Call of Duty: Black Ops 2 Launch Info Leaks Early

 Pages PREV 1 2 3
 

Ooh...Amazing...Might get it..if i can host my god dam server! And kick Dam Aim botters and if there is mod support then yeah i will go for it. if no..Not interested.

DiamanteGeeza:

Random Fella:
What if, what if they took more than a year to make a game, and actually made it good?

All CoD games are on a 2 year interleaved development cycle. Jus' sayin'...

THANK YOU. it has been almost 3 years since someone has recognized that beside me. all cod games have work put into them, just not as much as other games.

You know, there's gonna be an ass tone of people who gripe on this game... and with good reason. I hate COD too, haven't bought a single one, but I might actually get this one, only on account that it's in the future, instead of masquerading as some modern pseudo-propaganda military shooter. I always told myself if they jumped away from this stupid terrorist BS and went and did stuff in the future, I might give it a try. Though there were dudes in turbans, so maybe we'll be fighting some robot-Osama that some scary terrorists resurrected from the dead, and only a bunch of hard edge super badass GI Joes with gravely voices and a "only real men like us can get this done' attitude, can save the predictable day.

Still, it's got robots and some future gun instead of another fucking M4, so I'll keep my eye on it.

DiamanteGeeza:

Random Fella:
What if, what if they took more than a year to make a game, and actually made it good?

All CoD games are on a 2 year interleaved development cycle. Jus' sayin'...

Then perhaps they should focus on one game during that time, not two
Therefore time spent on the game is equivalent to the whole staff doing a years worth of work on it
Would also explain how none of the game's seem to have differed for a while

LET THE PEOPLE REJOICE!!!!!

The best form of entertainment is back for MOAR!!!!

Thank you (again) Activision.

Dweebs with hats can hat all they want... the rest of us will welcome another form of great entertainment, met with silly internet hate, the same way we have been for years.

Jealous much? Seems that way : P

Seriously, there aren't enough lolz in the world to describe peoples internet forum hounds reactions to this series!

Call of Duty 52: Modern Warefare 35: Black Ops 7: Spetsnaz 2: Retribution

Did anyone NOT see this coming? They did the WW2 shooters, they did the modern shooters, they did the Vietnam shooter, now it's time for the obligatory futuristic shooter.
... And you know how many fucks I give?
image

It's funny how 90% of the people that will post in this thread will probably bitch at the game, the developer, the people that buy it or something that isn't relevant to anything at all, but then turn around and buy the damn thing anyway.

There's a reason this franchise bleeds liquid gold, yet nobody seems to want to admit that they actually will buy it, let alone play it...even less will admit they bought it, played it and enjoyed it. If it was as bad as everyone said it was, then it wouldn't consistently sell like hotcakes. *shrugs*

Oh, well. People are so strange...Anyway, I enjoyed the last one and I will probably look into this one. I logged in 73hrs into MW3, much less than the 217 I did in MW2, but if I can get 73hrs of enjoyment from $60.00, then it's worth it to me. That's less than a dollar an hour and far less than I pay for other forms of entertainment. Sign me up.

Well, at least the juxtaposition of somewhat authentic military procedures and riding on snowmobiles while firing a glock 18 gansta style will seem a bit less egregious.

if we have laser guns, jet packs and other futuristic stuff, the game might be interesting in MP. otherwise, no surprise to hear this.

http://www.rockpapershotgun.com/2012/05/02/heres-yer-codblops-2-with-horses-robots-everything/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29

here is the trailer without going on to youtube. amazing, you can ride on horses even in the future (being sarcastic).

and according to this, it has only minor changes in MP. well, im sure die hard core fans will have fun with it. i will be busy anyway with AC3 and the tomb raider if that comes out around the same time.
http://www.pcgamer.com/2012/03/29/call-of-duty-black-ops-2-rumoured-multiplayer-and-release-date-details-hit-official-forums/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0

Mike Kayatta:
Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise

Right. A game released on a yearly basis that uses the same old engine for 6 years gets a futuristic setting and suddenly they call that "pushing the boundaries".

wow, i had no idea that the new halo would have so little colour in it...oh wait.

You know, last night I casually mentioned to a friend that I would not be buying MW3 because I know that the support will turn to shit within six months when BO2 comes out. CAN I BE A CORRESPONDENT OF THE PREDICTABLE HERE ON THE ESCAPIST??

Not that it's going to stop millions from buying yet another 60$ copy past job full of camping, lag, hackers and TOOBING.

bullet_sandw1ch:

redisforever:
Right, wonderful, now, can we have a WWI shooter please? I'd be really interested in that.

i may be wrong [and ignorant], but wasnt WWI just men in trenches?

No, while it did have a lot of trench warfare, there are plenty of opportunities to make an exciting Call of Duty 3 type game.

