Nintendo Says You're Playing Kid Icarus: Uprising Wrong

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Covarr:
It wasn't a problem in Metroid Prime: Hunters. Why is it suddenly a problem now?

P.S. Thanks

Uprising involves flicking instead of a scrolling aim in everything except the rail shooting singleplayer sections.

What the game needed was to literally have a jet style joystick.

The control scheme isn't the best I'll openly admit, but he's giving you a few recommendations so that you don't develop carpal tunnel. That's not a bad thing, and the fact he has recognized the problem and is making a recommendation is just fine. How is this much different from a game developer giving tips on how to use the game mechanics a certain way?

You're all not playing the game right. Seriously. The controls are incredibly easy to use if you're not a hamfisted giant.

I can get making the controls limited. but why oh why did they make you need a separate button to shoot instead of shoot when you use the touchpad to aim. Honestly, I haven't touched my copy yet, so I don't know if there are times/targets you don't want to shoot or have limited ammo so you need to be diligent on your supply. Oh even times you're being sneaky and the extra degree of control is handy to carefully snipe someone.

This is a case of the developer being too close to their project to realize something was done wrong.

As has been said before, where was all the hate for Metroid Prime:Hunters, which had the EXACT SAME CONTROL SCHEME?

I am frankly stunned. No really. I'm stunned. I didn't think it was possible for someone to put they foot in their mothes while shoving their headsup their own crack. I mean I heard asians were flexible but damn son.

In all honsety the idea that you design a control scheme that requires the portable handheld console be mounted on a fixed stand... oy vey! I mean when your scheme actually goes in the face of the concept of the platform it should run on. It'd be like designing a 360 game that requires you to be outdoors in direct sunlight.

I headtilted at the idea of being given a lesson on using something so intuitive as a touchscreen. Someone must have really fucked up.

Rect Pola:
I can get making the controls limited. but why oh why did they make you need a separate button to shoot instead of shoot when you use the touchpad to aim. Honestly, I haven't touched my copy yet, so I don't know if there are times/targets you don't want to shoot or have limited ammo so you need to be diligent on your supply. Oh even times you're being sneaky and the extra degree of control is handy to carefully snipe someone.

This is a case of the developer being too close to their project to realize something was done wrong.

You can't say shit against the game, because you just admitted to not even playing your own copy yet!

BigTuk:
I am frankly stunned. No really. I'm stunned. I didn't think it was possible for someone to put they foot in their mothes while shoving their headsup their own crack. I mean I heard asians were flexible but damn son.

In all honsety the idea that you design a control scheme that requires the portable handheld console be mounted on a fixed stand... oy vey! I mean when your scheme actually goes in the face of the concept of the platform it should run on. It'd be like designing a 360 game that requires you to be outdoors in direct sunlight.

Get your head out of your own ass first. The stand is NOT required, and it's not even fixed. It can fold up and is slightly smaller then the 3DS, so it's not that hard to transport.

I've managed to complete various missions in the game while in a moving on a crappy road. The controls are fine, and if you say otherwise you just haven't gotten use to them yet.

VonKlaw:
Pro-tip: If you have to tell people they're "playing it wrong", you probably fucked up somewhere.

This is what I was going to mention...it's never a good sign when you have to tell your fanbase that they're playing your game wrong.

This just in: the Nintendo Power Pad was always meant to be played with your genitals, the Power Glove was meant to go on your foot, and you were supposed to view your Virtual Boy through your ass.

GeneralFungi:
The control scheme isn't the best I'll openly admit, but he's giving you a few recommendations so that you don't develop carpal tunnel. That's not a bad thing, and the fact he has recognized the problem and is making a recommendation is just fine. How is this much different from a game developer giving tips on how to use the game mechanics a certain way?

Because it's Nintendo.

They are wrong. Always. Because reasons.

RJ 17:

VonKlaw:
Pro-tip: If you have to tell people they're "playing it wrong", you probably fucked up somewhere.

This is what I was going to mention...it's never a good sign when you have to tell your fanbase that they're playing your game wrong.

This just in: the Nintendo Power Pad was always meant to be played with your genitals, the Power Glove was meant to go on your foot, and you were supposed to view your Virtual Boy through your ass.

