though. Except Seath's tail getting stuck in a wall. Didn't happen to me, but I can well imagine it driving a person batshit up-the-walls insane.

They honestly weren't that bad. Blight town was bad at first, but for some reason I got less and less lag there until now there is barely.

bring this game to PC, and then we will "talk" about this petty thing called "forgiveness"

Haha, you know what would fix those crippling issues? Putting that game on much more powerful hardware. The game is rendered in 1080 already, so you only need to give it a good port and you have a great PC game. You could even make the game better in all the ways you wished you could have had it in the first place. Dark Souls was ambitious with the hardware, to say the least. Now it's time to move to a better platform. Make games for the PC and then port down to consoles, it's a much better development process according to a few devs.

I'll do anything he wants if he makes more games like Dark souls...

gmaverick019:
bring this game to PC, and then we will "talk" about this petty thing called "forgiveness"

Ninja'd.
Thats all I want. Hell, bring Demons Souls to PC as well and you can damn well do as you please Miyazaki.

NEWS: Hidetaka Miyazaki, developer of video games Demons Souls and Dark Souls is in custody after officers found he had a dungeon of slave girls in his basement and a freezer of half eaten babies.

Me: Meh, still okay with it. Whens the next game coming out?

I already have forgiven you. Give me more Souls games

Baresark:
Haha, you know what would fix those crippling issues? Putting that game on much more powerful hardware. The game is rendered in 1080 already, so you only need to give it a good port and you have a great PC game. You could even make the game better in all the ways you wished you could have had it in the first place. Dark Souls was ambitious with the hardware, to say the least. Now it's time to move to a better platform. Make games for the PC and then port down to consoles, it's a much better development process according to a few devs.

I doubt they would ever do that. Well switch their whole development. They only made one pc port ever and it wasn't the best, and that was back in 2009. So not too long ago, but considering the company is 26 years old. I doubt they would suddenly make their games on PC and then port to Consoles.

That would be like asking, Nintendo to make their games on PC and then port them to Wii. (I know they don't develop for PC but that's not the entierity of the point.)

Hey, Miyazaki, you and your team made a brilliant game, sure there are some issues, but they are far outshined by everything else.

But hey, modesty isn't a negative personality trait last time I checked, so go and make another Souls game, you magnificient bastard.

gmaverick019:
bring this game to PC, and then we will "talk" about this petty thing called "forgiveness"

Indeed. Plus, a PC release might be the only hope for this game not to go extinct in a few years once they shut the servers off. You know how PC gamers like to keep ancient games alive with hacked/custom servers...

Korten12:

Baresark:
Haha, you know what would fix those crippling issues? Putting that game on much more powerful hardware. The game is rendered in 1080 already, so you only need to give it a good port and you have a great PC game. You could even make the game better in all the ways you wished you could have had it in the first place. Dark Souls was ambitious with the hardware, to say the least. Now it's time to move to a better platform. Make games for the PC and then port down to consoles, it's a much better development process according to a few devs.

I doubt they would ever do that. Well switch their whole development. They only made one pc port ever and it wasn't the best, and that was back in 2009. So not too long ago, but considering the company is 26 years old. I doubt they would suddenly make their games on PC and then port to Consoles.

That would be like asking, Nintendo to make their games on PC and then port them to Wii. (I know they don't develop for PC but that's not the entierity of the point.)

You are right, they would never switch their development around, I was more being funny (or failing to be in this case). I just want the game on my PC so bad, haha. I played the living hell out of both Souls titles and would gladly rebuy them on the PC. Though, I am not holding my breath on a port of any of the current Souls titles. Brings a little tear to my eye.

gmaverick019:
bring this game to PC, and then we will "talk" about this petty thing called "forgiveness"

this.

plus, i have friends i might be able to con into to playing with me >.> they'll buy its not as hard and hateful toward the player as every one in the world says right?

Crippling technical issues? Sure, there was a bit of slowdown in Blighttown and some minor glitches here and there, but nothing major. Not to mention Blighttown was a impressively sized area if you think about it. The whole swamp area at the bottom, not to mention the bridge and walkways up above. The game doesn't have loading screens between areas, making the game's rather large world seamless. By standards of other recent RPG's it was relatively bug free.

Sheesh, the way he talks it's like they released the game as a total fucking mess and they're still patching up the issues. Compare that mentality to that of Bethesda when it comes to glitches and technical issues in their games.

A potential PC version could be entirely abscent of such technical troubles... if the port is well optimized of course.

Mr. Miyazaki, I am very dissapointed with you. The lag was horrible. I had to run through blighttown slightly hindered every once in a while by a small amount of lag. I didn't have any other problems, but the 5 seconds of lag i experienced in blighttown was unforgivable.

If you truly want to make it up to me, make a dark souls 2, and continue the story. Give us a chronicle of what happens after

Also let Priscilla teach us cryomancy. Make it scale with int because sorcery sucks for PVP.

