Multiplayer Graces God of War

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Multiplayer Graces God of War

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Online warriors can massacre each other in God of War: Ascension.

In a twist that may make some fans just as angry as Kratos, the Greek pantheon will grant Sony's mythological gore-fest God of War: Ascension a multiplayer mode. While the series has been a strictly single-player affair up until this point, the upcoming prequel will feature team-based, competitive multiplayer with persistent character advancement. Details have only surfaced about one mode so far, but as one might expect, players will engage in bloody battles and slay helpless fantastical beasts in the most over-the-top ways imaginable.

The only mode detailed so far is called "Team Execution," which features, appropriately, two four-man teams doing their best to slaughter each other. As players draw closer to victory, they can manipulate an apparatus that keeps an enormous Cyclops enchained. The winners get the honor (and most likely, experience and/or currency) of killing the gargantuan beast. There will be other variations on this mode, and additional multiplayer modes hardly seem out of the question. Players can create either Trojan or Spartan soldiers for multiplayer, and swear allegiance to Zeus, Poseidon, Hades, or Ares. A character's setup and advancement will ultimately determine his role in combat.

While multiplayer represents a departure for the traditionally single-player, story-driven series, it's not necessarily an unprecedented move. The core combat in God of War seems strong enough to support multiple players, and a gradual level-up system is in perfect keeping with the upgrade system that has been in every game so far. Mass Effect 3 demonstrated that the addition of a multiplayer component to a single-player series can turn out well, so fans will have to wait and see for themselves when Ascension ships in Spring 2013. If nothing else, competitive multiplayer makes more sense than cooperative; Kratos doesn't exactly play nicely with others.

Source: GameSpot

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Multiplayer for God of War?
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even if it does turn out well.....like Mass effect 3

I still dont like it..WHY? because when a game is purely single player they are saying "THIS is what you are buying...THIS theoretically has to be up to standard..THIS is where all our time/rescources went"

I find it saddening that more often they dont think single player can carry a game alone..that kind of mentality is bullshit

and don't get me started on "replayability" when I play ME3 multi Im not playing "Mass effect" I'm playing a version of mass effects combat co operativly...sure I may pour hours into it..but its not Mass effect...and its certainly not replaying anything

Can we officially declare God of War's milking-to-death phase to have begun now?

I don't know what it's gonna be like but, come on. Not every game needs multiplayer!

I'm not against multiplayer, but I really don't think that it improves every game, especially games that have already been established as singleplayer franchises like God of War, which incidentally has the same initials as another series that has had multiplayer since day one.

But hell, if I don't like it I could just not play it. It's still a trend that's happening more and more frequently, and the more franchises that add multiplayer, the more franchises that will add multiplayer. And for every developer that actually can balance both and make each worthwhile and fun in their own rights, there are plenty of developers who can't and end up crapping out subpar products that don't perform well in either.

But, who knows, maybe GoW's multiplayer will be friggin' awesome, we'll see.

Or they could... you know... allocate the resources needed to make a completely unnecessary multiplayer mode into the main part of the game. Next thing you know there is going to be light/dark side speech options

You know... Everyone in hating on the idea but this could actually be good, or well balanced. I'm a bit skeptical, but the idea of slaughtering my enemies in the name of Hades or such is pretty damn cool.

Meh. I have nothing against games adding multiplayer if it's the sort of thing that makes sense based off of the single player aspects of the game. ME3 and the Assassins Creed games did this brilliantly. God of War, however, just doesn't have a solid enough combat engine to make any sort of competitive multiplayer make any sense. Then again, another GoW game given the already existing story arc doesn't make much sense either so what do I know.

Vault101:

I still dont like it..WHY? because when a game is purely single player they are saying "THIS is what you are buying...THIS theoretically has to be up to standard..THIS is where all our time/rescources went"

Indeed. And why exactly does God of War specifically need multiplayer?

Zachary Amaranth:

Vault101:

I still dont like it..WHY? because when a game is purely single player they are saying "THIS is what you are buying...THIS theoretically has to be up to standard..THIS is where all our time/rescources went"

Indeed. And why exactly does God of War specifically need multiplayer?

because... the kids thease days LOVE their multiplayer!...and the Idea of releasing games without seems to be an abtract concept for people

because multiplayer is better because its online so there for its better because your playing with other peopel so therefore its better and we created the reapers to wipe out all organic life so they dont create synthetcs that will wipe out all organic life....PERFECT SENSE

and don't tell me it isnt contagous..when theyre releaseing it for God of War thats telling you somthing

I'm not going to write it off immediately, due to Assassin's Creed and Mass Effect 3's mulitplayer being very enjoyable when I didn't expect them to be any good, but it does seem rather odd for God Of War.

