Civilization V Getting Gods & Kings Expansion Soon

Civilization V Getting Gods & Kings Expansion Soon

Religion and espionage return this spring to the venerable strategy series.

As I mentioned in The Escapist Podcast a few weeks ago, I've been playing Civ V again. Nothing beats Civ for pure time-suckage gameplay and the fifth iteration of Sid Meier's design is a no different. The DLC for Civ V has so far been mini expansions adding a new civ or two and some scenarios, but I'm not sure if that business model worked as planned. To eke out some more revenue from a 2 year old title and deliver some mechanics old-school Civ fans missed, 2K Games and Firaxis announced today they are bringing a much more substantial expansion pack to Civ V called Gods & Kings. Religion from Civ IV returns, as does espionage, and the expansion also promises tweaks to naval combat, enemy AI, and of course new civs, scenarios, wonders and units. 2K Games said the expansion will be available in "late spring" but no word on pricing.

"Our team has a strong vision for bringing religion and espionage to Civilization V and the incomparable Civ community has expressed their enthusiasm for these features as well," said Sid Meier, designer of the first Civ and creative head of Firaxis. "We're excited to deliver this robust expansion pack that will give players countless hours of new gameplay experiences and more reasons to take just one more turn."

The lead designer of Civ V was a young buck from the modding community named Jon Shafer. He made a lot of bold choices in the design - no-stacking units, hexagon tiles - that many longtime fans resisted but ultimately made for a fresh new game. Shafer was happy with Civ V, but he felt a little tied down at Firaxis, where he must have felt resistance from the old guard so he left Meier's company to lead a team at rival PC strategy house Stardock. The Gods & Kings expansion seems like it adds back in some of the "sacred cows" that Shafer might have wanted to keep out of the vanilla game and honestly, I think an expansion like this is the perfect way to address the omission of religion and spying.

Here's the full list of changes and features in the Gods & Kings expansion. I'd be lying if I said I wasn't excited about each one of them and look forward to losing days of my life to Civ V again.

  • Expanded Epic Game: The core game experience has been greatly expanded with the addition of new technologies, 27 new units, 13 new buildings and nine new Wonders.
  • New Civilizations and Leaders: The expansion features nine new civilizations including Carthage, the Netherlands, the Celts and the Mayans, each with unique traits, units and buildings. Gods & Kings also adds nine new leaders including William I, Prince of Orange, Boudicca and Pacal the Great.
  • New Game Scenarios: Three new scenarios let gamers experience the medieval period, the fall of Rome, and embark on a new adventure in Empires of the Smoky Skies, a Victorian science-fiction scenario.
  • The Return of Religion: A first for Civilization V, players seek out Faith, choosing a Pantheon of the Gods and creating Great Prophets to found and spread their customized religion across the world.
  • World Domination: The fight for world domination is more dynamic than ever. Gods & Kings features a reworked combat system and AI that places more emphasis on a balanced army composition. Additionally, the navy is now split into two different ship types, melee and ranged, making coastal cities vulnerable to a surprise naval attack.
  • Enhanced Diplomacy and Espionage: Establish embassies at foreign courts for closer ties or clandestine operations. As the religions of the world start settling in and the world moves into the Renaissance, spies can be unlocked to establish surveillance of foreign cities, steal advanced technologies from your strongest competitors, or garner influence with City-States through election rigging, or even a coup.
  • City-States: Two new city-state types have been added, Mercantile and Religious, adding new gameplay to a greatly expanded quest system to further the narrative of the game and making diplomatic victories more challenging.

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Well there goes my free time over the spring :D

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They had me at reglion & espionage. But more scenaios, civs, units and improvements to ai armies is a great bonus on top. Nice to see Fraxis has seen that mini dlc purchases don't really work for a game like Civ and gone back to making proper expansions.

The only real changes to diplomacy seem to be the whole embassy thing.

Seems they're doing quite a bit, but very little to fix what the weakest feature in Civ 5 is. The whole diplomacy system.

Prince of Orange you say? I seem to remember he owned a pug, and it saved his life at one point. I have a pug. I think, based on this, I'll love this expansion.

