Tim Schafer Raises $1.3 Million - Update Again

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Tim Schafer Raises $1.3 Million - Update Again

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The man behind Grim Fandango and Psychonauts put up a little Kickstarter project yesterday.

Update Again: As of the exact moment of this update, "Double Fine Adventure" has raised $1,299,836. That's a veritable crapload of cash. Schafer is taking all of this in stride with his signature sense of humor when he Tweeted last night, "$955k! Guys, I'll make you a deal. If we hit $980k I'll add RTS elements to the game! And if we hit $1M, I'll take them back out!" Any time a developer can take the piss out of his own work - Brutal Legend - gets a thumbs up from me. I'm curious to see how high the fundraising total will go.

Update: According to Kickstarter, "Double Fine Adventure" is the fastest-funded project in the history of the crowd-sourcing website and with a current total of $726,449 raised, it will undoubtedly reach the echelons of the highest donation total soon. "I can confirm that there's not been a project that has raised as much as this one in such a short timeframe," a Kickstarter spokesperson told Joystiq. The current total of 17,959 backers is a Kickstarter record, however. Are you one of them?

Original: Tim Schafer has made some of the most loved adventure games in the last twenty years. From contributing to the Monkey Island series to being lead designer on Full Throttle and Day of the Tentacle, Schafer's time at LucasArts in the 90s would be enough to garner him high praise. Add all that to the list of quirky games the studio he founded, Double Fine, has made (Brutal Legend, Stacking, Costume Quest and Once Upon a Monster to name a few), and Schafer's resume starts to veer into legendary status. Even with all that credibility, the games Double Fine makes still must pass muster from publishers willing to bankroll production. Witness the story of trying to fund Psychonauts 2 and how it might take an angel investor named Notch to make that game possible. Schafer decided to take matters into his own hands, and give it to his loyal fans, by allowing them to fund his next adventure game project through Kickstarter. The "Double Fine Adventure" pledge started yesterday with a goal of $400,000, and in just one night raised more than $500,000 from nearly 13 thousand backers.

The project description is short on details, but Schafer wants to go back to his roots to make an old-school adventure game. "Over a six-to-eight month period, a small team under Tim Schafer's supervision will develop Double Fine's next game, a classic point-and-click adventure," the project's Kickstarter page reads. We don't know the idea, concept or plot of the proposed game, but trust in the name of Tim Schafer was apparently enough to raise that much money.

Part of the pitch on the Kickstarter page is for us non-game designery folk to get a glimpse of the process behind the scenes of making this game. To that end, the guys who made the Minecraft documentary from 2 Player Productions (also a Kickstarted project) will be filming the making of this adventure game. The release of the documentary will only go to backers of the project, and Schafer promises a more truthful look at what goes in to making a game.

"There's an unprecedented opportunity to show the public what game development of this caliber looks like from the inside," the description reads. "Not the sanitized commercials-posing-as-interviews that marketing teams only value for their ability to boost sales, but an honest, in-depth insight into a modern art form that will both entertain and educate gamers and non-gamers alike."

The best part about Kickstarter is the tiered rewards your donation gets you. Even if a backer only donates $15 to the Double Fine project, they are entitled to a copy of the game when it is released. In that way, the whole process feels like an extended pre-order instead of just a blind donation.

If you're interested in pre-pre-ordering, head over to the Kickstarter page and drop 15 bucks. Even though the goal has already been met, I'm sure Double Fine will make a much better game the more money they have. The pledge ends on March 13th, so you have some time to decide.

Donating more gets you more swag like posters, game soundtracks and more. The final tier available on Kickstarter - a $10,000 donation - will treat the donor to a tour of the studio in SF and lunch with Tim Schafer and his colleague on Monkey Island, Ron Gilbert, who is now employed at Double Fine and will probably lend his talents to this new game.

Think that sounds good? You should see the rewards Double Fine couldn't add to the Kickstarter page and instead posted - probably for a laugh or two - on the Double Fine website:

  • Pledge $15,000 or more:
    Dinner with Tim Schafer and key members of the dev team.
  • Pledge $20,000 or more:
    Dinner and BOWLING with Tim Schafer and key members of the dev team.
  • Pledge $30,000 or more:
    Picture of Ron Gilbert smiling.
  • Pledge $35,000 or more:
    Undoctored picture of Ron Gilbert smiling.
  • Pledge $50,000 or more:
    Become an actual character in the game.
  • Pledge $150,000 or more:
    Tim Schafer (that's me) will give last four remaining Triangle Boxed Day of the Tentacles, in original shrink-wrap." (Limit of 1) (Holy crap, what am I thinking? I only have four of those!)

