EA Blames Casuals For Falling Old Republic Subscriber Numbers

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kajinking:
Think I'll just stick with EVE online, casuals don't honestly exist in that game.

Hell, hardcore players really dont exist in that game.

ITS ALL BOTS, IT HAS TO BE.

no sane person can say with a straight face that a visualization of Microsoft Excel is any fun!

OT: lol, didn't EA a while back say they were making games to appeal to a wider audience, thus casuals?

Now their prize game is losing subscribers they are complaining that it's casuals who are leaving?

Here's something, maybe if you didn't make WoW with Lightsabers, people would of like the game more.

Even in Galaxies last minutes, it still had a combat system that made it stand out, it wasn't good, but at least it was different.

Hey, wait a minute now, I'm the guy who's supposed to be blaming the casuals!!

If EA blames the casuals... that means... it's the hardcore crowd that left TOR after finishing it and going back to WoW... Yeah, must be it.

*facepalm* EA, you're not helping.

In other news, EA realized that scapegoating piracy is kind of stupid when you are talking about a pay to play MMO. Hmm, EA realized something. Imagine that.

Grey Carter:

Grey Day for Elcia:

Grey Carter:

Dude I'm as angry as you are. Greg really crossed the line this time. The line between edgy and childish, like you said.

I's funny, because your behaviour would see a user warned. You've gone out of your way to intentionally avoid the point and have resorted to passive aggressive trolling. Nice to see the standards are so very high for professional conduct around here. Then again, I wouldn't expect someone who refuses to engage in any form of intelligent discourse once they've been criticized to be anything of a well worded journalist.

A shining beacon for Themis Media. I'll have to pass on my praise.

Make sure you address it to Greg.

I'm laughing so much right now.

I really can't stomach spin, I know big businesses feel they have to but it's just such bullshit. I remember before launch when they where all like 'this game will have such a wide appeal, to MMO fans, fans of Bioware's previous offerings and to Star Wars fans who may not even be big gamers', and yet when they fail to captivate a good chunk of that audience they say 'oh well it's just the casuals who gives a fuck?' Surely the goal is to make a game compelling and interesting enough that even if I'm not really an MMO fan maybe I'll become one and want to keep playing the game long term, subscriptions are subscriptions and this game is hemorrhaging them fast.

Seriously, when will developers and publishers learn that the MMO market is one market where emulating an already successful product just won't work. And yet they keep trying, TES online will be the next one to break the hearts of nerds everywhere with it's inevitable mistreatment of that worlds lore, crappy WoW gameplay and still birth onto the market. Fuck the idiots who keep commissioning these games.

Freechoice:

gmaverick019:

Andronicus:

We could ask the same about Americans

the whole damn english language is adaptations and misspellings from other languages... way to turn this into a nationality issue.

although, to be quaint, this is an american based website, if you really wanna nitpick, it's gonna be honor.

(although the prick you quoted probably didn't realize most words are spelled different across seas, rather than all english being the same.)

HEY THANKS, BUDDY.

And I'm not the one who started it.

This is the one that started it.

I'm not really seeing what Zhukov started *looks a bit closer* hmmm, it's as I suspected, he started nothing!

Seriously, he said "must not add "u" to honor" because us across the pond spell honour with a "u". Just like we spell colour with a "u" and Americans don't. It was clearly just a joke and you're the one who got all serious and jumped down his throat about it. You, sir, are the one who started it.

Bvenged:

Mr. Riccitiello, when will you ever see this industry as something other than a way to make money?

Probably some time after his job description ceases to be exactly that: making money.

Not to mention this is him addressing shareholders, also known as "these people who give us money so they might make a profit". Unless, of course, you have convincing evidence that a majority of their shareholders bought stock with the sole purpose of being a patron to the arts.

I can see it now.

"Sir,we need a reason why we lost 400k people subs!"

-jumps on desk-
"FILTHY STINKING GOD DAMN CASUALS!"

"Casuals? Alright...I'll tell them that.."
-sighing-

Really...Thats your best answer....I "CASUALLY" leveled my ass to cap...and was not impressed...and by "CASUALLY" leveled with a friend 6PM-9:30PM every night and logging in almost 3-4x that on Sat + Sun... And I wasnt impressed.. killed Baras...no LFG system...and the fact when you your story it says GO BACK TO THE FLEET AND WAIT FOR A GROUP! FOR THE EMPIRE!