Give me Unreal Tournament style gameplay and weapons, and youu'll have yourself a buyer, Treyarch.
But aside from the incredibly unlikely, it'll be a decent game to go over to a friends' house and play zombies, hopefully.

According to the latest news, the campaign will be non-linear: you get to choose between several missions (I think they even said it would have consequences on later ones) and a specific approach to it... from the trailer, we can guess you can either be playing a solly, or another, or a specs ops guy, or be controlling some drones...
Well, I already thought Treyarch was slowly becoming more original than Infinity Ward, but actually making changes to the gameplay is on a whole new level.

A new COD huh? Set a few years in the future?...so kinda like the MW series?

Yeh not interested. While everyone is creating rage threads, and actively burning this game to death, I'll be playing as Grimlock in his Dinosaur form, crunching the very Energon out of swarms of Insecticons.

I have given COD way to many chances, and i wasting another £40 for me just trade it in within a month or 2.

Seriously guys!
CoD in future?
Despite how much I dislike that franchise since WaW, THIS was unexpected. At least I haven't thought that they'll do something like this.

CardinalPiggles:

Serving UpSmiles:
image

Oh my god what is this...

Well Halo 4 is trying to be more like CoD, so CoD is trying to be more like Halo I guess.

Pretty soon the big 3 shooters will all just smash themselves together and we'll be getting Halo of Duty 7: Battlefield warfare 4 - Modern Company!

I haven't bought a CoD game since the original Modern Warfare, and I haven't played one since MW2. That's right! I borrowed a copy from a friend! And gave it back when I was bored with it! What're you gonna do Treyarch? Shoot me?

As far as Blops II is concerned...fucks given = 0

So, did anyone else get a Deus Ex/ODST vibe from looking at this? As interesting as it looks, it still looks a bit uninspired. Color me cautiously excited, as Treyarch have managed to prove to themselves that they are far superior than IWard when it comes to making CoD evolve.

Wow, even though I vastly pefered BO to MW3,I didn't expect this, I am really excited about this.

Meh. Been bored with CoD since BLOPS, touched MW3 for about 10mins.

I won't be buying this one.

Helicopters? Thats the big new addition? We all know what the game is about, another big terrorist group and 10 levels to destroy it. Go back and make a WW2 game, it was far more interesting and fun than all this modern FPS games.

Post-modern warfare now is it?

Next step is to go into outerspace. Then they're officially creatively bankrupt.

Random Fella:

DiamanteGeeza:

Random Fella:
What if, what if they took more than a year to make a game, and actually made it good?

All CoD games are on a 2 year interleaved development cycle. Jus' sayin'...

Then perhaps they should focus on one game during that time, not two
Therefore time spent on the game is equivalent to the whole staff doing a years worth of work on it
Would also explain how none of the game's seem to have differed for a while

So, by "not differed", I'm assuming you're not counting the totally new stories, brand new environments, new weapons, new vehicles, new multiplayer modes, new VO, new cutscenes, new stories, new animations, improved lighting, new audio, new rendering effects, improved AI, and so on?

I just want to make sure I understand your definition of "not differed".

And who's "they"? It's totally different developers that provide the games. Treyarch works on a game for 2 years, and IW (et al) works on a game for 2 years. The games are released every year, but each one has been in development by a separate team for 2 years.

DiamanteGeeza:

Random Fella:

DiamanteGeeza:

All CoD games are on a 2 year interleaved development cycle. Jus' sayin'...

Then perhaps they should focus on one game during that time, not two
Therefore time spent on the game is equivalent to the whole staff doing a years worth of work on it
Would also explain how none of the game's seem to have differed for a while

So, by "not differed", I'm assuming you're not counting the totally new stories, brand new environments, new weapons, new vehicles, new multiplayer modes, new VO, new cutscenes, new stories, new animations, improved lighting, new audio, new rendering effects, improved AI, and so on?

I just want to make sure I understand your definition of "not differed".

And who's "they"? It's totally different developers that provide the games. Treyarch works on a game for 2 years, and IW (et al) works on a game for 2 years. The games are released every year, but each one has been in development by a separate team for 2 years.

