Operation Raccoon City Dev: Mission Accomplished Pages 1 2 NEXT | |
This is a shame, I was really looking forward to this game... I might still pick it up when it comes to PC, but now both this and Ninja Gaiden 3 seems to have failed. | |
it really is a shame considering the only other GOOD co-op resident Evil game lost it co-op functions several years ago. Still though, after seeing people like 4player Podcast play through it, I might skip this one, here's hoping they update it or make a sequel fixing everything. | |
Actually, I've been enjoying it so far. And I haven't even got to multiplayer yet. I think it's because despite the shooting being incredibly mediocre, run of the mill stuff, and the AI being kinda dumb, this is a pretty unique experience. The core idea, a squad based shoot em up within the universe of resident evil, more specifically raccoon city, perhaps the best part of said universe, is interesting, and this is kinda something I've wanted for a while, to play as one of the nameless yet badass umbrella operatives. Hell, HUNK barely appeared at all in resident evil 2, but he became a really popular character, which I guess is kinda a boba fett effect. Boba effett? I always saw these guys and thought "some of these guys are actually cooler than the main protagonists". They ain't well rounded characters at all. Aside from pride in professionalism, they don't do much apart from be laughably evil. My favourite example of this being the german (?) medic. She's just so damn pantomine evil, it's hilarious. To cut this mini review short, this is a pretty dumb shoot em up with an interesting idea at it's core. Resi fans who aren't too upset about a game blatantly taking the action route instead of horror should find something to enjoy here. | |
other than the god awful partner AI I really like this game, its a bit unbalanced as characters like Four Eyes and Specter will quickly dominate the battlefield in both campaign and versus, but the game still offers a zombie experience that I hadn't had since the first Left 4 Dead | |
Is it just me or have games been receiving a lot of 'fail' responses this month-ish? | |
This is pretty much how I feel about it. RE2 and 3 were my favorites of the classics. As for the game, and being a fan of the RE franchise, I'm able to accept this game. I was happy to get to revisit Raccoon City and see it all over again. It is just a spinoff after all, one that attempts to take advantage of the RE universe to offer something new. The end result could've been alot better. But at it's core, with friends to play, I think it was a blast to play through. It was also a lot harder than I thought it would be. I imagine Gears of War with zombies.... but you actually have health in this game instead of bloody screens. It was also a riot whenever someone gets infected and turns into a zombie. I remember I became infected and stayed silent about it, while lurking nearby behind my friends while they were distracted with other zombies... The zombies, the crimson heads, Birkin, Hunters, Tyrants... It's great! I loved the part when your squad had to find Nemesis. Standing on a Catwalk above Nemesis, watching him shoot his minigun everywhere while caught in a crossfire between more than a dozen soldiers all blasting at him with their rifles. That was just awesome. But, the game was, way too damn short. All the guns, and abilities you can unlock and upgrade... there's too many of them for how short the game is. I wasn't even able to max out ONE character's abilities before the game ended, they all still need one or two more upgrades. And forget about the ridiculous amount of guns the game has that I've yet to unlock. What am I supposed to do? Replay the game over and over and over and over to unlock everything? Yes I know there's multiplayer but still. It was too damn short. Not enough Birkin either (I thought we'd see him in all his mutation forms, but nooooo.) It's a shame too. The weapons all handle differently, have different stats, different advantages, different uses. It would've been great to have a lot more content to play through and really have a reason to use everything the game has to offer. Also, it would've been PERFECT for a horde mode too. But, no horde mode. All-in-all. It was a cool idea, executed roughly, but still has potential I think. I wouldn't recommend this as a buy to anyone but the biggest fans of coop games. | |
Well, there is free dlc coming soon. No joke, no gimmick, actual free dlc. Only one mission, however. http://playstationlifestyle.net/2012/03/15/free-spec-ops-mission-dlc-coming-for-resident-evil-operation-raccoon-city-in-april/ | |