Once you beat the game....which is SP meets MMO elements... its...ya know...WoW...sitting in town with my thumb up my ass alt tab'd out...

My friend convinced me to get starwars and play with him, as he's a huge Star Wars fan. We played up to level 50, then both of us, not just me, decided that all in all the experience was...well, not entertaining. The story was the only really fun bit and the only thing that dragged us to 50. Every single other part of the game reeks of mediocre MMO gameplay. Its not...bad. Its just not what I've come to expect from MMO's and does literally nothing to push the boundaries of the gameplay aside from the story elements. In fact, many of the systems in the game feel like they were lifted from an MMO one might have played 4 or 5 years ago. And that's not really meant as a compliment.

I imagine many people feel like I do. They enjoyed their characters story, but once they were done, the game held little other interest for them. EA calls us casuals, I call us bored.

Maybe the game is just boring.

1) Cater to casuals in each and every single game you make
2) Piss off hardcore gamers in a variety of ways
3) Blame casuals when your multimillion dollar flagship sinks
4) PROFIT!!! Oh wait... Actually, not profit. Losses.

Um... hasn't Star Wars been beaten to death in the past 10-20 years? I mean what if ANYTHING has added real value to the brand in the past decade? There were those prequel films that were variously described as "The worst thing ever" to "not the worst thing ever but definitely not good". Lucasarts can't even re-release the original films without fucking that up.

SWTOR is a mess, it has so little of the feel and fun of what made Star Wars enjoyable.

My personal issue remains the light-sabres: there aren't any. Oh yes, there may be "weapons" in the game that are labelled as lightsabres but they are nothing but oversized glowsticks from what pitiful damage they do.
image
A lightsabre is supposed to be an all powerful cutting weapon that can slice through steel and here I am running up to some big insect (that can't have any sort of shield) and whacking away at it for hours, i might as well we using a whiffle bat.

That's what it's like.

Being a Jedi should be all about the huge challenge of getting close without getting shot but once close it's one slash and they are dead.

SWTOR just doesn't feel like a star wars game because Star Wars is about more than just owning all the copyrighted names and character designs, it's about the FEEL, the challenge, the swashbuckling adventure. What does it mean to be a Jedi? I don't think everyone can be a Jedi, it's not about being a soldier or killer.

kajinking:
Think I'll just stick with EVE online, casuals don't honestly exist in that game.

Indeed. For a game that is 9 years old and to still be the only MMO with a growing fanbase that shiat says something.

Fly safe o7

And for those who think EVE is a boring spaceship game I bring you
http://tacticalentertainment.tv/wp-content/uploads/2012/04/eve-wtd.jpg

viranimus:
No EA, its not that the ones who left were casuals, its that you made a game that could be "completed" in a month to 2 months time casually and people should not continue to pay subscription fees if they have already completed the content.

Its literally just that simple. Its what you get for trying to make the game "accessible"

I think if any MMO can be beat in 2 months, the people playing have either too much time on their hands or are better at playing games like WoW and TOR than the rest of us. WoW max level can be reached in how many days now by an experienced player? 7? 14? How long it takes to chew through content is player specific. I highly doubt every player beat TOR and quit because there was no more content to chew on.

From the quotes, it sounds as if EA expected something like this to happen and are not really surprised. Unless EA is dead set against FTP, TOR will be FTP by Christmas is my prediction. WoW in space is not enough incentive to give up years of established play-time. And that's really what any MMO has to compete with.

SWTOR is a glorified singleplayer that plays like an mmo.

The casuals are leaving, because the game only has casuals to lose. They're the only ones who bought the game in the first place.

kajinking:
Think I'll just stick with EVE online, casuals don't honestly exist in that game.

Keep shining.

The most casual MMORPG by a company that is responsible for the most famous casual games in history is complaining about casuals. Get your shit together, John Ratatouille.

SmashLovesTitanQuest:
1) Cater to casuals in each and every single game you make
2) Piss off hardcore gamers in a variety of ways
3) Blame casuals when your multimillion dollar flagship sinks
4) PROFIT!!! Oh wait... Actually, not profit. Losses.