Got a spare 150 grand? You will get a piece of gaming history and the envy of thousands of gamers. And you'll be backing what will no doubt be a damn fine game.

Permalink

well uh, that was fast. I guess I can still put in my "pre-order" tough.

I'm pretty sure a picture of Ron Gilbert smiling would break the universe.

Excuse me while I go rob a bank.

I'll say this here as well. I wish the bowling prize didn't require 20k, cuz sounds like way to much awesome.

Would be tempted to go for the $50,000 prize if I had that kind of money, but I'd still need to know what the fuck the game was (point and click adventure game doesn't tell me much) before I gave them my money. Curse you rational investment instincts!
Also curse my lack of $50,000

maddawg IAJI:
I'm pretty sure a picture of Ron Gilbert smiling would break the universe.

Excuse me while I go rob a bank.

DVS BSTrD:
Would be tempted to go for the $50,000 prize if I had that kind of money, but I'd still need to know what the fuck the game was (point and click adventure game doesn't tell me much) before I gave them my money. Curse you rational investment instincts!
Also curse my lack of $50,000

maddawg IAJI:
I'm pretty sure a picture of Ron Gilbert smiling would break the universe.

Excuse me while I go rob a bank.

No,no,no,no. That looks more like he is contemplating very deeply on how he should murder Schafer and still his title.

Just went in for my $25 bid, but there's some pretty awesome other projects on there.

https://www.zombiesrungame.com/ for a start.

Greg Tito:
Got a spare 150 grand? You will get a piece of gaming history and the envy of thousands of gamers. And you'll be backing what will no doubt be a damn fine game.

Possibly even a Double Fine game!

OT: That is awesome. I wonder if investors will see kickbacks from any profits? Also, Day of the Tentacle was easily one of the most fun and creative adventure games I ever played.

Already game some money. It will be nice to play something that doesn't involve shooting or stabbing something for a change.

Rather fund another Grim Fandango but I'll be happy either way.

People are willing to give money for a game they know nothing about and development hasn't even really started yet.
And yet others call this industry a place full of piracy and distrust, everyone wants to steal. Bullshit. It's really only the paranoid publishers who give that image with their crappy DRMs.

Anyway, this is just great news. I love pretty much all of Tim Schafer's games and I doubt that this will be any different. I can't wait until we'll get to know more about this game.

So... no Psychonauts 2 then? D:

Oh well, I'd rather have an adventure game in the vein of Grim Fandango than nothing at all, these guys are amazing :)

These are the stories that we should be talking about in Video Games. Forget Piracy for a second. Forget DRM. THIS is what gaming should be about. We, the fans and the gamers, will SUPPORT THINGS THAT GAVE US JOY. We will empty our pockets and support brilliant works.

You treat us with disdain, we'll do the same. we're Fans. How you treat us will affect your life as a company. Tim gave us joy. I can't stress that enough. People will give until it hurts to get it again.

Have you pay any attention, AAA Developers? This is a good way to get consumer loyalty, not punishing us gamers for things you think we're capable of, but obviously didn't do.

recaptcha: especially edicee

Especially, Developers. Especially.

I certainly approve of the pace of donations for Tim! I don't have any money to spare but I will be very interested to hear where this goes.

Wow, I'd totally fund this if I had the cash. 50 grand would be theirs so fast if I could have my own character in a game.

Huh, I backed this before it was cool (back when it merely had $120k after an hour or so...)

I'm so proud of the Internet right now // The fun thing is if Tim said that they would also make Grim Fandango 2 if they raise enought money this thing will hit the millions

I'm sure the worst thing for the guys at Double Fine now is waiting the 33days for the kickstarter to end& watching Tim go insane as the amount donated keeps going up&up&UP!

-M

Ohlookit'sMatty:

I'm sure the worst thing for the guys at Double Fine now is waiting the 33days for the kickstarter to end& watching Tim go insane as the amount donated keeps going up&up&UP!

