NightSky Dev: Kojima is Terrible At Making Games

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Ahh.. Ports. I gotta learn how to read.

"I haven't enjoyed a game of his since maybe the original Metal Gear Solid."
Well maybe you just don't enjoy Metal Gear Solid, considering that's all Kojima makes.

Robert Ewing:
Ironic that he's made one of the best video game series around isn't it? Seems to me that the guy accusing Kojima of being a terrible dev is not really thinking like Kojima.

Of course Kojima doesn't care about smaller markets or smaller projects, that's not his cocking style. When Kojima get's a hold of a game engine, he knows he can freaking put War and Peace into a bloody game, and make it 4 hours longer than the actual book itself.

Kojima's imagination is wild, off the wall yet grounded enough to not come under fantasy and fairy tales. His stories are insane, yet genius. Character's are like actual freaking people, bar the crazy imaginings of them.

Kojima is exactly what the games industry needs. I truly believe that Hideo is the Da Vinci of gaming. His work is quite well known and popular among gaming circles, but when he pops his clogs and this generation of gaming is consigned to 'retro,' his fame will sky-rocket as one of the visionaries of the 7th generation.

There's nothing visionary about lumping a dodgy film (or rather, the equivalent of 5 or so dodgy films) into a game. The 'visionaries' of this generation will be the ones who made the best use of the medium. If not we may as well give up the "games can do good storytelling" schtick, because we'll have shown we haven't a clue as to what good storytelling is.

Thanks for link to the article and curse you bad writer (in jest of course) for the link to their web site! A word or two of description regrading 2D, retro or platformer would have saved my eyes from that atrocity. I am really glad you like it but that is god awful ugly.

Hmm depends how deep you want to look into it.
Some people say he likes to criticize and make fun of western trends in his games. Other like to point out he's not a very good writer and that a lot of his dialogue is superfluous (try taking a shot every time Snake repeats last 2 words of other people's sentences in form of a question).

I respect his stubbornness, his determination to do things the way he wants to despite critics or more entitled fans (or perhaps as a giant middle finger to them). There's no denying he's been heavily influenced by movies and that he always wanted to make them.
I'll say this about Hideo. At least he takes fucking risks instead of porting popular indie games.
Here's another quote I don't fully agree with.

He encourages AAA and indie studios to make shorter blockbuster experiences to accommodate that on-the-go lifestyle and short attention span that modern technology has fostered. "I would totally pay $60 for a three-hour game that was balls off the wall incredible for three hours. Instead we get these games that promise 30-60 hours of content. They don't have to justify the price; they have to justify the quality.

I'm sure Nicalis as publisher would like to see these kinds of games, but players want more bang for their money. Darkness II was an amazing game in my opinion but everyone I know only rented it because they thought it's 5 hour story doesn't justify $60-$100 price tag. Besides, doesn't mobile gaming (despite often being dismissed) offer exactly that kind of experience. Granted not "blockbuster", but still fun.

The Wykydtron:
Well after the complete shambles that was MGS2 i can understand where this guy is coming from. Though MGS3 somehow managed to be pretty damn good... The appeal of Snake's ultra smexy voice probably had a factor in there somewhere. And maybe Kojima was away during half of the cutscene to gameplay ratio meetings?

Snake taking an RPG and firing at some falling rubble with pinpoint accuracy while on a rabid goose chase around the facility with EVA. Great direction, thumbs up.

The pacing of the gameplay and plot just went downhill as soon as Snake planted that last bit of C3. For all the material you're dumped with, it felt like half the fucking game was in what was supposed to be the last eighth. Metal Gear Solid's ending was a Metal Gear Rex fight, a hand-to-hand fight with Liquid, and a final escape shootout, and that's it. MGS3 was a battle with Volgin, a chase scene in Groznyj Grad, being chased by the Shagohod, blowing up a bridge, fighting the Shagohod, being chased in the woods, a godawfully boring escort-while-not-getting-spotted bit with EVA, and finally you get to kill Ms. "Everything I do and say is contrary to sanity and reality until a near hour's worth of cutscenes later".

Kojima might've been absent for the first 7/8ths of the game, but he thoroughly and painfully made up for lost time in the last bit.

