Portal 2 Level Editor Coming Next Month - UPDATED

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Portal 2 Level Editor Coming Next Month - UPDATED

image

Valve is rolling out the Portal 2 "Perpetual Testing Initiative" in May.

Have you played Portal 2 yet? I haven't but apparently it's pretty good, so in what I'm assuming is an effort to boost its profile among mainstream gamers and give sales a bit of a goose, Valve is releasing the Perpetual Testing Initiative DLC on May 8 at no charge.

The Perpetual Testing Initiative features a "simplified puzzle maker" that will let players create all-new levels from within the game and then share them via the Steam Workshop, where their fellow gamers can browse, play and vote on them. Word of the new "custom test chambers" first came to light in October 2011, when it was revealed that Valve was working on a simplified map editor that would let players create their own single-player and co-op Portal 2 levels. Intrepid Portal fans can create their own levels now using the Source Developers Kit, but it's apparently not the most intuitive process in the world; the PTI will presumably make Portal 2 level design less painful for people who don't actually want to be full-time game designers.

Unfortunately, it doesn't look like the promised support for co-op map making will make it. The word from Odessa Cubbage himself [via the Steam forums] is that in order to get it out as quickly as possible, it won't be included in the initial release of the Perpetual Testing Initiative but will instead be added in a future update.

UPDATE: Now with video! The Perpetual Testing Initiative trailer explains with far greater detail and precision than I ever could how the great minds at Aperture Science plan to turn around the company's sagging profits by putting one over on the Mole Monsters. Sounds like a rock-solid plan to me. Get all the details at thinkwithportals.com.

Permalink

Andy Chalk:
Portal 2 Level Editor Coming Next Month

image

Valve is rolling out the Portal 2 "Perpetual Testing Initiative" in May.

Have you played Portal 2 yet? I haven't but apparently it's pretty good, so in what I'm assuming is an effort to boost its profile among mainstream gamers and give sales a bit of a goose, Valve is releasing the Perpetual Testing Initiative DLC on May 8 at no charge.

The Perpetual Testing Initiative features a "simplified puzzle maker" that will let players create all-new levels from within the game and then share them via the Steam Workshop, where their fellow gamers can browse, play and vote on them. Word of the new "custom test chambers" first came to light in October 2011, when it was revealed that Valve was working on a simplified map editor that would let players create their own single-player and co-op Portal 2 levels. Intrepid Portal fans can create their own levels now using the Source Developers Kit, but it's apparently not the most intuitive process in the world; the PTI will presumably make Portal 2 level design less painful for people who don't actually want to be full-time game designers.

Unfortunately, it doesn't look like the promised support for co-op map making will make it. The word from Odessa Cubbage himself [via the Steam forums] is that in order to get it out as quickly as possible, it won't be included in the initial release of the Perpetual Testing Initiative but will instead be added in a future update.

Permalink

I assume this will only be for PC? Or will a 360/PS3 version come out as well?

I am looking forward to videos of nearly impossible puzzles being completed in less than 3 minutes.

DO.
WANT.
that is all

Yes please! sooo much yes please!

huh...this might actually get me to like portal 2 on more than a "meh" level, sounds interesting, i'll definitely pay attention to this update.

gmaverick019:
huh...this might actually get me to like portal 2 on more than a "meh" level, sounds interesting, i'll definitely pay attention to this update.

I too thought Portal 2 was pretty average. I can't quite put my finger on why though...The lack of 'challenge maps' was disappointing (and the new challenge maps they put in sucked I thought).

Maybe it was because it no longer felt fresh and new. It will be cool to make some maps though if the level editor is easy enough.

I do like it when Valve puts developer commentary in its games though! More developers should do that because I find it interesting (even though I am in no way considering to be a game designer)

I'm really loving the whole Steam Workshop thing right now. I hope they put in WS support for mod-friendly games on release from now on.

You must really like to test. I like to test too! Now everyone can test in the name of science! :3

Andy Chalk:
Have you played Portal 2 yet? I haven't but apparently it's pretty good.

You should fix that.

in what I'm assuming is an effort to boost its profile among mainstream gamers

It went to the top of sales charts around the world and has won multiple awards as Game of the Year. It's about as mainstream as you can get without putting the words Call of Duty on the box.
A small sales boost is a more likely explanation, though really it's mostly just nice for those who already own the game.

DLC enabling players to create new content for the game easily and for free?

See, now THIS is why Valve is awesome.

oh god, I need this! So many maps to test, so little time. Give a week and Portal 2 will be full of awesome maps.

Capitano Segnaposto:

I assume this will only be for PC? Or will a 360/PS3 version come out as well?

Steam workshop is still PC only unfortunately. PS3 users may get it sometime, that is if the "Valve 3" curse doesn't kick in.

TheBobmus:

Andy Chalk:
Have you played Portal 2 yet? I haven't but apparently it's pretty good.

You should fix that.

in what I'm assuming is an effort to boost its profile among mainstream gamers

It went to the top of sales charts around the world and has won multiple awards as Game of the Year. It's about as mainstream as you can get without putting the words Call of Duty on the box.
A small sales boost is a more likely explanation, though really it's mostly just nice for those who already own the game.

