Diablo III Launch May Get Messy Pages 1 2 3 4 5 NEXT | |
I don't think Blizzard are enforcing 40 second delays, it seems like 40 seconds is just the maximum time the client will wait before timing out and needing you to try again. | |
Well I got nothing to worry about since I will be too busy at work to install it on the same day and even then since I didn't want to pay the release date delivery, it will arrive a day or so later after May 15 (which is fine since I'm not too hype for the game anyway). | |
Oh goody, another insane launch because they underestimate the demand. Just like TOR trying to limit how many people could play at launch and failing utterly. | |
Its a good think they made sure you could only play it online, it would have been a stupidly smooth launch otherwise. | |
At least they are given a weeks notice in advance. The servers can't handle the demand with out spending insane amounts of money for 1-2 days when the login servers are going to be hit the hardest. Under 5-minute delay is still pretty reasonable. | |
If publishers weren't so obsessed with breaking launch day records this wouldn't even be a problem. stagger the release guys its not that hard, I mean you do it all the time for Australia. | |
Their silly battle tag system gives everyone a uniquely hand crafted number after their username. But due to using the handle as part of the key, you only have to remember a 4 digit number instead of the much larger number they use internally. Hrmf. :( <- Kross#1743 BTW
That's a relief, I was worried for a moment. | |
Don't worry, I bet they learned their lesson from WoW. | |
Sounds like they paid attention to when the Halo: Reach beta was released | |
If only the game weren't required to be online all the time -.- | |
And this is why I wont be doing a midnight release, can you imagine the traffic when the flood gates open. | |
Blizzard is creating their own damn headache just to have complete control over customers. If they had a regular game with offline mode and reasonable drop rate that isn't manipulated to increase demand on their auction house, people could just play the damn thing without accounts or logins or all other sorts of corporate money grubbing bullshit. I might not be giving them money, but the way they and others do business now just drives me nuts. | |
They're not underestimating it, as they're perfectly aware of what's about to happen. | |
Well, like the melon-helmed cat Nurb said, while it's happening because of an underestimation of demand, that's only the symptom. The disease itself is festering from Blizzards own loins, fresh from the completely idiotic decision to enforce an online-only DRM policy on a game that didn't need it. Heck, I hope their servers crash and burn from the stress, locking everyone out of the game for a week or two, maybe more if we're lucky. Then as soon as they manage to get them back up, every would-be hacker in the world (essentially all of Anonymous) hammers the authentication server to the point it gets taken out for another few weeks. | |
Or you could just not use the RMAH. | |
Which... Has nothing at all to do with my post or my point. I'm not talking about some system that won't get rid of the 3rd party sites, I'm talking about the decision to enforce an Online-only policy on a game that has never needed it. Not to mention, of course, a policy that's going to be cracked within days of the games release to allow for offline single-player. | |
I'm so glad I'm not getting this game. And y'know, 16 years later, I can still install and enjoy Diablo (and in fact, do have it installed). Doubtful D3 will have a lifespan that long. | |
Just know, that by buying this game you're supporting Always-Online DRM without an Offline Mode, No LAN, Real Money Auction House / Pay2Win, No Mods, Dumbification by removal of Skills/Stats and you're directly feeding your money to this guy if you do that...
If other games "learn" from Diablo III and move even more towards that way, if you see increasing Always-On DRM or Auction House Ripoffs know that YOU, YES YOU are responsible. | |
And whom exactly are you affecting by that? You're making your own game easier and... that's it. | |
While it was removed so the game could hit the launch date, because Blizzard has stopped following their old rule of "done when its done", the game will still have PvP, which includes even Arenas if I remember right. There's been no mention on how the gearing will be handled with that, but if the RMAH is allowed with that, you could easily argue that it promotes a pay-to-win atmosphere. | |
Misleading title. Diablo IIIs launch will almost certainly be messy. Anything of that size would be. Blizzard realizes this and is proactively trying to minimize the mess. | |
My interest dropped to 0 when I found out the always online requirement. Binding of Isaac expansion at the end of the month, time to drop another 80 hours into that one. I still have Dungeons of Dredmor to finish post-expansion. Legend of Grimrock has at least 40 hours in it. Torchlight 2 will be out soon enough. Plenty of other stuff to do and plenty places to spend money that don't contribute to Bobby Kotick's hooker and blow fund. | |
But it's DIABLO 3! DIE-AH-BLOW-SREE! You dun gettit. PrINcIplS doNT no foR DIabl01 | |
I think I'll give it a week before I even buy this game, I'm not paying £45 just to be told to come back later, I'll wait until the this risk lowers a bit. | |
Guess who won't have a log-in problem? | |
QFT To avoid another ding for low post content? (I mean really... someone has time to do that?) Could not agree more with the current sentiment... but it is already in effect... let's just take a look at Simcity... same story... there does seem to be a growing sense of disenfranchisement with the consumer concerning lease-ware. Ahh EA daring to be different... and by that, exactly the same. Fun times. | |
Their entire game system is built around getting people to use the RMAH for equipment, they removed all the stats and skills so there won't be any "imba builds" they can't control and the only way your character can get "better" in the game is through better equipment. Also, as the other guy said they're going to add PvP this winter and basically, better equip = much more likely to win.
