Piracy, Not Consoles, Killed the PC Exclusive

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Hisher:
Angry PC gamer here to say that a pirated game is not the equivalent of a lost sale.

Not all pirates buy games they already own. Because they cant afford the item they feel they deserve to have for free.

wintercoat:

Andy Chalk:

Piracy is douchebag behaviour. That's not opinion, that's fact.

I miss when journalistic integrity was considered a strong force, when the phrase "that's not opinion, that's fact" would never have been thought to be uttered in regards to such a statement. As a news contributor, you should be ashamed. Your job is supposed to be about presenting facts, not coloring facts to suit your needs. Today's media is sickening.

As a News Corp employee, I'd like to remind you that people are smarter than you give them credit for.

As a user of this website, I can tell you that Andy is a contributor who does, in fact, provide news that is actually news and editorial that isn't opinion.

And whilst we are here, i have to say i agree. Pirates are douchebags. You want content? Pay for it.

Not buying a pc titile that doesnt have a demo? Tell the publisher. If you pirate the game, the publisher sees no reason to change their behaviour.

Andy Chalk:
specifically an undocumented security check that dumped players out of illegal copies of the game. That led to some very negative word-of-mouth about its buggy, unfinished state prior to launch, which turned out to be inaccurate but still hampered sales and contributed to the studio's demise.
Permalink

In other words, a better title for this article would be:
DRM, Not Piracy, Killed Kingdoms of Amalur.

just more EA bullshit claiming everything else and its mother is the problem while they hold their hands over their eyes to keep from seeing its really their bullshit business model that is causing them trouble.

I am not a PC gamer and I am still calling bullshit on this. That would be valid if every exclusive released on PC is above average and that is SO. NOT. TRUE.

Wanna know a PC exclusive from 2005 ?

image

Wanna know a console exclusive from 2005 ?

image

So, yeah. Wrong.

And further back. In 1997, iD software developped Hexen II which of course sucked. Saturn and Playstation got Symphony Of The Night. Piracy didn't kill the PC exclusive. Rather the unfathomable number of shitty exclusives that you have to dig through to find some really good games.

I'm not even gonna comment on piracy being go-to reason for every lost sale and studio that went down. I don't mind the lack of PC exclusives. Frankly elitist thickies will often use them to accentuate differences between console and PC gamers. Release good games across all the platforms, just try to make adjustments to control and interface. I hate playing bad console ports. It's leaves me with the feeling that developer didn't give that little extra effort to deliver comfortable experience to every gamer, instead just delivering quick cash-in.

Sober Thal:

Hisher:
Angry PC gamer here to say that a pirated game is not the equivalent of a lost sale.

Yeah, it's a product being used that wasn't paid for.

Country pays a billion a year for entertainment. If every video game, movie and music DVD price gets doubled, the people won't pay two billions - they will still pay more or less a billion.

Because when I have $200 a year to spend, I won't spend $400 if prices were to double - I just wouldn't buy at all. Same logic here - theoretical dollars are not real dollars.

Also, lack of demos, lack of support, poor ports from consoles to PCs and therefore poor sales caused the lack of exclusives.

Causality =/= correlation.

Just call it "lack of sales" instead of "piracy" and there will be no conflict over it.

Software piracy is irrelevant, it's mostly kids and kids don't have money anyway.
One thing you can be sure of is that if nobody pirates your game, noone else will buy it.

So lack of sales:
typically expensive (triple-A) games on the 360 or ps3 sell more copies than on the PC. This is a fair reason not to do PC exclusives, but to go multiplatform at the very least, especially if you want to make an action game.

You can still strike big profits with PC exclusives, but you'll need a (potential) fanbase and a quality game, like Starcraft2.
It makes the most sense to pick a genre like strategy for this, because there is a paying audience for it and they are mostly confined to the PC. Consider that for action games there's a heavy competion on consoles and many entries fail to compete.

In the end game companies should know where the fans are.

The amount of new copies a game will sell on it's own is ZERO, on PC and console both. It's the fans and enthousiasts willing to support the faces within the company, who don't buy used console games or simply pirate the games, but instead buy the new copies.

Dexter111:
Are we still at this...?

You know what I read on Forbes this morning?
http://www.forbes.com/sites/insertcoin/2012/02/03/you-will-never-kill-piracy-and-piracy-will-never-kill-you/
http://www.forbes.com/sites/erikkain/2012/02/03/how-the-entertainment-industry-can-beat-internet-piracy/

I foresee that things will change.

