Heavy Rain Creator Shows Off New Game Engine With Short Film

 Pages 1 2 3 4 NEXT
 

Heavy Rain Creator Shows Off New Game Engine With Short Film

image

Quantic Dream's Kara is a brief but haunting look into how androids are born.

Other then some complaints over how Heavy Rain was received in the US, developer Quantic Dream has kept a low profile over the past few months. However, Quantic appears to have been hard at work improving upon the technology behind its games, and recently, it released an evocative short film, titled Kara, to show off the graphical capabilities of its newest PS3-specific game engine.

The film details the creation and assembly of a highly advanced android, who shortly after being assembled, gains self-awareness, leading to an interesting philosophical conflict with her creator. It's a little disturbing to watch, but definitely shows off the capabilities of Quantic's new graphics engine, which studio head David Cage explained was built with using full-body motion capturing in mind.

Quantic's kept quiet so far on whether its next game will include more of Kara's story, or if this version of Quantic's new engine will be used.

Source: Games Radar

Permalink

--

That was a little horrifying, and kind of cool.

I loved Heavy Rain, but it had considerable flaws. Crazy plot, frequently sub par voice acting, and weird controls to name a few. But this was emotive and perhaps even powerfully disturbing.

Maybe David Cage should stick to movies.

Cool and creepy and cool and creepy...... etc

And a good engine demo. Another example of the 'we don't need to improve graphics / engines' argument being shown up. That's good progress even on current hardware.

My god! I'm having feelings I thought I could never have before!

Is it pathetic that I would love to have that android as a girlfriend? The fuck is wrong with me?

That video is just amazing and what good graphics(?) so amazing

That video... freaked me the fuck out.

Still, this looks like a brilliant cinematic engine. I would love to see a story-based game using this.

In case this was a sneaky pilot and the dev's are reading the Escapist. I would buy this game.

...

Diminished Capacity:
That was a little horrifying, and kind of cool.

I loved Heavy Rain, but it had considerable flaws. Crazy plot, frequently sub par voice acting, and weird controls to name a few. But this was emotive and perhaps even powerfully disturbing.

Maybe David Cage should stick to movies.

Two of those things are more relevant to movies than games :D. I felt the controls for Heavy Rain worked really well (maybe the walking was the weakest one it definitely took getting used to, second to the slightly confusing speaking option on small screens) and Heavy Rain really proved the power of story-games, because despite being a story-game with a crud plot, it was a great game all the same.

But this is cool, this is good story. If they could fix that part for their next game it could easily be one of my favourite all time games

So im not the only one who got muddled feelings after this, thats good to hear.
Cant wait to see what happens next

Woah, that was... very interesting. I'd love to watch a Kara movie, or play a Kara video game :O
(But please use better controls than for Heavy Rain, they were really weird)

ph0b0s123:
Cool and creepy and cool and creepy...... etc

And a good engine demo. Another example of the 'we don't need to improve graphics / engines' argument being shown up. That's good progress even on current hardware.

What you have to remember is that on a PS3, that short demo would have been using all the PS3's resources to their limits. If you're making a short film with one character limited to one room, you can afford to splash out on resources. There are videos of people having done similar things with the PS1 when it came out.

The problem is once you start having to use the engine to make an actual game. Games aren't generally limited to one room and one character. Create an actual game, and you have to start dividing up the architecture based on how much resources you want to give to texture detail, how you want to divide up the levels and how many loading screens you're willing to compromise with, how many different animations, soundtrack songs, voice work and sound effects you're going to have taking up memory, how open and responsive you want the game to be to player choice...

Tech demos are very rarely an accurate example of what games can achieve on a console. Remember that the 360 and the PS3 both only have 512mb of RAM to play with. That one video probably used up the entirety of the PS3's RAM, meaning as an actual game, every new room, character or gameplay interaction would require you to wait at a loading screen while the gane loads up another half-gig of data.

Damn. Just... damn. That shit just sent shivers down my spine but, like, in a good way. Y'know?

I'm surprised this didn't reach uncanny valley territory for me. It's dangerous to give animated characters too much human qualities. Normally, in order to make it look aesthetically pleasing, you would have to incorporated a certain level of style. Otherwise, the littlest thing that's off in the "perfect" human, whether it's movement or lip syncing, becomes VERY apparent and it freaks people out. But this... this didn't freak me out... in the sense of style that is. :P

That was a great video, I was on the edge of my seat hoping that it would result in a happy ending.

Wow. That was great. Not just the tech, it was actually a pretty good short film to boot! I actually think we have finally crossed over the uncanny valley with this, because I did not get the same feeling from this I got from LA Noire or Heavy Rain... Can't wait to see where this goes! :D

Too bad we probably won't see this till next gen... :(

A nice little film. On the technical side, this shows us nothing, really. It's limited to a couple of models, nothing too power consuming. The smaller the scale, the easier it is to do good graphics. Show me something bigger, and then we might start talking about how this is making good progress on the PS3.

In the meanwhile, I'll stick to something that's actually jawdropping as an example of real-time graphics.

Hopefully QD's writing will match the visuals in their next game for once.

Hmm... nice engine representation, and short is good by itself.
Though, only disturbing thing I have heard is sexual function. Sex androids are not what I really want to see in the future.

Quantic Dream wants to make a movie, so what is stopping them? The demo showed some amazing things, and if this engine does not work in large scale, it could be amazing in a fighting game or an RPG, maybe a Survival Horror could work too.