And i want less weapons with cripplingly slow and useless r2 attacks. That ruined the Greatsword of Artorias for me.

And i want better crossbow varieties. Perhaps a crossbow version of the dragonslayer greatbow that you can aim. Maybe crossbows that fire short-ranged firebombs.

Also i want more pretty dresses.

I only lagged in blight town and only for a few seconds and would be all for a sequal.

Wait, what? The technical issues are really not that bad at all. Sure there is a drop in framerate when you first enter New Londo or in the swamp area of Blight town. But this happens in very specific places and is only a minor distraction at first. I didn't find it to be a problem at all. There are some annoying clipping issues which cause quite a few unnecessary deaths, but still quite insignificant in relation to how vast this game is.

I would love to be able to play the game on my PC, but I don't think that will solve the framerate issue in Blight town. It's such a complex area, with lots of different lighting effects and a huge amount of enemy pathfinding (those darn respawning giant mosquitos that follow you across the entire swamp). There is of course no loading screens either which puts even more strain on this already complex area. Even so, a PC port would be great - although I'd still be playing it with a controller as I don't fancy trying to find my way across all the narrow walkways in the game with a mouse and keyboard (I actually shudder at the thought).

Personally, I think it takes some MAJOR balls (or just good PR department) to say stuff like this when you're part of a niche game like this.

Then again, it takes some major balls to play this game as it is.

Oh Hidetaka Miyazaki, you've already won us over. You didn't need to apologize at all.

I do really like your attitude about it though. Bring us more Souls!

All is forgiven...!

That is, of course, if you reveal to us the secret of the One Pendant...

Seriously, cause I've tried beating the game and subsequent NG+ through NG++++++ as a Depraved with no armor equipped and using just the starter shield and weapon, without dieing once, and going through the whole game backwards (fighting and all) without joining any groups and finishing all side-stories! Then tried using the pendant at that really obscure corner you can only reach if Bed of Chaos hits you just right that you fall and land on an invisible platform that's just barely wide enough for you to land on your feet and not fall if you don't move one bit!

I bought Dark Souls yesterday. I thought I'd give myself more time, since I only beat Demon's Souls in October. But every game I've been playing lately just feels so easy (mostly because they are games that I've played over and over and just know how to properly build my character and use my abilities). I don't know when I'll actually start it, but it'll probably be sometime before Mass Effect 3 comes out.

I bought it on PS3 because I heard the 360 version has some bad lag. Is that an issue on the PS3 as well? Anyway, it's refreshing to see some humility. Though it makes me feel a little bad when it comes from a developer with such a pristine record. These guys care about their work.

Hey there's only so much you can do on a console.

Now, as for that little bug that delayed your soul flask use by a second, that is something that needs to be apologized for.

The thing I genuinely hated was fighting Ornstein and Smough, distancing yourself just enough to take a swig and dodge out of the way just in time, but then pressing the button and having nothing happen. I knew damn well what was about to occur, so I had a second or two of horror/rage to enjoy before Smough's hammer had its way with my ass while I was wetting my whistle.

Thanks guy.

Burst6:
If you truly want to make it up to me, make a dark souls 2, and continue the story. Give us a chronicle of what happens after

According to the developers; "The Dark Lord ending is the true ending".
My only problems with the game is I could never get the online to work right. It was dramatically better after the patch, but still not good.
I refuse to believe there's nobody who wants to summon me, and nobody who has sinned for me to invade every damn time.

I'm pretty sure I and many others would welcome another souls game. Props for being humble too. Now how about an expansion or a n/a release of those smexy psn dynamic themes? Or adding the meat clever/funky tetrahedron helmet so I can finally make pyramid head.

I had to give on on this game and "Demon's Souls" for various problems so it's nice to see that they are working on the issues.

My big issue with the games themselves is that I don't associate difficulty with cheapness. Some aspects of the game are not so much thinking outside the box, or using odd tactics yourself, but hoping your not done in by the RNG guiding the AI. Doing the same areas at times I have found it laughably easy, or almost arbitrarly homicidal by pure chance based on what the AI decided to do, as I fundementally did the same things. Since I can't always see what the AI is doing given that the bad guys are not always visible to you, it's not a matter of adapting to tactics. Something as simple as whether a mob is going to jump off a roof or stay up there and throw firebombs at me, or if he's even going to be visible if it goes with the firebomb option isn't really a difficulty issue.

Perhaps my biggest problem though is the god awful magic system. I'm a guy who calls himself "Therumancer" online, I like to play mages. I feel like these games punish me for this, and ultimatly wind up forcing me to assume a kind of hybrid warrior-mage role, with far more focus on the "warrior" aspect. At least "Demon's Souls" had an option that let you start with a mana-regen ring to make a spellcasting based approach viable, but really in "Dark Souls" magic is too limited a commodity, especially starting out, to make it your de-facto method of play. The difficulty of obtaining new spells (well relatively, since you have to rescue NPCs) also leads you in the warrior direction at least for a while. Selecting "mage", or "pyromancer" still means your probably going to be using a lot of sword or spearwork.

