Diablo III Brings Global Play to Battle.net

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Diablo III Brings Global Play to Battle.net

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Aspiring international auction house tycoons may still be disappointed.

While 2010's StarCraft II was a tremendous commercial and critical success, one of the (many) complaints that hardcore PC gamers had with the game was that Blizzard's Battle.net service did not support fully international play. If you bought a North American copy of the game, you were playing with other people on the North American servers, period. Blizzard has announced that Diablo III will not be bound by the same restrictions and will let players adventure on any regional server they so chose - with a few caveats, mind you.

The crux of the matter, of course, is that Diablo III will (in)famously feature a real-money Auction House for players to buy and sell in-game loot. Quite understandably, Blizzard is wary of letting players become international in-game tycoons by buying items in one region and selling them in another (not to mention that it probably would be violating some laws somewhere).

So here's the skinny: While you will be able to switch to any of the game's three global regions - Europe, the Americas, or Asia - at any time before or after logging into Diablo III, your characters, items, and friends lists are server-specific and won't come with you. Ergo, no matter how badass your level 58 barbarian on the American server may be, if you want to play across the pond you're going to be starting from scratch. Since Diablo has always encouraged constant replay, this isn't as much of a pain as it might sound.

Furthermore, while your characters will be able to use the in-game Auction House in whatever region they call home, you'll be stuck using plain old in-game gold if you aren't playing in the region that corresponds to the location on your Battle.net account. If your B.net is registered to someplace in Taiwan and you're playing on the US servers, there'll be no real-money auctions for you!

Speaking of the real-money Auction House, Blizzard has updated its FAQ on the subject with some more details about pricing, policies, and whether or not the developer will ever directly sell gear to players itself (hint: it won't).

The Diablo III solution is worlds better than the paltry limited cross-region play Blizzard rolled out for StarCraft II, and one can only hope that the PC giant will be adding this functionality to the sci-fi RTS either in a patch or with the release of Heart of the Swarm. That is, provided the developers include an option to opt out from being totally destroyed at the hands of somebody playing from Seoul.

Permalink

Isn't that how it worked in Diablo II (and presumably the original) anyway?

My friend is all excited about how he's going to 'play' the system, since he's into stock trading

15% and $1 per item is a pretty large cut to be taking. I'm really thinking people will just move straight back to the 3rd party services again. You know, the ones that don't have needlessly inflated prices.

antipunt:
My friend is all excited about how he's going to 'play' the system, since he's into stock trading

Dude dude dude... I am going to farm so many SoJs and sell them to tryhard Koreans for big cash, then bring that cash to the NA servers, buy SoJs and then keep on selling em to Koreans. Dude, I am going to have SO much bank, you don't even know. By the way, do you wanna go to that club on friday? There's gonna be so many hotties! We'll do so many shots with my SoJ money!

...Sorry... I worked with a guy that was so many bad stereotypes in one, and he was super stoked about the realm money auction house too =|

Aeshi:
Isn't that how it worked in Diablo II (and presumably the original) anyway?

This is pretty much exactly how D2 worked, just bigger and better.
I am really ok with that, because I loved how the D2 servers worked. I know some people are going to complain "but I wanna bring my Monk over to the EU servers and play with them! Why can't this game be like WoW?!" because it isn't, has never been, and never will be, like WoW.

A step back in the right direction.

This is a nice development, but I really can't give them credit for doing something they had been doing before, then stopped doing for no good reason. Get a load of this, the reason why cross-region play wasn't allowed in Starcraft 2 was "We don't have the infrastructure to support it".

That actually how it worked with every single Battle.Net game, except for SCII.
And that's part of the reason why Battle.Net 0.2 sucks a lot in SC2.

antipunt:
My friend is all excited about how he's going to 'play' the system, since he's into stock trading

From the way I understand it from reading the article, you can't take anything from between servers So I don't think you could do that.

Spud of Doom:
15% and $1 per item is a pretty large cut to be taking. I'm really thinking people will just move straight back to the 3rd party services again. You know, the ones that don't have needlessly inflated prices.

Yeah I figured they would go with like a 5% cut. Though that being said If they offer an easy in game option, my guess is that most people will use it anyways and pay for the convenience and security.