He's not telling you that you're doing it wrong, he's giving you a few recommendations to find the way of holding the 3DS that suites you best. I suppose Nintendo also fucked up when they showed off the weapons in KI:U and gave you a few tips on how to use them. Because otherwise we'd be 'using them wrong'.

GeneralFungi:

RJ 17:

VonKlaw:
Pro-tip: If you have to tell people they're "playing it wrong", you probably fucked up somewhere.

This is what I was going to mention...it's never a good sign when you have to tell your fanbase that they're playing your game wrong.

This just in: the Nintendo Power Pad was always meant to be played with your genitals, the Power Glove was meant to go on your foot, and you were supposed to view your Virtual Boy through your ass.

He's not telling you that you're doing it wrong, he's giving you a few recommendations to find the way of holding the 3DS that suites you best. I suppose Nintendo also fucked up when they showed off the weapons in KI:U and gave you a few tips on how to use them. Because otherwise we'd be 'using them wrong'.

And my point is that you shouldn't have to make such suggestions to your fanbase. Now if it were only a couple people here and there that were having problems and complaining, alright. But when the majority of players need you to give them "a few recommendations to find the way of holding the 3DS that suits (them) best", then chances are it is a design issue that is counter-intuitive.

evilneko:

Zachary Amaranth:
Is this the biggest dev yet to pull the "You're playing it wrong" line?

Pretty sure Apple's bigger than Nintendo.

You're missing the context. Apple's main interface is a touchscreen, but we're talking about a game that is meant to be played with buttons and a touchscreen.

And for a long time, Nintendo's done a great job of making control schemes work for their main IPs, because they already knew how gamers played games.

But when you've been in the industry for so long, waaaay fucking longer than app gaming, and then come up short on something so fundamental as a control scheme... to say that it's the player's faults is nothing short of pathetic.

Grenge Di Origin:

evilneko:

Zachary Amaranth:
Is this the biggest dev yet to pull the "You're playing it wrong" line?

Pretty sure Apple's bigger than Nintendo.

You're missing the context. Apple's main interface is a touchscreen, but we're talking about a game that is meant to be played with buttons and a touchscreen.

And for a long time, Nintendo's done a great job of making control schemes work for their main IPs, because they already knew how gamers played games.

But when you've been in the industry for so long, waaaay fucking longer than app gaming, and then come up short on something so fundamental as a control scheme... to say that it's the player's faults is nothing short of pathetic.

Not at all. When you're Apple, a company built almost entirely on the strength of its marketing and PR, telling your customers "you're doing it wrong" is also nothing short of pathetic.

Pandora92:
I wonder what Yahtzee makes of this article...

Also does this remind anyone else of Apple's "the phones are fine, you're just holding it wrong" thing?

Oh I remember that. I refuse to believe that QA didn't pick up on the fact that an ordinary person would short out the aerial if they held it anything close to comfortably. _

drthmik:
I don't even own the game and I am insulted at his attitude.
and I agree with Jim.

Was going to post this. This is a really arrogant comment, and I'm shocked that it's coming from Nintendo of all companies.

newwiseman:
If your HANDHELD console game comes with a stand to play the game then the Developer is doing it wrong.

Also, honestly, who cares about multiplayer balance in a Kid Icarus game?

I didn't even know it HAD multiplayer? >_>

theultimateend:

newwiseman:
If your HANDHELD console game comes with a stand to play the game then the Developer is doing it wrong.

Also, honestly, who cares about multiplayer balance in a Kid Icarus game?

I didn't even know it HAD multiplayer? >_>

If you had been paying the slightest passive attention, you would have known that Nintendo had been pushing Kid Icarus's online multiplayer as a key feature.

Kakulukia:
This is relevant:


If we're not playing properly, it's your own damn fault, Sakurai-san.

I've seen the Jimquisition's earlier episodes, but I only just now realized.

Music from Deadly Premonition!! :D

Samus Aaron:
Woah, hold on! Nintendo is not saying "You're playing it wrong." Nowhere in the article does Nintendo say anything along those lines. It's recommending a different style of play, not outright attacking players' choices. While the title of this article isn't an outright lie (although by writing 'Nintendo says', the author might as well be putting words into the company's mouth), there is no denying that the author of this article is writing this news in a deceptive, borderline sensationalist manner.