(Alright, not just the pug, also the religion. Multiplayer is so much fun when you can convert your enemies to your religion after kicking their asses) (But mainly pugs)

The Artificially Prolonged:
Well there goes my free time over the spring :D

image

They had me at reglion & espionage. But more scenaios, civs, units and improvements to ai armies is a great bonus on top. Nice to see Fraxis has seen that mini dlc purchases don't really work for a game like Civ and gone back to making proper expansions.

I can finally go back to slaughtering nations in the name of god again :D.

It's a guilty pleasure. But at least I'm only killing fake people.

As for their mini dlc, I only bought it when Steam had the entire bundle on sale for 75% off this winter.

Irridium:
The only real changes to diplomacy seem to be the whole embassy thing.

Seems they're doing quite a bit, but very little to fix what the weakest feature in Civ 5 is. The whole diplomacy system.

Diplomacy in Civ 5: Sign Treaty with Gandhi, Be Betrayed by Gandhi.

At least that's my experience. You can trust Khan etc...even Napoleon...but Gandhi will have you in chains by centuries end.

Read about it on Facebook just a while ago and that is awesome news. I can't wait! Will preorder.

Both Warlords, and especially Beyond The Sword improved Civ IV more than many other games' sequels do.

They've already done great job at Firaxis by patching a lot, but anywho these are the best news in regards to gaming this year so far.

Still no Australia.

I know we're not exactly the most interesting country, but come on; we have a whole continent to ourselves. They can't just ignore us completely, can they?

DO WANT!!!!!
Everything looks so good, I wantttttt itttttt!

Here's one thing I wish you'd add:

The ability to skip the loading screen. SERIOUSLY.

Nothing better than getting a game with less features then its previous title.

Then buying the expansion to get those features.

Maybe for the next expansion I can get random events back, and a UN that acutally votes.

Finally a reason to go back to play Civ 5! :D

The_root_of_all_evil:
Here's one thing I wish you'd add:

The ability to skip the loading screen. SERIOUSLY.

Oh... yeah... I remember why I stopped playing...

BENZOOKA:
Both Warlords, and especially Beyond The Sword improved Civ IV more than many other games' sequels do.

BTS was amazing, and in my opinion I don't think they'll be able to surpass it even with the upcoming Civ V expansion from the sounds of things (and considering how many things are still wrong with the game, not as good as they used to be, or just plain missing entirely). The combat in Civ V is vastly improved from the earlier games and took a lot less time to get used to than I thought it would, but I still prefer how most other things were handled as of BTS. This sounds like a step in the right direction at least.

Nalgas D. Lemur:

BENZOOKA:
Both Warlords, and especially Beyond The Sword improved Civ IV more than many other games' sequels do.

BTS was amazing, and in my opinion I don't think they'll be able to surpass it even with the upcoming Civ V expansion from the sounds of things (and considering how many things are still wrong with the game, not as good as they used to be, or just plain missing entirely). The combat in Civ V is vastly improved from the earlier games and took a lot less time to get used to than I thought it would, but I still prefer how most other things were handled as of BTS. This sounds like a step in the right direction at least.

It can't improve Civ V as much as Civ IV was improved by BtS, but Civ V is a superior game to begin with, in my opinion. The combat is indeed massively improved, and everything that the hexagons have brought.

The few problems I have, or have had, with the game, are the seemingly too minor differences between civilizations (as appropriately historically relevant they might be). The diplomacy (which was fixed a lot with the patch that added the data element: '+1 we seek friendly relations with your civ' and so on (which I greatly missed from BtS)). Generic and samey seeming city states that you need to throw coins at every now and dismiss their constant notifications. And at first, the profitability and usage of roads. As well as the help-section, which never really goes enough into the specifics I'm seeking, instead of just stating general things. The advisors could feel more interactive. All I've ever practically used at them is for the military advisor to tell the estimate of army sizes between my and other civs.

But these additions and changes sound great and only playing the expansion pack will show it's true colors, because even the slightest changes tend to change the game, as the balancing act between military, money, science, culture, happiness, diplomacy, and so on... can be quite tender, when Civ V is at it's finest.