I'm not sure I understand the real-money auction system. If Blizzard doesn't sell anything directly, then won't the players be making the real money profits, not the company? Do they have some sort of tax then?

Hammeroj:
A step back in the right direction.

This is a nice development, but I really can't give them credit for doing something they had been doing before, then stopped doing for no good reason. Get a load of this, the reason why cross-region play wasn't allowed in Starcraft 2 was "We don't have the infrastructure to support it".

What a bunch of freaking bullshit. If it was true, I'd say it would be time for a damn upgrade using those gazillion dollars they've pumped out of pockets for so many years. But please...it's bullshit. Blizzard are sharks.

dyre:
I'm not sure I understand the real-money auction system. If Blizzard doesn't sell anything directly, then won't the players be making the real money profits, not the company? Do they have some sort of tax then?

Apparently, the listing fee on the auction house is 1 dollar, which is friggin' insane, and then they take 15% off of the total price when the item is sold. Saw this in another thread and not some official statement, so take that for all its worth, but Blizzard are way beyond greedy enough for me to believe it.

Blizzard will be making very real money with this thing (That's the only reason they're doing it. If you think otherwise, you're wrong.), and they've gone the extra mile to ensure that people don't fuck around with small prices. One dollar listing fee on top of an already egregious 15% cut off of every item, man, this is golden.

Hammeroj:

dyre:
I'm not sure I understand the real-money auction system. If Blizzard doesn't sell anything directly, then won't the players be making the real money profits, not the company? Do they have some sort of tax then?

Apparently, the listing fee on the auction house is 1 dollar, which is friggin' insane, and then they take 15% off of the total price when the item is sold. Saw this in another thread and not some official statement, so take that for all its worth, but Blizzard are way beyond greedy enough for me to believe it.

Blizzard will be making very real money with this thing (That's the only reason they're doing it. If you think otherwise, you're wrong.), and they've gone the extra mile to ensure that people don't fuck around with small prices. One dollar listing fee on top of an already egregious 15% cut off of every item, man, this is golden.

It's one dollar for weapons or 15% for stackable Items. I honestly think 15% across the board would be better, but I have no plan on using it so I guess it doesn't matter.

Eric the Orange:

Hammeroj:

dyre:
I'm not sure I understand the real-money auction system. If Blizzard doesn't sell anything directly, then won't the players be making the real money profits, not the company? Do they have some sort of tax then?

Apparently, the listing fee on the auction house is 1 dollar, which is friggin' insane, and then they take 15% off of the total price when the item is sold. Saw this in another thread and not some official statement, so take that for all its worth, but Blizzard are way beyond greedy enough for me to believe it.

Blizzard will be making very real money with this thing (That's the only reason they're doing it. If you think otherwise, you're wrong.), and they've gone the extra mile to ensure that people don't fuck around with small prices. One dollar listing fee on top of an already egregious 15% cut off of every item, man, this is golden.

It's one dollar for weapons or 15% for stackable Items. I honestly think 15% across the board would be better, but I have no plan on using it so I guess it doesn't matter.

Hm. I scrolled through the FAQ and found literally none of the numbers, but the OP of that thread I mentioned says that the 15% cut is there regardless, and the 1 dollar fee is there if you want the money in your bank account when selling everything but commodities.

Hammeroj:
snip

Under "How is the transaction fee determined".

Eric the Orange:

Hammeroj:
snip

Under "How is the transaction fee determined".

Yeah, thanks. Just tunnel-visioned through the entire thing without looking at the right side. Bloody hangover.

Hey! Hey Blizzard! How about, in addition to this, you also put in LAN play? You know, that thing that made Diablo 2 a smashing success?

Oh wait, I forgot, Blizzard doesn't give a shit about Diablo, and none of the people who worked on the original games are working on this.

I'll just be over here play Torchlight 2 and not buying into your retarded hype, thank you very much.

Welcome back to 2002, Blizzard.

Isn't starting a new character the reason they gave for not including an offline single-player mode?

So if that is apparently no longer an issue, since they're allowing it here, can't they put in an offline single-player mode?

Irridium:
Isn't starting a new character the reason they gave for not including an offline single-player mode?

