Blizzard Considers Starcraft II for Wii U

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Blizzard Considers Starcraft II for Wii U

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Nintendo's tablet controller might provide interesting opportunities for Blizzard's popular RTS franchise.

PCs have long been the platform of choice for real-time strategy games like Starcraft II. When you're trying to manage dozens of individual units on the screen at any given time, not to mention all possible hotkey combinations, the traditional keyboard and mouse offers a level of precision that console controllers just can't beat. Nonetheless, Starcraft II Lead Designer Dustin Browder thinks the Wii U's touchscreen might be a step towards bringing RTS titles to new platform, even if the interface isn't quite there yet.

"If I can control a cursor on the television with my hand on the touchscreen, that might be able to work," Browder said in an interview with Kotaku, "[But] because of the hotkey scenario, it's not like players actually play StarCraft with the mouse only-they play with the mouse and keyboard... We obviously allow new users to play mouse-only and that's really fun, but when you get serious about the game you do move into the mouse and keyboard space."

Browder noted that while Blizzard isn't currently working on a console RTS, they have considered the option as new technology develops. Back when the Playstation Move came out, Sony put together a demo for Starcraft II and sent it to Blizzard to see what they thought. Browder's verdict? "I wanted to kill myself. I found it very difficult to make it work... it felt like it was gonna be a lot more effort to still make that work, to still make that really sing."

It's worth mentioning that Blizzard already dipped their toes into the console market with Starcraft 64, but despite largely positive reviews, the game lagged far behind its PC counter-part. Blizzard simply isn't ready to put their resources into such a similar project unless the interface and gameplay can provide an identical level of immersion. That said, we've already seen simple RTS games become popular on tablets and smartphones, and several developers have already created touchscreen interfaces for Starcraft II.

Source: Kotaku

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Holy fuck yes that would be totally AWESOME!!!!!!!!!!!!

DVS BSTrD:
My reaction to Starcraft 2 being ported to the Wii-U
Curse you Iwata!

So because a successful, popular game might get ported to a console with a touchscreen that could theoretically control it, you want to kill yourself? Yeah, damn that shady Nintendo for offering developers a controller that can be used for stuff other than shooty shooters.

TBH, I'm surprised more developers didn't already experiment making RTS games for the Wii. if you ask me, the WiiMote pointer seems to be just about the closest consoles will ever get to having a mouse-like interaction, so I'd have thought it would be perfect for selecting individual units, building factories and directing battles in RTS games.

Then again, the Gamepad also has regular buttons which I imagine could be used for hotkey functions and the like, so perhaps that's what developers have been waiting for.

On a somewhat different note, remember the last time Blizzard promised a console Starcraft game? Still waiting Blizzard...

this somewhat reminds me of when starcraft was on the N64. OH man that was freaking dumb, also the first time i had played an RTS.

Somehow, I fear that Blizzard will not try to do anything new or innovative anymore. While this seems like a step in the right direction for them to start getting creative again, WoW is still a big gigantic example of *take someone else's idea, and apply it to our stuff*, or the more famous Blizzard move "take stuff from WoW, and put it in our other games". Most of the stuff coming into their next expansion is either a blatant rip-off from other games, or just expanding upon their own old ideas. This idea of making SC2 portable and for a touchscreen sounds like fun, but it sadly reeks of a tried and true Blizzard tradition: Milk our three IPs for every last dollar we can get out of them.

Here is an idea Blizzard. How about you actually release Heart of the Swarm and Legacy of the Void before working on anything else Starcraft related.

Gizmo1990:
Here is an idea Blizzard. How about you actually release Heart of the Swarm and Legacy of the Void before working on anything else Starcraft related.

You really think they're going to take people off the Heart of the Swarm development team to do a port job? You do realize that Blizzard is capable of working on multiple projects simultaneously and has done so for a considerable amount of time?

Mortamus:
Somehow, I fear that Blizzard will not try to do anything new or innovative anymore.

You must be new here. Blizzard historically doesn't innovate. They let others innovate, and then learn from the mistakes made by the innovators, and then release their improved version of the innovation. It's a wildly successful business model, dont get me wrong, but calling Blizz Innovative is like saying Henry Ford invented the automobile. It's just plain false.

Ympulse:

Mortamus:
Somehow, I fear that Blizzard will not try to do anything new or innovative anymore.