Those were fun reads, but I doubt any of the more close minded folk that infest these forums will bother to read em.

(Sorry double post)

veloper:
Just call it "lack of sales" instead of "piracy" and there will be no conflict over it.

Software piracy is irrelevant, it's mostly kids and kids don't have money anyway.
One thing you can be sure of is that if nobody pirates your game, noone else will buy it.

So lack of sales:
typically expensive (triple-A) games on the 360 or ps3 sell more copies than on the PC. This is a fair reason not to do PC exclusives, but to go multiplatform at the very least, especially if you want to make an action game.

You can still strike big profits with PC exclusives, but you'll need a (potential) fanbase and a quality game, like Starcraft2.
It makes the most sense to pick a genre like strategy for this, because there is a paying audience for it and they are mostly confined to the PC. Consider that for action games there's a heavy competion on consoles and many entries fail to compete.

In the end game companies should know where the fans are.

The amount of new copies a game will sell on it's own is ZERO, on PC and console both. It's the fans and enthousiasts willing to support the faces within the company, who don't buy used console games or simply pirate the games, but instead buy the new copies.

This is what this developer (or arguably EA sockpupet) doesn't seem to grasp, if they had moved to consoles and released crap like Titan Quest and it had gotten as bad word of mouth as it did when released on PC then they still would have failed because people would have saved their money and picked it up used, which equates to the same as piracy for Devs and Publishers,

Like you can't pirate console games, haha.

On Topic: Yeah, tell that to Blizzard. The fact that you made no money with a cheap half-assed ripoff of Diablo, shouldn't be excused with piracy. To prove my point, a good Diablo Clone is Torchlight and I bet it made money despite it being sold for 3eur on Steam on sales, unlike your shitty 60eur game.

In general: Is it just me, or are more and more developers outright trolling PC Gamers for a cheap publicity? I hope those moves make them lose money and go away for ever. I personally won't buy anything from anyone who attempts this.

SurfinTaxt:

Treblaine:

"needlessly acute"

What? Needlessly "short terms severe medical symptoms"?!?!?

acute [əˈkjuːt]
adj
http://www.thefreedictionary.com/acute
2. sensitive to details; keen
In english, words can have more than one meaning.

Okay, that still makes no sense as I was not being any more sensitive to details than you were. You were excluding MMOs and Strategy games, I did the same to console.

mrhappy1489:

Treblaine:
Ian Frazier may claim it was Titan Quest piracy that turned him off PC exclusive development but it turns out he has a minority opinion:

http://en.wikipedia.org/wiki/Crate_Entertainment

http://en.wikipedia.org/wiki/Grim_Dawn

The actual developers of Titan Quest are developing Grim Dawn as a PC-exclusive for release in 2012! So perhapse before we all weigh Mr Frazier's words to much how about we weight the deed of his former colleagues who ae

mrhappy1489:

Ehh, they look alright, nothing to lose my pants over.

I lost my pants over this. What kind of games are you playing that make this seem un-pant-loosing worthy? I want to see them!

And let's get some perspective here, what console exclusives are there for 2012?

Xbox 360:
-Halo 4
(Steel Battalion: Heavy Armor not confirmed for 2012)

PS3:
-Sly Cooper
-Last of Us
-Twisted metal
(who knows about Agent, or Last Guardian release date)

OK, how about for both PS3 + xbox but just not on PC:
-Ghost Recon: Future Soldier
-DmC
-Ninja Gaiden 3

PC isn't really being left out of anything like Red Dead Redemption of 2010. The two big Rockstar games GTA5 and Max Payne 3 are getting PC releases.

PC has a load going for it and it is not losing the multiplatform titles.

You know what? I think this Ian Frazier guy is trolling us hard, either that or trying to openly rationalise why he abandoned his former colleagues to go work for EA!

My friend, my pants will remain firmly in place thank you very much. While some of these games look entertaining, in my opinion only Blacklight, the rest of what you have shown me are from genres that I have no interest in, especially care racing. Blacklight almost made me lose my pants, but I have a sinking suspicion that it will be lacking either a single player, or that it will be a tacked in piece of shit. I have seen some neat little pc exclusives that have my pants on the floor, but none of these are they.

You did watch the Hawken video, right? Do you not like futuristic action games with awesome vehicles and luscious graphics?