I still think they're crazy. I have both games and I think they're great. ORC is bad if you're looking at it as an RE game; but it isn't. It doesn't try to be an RE game. It's a squad based co-op shooter with zombies thrown in. (Slant Six even said at the very beginning that the zombies would be an environmental hazard more than anything with the real challenge coming from the guys with the guns...and it's true.) My personal problems with ORC are: AI is pretty shit. "VECTOR. BELTWAY. STOP RUNNING IN FRONT OF ME WHILE I'M SHOOTING WHEN FRIENDLY FIRE IS ON. RAAAAAAAWRGH", some events can only be triggered by the player (Which cause unavoidable damage), it wasn't really what I expected (I figured you could kill or let RE characters escape throughout the game...while you do fight them, I don't think you can kill them early. I've never really tried though.), and there are a few visual bugs sometimes; like Lickers sliding across the air instead of jumping...but those bugs are really minor. Aside from those points, it's a very solid, fun game. Especially the multiplayer. Edit: WAIT, I FORGOT. WHY DOES EVERYTHING HAVE SO MUCH HEALTH? FMFQMRWMFPMAP,M. The only thing in the entire game that had a reasonable amount of health was the Super Tyrant. Why? What sense does that make? As for Ninja Gaiden 3...story is good with interesting characters (Especially Reagent of the Mask). Combat makes you feel like a major badass while retaining a great deal of challenge (Much more difficult than NG1 and Sigma). You are stuck with a katana throughout the entire game unless you get upcoming weapon DLC (Although the particular katana you're wielding does change), a few events (LIKE KUNAI CLIMBING. I HATE YOU SO MUCH NWIDQM) pop up rather frequently, but at least they're fast if you can mash L1 and R1 in rhythm. The multiplayer is pretty cool with it's unlock system (If you're getting beaten too badly, you can grind up for weapons/skills/outfits in co-op or solo modes). Combat gets a bit repetitive, but again, it's so fun and badass that it never really gets old. I don't know how reviewers can possibly give these games 3-5/10. Even if you don't like them, a 3 is like...broken unplayable mess (Like Skyrim for a lot of people). | |
Sweet! I'm glad there's some DLC coming for this, this game definitely needs it. I hope they'll bring more to the game too. Besides costumes, or more multiplayer VS maps. The core of the game is the squad-based coop campaign, and there wasn't enough of it. Oh well. This DLC is a nice gesture regardless. | |
Thanks foe enlightening me on this matter. I was planning to play Operation Raccoon City with some friends online when the PC version comes so I doubt the AI will be that much of a problem. I guess I will see how things go with Ninja Gaiden 3 though... my backlog is becoming massive and I'm not sure how much I will have time to get through, but this summer I will try though. Again thanks for giving me your opinion on both games. | |
Have been keeping tabs on the game as it does look like it can be a viable coop game for me to play with my friends. This talk of horrid AI is worrysome, how can you mess up AI for zombies? o0 Unless it's only for ranged enemies? Am on the fence as the concept really does appeal to me, but a 4hour campaign seems short for the price of a new game. Will need more detail on multiplayer before I can make up my mind. | |
Ive been a huge fan of Resident Evil franchise for years and years. Hell, I even have a tattoo dedicated to it. Operation Raccoon city, despite few problems that were pointed out earlier is a very enjoyable experience as a whole and a step forward for Capcom and Resident Evil. Thats just how I see it, I enjoyed the single player campaign, even though it was a bit short, but multiplayer definately takes the cake on this one. However, they should have spend a bit more time polishing the game before releasing it. | |
"unique experience"? Yeah, I cannot think of ANY other games that involve surviving a zombie apocalypse on a team of 4 uninfected people. | |
Throwing human enemies (sometimes even focusing on them) into the mix along with character progression makes it significantly different from Left 4 dead. | |
The AI is bad for both your teammates (although, to be honest, they've rarely proven an actual hinderance, they just don't help much) and for ranged enemies. | |
Loads of bad reviews, and they call it "Mission Accomplished"? I'd like to see what goals Capcom actually gave them. Wait. I get it now. I think they mean: | |
As bleh as the game is, it still is rather charming in the disaster sort of way. It's a mess, but it's fun. The three way fight between the Mercenaries and the zombies is entertaining, the character dialogue is atrociously bad in an entertaining sort of way, and the cameo encounter is almost worth it. It's a beautiful disaster. | |
Cheers for the info, as I would play this with friends team mate ai shouldn't be a problem and as for ranged enemies... Well that's unfortunate but so long as zombie and monster ai does its job in wanting to kill you it's tolerable. Fuck negative reviews , I think there's some fun to be had in this game so will definitly give it a try when it comes out on pc. Seems that the game does have issues but I'm still interested. | |
Well, if Capcom charged Saint Six with taking the ancient IP in a new direction, they certainly did that. It may not have been the greatest start but with constructive feedback its at least a start. | |
That summery is very...lacking. ORC is a unique experience. You can use the zombies as tools through use of Blood Frenzy, take them as human shields, you can become infected and turn yourself into a weapon (You're immune to most damage while infected, but your health drains), and the executions are a nice touch, too. (For example, Beltway can take another player, shove a grenade in their mouth, then kick them away so that they blow up a group of zombies). Can't really think of another co-op game where making certain choices will cause you to go into team deathmatch vs the people who chose differently from you either. Among other things. | |
