Enhanced Baldur's Gate Headed to iPad

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Enhanced Baldur's Gate Headed to iPad

Overhaul Games' upcoming Baldur's Gate: Enhanced Edition is going mobile, and we've got the screenshots to prove it.

It wasn't too long ago that the mysterious countdown timer on BaldursGate.com ran to its end, culminating in the announcement of Overhaul Games' upcoming Baldur's Gate: Enhanced Edition. There wasn't much info available at first, but eventually we learned that its retooling of 1998's milestone RPG is set to include updated graphics, the inclusion of modern elements, a fresh set of quests, an unfamiliar party member, and now, a new home: Apple's iPad.

Yes, yes, you can still grab the game for PC and old-school your way through Faerûn, but those interested in exploring the lands with finger taps in place of clicks will now be given the chance to purchase on iOS this summer when the game is released. Content included in the iPad release seems to be the same as on PC, which Overhaul Games describes as "the entire Baldur's Gate adventure, the Tales of the Sword Coast expansion pack, and never before seen content including a new adventure and new party member."

The announcement also comes with a set of the first screenshots we've seen for the game's Enhanced Edition. It's difficult to see much of import, but at least one of them seems to give a clear shot of what appears to be newly designed character models. The resolution also seems much higher than the original game supported, while the party members are shown more rounded and crisp. Other than that, things look pretty familiar.

Though some may find such a port borderline blasphemous, the mechanics of a standard isometric RPG actually seem right at home on a touch device (as opposed to so many of the cockamamie "virtual controller" rig jobs we see on there for console games). Personally, I'm game for any excuse to pick up the old classic again, and if that happens to come with a new way of interacting with it as well? All the better. Is it too soon to starting hoping for a similar treatment for Fallout 1 and 2?

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I really cant tell any difference between this and BGII.

This... would actually be rather cool

Although my first thought was along the lines of: "Blasphemy!"
It seems pretty cool to play BG on the bus, train or wherever.

A few questions though:

-How will it manage the pause button?
-BG:II as well or just BG?
(It wasn't specified so I began to wonder. Man, I'm getting picky these days.)
-Will it be exclusive to the iPad?
EDIT: I meant will it be for Android? Iphone? etc. I know it'll be on PC

Now, if only I could speed up time so I don't have to wait anymore for all of this to be released.

-V

Vornek:

-Will it be exclusive to the iPad?

it does say in the article that it's not ipad exclusive, just that it will be released for it too

I can't wait to give it a shot. There'll definitely be loads of bang for my buck, and it's the type of game that seems really suited to tablets.

The game looks no different from BG2 hmm.

Seems like even less reason to get it :/

So they finally found a use for the Ipad...Even though you can have touch-screen on the PC, Microsoft failed twice for a reason.

Considering the biggest issue I had with BG and BG II is that I couldn't get it to run on my computer without looking like shit (or now with my new computer it just won't work) I'm REAAAAAAAAAAAAALLY looking forward to this. I'll finally be able to see what all the hubub was about. I hope.

What I did get to play kinda... bored me. But it was barely into it.

Gonna finally give it a worthy try this time.

This... Is actually a pretty good idea. The control scheme and gameplay actually pretty much perfectly adapts to the iPad. Also, it would be hella awesome to play some BG between classes or whatever. Now, to get an iPad...

Vornek:

Although my first thought was along the lines of: "Blasphemy!"
-V

I can do that for you :D Blasphemy! No, no, no... This isn't road that should be taken. A deflection from the goal!

This better show up on the Android market or I'm going to rage

Unless this winds up being playable on the Kindle Fire I'm not all that interested. I'm sure Apple users will be happy though.

Hurraaaay, finally some screenshots! Hmmm, doesn't seem like much of an upgrade, but than again I didn't expect any miracles. I could never get those widescreen mods to work on my game, so this still looks better.
Don't mind the new platform. Whatever helps them introduce this game to more people without sacrificing core RPG elements is perfectly fine and any extra cash could help them make BG3 (for better or for worse).

One of the greatest RPGs of all time is now...an app on a IPad.

How the mighty have fallen. :(

Jove:
One of the greatest RPGs of all time is now...an app on a IPad.

How the mighty have fallen. :(

People have been playing Baldur's Gate on the iPad(and Android, albeit without multitouch support yet)) for a while now. Look up GemRB. If you already have the games, you can play them on multiple platforms now. The only reason to buy BGEE will be the enhancements, if they turn out to be worthwhile.

Vornek:
This... would actually be rather cool

Although my first thought was along the lines of: "Blasphemy!"
It seems pretty cool to play BG on the bus, train or wherever.

A few questions though:

-How will it manage the pause button?
-BG:II as well or just BG?
(It wasn't specified so I began to wonder. Man, I'm getting picky these days.)
-Will it be exclusive to the iPad?

Now, if only I could speed up time so I don't have to wait anymore for all of this to be released.