So if that is apparently no longer an issue, since they're allowing it here, can't they put in an offline single-player mode?

the reason they don't want a single player mode is that they want everyone to use the real money auction house, so they make more money. Whatever other reason they may tell you, there a business, there reason for everything comes back to "it'll make us more money".

Here's a video the EC guys did on the topic,

http://penny-arcade.com/patv/episode/the-diablo-iii-marketplace

Irridium:
Isn't starting a new character the reason they gave for not including an offline single-player mode?

So if that is apparently no longer an issue, since they're allowing it here, can't they put in an offline single-player mode?

The reason they gave was a bit more complicated than that. As far as i remember the game was designed to hosting the session server side.

Allowing people to host locally would be rewriting a large part of the game as well as exposing the game to a major security risk when it comes to hacking.

Shouldn't this kind of handling of the matter be a no-brainer.

I'd never even consider taking a massive hit on latency in order to play on another continent. Or play on another continent at all for that matter.

Hammeroj:

dyre:
I'm not sure I understand the real-money auction system. If Blizzard doesn't sell anything directly, then won't the players be making the real money profits, not the company? Do they have some sort of tax then?

Apparently, the listing fee on the auction house is 1 dollar, which is friggin' insane, and then they take 15% off of the total price when the item is sold. Saw this in another thread and not some official statement, so take that for all its worth, but Blizzard are way beyond greedy enough for me to believe it.

Blizzard will be making very real money with this thing (That's the only reason they're doing it. If you think otherwise, you're wrong.), and they've gone the extra mile to ensure that people don't fuck around with small prices. One dollar listing fee on top of an already egregious 15% cut off of every item, man, this is golden.

I guess the real money auction house will only be used for really high level / rare stuff that's worth the listing fee. 15% is ridiculous though. I was wondering how they planned on making a profit on this, so I guess that's how.

In any case, imo real money transactions should be confined to free-to-play games.

I've never considered Blizzard greedy in the past though, compared to other dev/publishers. I mean, they don't really rip you off on DLC, and all of the expansions to their games have a lot of material.

Wait a minute, wait a minute

So let me get this straight. Blizzard says we cannot have offline play (Among other reasons maybe) Because it wanted us to be able to use the same character offline as online, without having to basically start over. Which, in itself is already a dumb fuck reason, but that's beside the point here. Beyond that though, it's apparently totally legitimate to make us who want to play on another server half way across the world (lets say because maybe we have friends over there or whatever) start over? I'm I missing something here?

Whatever, just another reason to wait for Torchlight 2.

*shrugs*

I'm not desire to play with people i can't understand anyway so i doubt I'd be server hopping

Lunar Templar:
*shrugs*

I'm not desire to play with people i can't understand anyway so i doubt I'd be server hopping

Yeah those Limey Brits, who can understand them spewing out what they call "english".

The press release I saw yesterday on Ars said that you could play globally with your character but you will only have access to your regions auction house. So I on the American server and can pop into a game hosted on the European server with my cousin in Berlin but I would still only have access to the American auction house.

Only if I would want to deal on the European auction house would I need to start new characters on those servers.

Eric the Orange:

antipunt:
My friend is all excited about how he's going to 'play' the system, since he's into stock trading

From the way I understand it from reading the article, you can't take anything from between servers So I don't think you could do that.

I'm no expert either, but it sounds like, from what he told me, that he was going to do it within servers. As in, treating it like a real stock market (doing research on value fluctuations, and constantly swapping items in and out of the auction house). Then using said revenue to buy more items, and so forth. Of course trading is always risky business, but he's pretty experienced since he makes money in real life. Also of course, there will be the obligatory super MF-loaded character scavenging around like a tool.

Personally it's all greek to me. I'm super anti-balsy with my money. *holds tightly*

dyre:
I guess the real money auction house will only be used for really high level / rare stuff that's worth the listing fee. 15% is ridiculous though. I was wondering how they planned on making a profit on this, so I guess that's how.

In any case, imo real money transactions should be confined to free-to-play games.

I've never considered Blizzard greedy in the past though, compared to other dev/publishers. I mean, they don't really rip you off on DLC, and all of the expansions to their games have a lot of material.

Knowing how many fools there are in this world, I doubt it. There are probably mountains of idiots ready to buy dollar after dollar of item after item.