Haha, new weapons
You mean slightly re-skinned weapons right?
Totally new stories, that are plain, boring and pretty similar to one another
New vehicles, oh yes, i'm definitely going to pay over $100 for the input of vehicles into a game, do you mean vehicles as in multiplayer vehicles, or those shitty ones you can use once maybe each on the story line?
New multiplayer modes, yeah, that's what they say every time, but it ends up just being the same multiplayer they've had for the last 4 games.
All the rest is rubbish, the call of duties always look and act the same, hardly ever see improvements in graphics and such, maybe a tiny insignificant amount each game. (That is for the last few games anyhow)
Edit: I see what you mean about the companies now, but the games are still far too closely spaced in release

Random Fella:

DiamanteGeeza:

Random Fella:

Then perhaps they should focus on one game during that time, not two
Therefore time spent on the game is equivalent to the whole staff doing a years worth of work on it
Would also explain how none of the game's seem to have differed for a while

So, by "not differed", I'm assuming you're not counting the totally new stories, brand new environments, new weapons, new vehicles, new multiplayer modes, new VO, new cutscenes, new stories, new animations, improved lighting, new audio, new rendering effects, improved AI, and so on?

I just want to make sure I understand your definition of "not differed".

And who's "they"? It's totally different developers that provide the games. Treyarch works on a game for 2 years, and IW (et al) works on a game for 2 years. The games are released every year, but each one has been in development by a separate team for 2 years.

Haha, new weapons
You mean slightly re-skinned weapons right?

I hate that phrase "re-skinned". It's only ever used by people who know nothing about development and have no idea how games are made, or the effort that gets put into them.

No, I do not mean "re-skinned". I mean several artists spending weeks each doing new models and textures, and the gameplay people spending tens of hours balancing them, the audio people sourcing new samples and balancing the mix, and the engineers hooking the weapons up in game.

Totally new stories, that are plain, boring and pretty similar to one another

It is irrelevant whether you like the stories or not. Months are spent creating the new script and the dialog, and then more months are spent recording the VO, doing the mocap, and then actually creating the multitude of cut scenes that are required to tell the story. It's a massive amount of work.

New vehicles, oh yes, i'm definitely going to pay over $100 for the input of vehicles into a game, do you mean vehicles as in multiplayer vehicles, or those shitty ones you can use once maybe each on the story line?

Once again, it's irrelevant whether you like them or not. The point is, a lot of people put a lot of time and effort into creating them. Remember what we're discussing here: not whether you like CoD or not, but your assertion that nothing has changed and nobody's done any work.

New multiplayer modes, yeah, that's what they say every time, but it ends up just being the same multiplayer they've had for the last 4 games.

Totally wrong. Do you have any idea how hard it is to work on network code for the new modes? All of the de-sync issues that a team of engineers works 16 hour days for weeks at a time to sort out? It's truly horrible. Try it some time.

All the rest is rubbish, the call of duties always look and act the same, hardly ever see improvements in graphics and such, maybe a tiny insignificant amount each game. (That is for the last few games anyhow)

As I said, your opinion of what is rubbish is irrelevant. A huge amount of work goes into every game (of any type), CoD included. As for the game "acting the same"... err... I'm not sure I see your problem. It's a CoD game. It's supposed to act like a CoD game, bearing in mind once again that it doesn't matter whether you like it or not.

and I'm saying, the company as a whole works on one game per year, as they have split into two teams to work on them, therefore the company overall works on two games, but not fully, therefore working on a total of one per year. (If you can understand what I mean)

Sigh. Look... I'm not sure I can explain this any more simply to you:

1) There is a company called Infinity Ward. They do the MW games.
2) There is a company called Treyarch. They do the Black Ops games.
3) Both are owned by Activision.
4) BOTH ARE TOTALLY SEPARATE DEVELOPMENT TEAMS.
5) Activision publishes 1 game per year.
6) 2 totally separate development teams are at work
7) IW does not work on Black Ops games.
8) Treyarch does not work on MW games.

Do you get it now? Activision's marketing department works on one CoD game per year, if that makes you feel any better, but each developer spends a total of 2 years working on their respective project.

DiamanteGeeza:
snip

Okay, you clearly didn't see my edit recognizing that, which I did before you posted that by the way.
Yes, new models and textures for relatively similar guns, very tricky
I never said the point was that I didn't like it, now you're putting words into my mouth, the stories through the last few games have been relatively similar, with no real exciting spark to them, they clearly don't put a lot of work into it (For a big company that is, they could do better)
I didn't say it wasn't hard to make new multiplayer, just think back to the last four or so games, the multiplayer has been exactly the same, just with slightly different guns and maps.
I was talking about the graphics not improving much over the latest cod games, it has nothing to do with wether it acts like a 'cod' game or not.

Random Fella:

DiamanteGeeza:
snip

Okay, you clearly didn't see my edit recognizing that, which I did before you posted that by the way.

Nope, I was too busy typing. :-)

Yes, new models and textures for relatively similar guns, very tricky

Spoken like a true non-game-developer. It takes time and skill. You give it a try and see how you get on.

I never said the point was that I didn't like it, now you're putting words into my mouth

I didn't say you didn't like it. I said it was irrelevant to this discussion whether you did or not.

the stories through the last few games have been relatively similar, with no real exciting spark to them, they clearly don't put a lot of work into it (For a big company that is, they could do better)

Well, your opinion of the quality of the stories is a subjective and, once again, irrelevant one.