Really? I mean...really? How would you have titled it then? I would just like to know because I know that personally, I didn't read that as sensationalist headline at all given the context of the article. The subtext of what he said (as I interpret it) is essentially "If you played it like I meant for it to be played, there would be no issues!" And let's be real here, if squeezing the DS with a certain amount of force has to be factored into the way you play...then something is wrong.

if the player is playing it wrong then the game instructed the player improperly. it the creator's of game is at fault not the players.
in other words i call bullshit on on that

Nintendo: "You're playing it wrong"
Me: "Your mom is wrong"

And somehow I still am more mature than they are.

I don't have a problem with the game's control scheme :3

One thing that helped was that I have a battery pack put onto the back of my 3DS making it more bulky and giving me more to hold on to. My problem with the portable systems is that they're too thin (with exception for Gameboy and GameGear). Without that added bulk my hands are just not comfortable.

My case is this one:
http://www.pdp.com/p-1104-energizer-charging-armor-for-the-nintendo-3ds.aspx

also helps that it holds 3 extra game cards and it gives access to all of the system ports. Throw that baby in my bag and good to game for quite some time. Without that case I doubt I could hold the 3DS for very long. I had troubles with the DSlite/i as well as the PSP2/3000 model.

The game itself is quite simple. You have 5 things you have to worry about.
Movement (circle pad)
shoot (any button)
aim (touch screen)
dash/dodge (touch screen)
items (touch screen)
If you have trouble with the stylus, get a stylus pen. They make those ya know.
And if you're getting carpal tunnel that isn't Nintendo's fault. You shouldn't be playing the thing for more than 20 minutes a session. 20 minutes is 2 stages. That is plenty of game.
And saying you need the circle pad pro is dumb. I have way more control with the touch screen than I ever had with a second analog stick.

I'm noticing that in my effort to justify why the game works, I'm suggesting one should buy $40 in peripherals... Not the best defense, but hey, we've all spent money on worse things when it comes to our gaming...

If more than just a few are "doing it wrong", then that's an issue with the tutorial not teaching correctly.

newwiseman:
If your HANDHELD console game comes with a stand to play the game then the Developer is doing it wrong.

If your HAND HELD* console game has a gimmick, it will require a extra thing to use the gimmick effectively, like the guitars in Guitar Hero or Rock-Band. You can play the games WITHOUT the controller [I've tried, it works] but it isn't as fun.

*Its two words mate, not a single word.

-----------------------------------------------------------------------------------------------

See what this needs to be on is PC, because the game...

Worgen:
I love the game but it really needs a mouse and keyboard.

Damn you and your ability to state points better then I. I shall now throw Watermellons at you and laugh.

Haven't played it, but it sounds exactly like the control scheme for Metroid Prime: Hunters (except for having a circle-pad rather than a D-pad) and that game was fine to me, so I don't see what the fuss is... Is the 3DS just that much heavier than the DS or something?
(EDIT) Apparently it involves flicking instead of just scrolling, so that sounds a bit odd. Seems like it could work given that it's a 3d-action game but I dunno. I haven't played it so I have no idea.

Reminds me of the bullshit apple tried to pull with the iPhone 4.
'No, EVERYONE is holding it wrong! obviously!'

If the majority thinks your control scheme/design is shit, it's shit.

Your right because I tried to play this shtty game I must be playing it wrong...time to not play it and scream and yell for my money back.

orangeapples:
I don't have a problem with the game's control scheme :3

One thing that helped was that I have a battery pack put onto the back of my 3DS making it more bulky and giving me more to hold on to. My problem with the portable systems is that they're too thin (with exception for Gameboy and GameGear). Without that added bulk my hands are just not comfortable.

My case is this one:
http://www.pdp.com/p-1104-energizer-charging-armor-for-the-nintendo-3ds.aspx

also helps that it holds 3 extra game cards and it gives access to all of the system ports. Throw that baby in my bag and good to game for quite some time. Without that case I doubt I could hold the 3DS for very long. I had troubles with the DSlite/i as well as the PSP2/3000 model.

The game itself is quite simple. You have 5 things you have to worry about.
Movement (circle pad)
shoot (any button)
aim (touch screen)
dash/dodge (touch screen)
items (touch screen)
If you have trouble with the stylus, get a stylus pen. They make those ya know.
And if you're getting carpal tunnel that isn't Nintendo's fault. You shouldn't be playing the thing for more than 20 minutes a session. 20 minutes is 2 stages. That is plenty of game.
And saying you need the circle pad pro is dumb. I have way more control with the touch screen than I ever had with a second analog stick.