Well then will you not also exclude Steel Battalion and Halo 4, as well as Twisted Metal from any compariso. That may be arbitrary but are you not being arbitrary with dismissing all these great PC exclusive I've shown. It does beg the question of what games you are looking forward to.

"I have a sinking suspicion that it will be lacking either a single player, or that it will be a tacked in piece of shit."

Wait, are you describing Blacklight Retribution, or EVERY CALL OF DUTY GAME IN THE PAST 5 YEARS?!?! COD that is the most successful game series of this generation? Oh yeah, and Blacklight Retribution is going to be free-to-play like Team Fortress 2.

" I have seen some neat little pc exclusives that have my pants on the floor, but none of these are they"

Really, what PC exclusives DO get you pant-droppingly excited?

LiquidSolstice:

Valve is the laziest game dev on the planet. Do you know what the Valve formula is?

1. Take Half-Life 1,2.
2. Change textures.
3. Add witty dialogue
4. Bake in multiplayer
5. Ask people for more money for basically some modification of one of the Half-Life games.
6. Charge $15-$20 so that people don't notice.
7. Revel in your ragingly borderline fascist fanbase's reaction to a "new" game.
8. Add in something retarded and useless like Hat Trading to further prevent people from noticing that they're just playing HL.

Godwin's law: any credibility = gone

(Also, you seem to have no knowledge of how video games are made, nor even to have played many of them)

Yup the PC is the only system that ever deals with piracy. That's right Piracy is a legitimate reason to shaft PC gamers; and if you believe that then please help me, I'm a Nigerian Prince whose multi-million dollar bank account has been frozen and I need 10000 to get them to return my money to me - don't worry, I'll be sure to give you a million dollars in return for your assistance.

Please send your cheque to:
P7Z 0F4
1337 Pirates Are Gaming Boogeymen Way
Screwoff, Udevsistan.

Message to all bitching developers and publishers:

Stop fucking us over with DRM and people'll stop pirating your games.

Treblaine:

SurfinTaxt:

Treblaine:

"needlessly acute"

What? Needlessly "short terms severe medical symptoms"?!?!?

acute [əˈkjuːt]
adj
http://www.thefreedictionary.com/acute
2. sensitive to details; keen
In english, words can have more than one meaning.

Okay, that still makes no sense as I was not being any more sensitive to details than you were. You were excluding MMOs and Strategy games, I did the same to console.

Well it makes sense if you go back and actually READ what I said. I said the discussion was getting needlessy acute after just referencing mice and keyboards for ps3 and kinect for pc. Bogged down in the minutia. Try reading before responding

Fun fact:
Piracy saved more video-games than it destroyed.

NortherWolf:

Aeonknight:
[quote="NortherWolf" post="7.343687.13809227"]
That's your rebuttal? That every single reviewer, blogger, youtube account, hell every concievable mean of showing value or worth in a game... is in the developer's pocket?

Tactical facepalm indeed. Try again. Without the bullshit conspiracy theory this time.

Youtube account, oh no. That's pretty much the last bastion of critical reviews available.
However, if you hadn't noticed lately, there's been a string of bad publicity occurrences where companies have either bought off or bullied reviewers to give games good grades. Kane & Lynch comes to mind. My main point is still this however: WHatever happened to the f*cking demon you pricks? I don't want to watch another f*cking video, let me try the f*cking game!
When I grew up you could rent games before buying them, that seems impossible these days, so a playable demo would at least be nice.

Rather than settling for your..."Oooh, shinies!"-approach.

Never heard of beta testing I assume? That's about the closest you're going to get with demo's nowadays. And they're not uncommon either.

As for the "oooh shinies" approach as you call it... it's called making an informed decision. remember Skyrim? Everyone's GoTY that people were wetting themselves over? Didn't buy it at launch. And based on the fan reactions on this very website, I'm glad I didn't. Some of the bugs/glitches were outrageous. That coupled with Bethesda's history of this sort of thing, allowed me to make an informed economic decision. I waited to buy it, did eventually buy it, and now I'm enjoying it (still some glitches present...)

And the point of that little story? I didn't have to fuckin' pirate the game to do so. Your justification for piracy to "demo it" falls short.