As for "they clearly don't put a lot of work into it" - please re-read my previous post, and stop being so insulting and naive. Have you ever attended a mocap shoot? Have you ever written a story? Have you ever written a script? Have you ever had to record all of the VO for the entire story? Have you ever spent months creating a cut scene that most people are going to skip at the first opportunity? Have you ever spent weeks agonizing over the tiniest details in a character's facial animation? Have you ever modelled anything in 3D?

A tremendous amount of work from a lot of people go "into it".

I didn't say it wasn't hard to make new multiplayer, just think back to the last four or so games, the multiplayer has been exactly the same, just with slightly different guns and maps.

Sigh (again). "Slightly different guns and maps". You mean brand new environments and textures, and brand new weapons, that have taken teams of people many months of painstaking work to create?

I was talking about the graphics not improving much over the latest cod games, it has nothing to do with wether it acts like a 'cod' game or not.

You said, and I quote, "All the rest is rubbish, the call of duties always look and act the same" - that is what I was referring to.

DiamanteGeeza:
[quote="Random Fella" post="7.373537.14455849"][quote="DiamanteGeeza" post="7.373537.14455682"]snip

I never said it wasn't hard to do these things
Write these stories, animate these scenes, reskin the environments
No, I'm pretty sure it's extremely difficult, for the individual working on it
But for the size of Treyarch and Infinity Ward, more is expected then the simple changes they make throughout each game
They are extremely large companies, their sequels should be different to the orginal by a large margin at least
They release these games as completely different games, when in fact, they are only at the quality of very expensive expansion packs.

I don't think it's a secret... I got an email from play.com telling me I could preorder it.

Random Fella:

DiamanteGeeza:
[quote="Random Fella" post="7.373537.14455849"][quote="DiamanteGeeza" post="7.373537.14455682"]snip

I never said it wasn't hard to do these things
Write these stories, animate these scenes, reskin the environments
No, I'm pretty sure it's extremely difficult, for the individual working on it
But for the size of Treyarch and Infinity Ward, more is expected then the simple changes they make throughout each game
They are extremely large companies, their sequels should be different to the orginal by a large margin at least
They release these games as completely different games, when in fact, they are only at the quality of very expensive expansion packs.

That is the part of the discussion I don't understand. On the one hand you acknowledge the huge amount of effort involved in creating brand new environments, textures, story, VO, mocap, etc. etc., and then you categorize this massive amount of work as "simple changes".

I guess we shall agree to disagree.

DiamanteGeeza:

Random Fella:

DiamanteGeeza:
[quote="Random Fella" post="7.373537.14455849"][quote="DiamanteGeeza" post="7.373537.14455682"]snip

I never said it wasn't hard to do these things
Write these stories, animate these scenes, reskin the environments
No, I'm pretty sure it's extremely difficult, for the individual working on it
But for the size of Treyarch and Infinity Ward, more is expected then the simple changes they make throughout each game
They are extremely large companies, their sequels should be different to the orginal by a large margin at least
They release these games as completely different games, when in fact, they are only at the quality of very expensive expansion packs.

That is the part of the discussion I don't understand. On the one hand you acknowledge the huge amount of effort involved in creating brand new environments, textures, story, VO, mocap, etc. etc., and then you categorize this massive amount of work as "simple changes".

I guess we shall agree to disagree.

Well, you've got to think about how often they've changed their game engine throughout 4 game sequels
I don't think they have even once since Call of Duty 4
I'm just saying that they need to put more effort in to making a sequel, but I know they won't, and why should they? They make huge amounts of money from each one being released and I highly doubt the advancements I propose would earn a larger profit anyhow.
But true, we will have to.

Random Fella:

Well, you've got to think about how often they've changed their game engine throughout 4 game sequels
I don't think they have even once since Call of Duty 4

The engine is upgraded and improved with every release. Why change the entire workflow and game engine, when what you've got does the job it needs to? That doesn't make any sense. Changing a game engine isn't just swapping out a bit of code - the entire team have spent years learning (or putting up with in many cases) the myriad tools and workflow that go along with the code itself. To suddenly change all that would be hugely inefficient and pointless.

I'm just saying that they need to put more effort in to making a sequel, but I know they won't, and why should they? They make huge amounts of money from each one being released and I highly doubt the advancements I propose would earn a larger profit anyhow.
But true, we will have to.

Gah!! There you go again!! A truly massive amount of effort is put into every one!! *sigh*

And anyway... what advancements have you proposed? I'm curious, and be specific.

 Pages PREV 1 2 3

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Registered for a free account here