-V

Both BG and BG2 including all expansions + new content

PC and iPad

Old rules remain (real time pausable combat, 2nd ed ruleset)

I hope these aren't the final versions of the "updated graphics", until more screens appear (or someone enlightens me) I'll just believe they aren't.

Also: a pretty neat idea if you ask me.

Jesus Christ, Mike, don't scare the hell out of me with titles like that, I thought you meant it was going to be ipad exclusive.

Hmmm... I may need to reconsider my lack of ipad status...

What is it with you people who piss all over Baldur's Gate coming to the iPad? You obviously don't own iPads, so what the hell do you care?

Personally, I think it's a F-A-N-T-A-S-T-I-C idea. TAKE MY MONEY!

No skin off my nose, and this type of game CAN work on a tablet PC.

Even better, it makes it more likely that this will earn enough to actually make a Baldur's Gate 3 (or whatever they're going to make) even more likely, even though I doubt a game this popular needs the help.

I see no downside to this. Still not sure if I'm getting the enhanced edition though.

There goes any hope for a proper "Enhanced Edition" along with an updated UI and other features..., a cash-in it will be, oh well...

Dexter111:
There goes any hope for a proper "Enhanced Edition" along with an updated UI and other features..., a cash-in it will be, oh well...

They have said they will do the UI and others. They are making it for PC first but since the games can basically be played with only a mouse why not port them to a touch screen device. It's still not finished yet hence why there's no real screenshots but just pictures of an iPad running the game.

80Maxwell08:

Dexter111:
There goes any hope for a proper "Enhanced Edition" along with an updated UI and other features..., a cash-in it will be, oh well...

They have said they will do the UI and others. They are making it for PC first but since the games can basically be played with only a mouse why not port them to a touch screen device. It's still not finished yet hence why there's no real screenshots but just pictures of an iPad running the game.

You will always have to compromise if you develop for different platforms, from early in the design stages. For instance while a PC doesn't need particularly large UI elements anymore and you can include a lot of stuff using todays resolutions (just look at some MMOs or Simulation games) you will need big clickable areas on those tablet devices.
I have absolutely nothing against a game already developed to be ported to iPad, but if you're going into the development expecting it to work on a range of platform there is always compromises.

Also, there's already ways out there to make the current versions of Infinity Engine games work on these devices:

e.g.

I'm just losing faith that this will be done properly if they set out to make it work on tablets already...

I was rather hoping they'd keep that "promise" up for more than a week: https://twitter.com/#!/TrentOster/statuses/180468694357512192

We'll be talking more on platform in later weeks. Right now we're focusing on the PC #bgee

LOL, Comedy gold.

"You cant add gamepad support to Baulders Gate... thats stupid, that would be horrible to control, No one would play that and you would have to rewrite the entire game and build two separate games to make it work clunky at best."

But its going to the Ipad....

"OMG OMG OMG~!!!! This is so awesome, and touch screen controls will be such a great "enhancement! This should be a cinch for them to add and its going to be so seamless and fluid! "

That after having to deal with all sorts of nonsense from the prior article that was similar in tone about the BG enhanced thread and the immediate denunciation of gamepad support.

So.. Ill say it! Blasphemy.. You cant add touch screen controls to balders gate.. they are trying to enhance the game, and you cannot ask them to bog down production just for your irrational desires of a minority of people who are that wrong to want something like that and on the apple store. (not that I believe it... but just throwing it back out there.)

endtherapture:
The game looks no different from BG2 hmm.

Seems like even less reason to get it :/

Well for PC users I believe the main things it brings is this.

-Makes it into tutumod-

But Tutumod is, cheesy. It didnt change the graphics all it changed was the way classes played out and some special paths and stuff. This will not only change that, but also the graphics of BG1.

One thing Tutumod never managed to was make a higher resolution available, as such people with widescreen has to play with big dark collums out in the side, this also seems to be a problem they are erasing.

On top of that they are addings new quests and NPC's (Dont have a count of how many)

And they might be combining the two into one game. Or at least make the transitioning easier.

viranimus:
LOL, Comedy gold.

"You cant add gamepad support to Baulders Gate... thats stupid, that would be horrible to control, No one would play that and you would have to rewrite the entire game and build two separate games to make it work clunky at best."

But its going to the Ipad....

"OMG OMG OMG~!!!! This is so awesome, and touch screen controls will be such a great "enhancement! This should be a cinch for them to add and its going to be so seamless and fluid! "

That after having to deal with all sorts of nonsense from the prior article that was similar in tone about the BG enhanced thread and the immediate denunciation of gamepad support.

So.. Ill say it! Blasphemy.. You cant add touch screen controls to balders gate.. they are trying to enhance the game, and you cannot ask them to bog down production just for your irrational desires of a minority of people who are that wrong to want something like that and on the apple store. (not that I believe it... but just throwing it back out there.)