You must be new here. Blizzard historically doesn't innovate. They let others innovate, and then learn from the mistakes made by the innovators, and then release their improved version of the innovation. It's a wildly successful business model, dont get me wrong, but calling Blizz Innovative is like saying Henry Ford invented the automobile. It's just plain false.

Also there's still Project Titan...

Short of giving full mouse/keyboard support, touch screens seem to be the only way I can think of for consoles to have decent RTS gameplay.

It won't beat M+K though for response time and accuracy though. SC2 on the Wii U...probably gonna end up watered down. The notion of Wii U players going up against PC players would be pretty hilarious too.

Aeshi:

Also there's still Project Titan...

Which, having seen it myself, is underwhelming. Really, it's just bad. Wouldn't be surprised if the entire project got scrapped and re-started under the same name.

Ympulse:

Aeshi:

Also there's still Project Titan...

Which, having seen it myself, is underwhelming. Really, it's just bad. Wouldn't be surprised if the entire project got scrapped and re-started under the same name.

Considering it's only entered/entering 'full production mode' this year by Rob Pardo's own admission, I have to question just how much you - a completely anonymous internet user - has actually seen.

Amnestic:

Ympulse:

Aeshi:

Also there's still Project Titan...

Which, having seen it myself, is underwhelming. Really, it's just bad. Wouldn't be surprised if the entire project got scrapped and re-started under the same name.

Considering it's only entered/entering 'full production mode' this year by Rob Pardo's own admission, I have to question just how much you - a completely anonymous internet user - has actually seen.

What? He's a completely anonymous person on the internet talking about things he has no way of legally talking about due to NDA's and corporate security. HOW DARE YOU DOUBT HIS WORD, THIS SEEMS COMPLETELY LEGIT.

Not gonna happen.
Motion controls aren't fast and precise enough.
Even as an experienced player with high mouse accuracy, I still fall short on speed in SC2.
It's a game where the skill-cap astronomically high, if not impossible to reach.
I wouldn't go so far as to say that it can't be done, but it would never be be the true SC2 experience.

TsunamiWombat:

Amnestic:

Ympulse:

Which, having seen it myself, is underwhelming. Really, it's just bad. Wouldn't be surprised if the entire project got scrapped and re-started under the same name.

Considering it's only entered/entering 'full production mode' this year by Rob Pardo's own admission, I have to question just how much you - a completely anonymous internet user - has actually seen.

What? He's a completely anonymous person on the internet talking about things he has no way of legally talking about due to NDA's and corporate security. HOW DARE YOU DOUBT HIS WORD, THIS SEEMS COMPLETELY LEGIT.

Like I give a fuck about my old Blizzard job. :)

But hey, we're at least another 4-5 years from it's release, so what I saw is most likely not going to be the game that is released.

Ympulse:

TsunamiWombat:

Amnestic:

Considering it's only entered/entering 'full production mode' this year by Rob Pardo's own admission, I have to question just how much you - a completely anonymous internet user - has actually seen.

What? He's a completely anonymous person on the internet talking about things he has no way of legally talking about due to NDA's and corporate security. HOW DARE YOU DOUBT HIS WORD, THIS SEEMS COMPLETELY LEGIT.

Like I give a fuck about my old Blizzard job. :)

Oh? Do tell then. I'm sure Blizzard's lawyers would love to see what you have to say and since you don't "give a fuck" about it, you should have no issue spreading the information, right?

Amnestic:

Ympulse:

TsunamiWombat:

What? He's a completely anonymous person on the internet talking about things he has no way of legally talking about due to NDA's and corporate security. HOW DARE YOU DOUBT HIS WORD, THIS SEEMS COMPLETELY LEGIT.

Like I give a fuck about my old Blizzard job. :)

Oh? Do tell then. I'm sure Blizzard's lawyers would love to see what you have to say and since you don't "give a fuck" about it, you should have no issue spreading the information, right?

TF2 with robots.

Pretty much sums up the Titan I played.

Ympulse:

Amnestic:

Ympulse:

Like I give a fuck about my old Blizzard job. :)

Oh? Do tell then. I'm sure Blizzard's lawyers would love to see what you have to say and since you don't "give a fuck" about it, you should have no issue spreading the information, right?

TF2 with robots.

Pretty much sums up the Titan I played.

What, that's it? Not got anything more?

Disappointing.

Amnestic:

Ympulse:

Amnestic:

Oh? Do tell then. I'm sure Blizzard's lawyers would love to see what you have to say and since you don't "give a fuck" about it, you should have no issue spreading the information, right?