VMK:
Hmm... nice engine representation, and short is good by itself.
Though, only disturbing thing I have heard is sexual function. Sex androids are not what I really want to see in the future.

Disturbing? No, realistic. If someone said to me that the driving force behind android development was the human (mostly male) sex drive, I would believe it without a second's hesitation.

After watching the tech demo "Kara". Quantic Dream has stated that is will not be made into a game. And Kara only exists as the tech demo.

Personally I think this is a mistake. The idea of making a game like Heavy Rain based around a sentient Ai is... well something that really needs to be done.

What i am asking you to do is, if you agree, to send Quantic Dream a email stating that Kara should be reconsidered for production.

Here is the contact site for Quantic Dream
http://www.quanticdream.com/en/contact

Hammeroj:

VMK:
Hmm... nice engine representation, and short is good by itself.
Though, only disturbing thing I have heard is sexual function. Sex androids are not what I really want to see in the future.

Disturbing? No, realistic. If someone said to me that the driving force behind android development was the human (mostly male) sex drive, I would believe it without a second's hesitation.

That would be laziness, actually. The driving force of scientifical progress.

I would rather see this as a movie than a game. A sort of 'Do Androids Dream of Electric Sheep'/'Blade Runner' with a pinch of 'Ghost in the Shell' and the Geth from Mass Effect thing.

Heavy Rain already looked INCREDIBLE. So even better, eh? I can't complain.

Not to mention that much like Heavy Rain, this game looks awesome! I hope this is not just a tech demo but a real game they are planning out. Because ideas like THAT are the ones that push the industry forwards!

Respects, Quantum Dream, Respects.

VMK:

Hammeroj:

VMK:
Hmm... nice engine representation, and short is good by itself.
Though, only disturbing thing I have heard is sexual function. Sex androids are not what I really want to see in the future.

Disturbing? No, realistic. If someone said to me that the driving force behind android development was the human (mostly male) sex drive, I would believe it without a second's hesitation.

That would be laziness, actually. The driving force of scientifical progress.

Perhaps I employed a little bit of hyperbole there.

Still, let's keep it real, there would be a huge market for fembots on that aspect alone.

I just saw this and it feels weird like weirder then japan weird. Its so real its scary. I'm unsure if its good or bad, a little to real but heres my reaction if you cant tell im confused. Still if you think your games arent real enough were getting there.

Heavy Rain + DearS=???????

My first thought was, "That was really beautiful and thoughtful."
My next thought was, "And the origins of the robot uprising is born..."

LA Noire and Enslaved still look better. LA Noire uses the facial mo-cap, and while Enslaved isnt as technicly evolved it does an awesome job at showing emotions through the characters face and body language.

This one in here with the exception of a few key expressions looks fairly robotic (pun intended), especially the eyebrows. Its like they only move when they really need to, otherwise they just stay still.

The dialog and script were great though, the voice acting was really a step-up from HR.

After watching all of Ghost in the Shell, and loving Deus Ex, how can one video make me not think we should make androids anymore? ._. im dumbfounded. I honestly dont want us to EVER reach that level of technology.

Not enough explosions/zombies/gun 0/10

Seriously though that was wonderful, I hope we get a Kara game.
Thats isn't ps3 exclusive!

craftomega:
After watching the tech demo "Kara". Quantic Dream has stated that is will not be made into a game. And Kara only exists as the tech demo.

Personally I think this is a mistake. The idea of making a game like Heavy Rain based around a sentient Ai is... well something that really needs to be done.

What i am asking you to do is, if you agree, to send Quantic Dream a email stating that Kara should be reconsidered for production.

Here is the contact site for Quantic Dream
http://www.quanticdream.com/en/contact

Agreed highly, and my part is done, message sent.

GO FORTH INTERNET AND MAKE THIS HAPPEN!!!!!!!

It is pretty good and all but all I could think of was this.

I'm always intrigued by Quantic Dream's stuff.

Good or bad, they ARE interesting. And I loved the "Casting" for Heavy Rain.

I wasn't big on this Kara though.

"Beep Boop I am a Robot. Please Assume the Position. Boop."

"Great! She's working. Okay just going to package this up an-"

"What!? NOooooo! I'm Alive! I'm...scared!"

"Wait..what? Oh well in that case I better let the sentient AI out on the loose and not tell anyone. Nothing bad could possibly come of this..."

.

YOU FOOL! SKYNET WILL BE UPON US! ACTIVATE OPERATION DARKCLOUD!

It's just a 5 minute short to be fair, but Kara seemed to just switch personality suddenly.
But still got some great disturbing imagery with the morphing skin, solid artwork and animation.
I'm curious if this will come to something.

Say what you will about their gameplay, but Quantum Dream sure as hell knows how to hit an emotional cord like few other developers can.

I loved Heavy Rain and it really did feel like a movie. Gosh this game would be amazing I would buy it on day one.
"I'm completely at your disposal as a sexual partner" Me: "YAY!"
Afterward: "Gosh that was so emotionally stirring...how could I have been that crude..."

simply stunning, really is a disturbing show of what their new engine can do.

Smertnik:
Hopefully QD's writing will match the visuals in their next game for once.

Indeed. From a playthrough I watched, while Heavy Rain look incredible, there were more holes in Heavy Rain than holes in a wire-strainer...

 Pages 1 2 3 4 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here