You do realise that they are not actually blaming casuals in the sense that you are talking about. By casuals he is talking about the the massive subscription loss that every single mmo every gets early on. You know window shoppers who are not really interested in mmos or anything but just want to try it out. Not the type who will pay a monthly fee for a game.

Isnt that what happens with new MMO, loads of people try it and then leave back to WOW. lol. Trust EA to blame anything other than the fact that some people just dont want to play their game.

EA, mind telling me how a casual's 15 bucks is different than a non-casual's 15 bucks?

Skratt:

I think if any MMO can be beat in 2 months, the people playing have either too much time on their hands or are better at playing games like WoW and TOR than the rest of us. WoW max level can be reached in how many days now by an experienced player? 7? 14? How long it takes to chew through content is player specific. I highly doubt every player beat TOR and quit because there was no more content to chew on.

Well you might be right. I know I have been involved with MMOs since UO and EQ, And I am a soloist But I am also a student and was involved in trying to restore/repair a former crack house and then an extensive move since the game was released in December. I still have yet to top 50 in the game, but again, I went over a month and a half not playing it(plan on running from 40-50 before the 20th when sub ends now that I dont have distractions)

But its not an uncommon thing to be done. Seriously I know players who ran 1-50 in 2 weeks time. And its not as if its making alts that quickly as people running their first toon have done it. It was that same ease of the game that basically killed the guild I was in as there was half the guild with multiple alts at level 50 and the rest basically never logged in and this was back in Feb/March. So its not entirely that the game is too easy, its that the game is so easy that there is no reason to have reliance or even find friends. Without the need to involve others in your affairs your really not going to build those relationships and if you dont build up guild relationships that removes yet another reason for people to keep playing (social dynamic) If the only "content" for players to enjoy once you hit 50 is to build a new toon, then your killing off the potential of the guild dynamic to foster long standing friendships that older MMOs benefit from.

The game IS too easy. And no end game challenge has been one of the biggest complaints about the game thus far. Yes its about personal ability with content, but at the same time its actually inverted with it being unusual to find someone who cant finish a run from 1-50 in 2 months or less even playing casually.

So now they've shifted tactics to appealing to elitism? EA made a conscious decision to ignore and marginalize "core gamers" a looong time ago to try and grab hold of some nebulous and insanely profitable "casual gamer" market that doesn't even really exist... (at least not in the way it does in EA's mind anyway...). And now that the strategy's blowing up in their faces they're backpeddling? Fuck them.

I love how the first EA article I can really remember is the one with the golden poo. I mainly loved it because EA was all like, "So we got voted worst company of America yet we're still making millions of dollars.... Well who cares, we're still going to make millions no matter what people think."

Now this, literally calling out casual gamers for ruining something.

I think EA is turning into an elitist gamer. Soon they'll be trying to get all of the business achievements, working long into the night so that their B-peen is larger than any others! Wonder what they'll do next.

....*Cackling laughter echos out, sound of falling off a chair, scrambling back onto it*

Really? Really EA? I love your stupidity, I really do.

Y'know, Y'make a Game, but the story might be the best part. to get to the story, you have to slog through ALL the classes to get there, and essentially rep up your NPCs to hear all of theirs. I loved that part.

Heck, as a pathological Healer, I loved being able to heal my way through quests and equip my npcs.

I was an Operative because all the Jedi annoyed me, and i went healing because apparently i needed that. had issues with the game from pretty much log in. then i found that wonderful gem about the combat being stylistic to the point that because of my hotkey presses I could clip my own heals, wasting GCDs.

Then I pvped/quested my way to 30. and had my best experience in the game when i got picked up for a PVP guild by a level 50 who was watching all the "decent players" fight- even though i was sure i sucked.

eh, after awhile all the force explosions, pushes, speed boosts and everything else got on my nerves, and since my character finished act 1 at 28, and i had felt that story was entirely wrapped up and how could it get better, i worked on alts. lots.