The religion setup promises to be a lot better. In Civ IV, for me, it was mostly jumping to one that was most popular amongst other civs, or otherwise the one that offered the best diplomatic perks.

The religion system looks much better then the one in Civ4. I know they were trying to avoid offending anyone but screw it, I want the world to believe what MY civilisation believes! Soon the world will bow at the might of Christomuslimgreekpantheonwithabitofnorsethrownintheredom!

And new Civs and Units are always good.

I'd rather have fixes to stability in multiplayer. I've only been able to finish 1 game out of 6 games I played. The other 5 keep crashing if you get to any sort of late-game. (The 1 game that did finish was finished before renaissance). I'll probably hold off until I see it getting improved.

Sweet...wait oh crap...that means I'll be back to spending hours in that game!

The_root_of_all_evil:
Here's one thing I wish you'd add:

The ability to skip the loading screen. SERIOUSLY.

You can delete somewhere in the config files, so you'll just get a black screen until it loads. WHY it needs that long to load the fucking menu, I have no idea.

Wait the AIs army will be... BALANCED!?

Notice the lack of any good front line units. Oh and how many there are.

First post took the words right out of my mouth.

I hope the AI change comes in a patch and not just the expansion. If it's a "oh yeah, we built shitty AI, but you can pay us to get it improved", I'm not buying it on principle.

SupahGamuh:

The_root_of_all_evil:
Here's one thing I wish you'd add:

The ability to skip the loading screen. SERIOUSLY.

Oh... yeah... I remember why I stopped playing...

Fucking seconded. Waiting 15-20 minutes for a game to load is just preposterous.

theultimateend:
I can finally go back to slaughtering nations in the name of god again :D.

Playing Ghandi and doing it in the name of peace is so much more delicious :P

Andronicus:
Still no Australia.

I know we're not exactly the most interesting country, but come on; we have a whole continent to ourselves. They can't just ignore us completely, can they?

Let them ignore us completely while we become more powerful than they could ever imagine and then destroy them all when they least expect it! >:D

Back on track: Damn I need to buy this game, wait for steam sale or buy it now?

Never once had to watch the whole of the intro video. Second it gets to "Welcome, my son - I've missed you!" pressing enter skips it to the main menu. No idea why other people are having this problem, I know plenty that skip it just like me with no alteration to the game. :| This expansion looks freakin' awesome - I haven't paid for any of the DLC but this is looking hopeful.

Argh, I'm so close to loving Civ. I just wish it let you go further in building your own culture from nothing to an empire rather than mishmashing together existing historical things. Something like Spore should have been. But now we get to build a religion... I'm tempted.

Loki is chief god, he screws with his brother Thoth for kicks. They fight crime empower their followers to cull the heathens.

Andronicus:
Still no Australia.

I know we're not exactly the most interesting country, but come on; we have a whole continent to ourselves. They can't just ignore us completely, can they?

Former British colonies being considered civilizations? HA! That'd be the day, that's like wanting a Canadian civ with Laurier as the leader and Task Force Two as their special unit...

Oh wait, that would be awesome.

Blind Sight:

Andronicus:
Still no Australia.

I know we're not exactly the most interesting country, but come on; we have a whole continent to ourselves. They can't just ignore us completely, can they?

Former British colonies being considered civilizations? HA! That'd be the day, that's like wanting a Canadian civ with Laurier as the leader and Task Force Two as their special unit...

You're right. Naturally this means that the U.S. of A. also gets scratched.

Actually it would be great to have a Civ game in which you start out as one of the ancient civilizations, and as the game progresses there are revolutions, uprisings, and independence declarations which lead to the modern civilizations. Come to think of it, the mod "Rhye's Civilization" accomplishes just that (among many other things). But I still wish they'd make it official.

BENZOOKA:

It can't improve Civ V as much as Civ IV was improved by BtS, but Civ V is a superior game to begin with, in my opinion. The combat is indeed massively improved, and everything that the hexagons have brought.
The few problems I have, or have had, with the game, are the seemingly too minor differences between civilizations (as appropriately historically relevant they might be). The diplomacy (which was fixed a lot with the patch that added the data element: '+1 we seek friendly relations with your civ' and so on (which I greatly missed from BtS)). Generic and samey seeming city states that you need to throw coins at every now and dismiss their constant notifications....

