Shadowrun Returns Kickstarter Finishes Big

Shadowrun Returns Kickstarter Finishes Big

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The Shadowrun Returns Kickstarter has ended with more than $1.8 million in funding.

Back in early April, FASA mastermind Jordan Weisman [not Mechner] took to Kickstarter with his plan to bring Shadowrun back to life as a "2D, turn-based, single player" videogame. The franchise has previously been translated into videogames with some less-than-spectacular results, most notably [for all the wrong reasons] the 2007 train wreck released on the Xbox 360 and PC, but now Weisman, who wasn't involved in that project, wants a shot at doing it his way. As it turns out, the internet is very happy to give it to him.

Shadowrun Returns brought in $1,836,477 on Kickstarter, a far cry from the $3 million mark set by Double Fine Adventure and Wasteland 2 but still a hell of a pile of money and well over the $400,000 goal. With PayPal donations added to the mix, the total rises to $1,895,772, enough money to create Mac, Linux and tablet editions of the game to go along with the PC release.

The action now shifts to the new site at Shadowrun.com, where Weisman invited backers to "continue the conversation" about the future of the game. The site will follow the development of Shadowrun Returns and also has information about the tabletop RPG and the browser-based Shadowrun Online, which was announced last year. Shadowrun Returns is currently, and presumably very tentatively, scheduled for "delivery" in early 2013.

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So nice seeing a team of passionate people who are excited for their job.

You know what I love most about this and other similar projects? The way it strengthens the ever weakening bonds between consumers and producers. In an age where big media corporations ran by people (stockholders) who don't give a damn about the actual product decide on big decisions regarding one of our favorite mediums, changing a once free and truly creative industry into a faceless corporation, seeing a video like this really warms my heart. It gets everyone who is passionate about these games together again, both the fans and the developers.

I like that. Now here's to hoping that the game will actually be good. I for once would like to see a good cyberpunk-meets-magic videogame.

poiumty:
So nice seeing a team of passionate people who are excited for their job.

You know what the worst thing is? They're everywhere. Meet almost any developing team, even from games you don't like, and you'll see the same amount of passion. What you won't see is them interacting with the consumer base like these guys do. There's usually a big publisher between them, governing things. A shame really.

Hoi Chummer! You wrote: "Shadowrun Returns brought in $1,836,477 on Kickstarter, a far cry from the $3 million mark set by Double Fine Adventure and Wasteland 2"

Have you considered that Shadowrun Returns Kickstarter project only ran for 24 days? Which is a much shorter run than most of the other larger gaming projects. Also, Shadowrun Returns was pulling in well over $50 per backer in pledges, which is astounding. Following the trend of pledges once word got out about the Shadowrun returns Kickstarter project, if it had run for the full month, it may have surpassed the funding of both Double Fine Adventure and Wasteland 2. I think that's pretty AWESOME!

Note: For Shadowrun fans who haven't heard yet, Shadowrun Returns, Shadowrun Online and Catalyst Game Labs (the guys who publish the Pen(cil) and Paper Shadowrun RPG) are combining forces with Jordan Weisamn (original creator of Shadowrun!) at http://www.shadowrun.com home to the new Shadowrun Universe. Hope ta see somma you chummers there ^_^! (No, I'm not employed by any of those companies, but I am a very new forum mod and VERY excited about the new life the Shadowrun setting is experiencing.) ^_^

Ja'mata!

Uge Plex:
Hoi Chummer! You wrote: "Shadowrun Returns brought in $1,836,477 on Kickstarter, a far cry from the $3 million mark set by Double Fine Adventure and Wasteland 2"

Have you considered that Shadowrun Returns Kickstarter project only ran for 24 days? Which is a much shorter run than most of the other larger gaming projects. Also, Shadowrun Returns was pulling in well over $50 per backer in pledges, which is astounding. Following the trend of pledges once word got out about the Shadowrun returns Kickstarter project, if it had run for the full month, it may have surpassed the funding of both Double Fine Adventure and Wasteland 2. I think that's pretty AWESOME!

Note: For Shadowrun fans who haven't heard yet, Shadowrun Returns, Shadowrun Online and Catalyst Game Labs (the guys who publish the Pen(cil) and Paper Shadowrun RPG) are combining forces with Jordan Weisamn (original creator of Shadowrun!) at http://www.shadowrun.com home to the new Shadowrun Universe. Hope ta see somma you chummers there ^_^! (No, I'm not employed by any of those companies, but I am a very new forum mod and VERY excited about the new life the Shadowrun setting is experiencing.) ^_^

Ja'mata!