Im guessing the article was meant to be sarcastic. I would hope that anyone working for the escapist knew how well rated and loved portal 2 was, and had given it a shot :)

pearcinator:

gmaverick019:
huh...this might actually get me to like portal 2 on more than a "meh" level, sounds interesting, i'll definitely pay attention to this update.

I too thought Portal 2 was pretty average. I can't quite put my finger on why though...The lack of 'challenge maps' was disappointing (and the new challenge maps they put in sucked I thought).

I found it pretty average too in the end. I enjoyed playing it, but once I was through the main story and got coop done I felt like there was just nothing else to do.

After all, there's no point playing a 'puzzle' game through more than once as it's just gonna be the same thing but quicker.

At some points I felt the puzzle aspect of it was just thrown out of the window to put in some story - Having user created maps might put some more platability in the game, although I do not have enough faith to start playing it again.

Sucks for the console guys, as this does look to be PC exclusive, but woo, awesome - nice to see companies still rolling out level editor software, and especially for free. Thanks, Valve.

So we should expect it in a few months?

Couldn't resist.

CardinalPiggles:
So we should expect it in a few months?

Couldn't resist.

I put my money on September.

What about the 360 users? Will no-one think of the children!!? (And me...)

Capitano Segnaposto:

Andy Chalk:
Portal 2 Level Editor Coming Next Month

image

Valve is rolling out the Portal 2 "Perpetual Testing Initiative" in May.

Have you played Portal 2 yet? I haven't but apparently it's pretty good, so in what I'm assuming is an effort to boost its profile among mainstream gamers and give sales a bit of a goose, Valve is releasing the Perpetual Testing Initiative DLC on May 8 at no charge.

The Perpetual Testing Initiative features a "simplified puzzle maker" that will let players create all-new levels from within the game and then share them via the Steam Workshop, where their fellow gamers can browse, play and vote on them. Word of the new "custom test chambers" first came to light in October 2011, when it was revealed that Valve was working on a simplified map editor that would let players create their own single-player and co-op Portal 2 levels. Intrepid Portal fans can create their own levels now using the Source Developers Kit, but it's apparently not the most intuitive process in the world; the PTI will presumably make Portal 2 level design less painful for people who don't actually want to be full-time game designers.

Unfortunately, it doesn't look like the promised support for co-op map making will make it. The word from Odessa Cubbage himself [via the Steam forums] is that in order to get it out as quickly as possible, it won't be included in the initial release of the Perpetual Testing Initiative but will instead be added in a future update.

Permalink

I assume this will only be for PC? Or will a 360/PS3 version come out as well?

Let me put it to you this way:Will Microsoft and Sony EVER accept free DLC?

There you have it.
It's only for PC/Steam.

Also, shouldn't this be a Level Creator instead of Level Editor? you aren't really editing a pre-existant level, you are building from scratch...just saying.

Regardless, I'm looking forward to this.

What's not intuitive about Source SDK?
Step 1: Place cubes
Step 2: Apply textures
Step 3: Make a hollow cube for the skybox and place a spawn
Step 4: Press F9

Well, the triggers can be a bit of a pain sometimes, but most of the things are explained on the Valve developers' wiki. And you should always put in at least one light so it doesn't look crappy.

l3o2828:

Capitano Segnaposto:

Andy Chalk:
Portal 2 Level Editor Coming Next Month

image

Valve is rolling out the Portal 2 "Perpetual Testing Initiative" in May.

Have you played Portal 2 yet? I haven't but apparently it's pretty good, so in what I'm assuming is an effort to boost its profile among mainstream gamers and give sales a bit of a goose, Valve is releasing the Perpetual Testing Initiative DLC on May 8 at no charge.

The Perpetual Testing Initiative features a "simplified puzzle maker" that will let players create all-new levels from within the game and then share them via the Steam Workshop, where their fellow gamers can browse, play and vote on them. Word of the new "custom test chambers" first came to light in October 2011, when it was revealed that Valve was working on a simplified map editor that would let players create their own single-player and co-op Portal 2 levels. Intrepid Portal fans can create their own levels now using the Source Developers Kit, but it's apparently not the most intuitive process in the world; the PTI will presumably make Portal 2 level design less painful for people who don't actually want to be full-time game designers.

Unfortunately, it doesn't look like the promised support for co-op map making will make it. The word from Odessa Cubbage himself [via the Steam forums] is that in order to get it out as quickly as possible, it won't be included in the initial release of the Perpetual Testing Initiative but will instead be added in a future update.

Permalink

I assume this will only be for PC? Or will a 360/PS3 version come out as well?

Let me put it to you this way:Will Microsoft and Sony EVER accept free DLC?

There you have it.
It's only for PC/Steam.

Also, shouldn't this be a Level Creator instead of Level Editor? you aren't really editing a pre-existant level, you are building from scratch...just saying.

Regardless, I'm looking forward to this.

