Epic Mickey 2 is a Musical

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Epic Mickey 2 is a Musical

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Warren Spector has confirmed that Epic Mickey 2 is in the works - and it's a musical.

Despite his previous insistence that critics of Epic Mickey simply "misunderstood" the game, legendary designer Warren Spector now admits that he made a mistake keeping the characters silent in homage to the classic cartoons that inspired it. It's a mistake he won't repeat in the upcoming Disney Epic Mickey 2: The Power of Two, and in fact he seems to be going in the completely opposite direction this time by making the game into a musical.

"I'm such a geek about musicals," Spector told the Associated Press at the Game Developers Conference earlier this month. "I love the co-op and next-gen stuff, but for me, when a character breaks into song, which they do on a regular basis in this game, it's magic."

Oswald the Lucky Rabbit, an early Walt Disney character who was lost to a contract dispute in the 1920s and only returned to Disney's control in 2006, will return to reprise his role from the original game, but this time around he'll be a playable character. And even though he's never before spoken a single word, he'll be brought to life in Epic Mickey 2 provided by none other than famed voicemeister Frank Welker, better known as the voice of Megatron.

The new game will offer "drop-in, drop-out co-op" play, with Mickey still wielding his magical paint brush while Oswald has a remote control that can command electricity. "You can sit down at any time with a friend who is playing as Mickey, and you can take control of Oswald," Spector explained. "If you're playing as a single player, Oswald will be there every second of the game. He's not just a multiplayer character. He's a helper, whether you're playing alone or with a friend or family member."

Unlike the Wii-exclusive Epic Mickey, the follow-up will be a multi-platform release with versions for the Xbox 360 and PlayStation 3 as well, and Spector said that the team has made a priority of correcting the camera problems that plagued the first game. "Our goal is that you will not have to touch the manual camera controls even once to play through the main story path of this game," he said.

Epic Mickey 2 will see the mouse return to the Wasteland and while some areas will be familiar, earthquakes and other disasters have dramatically changed its appearance. Player choices will once again have an impact on events in the game, and the songs and music will also change depending on whether Mickey is "well-mannered or michievous." The game is in development at Spector's Junction Point Studios and is currently expected to come in the fall.

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Frank Welker isn't better known as the voice of Megatron, but the voice of about half the animated characters you've seen on TV or in the movies since the '70s. He's a God-damned legend.

The fact that the game is a musical now makes me want it even more.

And the fact that it's Frank Welker, in a musical game, makes it somehow even more awesome!

A musical? This game is going to be a musical?! Are they serious?!? A MUSICAL!?!

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I can't wait to see how the musical bits of the game gel with the rest of the game. I never played the first but it looked like Super Mario Sunshine + fetch quests. I can't wait to see more about this one! I'm also going to hold out hope that it makes its way onto a portable system or two.

I looked into the first game and was struck by how much more impressive the concept art looked when all I knew about the game was a video I found on youtube.

This will be something I will look into reviews before getting.

Remember that level in kingdom hearts that was a musical? Went well didn't it

Well, the first game was pretty decent, but not earth shattering as many hoped it to be, myself included.

I wasn't dissapointed by it, I enjoyed it quite a bit, but it wasn't certainly "memorable".

Being multiplatform is a great move in this day and age.

The Rockerfly:
Remember that level in kingdom hearts that was a musical? Went well didn't it

... Did it? Never played Kingdom Hearts, so I can't tell if you're being sarcastic or not. Considering most JRPG voice-acting though, it probably wasn't fantastic.

Still, I'm sold on this. Even better now that it's on the xbox, means I don't have to dig out my wii. Maybe they'll release the original as an arcade game too sometime later?

I didn't like it very much. I'm a platform lover, and comparing Epic Mickey with my old Banjo's, Donkey Kongs and Mario's is like comparing Platinum with bronze.

Mortuorum:
Frank Welker isn't better known as the voice of Megatron, but the voice of about half the animated characters you've seen on TV or in the movies since the '70s. He's a God-damned legend.

Sure, Welker has done a ton of voices, but there's no way you can convince me that just about everyone who recognizes the name doesn't immediately think "Megatron" for a split-second every time they hear it.

This could be interesting depending on how they approach it. I'm not sure how well it could be pulled off (if at all), but having the musicals take place in-game and somehow affect the gameplay could lead to some creative stuff going on. But it's probably just going to be limited to cutscenes, and in that case just make sure they're more fun to sit through than KHII Atlantica.

Bad designer: "We tried to do something weird and different on this game and people didn't like it. Obviously they are clueless philistines. Let's do the exact same thing now."
Good designer: "We tried to do something weird and different on this game and people didn't like it. Let's be more conservative with that part of the design and focus the weirdness on other areas."
Great designer: "We tried to do something weird and different on this game and people didn't like it. Let's do something weird and different now that's the exact opposite of that."