Presuming it was going up at a consistent rate.

That's $76,519.875 a day.

$459,119.25 more after 6 more days.

$2,295,596.25 Total.

So it shouldn't have surpassed them, even in 7 days for a 31 day month.

edit: Still happy for them >_>

I think the focus should be less on extrapolating who's more awesome by the size of their bank roll as it should be being excited for a new, and hopefully good, Shadowrun game. I'm happy to say that I contributed my small part towards a franchise that I have a lot of love for, and I'm eagerly awaiting seeing what comes from it.

I am so excieted for my game!!!! YES. I've gotten so into this kickstarter, I contributed 125 so I could get those sweet game tags! I even loaned my bro 60 bucks so he could kick in as well!

I also love Hair Brain, they are so awesome and they tweeted back to me!

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been waiting for decades for the ultimate proper shadowrun rpg to be made :D its awesome to be a part of funding what i want to see.

my rigger and shaman are ready and raring to go :D

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Here's hoping they can make that game worth every penny.

Not really surprising it made about half what Wasteland 2 did, since their initial goal was only half as much. I get the feeling this'll be an overall smaller affair than WL2, which is fine. I mean, they're still getting my $140.

Shadowrun for the SNES was my first real rpg. It holds a special place in my heart and I think I'll always have a soft spot for the Shadowrun universe.

This news, this news is awesome.

Awesome I still play the Genesis and Snes versions of shadowrun from time to time. I reaklly hope its a good game and not a multiplayer abortion like the xbox one was.

oh and null sweat in your struggles chummers

80Maxwell08:
Hey Andy. I win.

Yes, congratulations on being "that guy."

Andy Chalk:

80Maxwell08:
Hey Andy. I win.

Yes, congratulations on being "that guy."

I'm just saying you were 2 days late on making an article that could have been done simply by looking at it. If people here can outclass your speed at news by days simply by checking twitter or looking it up then you might want to speed up.

Slycne:
I think the focus should be less on extrapolating who's more awesome by the size of their bank roll as it should be being excited for a new, and hopefully good, Shadowrun game. I'm happy to say that I contributed my small part towards a franchise that I have a lot of love for, and I'm eagerly awaiting seeing what comes from it.

Yeah, the point wasn't to make a negative comparison, but rather to highlight the fact that these three niche titles that had no future as mainstream projects did huge business when taken directly to the public. Shadowrun Returns had a goal of $400 grand and hit $1.9 million, and that's an absolutely huge victory by any measure. Personally, I think Jordan Weisman (not Mechner) draws every bit as much water as Tim Schafer or Brian Fargo, so please don't think that I'm running him or his project down. Nothing could be further from the truth.

Alas, I was not able to buy into Shadowrun. I wanted to, I really did, but I was caught in the pinch between Wasteland 2 and Grim Dawn. I just couldn't do all three.

First Kickstarter I've thrown in on, very unlikely that it'll be the last, I love this direction that some dev teams are taking and if these initial games come through looking beautiful in about a years time, I guarantee this will become a fairly standard sort of affair. It's great that publisher don't hold a monopoly on everyone anymore, sure big budget games will still have to go through them but this opens us up to so many more creative, innovative games.

WOOWHOO!!! we did it.

Andy Chalk:
Alas, I was not able to buy into Shadowrun. I wanted to, I really did, but I was caught in the pinch between Wasteland 2 and Grim Dawn. I just couldn't do all three.

But Andy, you just do what I do when faced with a difficult decision like this "-Woah, holster those guns there hoss. Do you really need the reward tier with all three backer t-shirts? After all you are already $200 in the ho-

LALALALAICAN'THEARYOULALALALALALALASHADOWRUNWOOHOOLALALALALALA
LALASHADOWRUNSHADOWRUNLALALALALALALALALALALALALALALALALALAA!!!

"

I find this method extremely useful in resolving internal conflicts on these kinds of issues.

Andy Chalk:

Slycne:
I think the focus should be less on extrapolating who's more awesome by the size of their bank roll as it should be being excited for a new, and hopefully good, Shadowrun game. I'm happy to say that I contributed my small part towards a franchise that I have a lot of love for, and I'm eagerly awaiting seeing what comes from it.

