Why Gears of War: Judgment Doesn't Cover the Series' Most Iconic Events

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Why Gears of War: Judgment Doesn't Cover the Series' Most Iconic Events

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Cliff Bleszinski, explains why E-Day and the Pendulum Wars won't be covered in the latest Gears installment.

Many Gears fans are wondering why the upcoming prequel, Gears of War: Judgment, doesn't cover the two events that have influenced the world of Sera the most; Emergence-Day, the day the Locust came scuttling out of the planet's mantle to start eating people; and the Pendulum wars, the oft-referenced, 79-year-long conflict that shaped the planet's government. According to Bleszinski, neither setting would have made for a good Gears game.

Bleszinski' view of Gears of War's chronology is refreshingly simple. There are two distinct periods in the series' history: the period before people starting using chainsaws as bayonets (Before Chainsaw) and the period after people started using chainsaws as bayonets (Anno Chainsaw). Any game set in the former period simply won't work, apparently.

"The time came, we finished Gears 3 and obviously it's done well for us, and a prequel seemed like the next logical step," he told Joystiq. "So we started looking at the timeframes and what we could do. I looked at E-Day and was like, 'Yeah, there's no chainsaw on E-Day.' It took the COG a little bit to figure out that the Locust have thick skin and their bayonets are breaking, things like that."

The Pendulum Wars are even worse. Not only are there no chainsaws, there's no monsters either.

"Now you have no chainsaw and now you have no monsters," he continued "And now we're not Gears of War anymore. So we looked at the timeframe, looked at the timeline, and figured that there's a window there of several months after Emergence Day, where humanity got hit and quickly got their shit back together and figured out, hey, put a chainsaw on the end of the gun - that'll help. So that's the timeframe for the game."

Of course, switching up the series' focus on chainsawing malformed cave monsters in half could have been the perfect way for Epic to "further evolve [the series] in more of a Christopher Nolan way," as Bleszinski said he would like to do in an interview earlier this year.

Gears of War: Judgment is due for release on Xbox 360 in early 2013.

Source: Joystiq

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Their ip, their rules.

Might not like it but eh. It is logical though, to say the least.

"But sir, it's one of the defining events of the lore! Everybody wants to see a game made about it!"

"Steve, we've been over this. It won't work. Canonically speaking, nobody in that timeframe was stupid enough to mount a rotary saw on the end of a rifle."

"But- "

"It's chainsaws or nothing, damn it!"

I wish I could say there was more to Gears of War than Chainsaws, but...

:I Kind of sucks, I would be willing to give up chainsaws on guns for a game in the Pendulum Wars. Sounds more interesting then fighting the loctus... Again...

The most dangerous thing about doing a humans vs. humans game, is that it might sink into "generic shooter" territory. Gears is really good at what they do, and if it is more of that, I am happy to support them. I just hope it is not more of exactly that.

Descent: Freespace introduced a new, mysterious alien species into a space combat sim environment. At the moment you meet the aliens, which is maybe the 4th or 5th mission into the game, you are limited to spaceships with no shields and basic weapons for destroying the 'known' enemies. When the new aliens show up, and they have shields, even their weakest ship is capable of wreaking a lot of havoc, and it takes quite a lot of effort to destroy them.

Over the next few missions the story involves developing weapons that can penetrate shields, and eventually capturing enemies technology in order to put shields on your own ships.

It was an interesting way of introducing a new enemy and simulating how being unprepared can be a huge disadvantage, but was also involving in how the player's 'team' eventually creates countermeasures.

Gears of War could have done something like this with an E-day scenario, but it kind of sounds like they didn't want to put much thought into it. I guess it is easier to just re-use much of the weaponry already developed in previous games?

Yeah, but why are the Locust still a threat? We spent a good six years kicking them of Sera, they didn't have to make a comeback. Then again, I prefer killing them as opposed to the Lambent.

I give the fuck up! I've actually defended this franchise in the past, I've gotten into arguments with friends over this. And now I've just been proved wrong, the games were never about the characters or the setting even in the slightest. It's all just a vehicle for Cliff Bleszinski to further fuck us in the eye socket with a chainsaw rifle and piss poor writing. It didn't have to be this way Cliff, you could've made a good game, it wasn't that hard.
Oh, and don't get me started on the fact that in a prequel THE LOCUST HAVE MORE ADVANCED WEAPONRY THAN THEY DO IN THE FUTURE! Come on, man! Fuck sake...