He's spewing so much bullshit I'm not sure he even believes it himself.
1. Its not like consoles are pirate free
2. Every good game -always- sells, despite (and sometimes, because of) piracy.
3. No games ever sells well on PC..you know, except for every blizzard..every valve game..most good indie games (despite indie games never having drm, and being the easiest game to crack)
4. Lord Newell says piracy is an outcome of poor distribution. You know, the same guy who takes his morning bath in pure gold because of his PC games and PC game distribution service (Yes, I am aware Steam is on PS3(and mac) now as well. But the majority of their sales are on PC).

"Yeah. It was cuz' them pirates out game didn't sell. Lets only make games for console"

What a fake.

SurfinTaxt:

Treblaine:

SurfinTaxt:

acute [əˈkjuːt]
adj
http://www.thefreedictionary.com/acute
2. sensitive to details; keen
In english, words can have more than one meaning.

Okay, that still makes no sense as I was not being any more sensitive to details than you were. You were excluding MMOs and Strategy games, I did the same to console.

Well it makes sense if you go back and actually READ what I said. I said the discussion was getting needlessy acute after just referencing mice and keyboards for ps3 and kinect for pc. Bogged down in the minutia. Try reading before responding

OK, if you're going to throw in the towel because the concept of different game controls is too much for you to handle then fine, but don't act like you've proven anything by demanding extremely simple logic of comparison.

Aeonknight:

Never heard of beta testing I assume? That's about the closest you're going to get with demo's nowadays. And they're not uncommon either.

Ok not that I disagree with the idea that "I should've been allowed a demo" is a paper thin excuse for piracy - which when it comes to Video Games is without a doubt an incredibly douchy thing to do, BUT Betas are not Demos, Video Games should have Demos, Beta Tests being as close as people get to demos for video games is in NO WAY acceptable. As far as the video game community goes there are more or less two groups "The Takers," who see what they want and take it and "The Takers" who see what they want but don't want to get lumped in with the pirates and bend over and take it.

Dexter111:
Are we still at this...?

You know what I read on Forbes this morning?
http://www.forbes.com/sites/insertcoin/2012/02/03/you-will-never-kill-piracy-and-piracy-will-never-kill-you/
http://www.forbes.com/sites/erikkain/2012/02/03/how-the-entertainment-industry-can-beat-internet-piracy/

I foresee that things will change.

Both good reads. It's a shame the movie industry won't ever read them, because those writers have it exactly right.

I don't have a large movie collection. But if movies were cheaper and easier to access, I would have a library full of them. Same with games: I rarely find myself buying a full $60 title, but on Steam, I own well over two dozen games primarily because they are cheap and easily accessible.

ResonanceSD:

wintercoat:

Andy Chalk:

Piracy is douchebag behaviour. That's not opinion, that's fact.

I miss when journalistic integrity was considered a strong force, when the phrase "that's not opinion, that's fact" would never have been thought to be uttered in regards to such a statement. As a news contributor, you should be ashamed. Your job is supposed to be about presenting facts, not coloring facts to suit your needs. Today's media is sickening.

As a News Corp employee, I'd like to remind you that people are smarter than you give them credit for.

As a user of this website, I can tell you that Andy is a contributor who does, in fact, provide news that is actually news and editorial that isn't opinion.

And whilst we are here, i have to say i agree. Pirates are douchebags. You want content? Pay for it.

And as someone who knows nothing of media but who actually knows the definition of scientific words, I can say that you're wrong.

"Pirates are douchebags" is an opinion by every sense of the definition. There is no factual basis to such a claim. "Fact" in the real world of science and mathematics (as opposed to "fact" in the journalist world that you're so entrenched in) can be supported by clear, objective evidence that removes any sort of doubt or question. That is why most science is based upon "theory" rather than "law" or "fact", since to be "fact" requires that there is 100% certainty and not a shred of doubt. But you can't find evidence to back up the assertion that "pirates are douchebags" because it is wholly subjective. There is no objective measure of "douchebaggery", the very use of the term is a subjective one that can change from person to person.

I also cracked up when you said that editorials are facts rather than opinions. Editorials, by definition, are the editor's opinion on a particular topic of their choice. They CANNOT be fact. So for a News Corp employee, you don't know a lot about how the news works, or perhaps you're so far stuck in the collective hivemind of the news media to think independently anymore, but editorials have never been an objective form of writing. They are opinions, that's all.

ThunderCavalier:
Message to all bitching developers and publishers:

Stop fucking us over with DRM and people'll stop pirating your games.