The Rockerfly:
Remember that level in kingdom hearts that was a musical? Went well didn't it

this, SO MUCH THIS
>.< and this game will be more of that, only longer, i can feel it

The Rockerfly:
Remember that level in kingdom hearts that was a musical? Went well didn't it

My thoughts exactly. And KH is also Disney-esque.

I'm not sure how good this could turn out. Musical stuff in games is only fun if you're part of it and if its the main focus of the game. KH's musical level failed because the game was so action packed and the plot was so intricate that going into Atlantica felt pretty random. No enemies to fight, no major plot development and it was almost kinda boring compared to the rest of the game. If the game would have been all about that, musicals, then it would be different. Think of the new upcoming FF games that uses music as attacks or whatever.

The problem wasn't the lack of voice acting in the first game. There's tons of silent characters that do wonders, i.e. Link, Gordon Freeman, Chelli, etc. The problem was the execution, if anything, although I didn't see that as a problem, but whatever. Going the exact opposite direction of that is a risky move, especially because we're already used to whatever the first game offered. It's as if we complain about a flood and as a solution, we're cast into the desert. So uh...I hate to doubt a game before its even released. But I can't see how this could work. I hope they can prove me wrong, though.

The Random One:
Bad designer: "We tried to do something weird and different on this game and people didn't like it. Obviously they are clueless philistines. Let's do the exact same thing now."
Good designer: "We tried to do something weird and different on this game and people didn't like it. Let's be more conservative with that part of the design and focus the weirdness on other areas."
Great designer: "We tried to do something weird and different on this game and people didn't like it. Let's do something weird and different now that's the exact opposite of that."

I don't necessarily think that's a sign of a great designer. If you have an interesting core concept and it didn't pan out as well as you hoped, you can try and refine that idea with feedback. Starting over from scratch just means you can make a whole new set of mistakes instead and put yourself back to square one.

Which isn't really what I think is having with this game, it sounds like the game concepts are the same, just now it will have music which may or may not be part of the gameplay at all.

...Not sure how this will work, but as long as the gameplay works (and we have actual voices this time around) I'll give it a look....

Better camera controls and voice-acting. Yes.

Musical... why?

Classic Disney. Even when they admit that they made a mistake, they totally miss on what that mistake was. By show of hands, how many of you didn't like Epic Mickey specifically because it didn't have music in it?

Yeah. That's what I thought.

*yawn* 1 was hyped up rubbish two will be rubbish as well
wake me when there is actual game news

Andy Chalk:

Mortuorum:
Frank Welker isn't better known as the voice of Megatron, but the voice of about half the animated characters you've seen on TV or in the movies since the '70s. He's a God-damned legend.

Sure, Welker has done a ton of voices, but there's no way you can convince me that just about everyone who recognizes the name doesn't immediately think "Megatron" for a split-second every time they hear it.

I always think "Scooby!" (Or "Fred!") personally.

Anyway.

I think this sounds pretty interesting. I'll be keeping an eye on this title.

When this series goes back to that creepy post apocalyptic steam punk-esque thing we saw in the concept art, I'll go back to being interested. Otherwise. ...Go away Disney.

Either be edgy and piss off a few minor parental groups and make something timeless.

Or shovel out the usual kiddy crap/shove all the blame on Square Enix and play it safe, but don't try and pretend like you're making anything worthwhile.

Musical? Hell, I'm almost sold on it for that alone.

After all, why not? Sounds original enough, and at least they're getting back to what Disney is known for (almost every Disney animated film pre-Pixar was musical in nature). And Frank Welker on board too.

Should be interesting!

chickenhound:
*yawn* 1 was hyped up rubbish two will be rubbish as well

Because games never improve with sequels. It just doesn't happen. *cough* Street Fighter*cough*

I'm interested to see how he comes up with enough numbers to keep it feeling like a musical for a reasonably long game. I don't think I would mind if he borrowed a few from past Disney works. For the most part, I'm assuming that almost all will at least be inspired by past Disney works.

After all, the best formula for a sequel is a mixture of the very familiar and the very new. (Hopefully the new is the gameplay mechanics.)

Andy Chalk:
Player choices will once again have an impact on events in the game, and the songs and music will also change depending on whether Mickey is "well-mannered or michievous."

Can't we just call it Paragon and Renegade? Then maybe it can have a terribly tenuous and dissapoting ending that fans hate.

Oh wait...

Props for the stones, but you ain't earning yourself any mass appeal points, it's just gonna end up being "misunderstood" again :\

Mcoffey:

The Rockerfly:
Remember that level in kingdom hearts that was a musical? Went well didn't it

... Did it? Never played Kingdom Hearts, so I can't tell if you're being sarcastic or not. Considering most JRPG voice-acting though, it probably wasn't fantastic.