*rant fin*

I looked at E-Day and was like, 'Yeah, there's no chainsaw on E-Day.' It took the COG a little bit to figure out that the Locust have thick skin and their bayonets are breaking, things like that."

Ah, so that's why the retro lancer bayonet wasn't an insta-kill in Gears 3. I'd wondered why so many locust were sleeping when I stabbed them and threw them to the floor :P

In all seriousness, a Pendulum-era Gears would be the only thing that might make me interested in another Gears, unless there's one in which Marcus dives under a tractor and Anya/Baird go rule the world.

In other words "Fuck the story and anybody's who's interested in the story, it's all about the spectacle"

Though the lancer mk2 is the most iconic gun of the series, it's undoubtedly the gnasher which really retained the fan base for the multiplayer. If it's pendulum era or even E-Day then the most used weapon in the games wouldn't actually exist yet..

Probably should re-title the series to 'Cliffy-B's Chainsaw extravaganza'

Screw trying something new, it's not like we could think up a whole new set of interesting retro weapons or something!

The intro to Gears 2 shows fighting in the Pendulum wars and EVERYBODY has chainsaw Lancers. Did we do an ME3 style retcon for this or what?

I'm sensing a disconnect between Clive's aims to tell a deep emotional story, and his conviction that it's impossible to tell that story without chainsaws

FFHAuthor:
The intro to Gears 2 shows fighting in the Pendulum wars and EVERYBODY has chainsaw Lancers. Did we do an ME3 style retcon for this or what?

Actually they all use retro lancers.

The franchise was milked and bled to death a while ago. Just hearing the name makes me uncomfortable, like the site of a car crash--it's too sad to look, but it's so damn hard to resist taking in all the spectacular failure. The paramedics are trying their damnedest to breathe life back into the soulless husks, but everyone else has given up and it's starting to get awkward.

At least Call of Duty already had a stream of copy pastes behind it before it went into Guitar Hero mode. Gears... well, Gears is just being forced on us and its zombie shell of a former franchise is getting more and more hollow with each puff of air and pump of the chest.

Just let it go, Cliff... Just let it go...

So, the milking of this bland and uninteresting shooter continues.

Shit like this proves what I've been saying for years now. How about those retro lancer eh?

Cliffy B is a complete moron. Pretends people care what he thinks, constantly tries to prove he is more about meaningful substance than just flare, tried to convince us he isn't a "Dude Bro" worshiper, and then he makes a comment like this.

"DUDE WE PUT A CHAINSAW ON YOUR CHAINSAW SO YOU CAN CHAINSAW WHILE YOU CHAINSAW"

Poe's law right here. I can't really be sure if this is cutting satire or if Cliff Bleszinski really is that bone headed.

Pro tip: we don't care about the chainsaw bayonet that much. It interrupts gameplay and is awkward to use, it's all show and no substance.

DVS BSTrD:
I wish I could say there was more to Gears of War than Chainsaws, but...

This.

Gears has always been an odd franchise for me. I could never engage myself in the characters or storyline enough to call myself a fan but at the same time I couldn't call them bad games because everything else was always so... competent.

However that said, it's sad to see such a successful development team such as Epic approach their franchise in the way outlined by this article. As Cliffy B said, they have finished the Gears Trilogy, it's done. Time to move on.

Some other dev teams would jump at the chance to do something different and take their franchise in a new direction. Although, sadly, not many of them. Alas, such is the way of the sequel defined gaming industry these days.

A non-linear RPG set before E-Day which allows you to walk around Sera talking to people? I'd play that!

Why not this:

Chapter 1: Battle at the very end of the Pendulum Wars. Skirmish with the UIR soldiers (using Mark I "Retro" Lancers) that ends with everyone being ordered to stand down, as the ceasefire has just been enacted.

Chapter 2: Jump ahead several weeks. Gears are making a routine patrol of a major city. Minutes later, the Locust make their first appearance. Things go to sh*t. Level ends with the player(s) being evacuated.