Message to all bitching gamers:

Stop taking our shit without paying for it and we'll stop putting in DRM.

I swear people forget this DRM problem goes both ways.

Treblaine:

SurfinTaxt:

Treblaine:

Okay, that still makes no sense as I was not being any more sensitive to details than you were. You were excluding MMOs and Strategy games, I did the same to console.

Well it makes sense if you go back and actually READ what I said. I said the discussion was getting needlessy acute after just referencing mice and keyboards for ps3 and kinect for pc. Bogged down in the minutia. Try reading before responding

OK, if you're going to throw in the towel because the concept of different game controls is too much for you to handle then fine, but don't act like you've proven anything by demanding extremely simple logic of comparison.

If thats the way you wanna look at it, have at it hoss. Your strategy of insulting me for actually knowing what the word acute means and then instead of apologizing, going into turtle mode with your defensiveness over how little you actually know has succeeded in turning me off to further discussion. Go buy another RAM for your overpriced dehumidifier

Let's look at what MR. Chalk wrote down objectively:

He wrote that Titan Quest was "marred by pre-release piracy". Now this game was released before Steam or digital distribution was even considered, let alone in frequent use, so the only way it could have been afflicted by pre-release piracy was if it got out before release physically. That indicates a problem in security on the publisher's side, aka Mr. Frazier was responsible for it.

He also wrote "an undocumented security check that dumped players out of illegal copies of the game." This is DRM, despite Mr. Chalk's claim to the contrary. Creative, but not well known. Considering that this was not explained (as was done with Batman: Arkham Asylum, which used the same technique), it led to the understanding that this was a fault in the game as opposed to intentionally programmed inside. Failure to communicate (a responsibility of the company) led to this misunderstanding, not the "ebil pirates".

"That led to some very negative word-of-mouth about its buggy, unfinished state prior to launch, which turned out to be inaccurate but still hampered sales and contributed to the studio's demise." A number of professional reviewers, even those who gave overwhelming positive scores, also cited problems with the game design. Requirements higher than expected or advertised, choppy gameplay even at lower settings, and problem points not attributed to the "intentional illegal copy crash" all pop up to varying degrees. This is a problem in game design, which is the responsibility of the company (additionally from personal experience, every demo display I had witnessed for the game showed considerable levels of graphical problems despite being run on systems that met the recommended specs).

To put simply, the problems that resulted in the shutdown of Mr. Frazier's company was a lack of responsibility on Mr. Frazier's employees and himself in the form of security, quality control, and Public Relations. Instead of acknowledging those problems, he sees fit to blame others, including potential customers for his lack of responsibility.

It's not the first time I have witnessed such a claim. Epic Games made similar claims on Unreal Tournament 3 despite issues of alienating PC users being a more accurate cause and Crytek in the issue of Crysis despite a more accurate summation of their game requiring bleeding edge systems to run the game well and a response from being essentially "tough luck" when confronted with this evidence.

Poor management, not piracy is what killed Mr. Frazier's company.

Faerillis:

Aeonknight:

Never heard of beta testing I assume? That's about the closest you're going to get with demo's nowadays. And they're not uncommon either.

Ok not that I disagree with the idea that "I should've been allowed a demo" is a paper thin excuse for piracy - which when it comes to Video Games is without a doubt an incredibly douchy thing to do, BUT Betas are not Demos, Video Games should have Demos, Beta Tests being as close as people get to demos for video games is in NO WAY acceptable. As far as the video game community goes there are more or less two groups "The Takers," who see what they want and take it and "The Takers" who see what they want but don't want to get lumped in with the pirates and bend over and take it.

We must have different definitions of "bending over and taking it" then, because I've never pirated anything, nor have I been completely screwed over by any DRM a company has put out. Goes back to my "user error" point when people have to spend 4 hours "fixing" a game... But I digress.

I won't say that beta's and demo's are one and the same. But technically... a beta is capable of fulfilling a demo's purpose while giving the developer an opportunity to be lazy bastards and not have to focus on QA as much. Just from the beta's I've seen, no game has been completely reworked from the ground up in the short time between beta test and official release.

Sure you're going to deal with glitches and such in beta, but for the most part you're also going to get a good impression on how the game plays. Example: gears of war 3. the gameplay of both the beta and release is pretty much identical, with maybe a few changes in gun specs for balancing purposes. There's nothing I would've seen in an official demo that I wouldn't have seen in a beta test.