Darn that creeping insanity that stems from getting too many donations... A common problem nowadays right? Or maybe this is just because of Tim... He dah man!

I chipped in with $15 dollars, all I could afford atm but I say you go Tim!

It's hilarious watching all the headlines detailing the amount raised, when every ten minutes you have to add another ten thousand dollars to that number. Absolutely, beautifully insane

I put in 15 dollars just to support the fine people at Double Fine. I'm sure a lot of us want to stick it to the publishers as well with this.

I owe Tim Schafer about half of my childhood's most pleasant memories and a big part of my imagination's growth over the years. This pleases me. The only thing I dislike is the "reality show" type of development with the documentaries and all that. I don't want to see how the magic happens, I wish they'd keep it a secret, but I won't be able to resist the temptation.

Also, I hope he realizes that people expect an actual adventure game out of this, not a 3-4 hour deal like most of Double Fine's recent games. The time schedule that he mentioned sounds insanely short for something like that, and it makes me worried. If he releases a bite-sized niche title (also available on iPhone!!! :D), people will EAT HIM ALIVE...

SupahGamuh:
So... no Psychonauts 2 then? D:

Oh well, I'd rather have an adventure game in the vein of Grim Fandango than nothing at all, these guys are amazing :)

Doesn't mean they're not looking at Psychonauts 2 as well! I mean Notch only offered to fund it a couple of days ago, last I heard was "They're talking, who knows what where this will go?" and it takes a lot of organising and a looooooong time to get from surprise angel investor to putting out a AAA game. I'm mostly putting it out of my mind except as a neat possibility that makes me smile when I think about it.

Besides Schafer said just recently that the main reason he'd even consider sequels is because Double Fine is big enough to work on multiple games so they can do it without compromising on generating awesome new IP when the ideas and opportunity come along.

Sooooo... Anyone else think we might be able to get Megaman Legends 3 back on track if we propose this same idea to Capcom?

Well, maybe I'll donate. Who knows.
I'd be a part of gaming history, people will get 2 more great games and then hopefully Psychonauts 2 which would be absolutely awesome.

I'm really interested in seeing what they can do with this since they can develop it however they want, free from the influence of publishers. Of course small indie developers do that all the time, but Double Fine is a large game studio, so I eagerly await the documentary to see how the lack of a publisher breathing down their collective necks effects the development of the game.

In Schafer we trust.

You see this publishers? You see it? This is what good will looks like. This is something you will never have.

This is a good sign for the gaming industry. It sends the message that gamers want quality products, and are willing to support developers that will make quality products.

This makes me happy :D As a UK citizen, can I also donate to the project as well or is it US exclusive? Would love to say I funded a Tim Schafer game :D

I've put in my $30. As I type this, he's raised just shy of $900,000 from over 23,000 backers in 21 hours and 35 minutes. All for a game that doesn't even exist yet. If that's not a testament to how rabid gamers are about wanting adventure games, I don't know what is.

I kicked about $250 their way. I can't wait to see what comes of this. If you haven't seen the Kickstart video yet

Best video ever. The humour, the humour! Pretty much sealed the deal for my donation. lol

Edit: Yay for 1 million!

Haven't been this excited about a game in years, Full Throttle and Grim Fandango are two of my all time favourites and the video was brilliant. Maybe this will help some publishers remember that gaming's not about profit, it's about the games.

Waheyyy!

Saw this exact same idea on the Dark Souls forum for porting costs to PC and thought it was a good idea then.
http://forums.namcobandaigames.eu/showthread.php?t=97595

See developers. You bitch and moan about how we consumers just want to steal from you. But if you treat people fairly, give us good quality products and give us a bit of incentive you can get us to throw money your way before we even know what you have in mind.

Brutal Peanut:

That was awesome! I don't even have a interest in point and click adventure games but now want to donate just to see the development process.

And HOLY SHIT. I checked it a couple hours ago and it was 440,000. Now its 910,000

Damn, why only Credit card everywhere.
I hate this, maybe in the US everyone has a credit card but in other countrys it's not the case.
A real shame i would really like to support this.

well that was...fast
last I checked Notch was just proposing the idea of chipping in

It's great and all, but...don't think it would be better if the million pounds or whatever went to charity, or something? Rather than an adventure game for rich americans? Ah, well, I guess it's like any entertainment product. I pay money for other games...Still, it seems a little off.

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