Chapter 3: Jump forward several months. Chainsaw Bayonet Lancers are introduced to player(s) prior to major battle. Continue game as normal.

x amount of in-between missions

Chapter X: Jumps ahead to Hammer of Dawn strike. Players either escape or are finally killed off, Halo: Reach style (not the most original idea, but would still be cool).

There. I've written you your Gears of War prequel. Where are my royalties?

Gears of War: now even MORE generic and lame.

Shine on GOW fans, you're beacons of light to modern gamers.

Bleszinski:
, neither setting would have made for a good Gears game.

Does he realize that the term "good Gears game" is an oxymoron?

probably not. I weep for humanity.

I'm going to go out on a limb here and say this was the worst E3 ever. Is that too much of a stretch?

Never gave a crap about the chainsaws, rarely used them anyway. Should be about if they can make a great story out of them game, not the weapons that are the gimmick of Gears and not what the whole point of the game is.

JokerboyJordan:

FFHAuthor:
The intro to Gears 2 shows fighting in the Pendulum wars and EVERYBODY has chainsaw Lancers. Did we do an ME3 style retcon for this or what?

Actually they all use retro lancers.

Hmm, you're right, I just looked back at the video. Odd, I coulda sworn I saw chainsaws.

You can't mess with the formula. They've found the magic formula to turn bits and bytes into gold, of course they aren't going to mess with it.
Its not a formula game if they deviate from the formula.

/Formula doesn't seem like a real word anymore. Formula, formula, formula.

FFHAuthor:
The intro to Gears 2 shows fighting in the Pendulum wars and EVERYBODY has chainsaw Lancers. Did we do an ME3 style retcon for this or what?

snip because i just realized my mistake, Sorry!

Daget Sparrow:
Why not this:

Chapter 1: Battle at the very end of the Pendulum Wars. Skirmish with the UIR soldiers (using Mark I "Retro" Lancers) that ends with everyone being ordered to stand down, as the ceasefire has just been enacted.

Chapter 2: Jump ahead several weeks. Gears are making a routine patrol of a major city. Minutes later, the Locust make their first appearance. Things go to sh*t. Level ends with the player(s) being evacuated.

Chapter 3: Jump forward several months. Chainsaw Bayonet Lancers are introduced to player(s) prior to major battle. Continue game as normal.

x amount of in-between missions

Chapter X: Jumps ahead to Hammer of Dawn strike. Players either escape or are finally killed off, Halo: Reach style (not the most original idea, but would still be cool).

There. I've written you your Gears of War prequel. Where are my royalties?

perhaps the x amount of in-between missions could be detailing the COG's progressive push backwards into their nooks just before the hammer strike, and they could even use a few of the same characters, since dom, marcus, baird (im pretty sure) were in the army for a while before the pendulum wars ended. i think cole only joined up after E-day though

I love Gears and all, but that's a pretty stupid excuse :[

FFHAuthor:

JokerboyJordan:

FFHAuthor:
The intro to Gears 2 shows fighting in the Pendulum wars and EVERYBODY has chainsaw Lancers. Did we do an ME3 style retcon for this or what?

Actually they all use retro lancers.

Hmm, you're right, I just looked back at the video. Odd, I coulda sworn I saw chainsaws.

yeah me too o.O

it's too bad, since in gameplay the retro lancers are really badass :[

Wait, wasn't there an article a little bit ago about how Cliffy B. was upset that Gears of War has basically become a parody, or something along those lines? He might want to go back and re-read that, and then re-read the whole "chainsaws or bust" argument.

And even in the beginning when the COG don't have chainsaws, I don't think that it would take all that long to realize that they need something for "thick skin," and in the mean time the COG would have to improvise... which would mean Epic would have to get creative by coming up with something equally satisfying but not a chainsaw bayonet... oh deary.

Because we all know doing something that could be actually INTERESTING is just to out there...
ugh.

You have a massive, well-liked IP set in place. I get not wanting to change the game up with your first departure from the trilogy, but you can't rule it out. Look at AC3, and 1313. You have plenty of space afterwards to build up fan faith in your post-trilogy abilities to go back to that period soon. But I would do it in one big jump, no increments.

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