Another example: Final Fantasy XIV. Yes, that game. It had a beta available, and plenty of people tested it. The same testers also said that the game had a lot of gameplay issues and was nearly unplayable in it's current state. Square Enix released the game anyway, and what did we get? A game with a lot of gameplay issues that was nearly unplayable.

It may just be developer laziness that has skewed the line between beta and demo, but for all intents and purposes they may as well be the same thing.

Aeonknight:

ThunderCavalier:
Message to all bitching developers and publishers:

Stop fucking us over with DRM and people'll stop pirating your games.

Message to all bitching gamers:

Stop taking our shit without paying for it and we'll stop putting in DRM.

I swear people forget this DRM problem goes both ways.

The only problem is that more draconian DRM causes more piracy.

DRM does nothing. NOTHING to stop pirates, they are in an arms race against their customers, not the people who copy their game. The pirates don't have to deal with DRM, so your whole 'the problem goes both ways' thing doesn't work.

Aeonknight:

ThunderCavalier:
Message to all bitching developers and publishers:

Stop fucking us over with DRM and people'll stop pirating your games.

Message to all bitching gamers:

Stop taking our shit without paying for it and we'll stop putting in DRM.

I swear people forget this DRM problem goes both ways.

I swear people forget that the only people who complain about DRM are the people who actually play their legitimate copies of the game. Pirates have to get rid of DRM to make their games work... which takes them a week for the best DRM. This certainly doesn't seem like it's a point for either side... except that said DRM is behind the VAST majority of gaming bugs on the PC, so not only are the developers screwing over their legitimate consumers with DRM but they are also selling a lower quality product than what is offered free.
Now most PC gamers absolutely will take the poorer quality, DRM-ridden copies because it's the right thing to do.

Aeonknight:

Faerillis:

Aeonknight:

Never heard of beta testing I assume? That's about the closest you're going to get with demo's nowadays. And they're not uncommon either.

Ok not that I disagree with the idea that "I should've been allowed a demo" is a paper thin excuse for piracy - which when it comes to Video Games is without a doubt an incredibly douchy thing to do, BUT Betas are not Demos, Video Games should have Demos, Beta Tests being as close as people get to demos for video games is in NO WAY acceptable. As far as the video game community goes there are more or less two groups "The Takers," who see what they want and take it and "The Takers" who see what they want but don't want to get lumped in with the pirates and bend over and take it.

We must have different definitions of "bending over and taking it" then, because I've never pirated anything, nor have I been completely screwed over by any DRM a company has put out. Goes back to my "user error" point when people have to spend 4 hours "fixing" a game... But I digress.

I won't say that beta's and demo's are one and the same. But technically... a beta is capable of fulfilling a demo's purpose while giving the developer an opportunity to be lazy bastards and not have to focus on QA as much. Just from the beta's I've seen, no game has been completely reworked from the ground up in the short time between beta test and official release.

Sure you're going to deal with glitches and such in beta, but for the most part you're also going to get a good impression on how the game plays. Example: gears of war 3. the gameplay of both the beta and release is pretty much identical, with maybe a few changes in gun specs for balancing purposes. There's nothing I would've seen in an official demo that I wouldn't have seen in a beta test.

Another example: Final Fantasy XIV. Yes, that game. It had a beta available, and plenty of people tested it. The same testers also said that the game had a lot of gameplay issues and was nearly unplayable in it's current state. Square Enix released the game anyway, and what did we get? A game with a lot of gameplay issues that was nearly unplayable.

It may just be developer laziness that has skewed the line between beta and demo, but for all intents and purposes they may as well be the same thing.

Really? A demo is designed to showcase a game's mechanics so that potential customers have the opportunity to evaluate their purchases beforehand. A beta has the gamer assume the role of tester and offer a free service to the developer, with duties including things like writing reports on incidents for the sake of the developer (and as a security guard that's already my goddamn job). They are by no means the same thing. Also a Beta has a legitimate reason to pull their program after a time, demos do not. As someone who constantly deals in equivalency for all intents and purposes, believe me this matter comes nowhere near meeting any reasonable threshold for that.

Watch Extra Credits and The Jimquisition for some good summaries of the problems with the "boogeymanification" of Piracy in the game industry.