I look forward to it. Been wanting something that is similar to Lost Planet 2 that got a lot of unfair reviews. Also gonna guess a lot of reviewers are still annoyed in the vacuum of Mass Effect 3 and loves to rip apart a game that is not high profile. | |
One word: Recon. Level design actually makes an entire player class worthless in the vast majority of the game. Let me explain. All classes have two passive abilities which are constantly on, each can have one of three abilities chosen for a mission, which are only active some of the time for that mission. Let's talk about passives. Bertha/Medic has the ability to spawn with a first aid spray and the ability to heal more from healing items, which is useful throughout the game. Lupo/Assault has resistance to bullets, which is useful in much of the game, and the ability to reload faster, which is useful throughout the game. Beltway/Demolitions has resistance to explosions/ability to throw explosives at enemies more often, which are both useful fairly often. Four Eyes/Scientist has the ability to spawn with an anti viral spray, which is consistently useful, and zombie vision, which is useless. Spectre/Surviellance has a minimap upgrade which is fairly useful, and the ability to know if someone is aiming at him, which is very useful, with an item location ability I haven't bought or used yet. Vector/Recon has the ability to walk and run silently for his two passives. Both are only useful if you are disguised/invisible(his two most thematic active powers), since enemies will shoot you if they can see you, and you generally can't flank enemies- most of the time there is only one route to your enemies, and they can see you as you take it. Moreover, being shot will cancel out invisibilty/disguise. And enemies will shoot at you as you move toward them, even if they can't see you, simply by trying to shoot your allies who are behind you. This means that Vector/Recon can't flank enemies because of the level design, he has to run towards his enemies through a narrow corridor that has bullets flying through it, and getting hit by any bullets will cancel out his abilities, rendering both his passives and active disguise/invisbility worthless. This means that playing as recon, in either singleplayer or coop, just results in getting shot and killed over and over again. The only way Recon would be viable would be if there were multiple paths to the enemy, and an invisible/silent person could creep along to sneak up on the enemy. Instead, there is often only one way to your enemies, which your enemies fill with bullets and explosions in order to hit your teammates, which cancels out your invisibility and renders both your actives and your passives worthless. There are just a handful of areas where you can take a roundabout path to sneak up on your enemies. Every class but Recon is useful throughout the game. Recon/Vector is only useful occasionally, and it is my favorite class conceptually. Through level design, Slantsix made my favorite class almost worthless. Also, Lickers. Lickers are blind, and rely on hearing. But they can apparently "see" Vector no matter where he goes, will attack him as he runs past, even if he never shoots a gun or does anything, even though his passives supposedly make him silent. Also, allied NPC's are idiots. They will literally run from a safe, defensible position from where we can safely shoot zombies, run in front of my line of fire right up to the zombies to punch them, and then complain about getting infected/shot. They also refuse to use anti viral sprays to cure those same infections, forcing me to either waste mine to cure them or to shoot them in the head and then revive them, and they refuse to revive each other. That said, it is a surprisingly good game despite it's flaws. | |
Such a shame too, I was really looking forward to this game. It was going to be my second Resident Evil game, but now I may just rent it first to see if it's worth my money. Oh well. | |
Listen Capcom, go play Alan Wake. Now make that but with zombies. Or just remake 2 and 3 like you did the original for GameCube. | |
Really, Recon is more of a multiplayer class. And he is kickass in multiplayer. There's nothing like gunning down a Spec Op, then using Disguise on their corpse, running up behind the enemy team, then knife the rest of them in the back. Literally. It's best when you get someone in an execution hold, then toggle disguise off just before you pull the trigger to add to that 'Oh fuck' moment. | |
It's not a bad game. I don't think it's worth $60... ehhhhhh. It's a good co-op game if that means anything. It's very reminiscent of Left 4 Dead, the co-op, which is a good thing and very nostalgic to any RE fan which is good(?). I didn't think it was bad like RE5. A little short, a little unbalanced, a little sluggish (on 360) but I think it's pretty fun. I think it's a good start and I'd like to see another like it. | |
It's not perfect, but I'm having fun with it, and so is my friend. Another Co-op game to play together is always welcome. The only major problem I have is how bad the friendly AI is... at least I could always tell Sheva to come back when she was doing something silly. | |