...How? I mean, really, HOW?
Last time I checked, Kratos' move set was wildly flinging swords about in such a way that brutalized everything on the screen. With characters as ridiculously overpowered as Kratos, where orange and purple arcs are flying around, would you be able to have a good multiplayer? Probably not, assuming you're able to keep track of your character on a stage where 8 guys are rolling around and whussing their way to victory.
So, yeah, awesome, let's take time and money away from a solid single player component and put it into a multiplayer for what was once a decent single player game. That surely won't backfire, right?

Zhukov:
Can we officially declare God of War's milking-to-death phase to have begun now?

Honestly, I've kind of felt that way for a while now. After God of War 3, I figured they should of just ended it there. They pushed it a wee bit with the PSP game, but it wasn't enough to make me stop and say "this is shit!".

But the recent releases? God, it has gotten to a point where they can't even have normal Kratos because they've shoved as much as possible between 1 and 2 and, 2 and 3. He's already done more than enough epic set pieces, and honestly after GoW 3 I doubt there will be much left they could do to surprise me.

And whats next after Ascension? There isn't a lot of wriggle room left here!

Also, lets not add Mass Effect 3's rip-off of Horde Mode as proof of "single player to multiplayer". The only game in recent times to incorporate a meaningful and uniquely interesting multiplayer component is Assassin's Creed.

Wow.
I guess Sony really needs to cram online pass onto every single game.
It's gotten to the point where it's starting to seem a little pathetic and very desperate.

StriderShinryu:
ME3 and the Assassins Creed games did this brilliantly.

I'm with this, in a way
mostly with those games because not only they made the MP itself good, but actually make some relative sense with the campaign
like, Assassin's Creed, aside from the storyline you play, does say it's a guild of assassins assassinating shit, so DM fit that
while in ME3 the MP made most sense because it fit with the overall theme of the full-scale war, say for example, it wouldn't have worked on ME2 or in ME

but that's just my opinion =P

Zhukov:
Can we officially declare God of War's milking-to-death phase to have begun now?

We've known that for a while.

Before he was a god, he was a man.

Yes, I know. I played the original. And no, it's not actually true. A demigod is a demigod no matter what he does. Although I think some cultures had gods being able to give up their power.

Yeah, because that's what God of War needs. Multiplayer. It's why the past God of War games have been poor sellers.

And how does the core combat lend itself to multiplayer? It's basically a shitload of insane combos that cover the screen followed by a neat-looking QTE finisher. Really doesn't scream "great multiplayer experience" to me.

But yeah, you NEED multiplayer to succeed these days. It's no single-player only games succeed anymore. Nope, none. At all.

Well at least they managed to make it through the main trilogy without cramming multiplayer into the equation. I think I'll have to pass on this installment at least until it drops to half-price. No point in spending the full $60 if I'm never going to touch an entire half of the game. (yes be shocked, I don't play multiplayer on anything other than MMOs)

Awesome! I can't wait to play this for 15 minutes and then remember why I don't play the multiplayer componets of single player games.

In other words:

"Well, we've pretty much hit a brick wall where it comes to figuring out what the hell to do with Kratos. So our next God of War game will have a multiplayer focus, and some sort of token single player. Either we make a ton of money, or it fails and we can use it as an excuse to finally put this thing to bed. Win-freaking-win."

Zhukov:
Can we officially declare God of War's milking-to-death phase to have begun now?

I'm pretty sure that phase started shortly after the success of the first game... Most definitely around the time he appeared in Soul Calibur 4.

It's a little late for April Fools day, almost had me there! ....:| I hope this is a joke this makes no sense. Even GoW4 doesn't make sense.

Buretsu:
In other words:

"Well, we've pretty much hit a brick wall where it comes to figuring out what the hell to do with Kratos. So our next God of War game will have a multiplayer focus, and some sort of token single player. Either we make a ton of money, or it fails and we can use it as an excuse to finally put this thing to bed. Win-freaking-win."

Zhukov:
Can we officially declare God of War's milking-to-death phase to have begun now?

I'm pretty sure that phase started shortly after the success of the first game... Most definitely around the time he appeared in Soul Calibur 4.