The above doesn't have much to do with difficulty, it's just that I get miffed at Sword and Sorcery games where I can't focus on Sorcery as a viable gameplay choice.

I probably would have appreciated "Dark Souls" more if it had used the mana system, and given all characters a mana regen abillity scaled with some of the attributes, and at least a few decent "mage-type" spellcasting options from the getgo. Instead of armor let me use a magical force field that has parity, instead of weapons make it so I can just as easily wield a barrage of magical attacks and aim them at the same needed locations on the baddies. It's a conceptual thing.

Well my technical issues during my playthroughs of Dark Souls were either minor or due to my PS3 having a herp attack due to it being nearly 6 years old now.

So all is forgiven, just keep up the good work, make PC ports in future, and dont lose sight on what the games are about.

DustyDrB:
I bought Dark Souls yesterday. I thought I'd give myself more time, since I only beat Demon's Souls in October. But every game I've been playing lately just feels so easy (mostly because they are games that I've played over and over and just know how to properly build my character and use my abilities). I don't know when I'll actually start it, but it'll probably be sometime before Mass Effect 3 comes out.

I bought it on PS3 because I heard the 360 version has some bad lag. Is that an issue on the PS3 as well? Anyway, it's refreshing to see some humility. Though it makes me feel a little bad when it comes from a developer with such a pristine record. These guys care about their work.

I've witnessed a bit of lag during online co-op and pvp, on both the PS3 and 360 versions. It's only really an issue during pvp when people 'teleport' behind you for a backstab (there will be screaming!). From what I have experienced there is little to no difference between the two versions. It's nice to see total consistency in a game between two systems.

The game launched with 3 major problems:
1) Input delay.
2) Target lock was all busted.
3) A couple of exploits that ruined pvp for a while.

Those were the real issues, not the framerate in upper Blight town for 20 minutes of gameplay. I do hope they make more games in the series and ship them in a solid state, since both games are probably my favorites this console generation. And I do hope they keep the game's massive level scale. Looking down from the bridges of Blight town, gazing at Ash Lake from Tomb of Giants, the entirety of Lost Izalith... those are moments that are unforgettable exactly because of their scale.

Quit yer bellyachin', broseph. Bethesda makes games so goddamn buggy it makes you wonder if they even have a QA department, yet we buy them up every time. They're still good games, bugs aside.

Get to work on that sequel. It will sell well. And add in a piss-easy mode for those of us who can't fathom why a game so hard it makes you rage is in any way 'fun'.

AlternatePFG:
Crippling technical issues? Sure, there was a bit of slowdown in Blighttown and some minor glitches here and there, but nothing major. Not to mention Blighttown was a impressively sized area if you think about it. The whole swamp area at the bottom, not to mention the bridge and walkways up above. The game doesn't have loading screens between areas, making the game's rather large world seamless. By standards of other recent RPG's it was relatively bug free.

Sheesh, the way he talks it's like they released the game as a total fucking mess and they're still patching up the issues. Compare that mentality to that of Bethesda when it comes to glitches and technical issues in their games.

Yeah, I'd like to see Todd Howard apologize for the state of Skyrim. That'll never happen, though. >_>
OP: I experienced some lag in Blighttown, that's it. Your game ran fine aside from that. And seeing as how there aren't any loading screens and the world is seamless, that is pretty damn impressive. Make another one. Pretty please?

Simonoly:

DustyDrB:
I bought Dark Souls yesterday. I thought I'd give myself more time, since I only beat Demon's Souls in October. But every game I've been playing lately just feels so easy (mostly because they are games that I've played over and over and just know how to properly build my character and use my abilities). I don't know when I'll actually start it, but it'll probably be sometime before Mass Effect 3 comes out.

I bought it on PS3 because I heard the 360 version has some bad lag. Is that an issue on the PS3 as well? Anyway, it's refreshing to see some humility. Though it makes me feel a little bad when it comes from a developer with such a pristine record. These guys care about their work.

I've witnessed a bit of lag during online co-op and pvp, on both the PS3 and 360 versions. It's only really an issue during pvp when people 'teleport' behind you for a backstab (there will be screaming!). From what I have experienced there is little to no difference between the two versions. It's nice to see total consistency in a game between two systems.

There is worse lag on the 360 copy for some users. I've seen a player have no lag like the PS3 version and I've seen a player have some pretty bad lag.

To be honest the lag was the only real issue I had with the game. Didn't they say they were going to patch it?

Haha reminds me of this:
http://www.escapistmagazine.com/articles/view/comics/critical-miss/9062-The-Bad-News

No need to seek forgiveness, you guys have made some truly great games. Just keep 'em coming!

But what will they call the game? Dead Souls has been claimed by Yakuza!
Impossible to make a sequel!

... Damp Souls?

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