But you'll support the ginger of death! THE GINGER OF DEATH! | |
Side note about the article and grabbing your battletag: Battletags are Non-exclusive, in the sense that as many people as there are players can have the same battletag. Its like Starcraft 2 ids, you get your name, and then you have a hidden Character Code (Like, Yourname.425, where Yourname is all thats visible and 425 is the hidden character code.) So there's no rush to get your battletag, except that if you try to do it on launch day, there may be quite a bit of traffic all over blizzards various servers that might make it harder for you to get going. | |
Yeah, I'm not totally against the always online thing, as when you're playing a co-op game, it's good to be able to report offensive and griefing players, and should they get banned, well, online just got a tiny bit better. However, could they not have made the first part of the game available offline? Sure it may have been pirated (and it WILL be fully pirated, and running on pirate servers, if it's not already out there!), but offering the first part means people have somewhere to learn the game, something to do if there's queues, etc. For instance, if it's set up like D2, offer normal mode offline, and Nightmare and Hell have to played online, where a moment's lag can murder your hardcore character permanently :) | |
Totally agree, However I for one will be helping Blizzard's server issues by not buying their game, therefore not clogging their systems. As will the rest of my co workers, friends, family and vaguely close acquaintances. I'm predicting the Torchlight devs have blizzard beat on the release plans, by releasing 30 days after D3 they will scoop up all the dissatisfied players in one fell swoop. | |
Ditto. I was excited about Diablo 3 until I heard about the online DRM can't play unless your online bullshit. I'll just do LOL. | |
<---- Not getting it anywhere near launch for this reason. While i want to play D3, the DRM and server problems have already turned me off from it. Im not going to say "its gunna ruin the game", but its an annoyance i dont feel like paying 60$ for. I'll wait a month or two, let all the dust settle and then decide if i want it or not. | |
The entire game is about getting better gear. That's Diablo in a nutshell. If you don't want to buy it, stack magic find and farm for whatever counts as legendaries. And as far as PvP goes, so what? If the person beating you bought their gear, then so be it. It hasn't been generated out of the ęther by real money; it's dropped for someone actually playing the game. If the guy currently showing you what your bowels look like from the inside wasn't using that weapon, maybe it'd be the guy who originally found it. Such a massive difference. I find that the only people who really complain about entirely optional features are the ones who will crack under the pressure of being perceived as being worse than those who use it. Big effin' deal. === incidentally, for all the people who complain about the 'always-on DRM'; realistically, for how long in the past God-knows how many years have you actually been offline? I've been playing WoW since release, so that's about seven years? if my Internet goes down, if I'm cut off from the net, WoW is not the first thing that comes to mind. Sheer terror grips my heart and my balls rise back into my body cold and inert as I realise I'm utterly cut off from the outside world unable to know what's happening, unable to call any of my geographically-disparate friends, unable to access knowledge at a whim and generally being cut off from anything I haven't already stored. If I'm playing D3 and my net goes down, I have more serious shit to worry about than my online game. What, you think it sounds a tad hyperbolic? Think about how ubiquitous mobile phones are. never mind smartphones - I'm talking dumb bricks good only for voice communication. A few years ago, why would I want to be able to be contacted all the bloody day? Same deal with net access. | |
or like how Darkfall 'ran out' of digital 'copies' in the months leading up until it finally stabilized. no, no game has ever had as bad as Darkfall and its 'we are only selling X copies of the game digitally between 12 p.m. Est and 2 p.m. est'. if anything, Blizzard knows how much people have been waiting for Diablo 3, so surely they have enough servers to accommodate a vast majority, still I dont see massive blackouts for the game, if they do happen, it would be a server issue. | |
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Diablo III Launch May Get Messy
Blizzard may enforce 40 second login delays to manage the tide of Diablo III players.
"It's possible we'll need to adjust the rate at which we're logging people in to ensure a stable experience, and if we do you may see a delay when attempting to login," Blizzard prophesied in a launch day update. "Please be aware that a delay of up to 40 seconds is possible while the game attempts to connect you. If your connection doesn't succeed in 40 seconds, you'll be presented with an Error 37 message and asked to try again."
Grand launches like this are almost invariably absolute chaos, as hundreds of thousands of players trying to log in at once tends to break servers, which leads to vast hordes of players complaining on forums.
"If you see this error it does in fact mean that you should try again. We'll be working around the clock to keep you informed of any issues that are occurring through the in-game breaking news window, as well as the official forums."
Of course, players who don't want to play online will still be subjected to these log in delays, since the game lacks an offline play mode and all that. Grr, etc.
Blizzard recomends players go and register their BattleTags right now to avoid the inevitable new user rush, and presumably to ensure you score that hilarious "HarryPothead420" user name before anyone else thinks of it.
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