He was never in Soul Calibur 4...

Isn't God of War all about hacking up a shit ton of people is massive quantity with giant combos?
I mean, I never played the games, just speculating here.

Korten12:

He was never in Soul Calibur 4...

He was in a Soul Calibur game, if I remember correctly. The PSP one, I think. I think Buretsu just made a mistake.

You know, I really don't know what to think about it. I think the multiplayer looks fun as hell, but I don't agree with adding it into the series. This will also be Sony Santa Monica's first foray into multiplayer excluding Super Smas- I mean Sony's Playstation All Stars. I'm pretty sure anyways, tell me if I'm wrong about this piece of info right here.

and this is the real damage done by ME3s multiplayer, for the next couple of years we will once again try to ram MP into everything.

It seems to me that they have already driven the single player story (such as it was) so totally into the ground that this is actually the only direction it can go in. I'm not sure what everyone's making such a fuss about - this seems like the only sensible direction they can go in if they want to freshen up the God of War franchise - maybe even open it up to a new market.

I don't play multiplayer games, so you might expect I'd be annoyed that a traditionally single player franchise has invested in multiplayer over further single player action. However, having played all three God of War games on PS3, plus the old PSP one, I'm quite certain that the franchise needs to find a new niche. Besides, I thought people flailing at each other competitively in over-the-top ways was the heart and soul of multiplayer? ;-) God of War should fit right in...

teebeeohh:
and this is the real damage done by ME3s multiplayer, for the next couple of years we will once again try to ram MP into everything.

I never actully thought of that. I never realized that it would only help rush it along. Great, another thing to dislike it for.

OT: I just hope that there will still be good single player games that don't feel the need to ram MP into them. Im actully kinda hopeful. Dragons Dogma is coming out soon and that's single player only as well as looking very promising. I can only hope this eventully dies out.

It's going to suck. Sorry, but it is.

Hack and slash games just don't work in multiplayer. ME3 just about got away with it because, at it's heart, it's a third-person shooter not that different in design to Gears.

Look at Ninja Gaiden 3. The Ninja Gaiden series has got, bar none, the finest fighting engine out of any videogame series. Surely that would make for great multiplayer, right? Nope. The multiplayer segment of NG3 was rubbish, and added absolutely nothing to the game.

Hack-and-slash games don't work in multiplayer because for the most part they require auto-targeting to direct the player towards enemies, and use area attacks that damage pretty much everything in a 5 foot radius of the player. The concept just doesn't work.

The sad thing is that after God Of War III, I'm betting Santa Monica were more than happy with where they finished the GOW series, and were hoping to move onto something else. I wouldn't be surprised at all if this new GOW titles was forced on them by a scared Sony trying to crank out whatever surefire hit they can find. Which is a real shame, because more and more in the industry we're seeing entire development teams getting shackled to franchises.

Colour me skeptical, but give it a rest guys.

Hating on it just because it will be present just makes you look like some nerd raging basement dweller. I've got my fingers crossed that it will be good.

Perhaps the ascension part means that it's a prequel of sorts.

Contrary to what appears to be the vast majority of people, I actually don't mind them throwing in multiplayer. I'm optimistic enough that it'll be good, like when everyone bitched about AC having multiplayer, and that turned out alright.

Hmmm I seem to be in the wrong here judging on the general consensus but I am excited and this might just be the straw that broke the camels back in me going out and splurging on a ps3. I love the idea of fighting for your patron god and think the system could work pretty well.

While I agree with the fact it may divert resources away from the single player mode I guess that its something that can only be weighed up as a success once the game comes out.

DVS BSTrD:
Multiplayer for God of War?
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The first word that came into my head when I saw that picture was...

"Geodude."

OT: I would like to see what this will be like first before giving any final comments on it.

Heaven forbid we actually retire a character at the end of series and risk introducing a new and original creation. No, no, share holders wouldn't like that.

I guess we should be glad that it's not a Kart racer.
(oh wait they already sort of did that didn't they)

I will reserve my judgement until I actually see how well it's implemented an whether or not the funds needed for it truly took away from the single-player. But to those saying a hack-n-slash can't work for a multi-player game, I point you to Castle Crashers; even if it did get a bit cluster-fucked at times, it never took away from how much fun I had while playing it.

why does god of war need multiplier?
i don't see how it wouldn't be tacked on but who knows it might work.
i will remain very skeptical

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