You say Civ5 is a better game but then go on to quite accurately list a lot that is wrong with the game. Civ5 is a good game, and I do like the hex tiles, the unit resource limits and the combat, but it still is the first Civ that failed to excite me. I've only played it two times, which is nothing short of scandalous.
I suppose I don't like it when they streamline and simplify things, and Civ IV had so much depth that I guess it was hard to improve upon. Hopefully the expansion pack will make Civ5 a more involved experience.

Tiamat666:

BENZOOKA:

You say Civ5 is a better game but then go on to quite accurately list a lot that is wrong with the game. Civ5 is a good game, and I do like the hex tiles, the unit resource limits and the combat, but it still is the first Civ that failed to excite me. I've only played it two times, which is nothing short of scandalous.
I suppose I don't like it when they streamline and simplify things, and Civ IV had so much depth that I guess it was hard to improve upon. Hopefully the expansion pack will make Civ5 a more involved experience.

Don't let my comprehensive nature fool you. I can assure you that I could build a worse-looking list about Civ IV, even post-BtS, did I remember it just as accurately as needed for doing so. Some of these problems have been fixed, at least to some extent. And many others, even the ones I couldn't remember at the spot, are possibly going to be fixed with this expansion pack. A great deal of them have in fact been fixed by hefty patches. Some of the problems I've grown to see as merely different ways of executing things, and none of them have annoyed, at any point, enough to dislike the game to any considerable extent.

It is streamlined, as well as simplified, and loaded with great improvements but I see all of that as progress. There isn't quite as much microing anymore, at least on the surface, but that doesn't take away anything in the scheme of things. I still find myself completely enchanted in a flow-state-of-mind thinking the resource-gathering nuances, progression plans, problems...; all the things that collectively create the love & hate -relationship we have towards the one-more-turn-syndrome at 5 AM. Just like Civ IV.

It's a delight to see fellow escapists enjoying Civilization's as well. I hope you can still find lots of enjoyment from Civ V. An open mindset opens all the doors for game changes as well.

Ramith:
Nothing better than getting a game with less features then its previous title.

Then buying the expansion to get those features.

Maybe for the next expansion I can get random events back, and a UN that acutally votes.

And wonders that are the least bit wondrous. And a non-annoying diplomacy system. And why the fuck are those retarded city states even there.

All Civ 5 did was make me realise just how good Civ 4 actually was.

Tiamat666:

Blind Sight:

Andronicus:
Still no Australia.

I know we're not exactly the most interesting country, but come on; we have a whole continent to ourselves. They can't just ignore us completely, can they?

Former British colonies being considered civilizations? HA! That'd be the day, that's like wanting a Canadian civ with Laurier as the leader and Task Force Two as their special unit...

You're right. Naturally this means that the U.S. of A. also gets scratched.

Actually it would be great to have a Civ game in which you start out as one of the ancient civilizations, and as the game progresses there are revolutions, uprisings, and independence declarations which lead to the modern civilizations. Come to think of it, the mod "Rhye's Civilization" accomplishes just that (among many other things). But I still wish they'd make it official.

Well it's an American studio, you can't expect them to leave themselves out haha. I'll clarify, modern 'middle powers' that were formally British colonies aren't used, hence no Canada, Australia, South Africa, etc. Come to think of it most of Africa gets the shaft in Civ games.

I like the idea too, but I think the biggest issue would be overcoming the waves of Civ fans complaining about it being different.

what a perfect time for me to have just started getting back into Civ 5 :D

I love the civ series. Im excited for this expansion, and i think that's probably the coolest dlc name ever made.

Andronicus:
Still no Australia.

I know we're not exactly the most interesting country, but come on; we have a whole continent to ourselves. They can't just ignore us completely, can they?

That's why games take so long to get here (or not at all!); we have a continent to ourselves, and everyone else is jealous.

Would love to play Hannibal, march those elephants across the map to squash cities.

 

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