This game is great for co-op. Like it's been mentioned, the problem is that everyone expects it to be another RE game. it's a spin-off. It's a shooting game with RE elements. Is the game short? Maybe, but what shooter game isn't nowadays? I enjoyed Killzone 3 even though it lasted 5 hours for Campaign mode, yet you can have plenty of fun with the multiplayer. Yes, it has its flaws, like annoying AI and very little to do by yourself, but it's still a solid game. I just think expectations were WAY too high for the game and now people are disappointed. That's fine, understandable even. But come, it's a good game still. | |
I don't think it's a bad game. I wouldn't say it's great, though. I'm really enjoying the VS multiplayer mode with the helicopter. It's complete chaos in team form, until the chopper lands. Then it's every man for himself. I'm really hoping they do a sequel. It'll give them some time to iron out the current problems while expanding on the positives. I think it'd be a horrible idea to kill this game off. | |
"It's challenging. A lot of people put a lot of time and effort into the game and obviously we'd like to see the review scores be a little better than they are right now," he continued. "In the end, I think our position on it is that we read every review and we try to pull out all the constructive feedback that we can so we can learn a little about what people liked and what they didn't." A little better? A 3.0 should be unacceptable, even a 4.0. | |
I won't be getting Resident Evil: Chest High Walls | |
Co-op is a form of multiplayer. The problem is that the class really shines in versus, which is just one of three modes. (Singleplayer campaign, Co-op campaign, Versus.) Recon should be consistently useful to the team in more than just one mode. That said, the first time I beat the game's campaign, I got my opponent in an execution hold and blew their head off as Vector. That was pretty fun. And yeah, I consider the singleplayer campaign and the co-op campaign to be two different modes. It is very different playing with idiot bots who have infinite ammo and large amounts of health/armor but no common sense. | |
If you want to grind XP fast, try singleplayer without Beltway. I mean real singleplayer. Your final grade is based partly on how many kills you get, and because only Beltway has a decent weapon, you can get the vast majority of kills for yourself. Also, it is easier to find and shoot all the security cameras when you don't have impatient partners telling you to stop looking around and get a move on. You get an extra 500xp for finding all security cameras in a mission, in addition to the xp for shooting the cameras themselves. Also, find all data files, report them on a laptop. Singleplayer lets you get the vast majority of the kills for youself, all the data files for yourself, and all the cameras, once you know where to look. You can grind xp very fast if you do that. Just don't use Beltway as an NPC bot. He is the only NPC bot with a good weapon- the pump action shotgun, and he will take a lot of the kills. At the moment, I have purchased about 6 weapons, but I have all abilities fully upgraded for all characters except Beltway. I have one passive maxed out on him, one ability maxed out, and am 2/3 on his other passive. A few more runs and I should have the "Epic Standards" Achievement. | |
i have a feeling this is a game where you need to try it yourself to decide if you like it. | |
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Operation Raccoon City Dev: Mission Accomplished
"I think we accomplished what Capcom wanted us to do" says Slant Six, the developer of Resident Evil: Operation Raccoon City.
""[The critical reception to the game] seems to be fairly polarized," Studio producer, Mike Kerr, told Eurogamer.
Like most of Capcom's collaborations with Western developers, Operation Raccoon City has been poorly received. The game currently stands at 51 points on Metacritic, with 14 of the game's 15 professional reviews described as either mixed or negative. The only two outlets to give the game higher than 5/10 are Eurogamer Italy and The Guardian. GamesRadar described the game as "One of the worst Resident Evil Games to date" and a Games Beat reviewer said it was "defective in ways I've never seen before." So, not really polarizing at all then.
Slant Six is an independent Canadian developer founded in 2005. It's responsible for three installments of the SOCOM series, all of which received a generally lukewarm response. Fortunately, Kerr seems to have the right idea regarding criticism.
"It's challenging. A lot of people put a lot of time and effort into the game and obviously we'd like to see the review scores be a little better than they are right now," he continued. "In the end, I think our position on it is that we read every review and we try to pull out all the constructive feedback that we can so we can learn a little about what people liked and what they didn't."
"Then we look to what our internal goals were and what Capcom asked us to do and I think we accomplished what they wanted to do - we took the Resident Evil franchise in a different direction," he said.
One fan of the game tweeted the following to Slant Six's official twitter account: "having a hard time figuring out why this game is getting such bad reviews".
"Us too" responded the developer.
That tweet has since been deleted.
Source: Eurogamer
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