Just above your own post is your answer, they are focusing it on the PC but they 'are' releasing it for other platforms in the weeks/months later. So if you got a console I think you can relax. That being said, it will probably be more comfortable playing at a PC, and with 'those' requirements. You will need a workcomputer for 1999 (with the abselute lowest specs possible at that time, even for a workcomputer) to 'not' run it. Anything newer will pretty much be able to.

Nikolaz72:

Just above your own post is your answer, they are focusing it on the PC but they 'are' releasing it for other platforms in the weeks/months later. So if you got a console I think you can relax. That being said, it will probably be more comfortable playing at a PC, and with 'those' requirements. You will need a workcomputer for 1999 (with the abselute lowest specs possible at that time, even for a workcomputer) to 'not' run it. Anything newer will pretty much be able to.

Yeah my point has nothing to do with the developers or the games development for any or all platforms. My point has to do with PC master race elitist who cheered the notion of shooting down the idea of game pad support when it was suggested as being an unproductive use of their time that would result in too much work for the developers to condense the controls down to a gamepad format when the developers have not only rebuilt a second platforms version but added a completely new control interface service layer on top of that second platform.

Yeah sorry if I confused, I wasnt asking for a console version. In the other thread I simply found it a bit insulting for the developers to outright deny any possibility for gamepad support for the PC release and fanboys backed them up on it.

Basically how is condemning gamepads cool but neutering and condensing control configurations into a touch screen interface acceptable?

Mike Kayatta:
Yes, yes, you can still grab the game for PC

The only part of the article that matters.

Trent Oster Twitter

"I can verify the #bgee iPad screens do not show all the graphical enhancements."

Thats cool I suppose, but I dont understand why they would post unfinished SS, that just seems a good way to spread minsinfomation.

Itll have to look nicer than this to get a sale from me.

I have tutu and fully modded BG games... guess it depends how much more content were talking.

Kristian Fischer:
What is it with you people who piss all over Baldur's Gate coming to the iPad? You obviously don't own iPads, so what the hell do you care?

Haven't you heard? Porting games to devices with less powerful hardware retroactively dumbs down the original platform copy, forces you to sell your old platform and buy the new one to keep playing, and punches you in the dick for good measure. It's our responsibility to fight that crap.

And i was just having such a nice day. Now its ruined :(

Or, you know, spend the time and talent of artists and programs on making a NEW game for us to enjoy, rather than reskin and "tweak" and old one.

Crazy idea, I know, this whole 'coming up with ideas' thing. But try it some time.

Shamanic Rhythm:

Kristian Fischer:
What is it with you people who piss all over Baldur's Gate coming to the iPad? You obviously don't own iPads, so what the hell do you care?

Haven't you heard? Porting games to devices with less powerful hardware retroactively dumbs down the original platform copy, forces you to sell your old platform and buy the new one to keep playing, and punches you in the dick for good measure. It's our responsibility to fight that crap.

The problem is them wasting time, money and artistic energy on ports of decade old games, rather than making something NEW for us to enjoy.

Hey, if you wanna waste your talent and port a reskin to a platform for mediocre sales, go right ahead. I'll give my money to a team that actually comes up with new ideas. You know, artists and not shills.

BLASPHEMY!
Now a new generation of people will be exposed to a true Gaming Masterpiece!
They might even enjoy it.
ENJOY IT.
What kind of ass**** would allow such a thing ?

viranimus:

Yeah my point has nothing to do with the developers or the games development for any or all platforms. My point has to do with PC master race elitist who cheered the notion of shooting down the idea of game pad support when it was suggested as being an unproductive use of their time that would result in too much work for the developers to condense the controls down to a gamepad format when the developers have not only rebuilt a second platforms version but added a completely new control interface service layer on top of that second platform.

Iīm really sorry, I donīt normally do this, but is it cool if I reword this so itīs actually decipherable ?
Here, how about that:

Yeah, my point has nothing to do with the developers. Nor with games development for any or all platforms.
My point has to do with PC master race elitist. More specifically those, that seemed to enjoy shooting down the idea of game pad support. They argued that this would be an unproductive use of the developers time, seeing how condensing the controls down to a gamepad format would take a lot of effort.
However, now the developers have not only built a version of the game on a secondary platform, but indeed added a completely new control interface specifically for this platform.

Grey Day for Elcia:

The problem is them wasting time, money and artistic energy on ports of decade old games, rather than making something NEW for us to enjoy.

Hey, if you wanna waste your talent and port a reskin to a platform for mediocre sales, go right ahead. I'll give my money to a team that actually comes up with new ideas. You know, artists and not shills.

Slight problem here:
The people who would be good at delivering thing A (an upgraded port of something old) are most likely not the people who would be good at delivering thing B (an entirely new thing).
The skill-set required to do A is so vastly different from what is necessary to do B, that the chance of this being a case of "We get A, but we could have gotten B if A didnīt exist" is very small.

Also, I really donīt like how you call everyone who works on polishing and upgrading something old for a new generation, a "shill".
But then, you strike me as the type of person who isnīt bothered by that.

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