Obviously Kojima is a pretty divisive name in gaming. Seems to me that people either love him and the games he makes or hate him. Personally, I've enjoyed every single MGS game. Sure, 3 is definitely the best, but they are all awesome to me, even the cut scenes and the writing. I mean, nobody can force people to like campy, off the wall military/spy stories and outrageous characters, but for people who enjoy that genre, with all the occult and sci fi themes mixed in, it's a can't miss.

No one game is going to satisfy everyone, of course. For example, I think the Gears of War games are steaming piles of brown boring, but hey, I sure don't begrudge anyone else enjoying them and their silly landscapes of perfect cover and bro-heavy comraderie and machismo.

Same goes for Kojima games. Maybe this Rodriguez guy just doesn't like Kojima's style and that's fine. But until he has a successful multi-game franchise under his belt, his opinion isn't worth any more than mine is.

The Wykydtron:
Well after the complete shambles that was MGS2 i can understand where this guy is coming from. Though MGS3 somehow managed to be pretty damn good... The appeal of Snake's ultra smexy voice probably had a factor in there somewhere. And maybe Kojima was away during half of the cutscene to gameplay ratio meetings?

That makes sense i suppose. Since apparently (from what i've heard) MGS4 goes back to the loopy world of MGS2 where nothing makes sense and cutscenes are an hour long again. Oh joy. Wonder if a huge Diabolus Ex Machina turns up to invalidate two/three hours of gameplay in that game too.

Is MGS2 a "complete shambles" because Kojima pulled the rug out from every one and put Raiden in as the main player controlled character? Or was it something else that you object to?

I wasn't privy to the outcry when MGS2 released, but from what I've read, Kojima took a huge risk doing that, for no other reason than to do what he wanted. Personally, I think it was a pretty ballsy decision and it was still a great game. Once you get past your attachment to Snake and start playing the game, it's as good as any of the others.

For an interesting read on MGS2, check this out: http://www.deltaheadtranslation.com/MGS2/

It's fairly long, but if you have any sort of intellectual interest in MGS, MGS2 and what changed and why between the games, it's pretty intriguing.

I can get where he's coming from by Konami being a shitty publisher, but Kojima? Yeah, MGS2 was fucking terrible, but you're telling me that MGS1 and MGS3 aren't great games that practically left a legacy of their own? Get the fuck out.

I just finished the first Metal Gear Solid and Rodriguez's claims aren't without some grain of truth. The bosses were good, the sneaking parts were nice and the controls were alright for the most part, but the story...oh boy. "How much info dump can we put into this cut-scene?" "How convoluted can we make the story?" "What silly thing will Snake and his friends say next?"

Zom-B:
Obviously Kojima is a pretty divisive name in gaming. Seems to me that people either love him and the games he makes or hate him.

I think I can provide an exception to that. I'm not a Metal Gear fan, but overall I like Kojima. He's in dire need of a lesson on economy of script writing and some of his ideas are so balls-in-a-blender insane that I sometimes wonder how many human heads he has in his fridge, but he's a dedicated auteur and producer with real passion for his IPs and some very creative ideas about how to have games interact with their own technology.

I really believe that we're better off with his contributions than without them. Better to shoot for the stars and land in the mud than to shoot for the mud and make it.

DrVornoff:

Zom-B:
Obviously Kojima is a pretty divisive name in gaming. Seems to me that people either love him and the games he makes or hate him.

I think I can provide an exception to that. I'm not a Metal Gear fan, but overall I like Kojima. He's in dire need of a lesson on economy of script writing and some of his ideas are so balls-in-a-blender insane that I sometimes wonder how many human heads he has in his fridge, but he's a dedicated auteur and producer with real passion for his IPs and some very creative ideas about how to have games interact with their own technology.

I really believe that we're better off with his contributions than without them. Better to shoot for the stars and land in the mud than to shoot for the mud and make it.

Well, it was only a broad generalization. I would never literally suggest that Kojima can only inspire love or hate. I'm sure many are quite indifferent to him.

We could probably get into a debate about whether or not he does need a lesson in economy of script, but I don't think either of us will change the other's opinion. Personally I think the guy makes awesome games and there's nothing I would change about what he does. Otherwise I am in agreement with you.

My MGS experience began and ended with 1. It was fun sure but so much exposition dump and monologues at the drop of a hat made me want to throttle everyone involved and scream "GET TO THE FUCKING POINT!" and from what I've heard and read the expo bombs just get bigger and more convoluted. Still, I may have to pick up 3 at some point though, or track down the HD collection.