LiquidSolstice:

Sandytimeman:
Lol, as if I needed another reason to not buy their game. Yeah I agree Starcraft 2 TOTALLY flopped because of all the piracy...Same with Half-Life 2 TOTALLY BOMBED /sarcasm

Does anything else really need to be said, Blizzard and Valve are two of the biggest most successful companies out there, and they are mostly PC developers. These guys are just trying to mask lazy design and try and stop piracy.

But guess what I'm not buying or pirating this game, in fact, shit if your game isn't worth my money, it sure as hell isn't worth my time.

Blizzard and Valve; the golden temple for PC gamers to go and hide in while commenting on industry news articles.

Guess what? Bliazzard has such a MASSIVE following that piracy doesn't affect it. It has Warcraft, Starcraft, Diablo, and let's not forget, WoW.

Valve is the laziest game dev on the planet. Do you know what the Valve formula is?

1. Take Half-Life 1,2.
2. Change textures.
3. Add witty dialogue
4. Bake in multiplayer
5. Ask people for more money for basically some modification of one of the Half-Life games.
6. Charge $15-$20 so that people don't notice.
7. Revel in your ragingly borderline fascist fanbase's reaction to a "new" game.
8. Add in something retarded and useless like Hat Trading to further prevent people from noticing that they're just playing HL.

And that so much better then what? Fucking EA that charges 60 dollars for a yearly roster swap of madden? Oh I see your right that SOOOOOOOO much better. The thing is that Piracy is a service problem not a DRM problem.

The thing is, back like 8-9 years ago when Kaaza and all those P2P clients were popular I downloaded music like crazy. But guess what now I buy everything through Amazon mp3 downloads or Itunes. Was it because that the music industry started making it harder to rip CDs? or started suing single mothers of three because their 12 year old downloaded an album? or because they started taking down a few of those sharing sites? no. It's because they came up with a system that gave me all my music for cheap, at demand, with all the info and album covers already in the mp3 info and NO viruses. It was just easier to download the song I want from the easier to use services.

Back in the day...did I pirate PC games? Yeah, I did starcraft loads of times, cuz I kept losing the keys to the legit copies I bought. But now, they have an easy system where I just register my game and I have access to it forever through their Battle.net service.

Or when I want to try out a game I know I can just click and buy for cheap on steam. I no longer pirate games, and any game that makes me go out of my way to jump through DRM loops like Ubisoft or EA I just don't buy their games straight up.

oh also lets look at Minecraft, PC game pirated to hell and back and yet Mojang is going strong has grown it staff and shed it's "indie" title label. Well look at that, yet another company I called out for you.

Oh and here is a fun fact PIRACY HAPPENS ON CONSOLES TOO.

funny thing the Kingdoms Of Amalur is already out for the xbox (if you know what i mean wink wink), yet not for pc

katsabas:
I am not a PC gamer and I am still calling bullshit on this. That would be valid if every exclusive released on PC is above average and that is SO. NOT. TRUE.

Wanna know a PC exclusive from 2005 ?

image

Wanna know a console exclusive from 2005 ?

image

So, yeah. Wrong.

And further back. In 1997, iD software developped Hexen II which of course sucked. Saturn and Playstation got Symphony Of The Night. Piracy didn't kill the PC exclusive. Rather the unfathomable number of shitty exclusives that you have to dig through to find some really good games.

Well that is the most batsh!t argument I have ever heard. Cause every consoles exclusive is above average. I can play the same game too.

Console exclusive from 2005
image

PC exclusive from same year
image

Anyone can go on to a game review site and look for the worst game a platform had in a year and put a picture of it next to a good game from another platform. Now if you had done some analysis with some numbers. Like how many PC unique games there where in a year and how may got good reviews vs the number of exclusive games a console had and the number of good reviews they got. Then we would have something to talk about.

Oh, and an 'exclusive' means a game just on one platform i.e one console, so your Symphony Of The Night example does not work.

At the times you quoted the PC was no better and no worse than individual consoles for exclusive quality. Even if the argument was true only a retard cannot work out what is a good game vs a bunch of bad ones. Review sites are not a new phenomenon and in my 20+ years of PC gaming I have never had a problem working this out. So your argument is dumb backed up by pathetic evidence.

I think a lot of you are missing the point. What he is saying is, it's a stupid idea to make a game PC exclusive these days. There is a much smaller consumer base than consoles, and it also has the highest concentration of pirates. It would be idiotic to make Kingdoms of Amaleur PC only, they would lose out on a good 1 or 2 million sales for sure.

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