Still, I'm sold on this. Even better now that it's on the xbox, means I don't have to dig out my wii. Maybe they'll release the original as an arcade game too sometime later?

It was the thing that me most fan of Kingdom Hearts 2 cringe and the reason why a good portion of fan of the series prefer the first. Plus you had to go back there 3 times and do musical quick time events

3 times, you had to do that kind of gameplay 3 times in a fast action rpg

Father Time:

chickenhound:
*yawn* 1 was hyped up rubbish two will be rubbish as well

Because games never improve with sequels. It just doesn't happen. *cough* Street Fighter*cough*

They never get worse either *cough Dragon Age 2*cough*

"The new game will offer "drop-in, drop-out co-op" play, with Mickey still wielding his magical paint brush while Oswald has a remote control that can command electricity. "

Will the new game have tighter controls and a less infuriating camera?

The first game had "drop in drop out" game play it was called the terrible jumping controls and hit detection.

Let me backtrack on this.

I like Epic Mickey in theory. It's a great concept and It's one of the 3 Wii titles I've played all the way to the end.

But the fact that I made it to the end was due entirely to the oddball concept of the game and my own animation nerd proclivities.

The game controlled like crap on toast and I wouldn't wish it on my worst enemy.

Diddy_Mao:
"The new game will offer "drop-in, drop-out co-op" play, with Mickey still wielding his magical paint brush while Oswald has a remote control that can command electricity. "

Will the new game have tighter controls and a less infuriating camera?

The first game had "drop in drop out" game play it was called the terrible jumping controls and hit detection.

Let me backtrack on this.

I like Epic Mickey in theory. It's a great concept and It's one of the 3 Wii titles I've played all the way to the end.

But the fact that I made it to the end was due entirely to the oddball concept of the game and my own animation nerd proclivities.

The game controlled like crap on toast and I wouldn't wish it on my worst enemy.

They already stated that there will be better camera. I think it will work like Super Mario Galaxy.

Well, the music in the first game was good, but will they get a good lyricist?

Also, Frank Welker is a voice acting GOD! He not only voices Megatron, but also... More characters then I can even list... Here's his filmography, though:

http://en.wikipedia.org/wiki/Frank_Welker_filmography

I don't even like Disney, but I want this. The original vision for Epic Mickey sounded good too, though. Let's hope they don't change up a good idea again.

Wow they gave him another one to make... that is just extraordinary.
Epic Mickey 2 from the same team who fucked up everything in the last one and then denied it all, now turning it into a musical... well what could possibly go wrong.

At this point I wonder if making it a Gears clone and being published by EA could actually make it worse at all.

The Rockerfly:

Mcoffey:

The Rockerfly:
Remember that level in kingdom hearts that was a musical? Went well didn't it

... Did it? Never played Kingdom Hearts, so I can't tell if you're being sarcastic or not. Considering most JRPG voice-acting though, it probably wasn't fantastic.

Still, I'm sold on this. Even better now that it's on the xbox, means I don't have to dig out my wii. Maybe they'll release the original as an arcade game too sometime later?

It was the thing that me most fan of Kingdom Hearts 2 cringe and the reason why a good portion of fan of the series prefer the first. Plus you had to go back there 3 times and do musical quick time events

3 times, you had to do that kind of gameplay 3 times in a fast action rpg

...that was awesome!

Seriously, I don't see the problem. The song is in the classic Disney mould, meaning it's a fantastic piece of compositional work. The fact that you can actually get involved and play a Disney song in a game? Shit yeah!

Honestly, considering how important music is the Disney canon, they should do more of that.

j-e-f-f-e-r-s:

The Rockerfly:

Mcoffey:

... Did it? Never played Kingdom Hearts, so I can't tell if you're being sarcastic or not. Considering most JRPG voice-acting though, it probably wasn't fantastic.

Still, I'm sold on this. Even better now that it's on the xbox, means I don't have to dig out my wii. Maybe they'll release the original as an arcade game too sometime later?

It was the thing that me most fan of Kingdom Hearts 2 cringe and the reason why a good portion of fan of the series prefer the first. Plus you had to go back there 3 times and do musical quick time events

3 times, you had to do that kind of gameplay 3 times in a fast action rpg

...that was awesome!

Seriously, I don't see the problem. The song is in the classic Disney mould, meaning it's a fantastic piece of compositional work. The fact that you can actually get involved and play a Disney song in a game? Shit yeah!

Honestly, considering how important music is the Disney canon, they should do more of that.

I'd be ok with music themed games, but can games that have a huge focus on music be more than a series of quick-time events/timed button presses?

I'm Ok with this, hopefully it won't hold your hand the whole way like the last game.

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