I'm noticing that in my effort to justify why the game works, I'm suggesting one should buy $40 in peripherals... Not the best defense, but hey, we've all spent money on worse things when it comes to our gaming...

THANK YOU! Finally a sensible person understands.

Pandora92:
I wonder what Yahtzee makes of this article...

Also does this remind anyone else of Apple's "the phones are fine, you're just holding it wrong" thing?

no, but it does remind me of the whole Toyota "Our cars are fine, you are just driving them wrong" fiasco a while back.

Doclector:
Remind me, who were the last people to do that stuff? I can't remember, they either said "you're playing it wrong!" or "you just suck at it". Either way, and whoever it was, it was physically painful to read, just as this is.

The developers of Amy.

iceykitsune:
As has been said before, where was all the hate for Metroid Prime:Hunters, which had the EXACT SAME CONTROL SCHEME?

well, it came out on the old DS phat which was larger and felt better in your hand compared to the tiny, corner-y design that is the 3DS (at least it did for me)

Honestly, though, Sakurai's commentary was completely unnecessary. Just when I thought the whole control issue outcry was over, out comes he with his quite poor explanation and the whole thing reignites into yet another shitstorm. A pity because it's this kind of commentary that will kill off ANY incentive new players might have before even playing the game.

Weird, though, I don't have any problems with the controls. :/

orangeapples:
I don't have a problem with the game's control scheme :3

Yes but lots of people do, I'm not trying to be an asshole here but if shitloads of people are complaining that your game cause physical discomfort or even pain that's a legitimate complaint. Especially if those people have been gaming for years and never experiencing that before.

One thing that helped was that I have a battery pack put onto the back of my 3DS making it more bulky and giving me more to hold on to. My problem with the portable systems is that they're too thin (with exception for Gameboy and GameGear). Without that added bulk my hands are just not comfortable.

This is just as bad as the stand. A game's controls should work on their own.

The game itself is quite simple. You have 5 things you have to worry about.
Movement (circle pad)
shoot (any button)
aim (touch screen)
dash/dodge (touch screen)
items (touch screen)
If you have trouble with the stylus, get a stylus pen. They make those ya know.

And if you're getting carpal tunnel that isn't Nintendo's fault.

It kinda is when this is the only game people seem to have this issue with. If it was a common reoccurring problem you could make that argument, but it's not.

You shouldn't be playing the thing for more than 20 minutes a session. 20 minutes is 2 stages. That is plenty of game.

Do you really believe that? I mean you say things like

Throw that baby in my bag and good to game for quite some time.

And try to justify $40 in peripherals for one game... Are you honestly going to say you shouldn't be playing for more than 20 minutes? How many of us here actually have 20 minute gaming sessions unless we have other things to do?

And saying you need the circle pad pro is dumb. I have way more control with the touch screen than I ever had with a second analog stick.

The circle pad pro lets you hold the DS in both hands at once which is more comfortable than the set up they have at the moment. That's why people are saying the circle pad pro is better.

[quote]I'm noticing that in my effort to justify why the game works, I'm suggesting one should buy $40 in peripherals... Not the best defense, but hey, we've all spent money on worse things when it comes to our gaming...

I honestly haven't. I have paid for consoles, games, PS+ and XBLA. I have never sunk almost the price of another game just to make a game work. But tbh I've never bought anything like Guitar Hero because I don't want to spend that much on a controller that will work for a handful of games at best. So you're right in that most people have. But still $40 on peripherals that don't enhance gameplay but actually make it playable doesn't seem justifiable to me.

It clearly needed more game testing if so many people are struggling with the controls. I read people saying the controls work for them but we all have different sized hands.

I dont touch nintendos products any more as they fail to account for left handers. Why do something when you start at disadvantage because the guy incharge is a tool? I've heard people say its no big deal but if that was a the case they would never have changed link to left handed once the player had to do the sword fighting.

Its like going to start a fencing class but the dick of an instructor insists that you, and only you, must use your weaker arm to fence then throws you in with all of the other guys.

Nintendo can kiss my arse, I'll stick to a controller or mouse and keyboard.

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