Kojima's got talent yeah but the guys no Da Vinci.

As for the indie thing, I don't mind it, but the people who spout the "indie = the worlds only hope for gaming" thing (you know who you are) can shaft themselves on the Eiffel Tower.

Jack and Calumon:
Before I flip and rage, I'd like him to expand this thought. That way I have a tangible way of arguing back. This guy might just hate stealth.

Calumon: Maybe he's just a big meanie who hates things because he's a meanie!

Only because stealth is universally terrible and ruins games that would have been otherwise great like Deus Ex.

I fucking love Metal Gear Solid. I also see where this guy is coming from. Also, I like that last quote of his.

Finally. Someone came out and said it. I think the Metal Gear Solid games are generally good, with good storytelling, but the gameplay is overall, mediocre and MGS4 was much more of a film than a game. Kojima is not good with gameplay.

I finished Metal Gear Solid 2 today, and I can tell this man that he is wrong and I don't like him.
The ending confused the shit out of me, but still, Konami has made some brilliant games.

Zachary Amaranth:

Erana:
Oh, pish posh. Kojima's a crazy sob whose rediculous characters and loooong, silly stories put the developers in a unique position to do a lot of things that aren't as encouraged in other games. Its weird, but what's so bad about such silliness existing?

He's fellated as a genius and a great storyteller.

I agree. Though MGS might be a bit convoluted, they really just took every major thread and resolved it in a manner, that seems as if it was planned since MGS1. The whole Ocelot saying "You're pretty good" thing, and his arc where he is "Liquid Ocelot", it all tied together so nicely in the end. (save for a few (ton) of details but shush).

I'm sorry but night sky is a shit awful game. The stove calls the kettle black. In my personal opinion this guy is full of himself.

Zom-B:
We could probably get into a debate about whether or not he does need a lesson in economy of script, but I don't think either of us will change the other's opinion.

If it's any help, my opinion comes from being a screenwriter. The only form of writing more compressed than that is poetry. Kojima always seemed to me the kind of guy who never quite got that you shouldn't play an ace when a two will do. I do believe the man is a wellspring of creativity and games as a medium would be poorer without him. I just think the execution of his ideas is his weakest area.

DrVornoff:

Zom-B:
We could probably get into a debate about whether or not he does need a lesson in economy of script, but I don't think either of us will change the other's opinion.

If it's any help, my opinion comes from being a screenwriter. The only form of writing more compressed than that is poetry. Kojima always seemed to me the kind of guy who never quite got that you shouldn't play an ace when a two will do. I do believe the man is a wellspring of creativity and games as a medium would be poorer without him. I just think the execution of his ideas is his weakest area.

Fair enough, you have insight as a writer for film/television. But those media are quite different from games and I don't think being a scriptwriter gives your opinion any more weight than mine does as a writer of short stories. :)

When it comes down to it, there's no one right way to write a movie, game, book or song, there's only what the public considers to be the "best". We can look at literature from other eras and say "WTF, this is a load of shit", but in that time period, and even to modern scholars, it may have been a classic or critical or popular success.

Digi7:
I fucking hate all of Konami's games. They're twisted, clunky, fucked up pieces of junk. Great concepts behind them, bloody terrible execution.

It's the gameplay, people.

Mhee, the old Castlevania games were great. As for Kojima, I kinda liked MSG, not enough to buy it but enough to play it at firend's houses; since then I rather not play his games, but some friends swear by him, and I detest what he did with castlevania though it doesn't play that bad.

But i am one of the oddballz here, that play videogames almost only for it's gameplay, that being the same reason i found baldurs gate or ME 3 bland.

Metal Gear games have solid gameplay, just bullshit story and way to many pointless cut scenes. Especially when you get one cut scene, walk a few feet and then another cut scene kicks in. Wouldn't mind if they were integral to the story, but most of them are not.

Wait...the Metal Gear Series isn't a good franchise? Why did I just buy the HD Collection then? Sadly I guess I'm into shitty games since MGS3 is one of my favorite games to have picked up on the PS2.

I can understand the argument of too many cut-scenes, especially in MGS4, however it was still a great game beyond having such a cinematic feel. Don't like it...don't play it.

Edit: Still waiting for Zone of Enders 3

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