Sony already have, many times before. It's only Microsoft that seems to hate free DLC

Valve Pre-Release: "Hey guys! We're adding Steamworks to the PS3 so it'll be a lot easier to get out updates and DLC! Yay!"

Valve Post-Release: "LOL just kidding! Enjoy you're one piece of DLC losers!

http://www.youtube.com/watch?v=b7rZO2ACP3A&feature=g-u-u PSSSST start at 1:13 and stop it and go fullscreen with 1080p bottom right PC screen? meet the pyro anyone?

l3o2828:

Capitano Segnaposto:

Andy Chalk:
Portal 2 Level Editor Coming Next Month

image

Valve is rolling out the Portal 2 "Perpetual Testing Initiative" in May.

Have you played Portal 2 yet? I haven't but apparently it's pretty good, so in what I'm assuming is an effort to boost its profile among mainstream gamers and give sales a bit of a goose, Valve is releasing the Perpetual Testing Initiative DLC on May 8 at no charge.

The Perpetual Testing Initiative features a "simplified puzzle maker" that will let players create all-new levels from within the game and then share them via the Steam Workshop, where their fellow gamers can browse, play and vote on them. Word of the new "custom test chambers" first came to light in October 2011, when it was revealed that Valve was working on a simplified map editor that would let players create their own single-player and co-op Portal 2 levels. Intrepid Portal fans can create their own levels now using the Source Developers Kit, but it's apparently not the most intuitive process in the world; the PTI will presumably make Portal 2 level design less painful for people who don't actually want to be full-time game designers.

Unfortunately, it doesn't look like the promised support for co-op map making will make it. The word from Odessa Cubbage himself [via the Steam forums] is that in order to get it out as quickly as possible, it won't be included in the initial release of the Perpetual Testing Initiative but will instead be added in a future update.

Permalink

I assume this will only be for PC? Or will a 360/PS3 version come out as well?

Let me put it to you this way:Will Microsoft and Sony EVER accept free DLC?

There you have it.
It's only for PC/Steam.

Also, shouldn't this be a Level Creator instead of Level Editor? you aren't really editing a pre-existant level, you are building from scratch...just saying.

Regardless, I'm looking forward to this.

Actually Sony has. The first DLC for Portal was free for PS3 players.

I can't wait to start making test chambers and making my friends test them. Now I just need to start planning out what I am going to do.

I'd be excited for this if this was available for the PS3 version as well. :(

Not the workshop itself but the ability to play other people's levels.

If this with co-op support had gone live at release I'd still be playing portal 2 with my friends to this day. I'd have paid full price for the game (rather than waiting for a steam %50 discount) and twice as any of my friends would also own the game.

Valve really missed out a great opportunity here. The speed at which I whipped through the co-op with my friends was the biggest let down for me for this game which otherwise was outstanding in every other regard.

Time to see how long it takes someone to make world 1-1. I'm betting less then a full day.

I'm not really excited. Maybe I'm just jaded from working with other editors and editors have become mundane or maybe its just because I really don't give a crap about playing other people's levels. I'm just very Meh on the whole thing.

There's been a "level editor" out for a while now in the form of the SDK. This is just a simplified in-game editor because, to be frank, the Source SDK is an outdated pile of horseshit and no layman could possibly comprehend the techno-babble wherin with about three IT degrees and a lot of blind luck.

Capitano Segnaposto:

l3o2828:

Capitano Segnaposto:

I assume this will only be for PC? Or will a 360/PS3 version come out as well?

Let me put it to you this way:Will Microsoft and Sony EVER accept free DLC?

There you have it.
It's only for PC/Steam.

Also, shouldn't this be a Level Creator instead of Level Editor? you aren't really editing a pre-existant level, you are building from scratch...just saying.

Regardless, I'm looking forward to this.

Actually Sony has. The first DLC for Portal was free for PS3 players.

...and Xbox 360 players, too. In a very rare case of Microsoft actually releasing DLC pack content for free (I assume Valve bent their arm a bit considering PS3 users got it for free and it'd just look bad on Microsoft to be the one platform on which you had to pay for the DLC)

killerguythefox:
http://www.youtube.com/watch?v=b7rZO2ACP3A&feature=g-u-u PSSSST start at 1:13 and stop it and go fullscreen with 1080p bottom right PC screen? meet the pyro anyone?

Wow good spot! You maybe on to something there. I was too busy wondering what the guy with the pixelated screen was doing >.>

On topic

The level editor looks fantastic and looks really easy to pick up and use. I may have to try my hand at making some brain twisting test chambers :D

It's a good thing to let players make their own maps. Those hardcores will love to spend their time to make an almost impossible puzzle. I actually liked the single player puzzles. Challenging enough to work the brain, but not to hard to kill the pacing.

Two question, first do people know how to make puzzles and second will there be coop?

Brilliant! If it goes well, this will extend the lifetime considerably. I think the creme de la creme in this will be when professional map makers release additional maps for co-op.

Does it make people jealous that I was one of the first beta testers for this thing? Unfortunately, the editor did crash when it became too complex and didn't transfer them to another PC similar to cloud saves. Hopefully that's fixed so I can continue on that Vertigo map.

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