Yeah, the point wasn't to make a negative comparison, but rather to highlight the fact that these three niche titles that had no future as mainstream projects did huge business when taken directly to the public. Shadowrun Returns had a goal of $400 grand and hit $1.9 million, and that's an absolutely huge victory by any measure. Personally, I think Jordan Weisman (not Mechner) draws every bit as much water as Tim Schafer or Brian Fargo, so please don't think that I'm running him or his project down. Nothing could be further from the truth.

Alas, I was not able to buy into Shadowrun. I wanted to, I really did, but I was caught in the pinch between Wasteland 2 and Grim Dawn. I just couldn't do all three.

No worries, I was directing that towards the two commenters who were running the dollars per day and such. I think all the games and the money they brought in are all worthy accomplishments, and a great sign that there are plenty of gamers looking for something different.

Hey....

I LIKED the 2007 one....

Pretty awesome, I never played anything related to Shadowrun but I've heard stories and the world sounds pretty interesting. 2D? I like the sound of that.

The old 16-bit Shadowrun game on the SNES was one of my all time favourite games back in the day. It had atmosphere, great story and was a great universe to be in and explore. Hacking, levelling up and combat were interesting and I hope the anything new follows in this vein. Whoever thought Shadowrun should be a multiplayer fps deserves to be shot.

La Barata:
Hey....

I LIKED the 2007 one....

what 2007 one? there wasnt a shadowrun fps. its lies! wicked wicked lies!

funny part about the shadowrun kickstarter videos was the producer of the 2007 game held up a sign that said "sorry"

Awesome, so the PC owning kickstarters are helping to fund the tablet and mac version. With any luck they'll make an iOS version, sell it for 69p, and make a fortune. Benefit to original kickstarters is nil, but hey ho, that's not what kickstarter is about, is it.

Why doesn't every company do that? - get funding by holding game development to ransom... pay twice as much for the game, 2 years before it's released, before it's even developed, or there will be no game. I feel like slapping the gaming world across the face and telling them to snap out of it. This can't be the future of game development, we can't be expected to pay more, in advance for every fricken game and get nothing in return but a cheap t-shirt and some effort from the website designer. It's not even a proven idea yet! Stop throwing money at your screen or we'll be expected to throw money at our screens every damn time.

Gah, sick of kickstarter, I wish people would just make games then let people buy them, like the old days, like the PC gaming industry that people neglected and are now so bloody desperate to go back to.

Andy Chalk:
a "2D, turn-based, single player" videogame.

...And this is where I cream my pants, ladies and gentlemen. I just hope they make it deep, complicated and challenging enough, and not just the same hand-holding that's plaguing games at the moment.

Was the 'train wreck' Shadowrun reboot mentioned in this article the one that had that avidly homophobic developer on the team? I know this has nothing to do with this project but I'm just curious.

No idea. Got a name?

I actually liked the 2007 game D':

I'm still looking forward to this, and I appreciate that the last game failed as a Shadowrun title, but as a competitive online shooter, it's one of my favourites...

La Barata:
Hey....

I LIKED the 2007 one....

GamesB2:
I actually liked the 2007 game D':

I'm still looking forward to this, and I appreciate that the last game failed as a Shadowrun title, but as a competitive online shooter, it's one of my favourites...

More than one person played the 2007 game? More than one person admits to playing the 2007 game? More than one person likes the 2007 game?

This does not compute.

I never actually played the 2007 game. My favorite digital version of Shadowrun would be the one for the Genesis myself.

Does that mean it's going to be more like the tabletop game?

vxicepickxv:

La Barata:
Hey....

I LIKED the 2007 one....

GamesB2:
I actually liked the 2007 game D':

I'm still looking forward to this, and I appreciate that the last game failed as a Shadowrun title, but as a competitive online shooter, it's one of my favourites...

More than one person played the 2007 game? More than one person admits to playing the 2007 game? More than one person likes the 2007 game?

This does not compute.

I never actually played the 2007 game. My favorite digital version of Shadowrun would be the one for the Genesis myself.

Well, I got it for about $3 used at EB Games, and I honestly enjoyed it. The magic and gadgets, especially the teleport spell, added an interesting new angle to the regular shooter model.

I guess it's a matter of personal preference.

Gardenia:

Andy Chalk:
a "2D, turn-based, single player" videogame.

...And this is where I cream my pants, ladies and gentlemen. I just hope they make it deep, complicated and challenging enough, and not just the same hand-holding that's plaguing games at the moment.

Yeah, it's pretty awesome.

I wish I had known about this Kickstarter, because this is one I would actually have funded.

 

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