Blood, emblems, and government make their way to European Tera players.
Never let it be said that petitions have no power. First, one played a role in bringing Xenoblade and other Wii RPGs stateside, then another sparked a port of Dark Souls for challenge-starved PC gamers. Now, a mere few weeks after vocal European fans requested a little blood and gore in the online world of Tera, publisher Frogster has acceded to their supplications. After first removing the game's blood effects, Frogster will patch them back in next week, along with a few new gameplay features.
While the game carries a PEGI 12 rating in Europe (roughly equivalent to a T in North America), the ratings board has allowed the blood effects slider to return to Tera, with one small alteration. "The only major difference with the North American version of Tera is the blood splatter effect ... is not going to appear in our version," says Lucile Le Merle, a community manager. "It's going to be a slightly modified effect. But the blood is coming back." The splatter shows up only during the tutorial at present, so its effect on overall aesthetics should be minimal.
If that change doesn't get your blood pumping (and really, it should), one other big feature will accompany it: guild emblems. While Frogster initially allowed custom guild emblems, it removed the feature, which led to fans wanting it back almost immediately. "[Apart] from the eventual Nazi symbols or peado/pornographic images, there was also a high threat in terms of security, in case someone wanted to upload a virus," Le Merle explains. A new fix ensures that emblems will exist only in the game's client and leave a player's hard drive out of the equation, although Frogster will still need to remain vigilant against offensive images.
Other changes, including chat filter refinements, bug fixes, and an end-game political system, will arrive next week as well, but blood and emblems seem to be the two big selling points of the patch. The obvious way to combine these two features would be to use a drop-of-blood image as a guild emblem. This admittedly only makes sense if you run a guild of vampires, but finding people of that persuasion on the internet should not prove too difficult.
I too would like blood not to be taken out of any game I like. Have any of you played Titan Quest? I don't exactly remember if it had blood, but every single melee attack had the same *CLUNK* sound. EVEN SWORDS. It was so dull.
Better sound and wounding effects add to the visceral feeling of the combat.
Though I'm not at all a fan of the game in question.
The only thing I want Frogster to do for TERA is cover up the females even more. Even though they're more covered up on our version than the American version, it still isn't enough.
Kungfu_Teddybear: The only thing I want Frogster to do for TERA is cover up the females even more. Even though they're more covered up on our version than the American version, it still isn't enough.
And yet I still don't think I'll play it. Anyone else really unimpressed by this so-called "next generation" of MMORPG? Eh, people will enjoy it, and I'm happy for them, at least their protest has made the game more enjoyable for those who play it, but I'll stick to... shit, I've ran out of games to play...
ScruffyMcBalls: And yet I still don't think I'll play it. Anyone else really unimpressed by this so-called "next generation" of MMORPG? Eh, people will enjoy it, and I'm happy for them, at least their protest has made the game more enjoyable for those who play it, but I'll stick to... shit, I've ran out of games to play...
I get where your coming from, (tor was just a wow clone) tera only appears to have deviated slightly, really GW2 looks to shake things up but who knows.
ScruffyMcBalls: And yet I still don't think I'll play it. Anyone else really unimpressed by this so-called "next generation" of MMORPG? Eh, people will enjoy it, and I'm happy for them, at least their protest has made the game more enjoyable for those who play it, but I'll stick to... shit, I've ran out of games to play...
I get where your coming from, (tor was just a wow clone) tera only appears to have deviated slightly, really GW2 looks to shake things up but who knows.
Yeah, that's what really bit me, the fact that while Tera was certainly different (can I hear a hurrah for contact-based combat?) it was still the same bag. As for GW2, I *really* want it to be good, but having seen Angry Joe's sneak peaks I'm getting the same WoW-ish vibe from it. Heck, for all I know that really is the only way to do an MMORPG, but having played video games for going on fifteen years, I doubt it.
European Blood Spills in Tera Again
Blood, emblems, and government make their way to European Tera players.
Never let it be said that petitions have no power. First, one played a role in bringing Xenoblade and other Wii RPGs stateside, then another sparked a port of Dark Souls for challenge-starved PC gamers. Now, a mere few weeks after vocal European fans requested a little blood and gore in the online world of Tera, publisher Frogster has acceded to their supplications. After first removing the game's blood effects, Frogster will patch them back in next week, along with a few new gameplay features.
While the game carries a PEGI 12 rating in Europe (roughly equivalent to a T in North America), the ratings board has allowed the blood effects slider to return to Tera, with one small alteration. "The only major difference with the North American version of Tera is the blood splatter effect ... is not going to appear in our version," says Lucile Le Merle, a community manager. "It's going to be a slightly modified effect. But the blood is coming back." The splatter shows up only during the tutorial at present, so its effect on overall aesthetics should be minimal.
If that change doesn't get your blood pumping (and really, it should), one other big feature will accompany it: guild emblems. While Frogster initially allowed custom guild emblems, it removed the feature, which led to fans wanting it back almost immediately. "[Apart] from the eventual Nazi symbols or peado/pornographic images, there was also a high threat in terms of security, in case someone wanted to upload a virus," Le Merle explains. A new fix ensures that emblems will exist only in the game's client and leave a player's hard drive out of the equation, although Frogster will still need to remain vigilant against offensive images.
Other changes, including chat filter refinements, bug fixes, and an end-game political system, will arrive next week as well, but blood and emblems seem to be the two big selling points of the patch. The obvious way to combine these two features would be to use a drop-of-blood image as a guild emblem. This admittedly only makes sense if you run a guild of vampires, but finding people of that persuasion on the internet should not prove too difficult.
Source: Eurogamer
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