Blizzard at this point I think is the greediest dev out there. The thing is that they're not as obvious, they're not stupid. They've been really good about two things - not rushing games and no DLC - and that's why people give them waaaaaaay more slack than they deserve.

Eric the Orange:

Lunar Templar:
*shrugs*

I'm not desire to play with people i can't understand anyway so i doubt I'd be server hopping

Yeah those Limey Brits, who can understand them spewing out what they call "English".

that, and i dunno anyone over there, only out of country friend i have is in New Zealand.

but as a general rule, i don't go where they don't speak the language i do. makes communication some what less a hassle.

Hammeroj:
A step back in the right direction.

This is a nice development, but I really can't give them credit for doing something they had been doing before, then stopped doing for no good reason. Get a load of this, the reason why cross-region play wasn't allowed in Starcraft 2 was "We don't have the infrastructure to support it".

That was BS in itself. Blizzard had already established its net infrastructure with WoW. How they couldn't piggyback on that for their other games is a question they aren't going to answer, because they can do it.
This bit is just one more reason for me to not touch Diablo 3, because, regardless of the limitations that are so-called being imposed on international playing, cashiered players will still find a way to overcome them and screw everyone else over.
If you are curious why this is a problem, then you should ask people why the Yankees win so many World Series games.

Spud of Doom:
15% and $1 per item is a pretty large cut to be taking. I'm really thinking people will just move straight back to the 3rd party services again. You know, the ones that don't have needlessly inflated prices.

Thats pretty normal for auction houses. Most real life auctions charge a lotting fee and take a commission. The reason for the lotting fees in real life auctions, and I suspect in game as well, is keep the real junk out.

Hammeroj:
A step back in the right direction.

This is a nice development, but I really can't give them credit for doing something they had been doing before, then stopped doing for no good reason. Get a load of this, the reason why cross-region play wasn't allowed in Starcraft 2 was "We don't have the infrastructure to support it".

#1 post right here.

I opened the article, thinking, "ooh, they're going to have true international gaming!" Then the third paragraph showed up, and "welp, good job on not changing a damn thing from D2."

More and more reason to not care what Blizzard does. :/

Hammeroj:

dyre:
I guess the real money auction house will only be used for really high level / rare stuff that's worth the listing fee. 15% is ridiculous though. I was wondering how they planned on making a profit on this, so I guess that's how.

In any case, imo real money transactions should be confined to free-to-play games.

I've never considered Blizzard greedy in the past though, compared to other dev/publishers. I mean, they don't really rip you off on DLC, and all of the expansions to their games have a lot of material.

Knowing how many fools there are in this world, I doubt it. There are probably mountains of idiots ready to buy dollar after dollar of item after item.

Blizzard at this point I think is the greediest dev out there. The thing is that they're not as obvious, they're not stupid. They've been really good about two things - not rushing games and no DLC - and that's why people give them waaaaaaay more slack than they deserve.

Or, perhaps more likely, that people think they're getting value for their money. It's one thing to feel like you're being ripped off - that you're not getting what you paid for - and another to feel like you're paying for a premium service.

If I pay $5 for a hot dog, and it's undercooked and comes with a packet of ketchup, I'm going to feel ripped off. If I pay $10 for a hot dog, and it's juicy and seared to perfection with a ton of toppings, I'm going to feel like I got my money's worth. Is it, objectively, worth $10? Maybe not. But the psychological factor can't be underestimated.

John Funk:
Or, perhaps more likely, that people think they're getting value for their money. It's one thing to feel like you're being ripped off - that you're not getting what you paid for - and another to feel like you're paying for a premium service.

If I pay $5 for a hot dog, and it's undercooked and comes with a packet of ketchup, I'm going to feel ripped off. If I pay $10 for a hot dog, and it's juicy and seared to perfection with a ton of toppings, I'm going to feel like I got my money's worth. Is it, objectively, worth $10? Maybe not. But the psychological factor can't be underestimated.

Not really sure what you're getting at. Of course people will think they're getting value for their money, otherwise they wouldn't fall for it. Don't know where the being ripped off part comes in.

Maybe it's a reading comprehension fail on my part or something, but I feel like your post is the definition of a non-sequitur.

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