14 levels into a Sith inquisitor and i already was going "so much for healer balance"

but enough of that. frankly SW:TOR could have a better story then any other game, but im not gonna slog through ALL the classes i wanted, and ALL the same zones again and again to see it. at least WoW tosses you a bone with various leveling areas in the early stages to keep it interesting. so linear for an MMO, so many little issues i had with it. Did have fun shivving jedi and blasting them with a sniper rifle, though.

Quit a month or two after launch, wrote a 3,000 word canceling sub thing which probably didn't get read, never look back. except for the npc thing.

I never played it at all. I refuse to pay monthly fees to almost any game, and MMO's are usually not worth that money. Food is. So is rent. Health insurance. Dwarf Fortress.

bluecrimson:
EA, mind telling me how a casual's 15 bucks is different than a non-casual's 15 bucks?

The casual's 15 are probably less like to become a "The casual's 30"

Still, saying 'screw the casuals' is how MMOs become freemium.

viranimus:
-snip-

Just for my own perspective, how many hours per day / week did you average playing the game? Be honest please I want to better understand how one can determine that an MMO is too easy.

I myself average 8-12 hours per week gaming in general (which is a major reason why I don't play MMOs anymore - no time to dedicate).

They're not really wrong. I, like many others, stopped playing once we got our fill of the story. I got my money's worth out of it. Being the casual that I am a monthly subscription isn't really worth it.

BodomBeachChild:

kajinking:
Think I'll just stick with EVE online, casuals don't honestly exist in that game.

Indeed. For a game that is 9 years old and to still be the only MMO with a growing fanbase that shiat says something.

Fly safe o7

And for those who think EVE is a boring spaceship game I bring you
http://tacticalentertainment.tv/wp-content/uploads/2012/04/eve-wtd.jpg

Because nothing says "Exciting space adventure!" like an organizational chart.

Oh, and I love how the entire PvP section is "be a massive dick to everybody else"

Das Boot:

SmashLovesTitanQuest:
1) Cater to casuals in each and every single game you make
2) Piss off hardcore gamers in a variety of ways
3) Blame casuals when your multimillion dollar flagship sinks
4) PROFIT!!! Oh wait... Actually, not profit. Losses.

You do realise that they are not actually blaming casuals in the sense that you are talking about. By casuals he is talking about the the massive subscription loss that every single mmo every gets early on. You know window shoppers who are not really interested in mmos or anything but just want to try it out. Not the type who will pay a monthly fee for a game.

I am talking about window shoppers.

I liked the game, I just wouldn't pay monthly for it. I'd love to come back and see whats changed but alas, I wasn't apart of that "Free Month"

SmashLovesTitanQuest:

Das Boot:

SmashLovesTitanQuest:
1) Cater to casuals in each and every single game you make
2) Piss off hardcore gamers in a variety of ways
3) Blame casuals when your multimillion dollar flagship sinks
4) PROFIT!!! Oh wait... Actually, not profit. Losses.

You do realise that they are not actually blaming casuals in the sense that you are talking about. By casuals he is talking about the the massive subscription loss that every single mmo every gets early on. You know window shoppers who are not really interested in mmos or anything but just want to try it out. Not the type who will pay a monthly fee for a game.

I am talking about window shoppers.

If that were true that the points in your other post make absolutely no sense at all. So you are either full of bullshit or talking out of your ass.

When you make a product that under performs in a highly competitive market. Always blame someone else for your failing.

Only god knows what could happen if a company ever decided to say. We did something wrong. Let's look at it and fix it. Maybe if we take a break between snorting cocaine and fucking prostitutes inside our golden money palaces and actually analyse the feedback and data we have gathered we might release a good product next time or can update the current one to a version that people will want to pay for.

Yeah right! Just blame it on someone else not our fucking problem. We already got the money! Woo Party!

Then people go and scratch their head asking themselves why publishers seem about as intelligent as a chimpanzee flinging it's poop around.

PS: My apologies to any chimpanzees offended by my statement. It's simply a saying and we all know you are twice as intelligent as any publisher out there.

John the Gamer:
I never played it at all. I refuse to pay monthly fees to almost any game, and MMO's are usually not worth that money. Food is. So is rent. Health insurance. Dwarf Fortress.

Health insurance isn't, if you are healthy. Maybe catastrophic insurance, but that's it, then everything else out of pocket, then have a ton of money left over to play multiple MMOs and buy better food.

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