TF2 with robots.

Pretty much sums up the Titan I played.

What, that's it? Not got anything more?

Disappointing.

Team-based shooter with mech-based characters, built around objective gameplay. Capture-the-macguffin was the objective I was able to play.

The alpha-level art was alpha. Barriers were purple, while the ground was blue. Orange interacitbles let you use them as shields or other things.

Really, it sounds like you've never worked in gaming. Otherwise you'd know that details are really sparse when it comes to alpha and pre-alpha builds.

Ympulse:

Amnestic:

Ympulse:

TF2 with robots.

Pretty much sums up the Titan I played.

What, that's it? Not got anything more?

Disappointing.

Team-based shooter with mech-based characters, built around objective gameplay. Capture-the-macguffin was the objective I was able to play.

The alpha-level art was alpha. Barriers were purple, while the ground was blue. Orange interacitbles let you use them as shields or other things.

Really, it sounds like you've never worked in gaming. Otherwise you'd know that details are really sparse when it comes to alpha and pre-alpha builds.

Pics or it didn't happen *cough* *ahem*

Seriously, did you really think anyone would believe your ramblings without any sort of supportive evidence?

Denamic:
Not gonna happen.
Motion controls aren't fast and precise enough.
Even as an experienced player with high mouse accuracy, I still fall short on speed in SC2.
It's a game where the skill-cap astronomically high, if not impossible to reach.
I wouldn't go so far as to say that it can't be done, but it would never be be the true SC2 experience.

Did you miss the little "U" at the end of the title there? They aren't talking about the Wii, they're talking about the Wii U which to me will be able to do Starcraft due to it's touch screen controls along with buttons. It's perfectly doable, with the only setback being games will probably be slower. But still, Starcraft 2 on consoles with hopefully no stupid DRM would be pretty awesome.

ToastiestZombie:

Denamic:
Not gonna happen.
Motion controls aren't fast and precise enough.
Even as an experienced player with high mouse accuracy, I still fall short on speed in SC2.
It's a game where the skill-cap astronomically high, if not impossible to reach.
I wouldn't go so far as to say that it can't be done, but it would never be be the true SC2 experience.

Did you miss the little "U" at the end of the title there? They aren't talking about the Wii, they're talking about the Wii U which to me will be able to do Starcraft due to it's touch screen controls along with buttons. It's perfectly doable, with the only setback being games will probably be slower. But still, Starcraft 2 on consoles with hopefully no stupid DRM would be pretty awesome.

The 'motion control' was a brain fart.
I was talking about the touch screen.
But what I said still stands.
It's not fast and accurate enough.
SC2 is an extremely speed and accuracy dependent game.
Without those two, you'll never really play the game for real.
Like playing Street Fighter with half a second delay between the button press and the action in-game.
It's doable, but like SC2 with a touch-screen, cannot be considered playing it for real.

Part of me wants to scream about quality and greed, and another part is getting completely and utterly tired of ragging on these people. Whatever, make this bastard of a game, I'll be here to laugh about it.

Denamic:

ToastiestZombie:

Denamic:
Not gonna happen.
Motion controls aren't fast and precise enough.
Even as an experienced player with high mouse accuracy, I still fall short on speed in SC2.
It's a game where the skill-cap astronomically high, if not impossible to reach.
I wouldn't go so far as to say that it can't be done, but it would never be be the true SC2 experience.

Did you miss the little "U" at the end of the title there? They aren't talking about the Wii, they're talking about the Wii U which to me will be able to do Starcraft due to it's touch screen controls along with buttons. It's perfectly doable, with the only setback being games will probably be slower. But still, Starcraft 2 on consoles with hopefully no stupid DRM would be pretty awesome.

The 'motion control' was a brain fart.
I was talking about the touch screen.
But what I said still stands.
It's not fast and accurate enough.
SC2 is an extremely speed and accuracy dependent game.
Without those two, you'll never really play the game for real.
Like playing Street Fighter with half a second delay between the button press and the action in-game.
It's doable, but like SC2 with a touch-screen, cannot be considered playing it for real.

I dunno, like I said it would make the game much slower paced, seeing as I'm sure Starcraft doesn't have some sort of in built feature that requires an extremely speedy and accurate control method, because hey everyone's gotta start somewhere. It'll sort of be like First Person shooters on consoles, they aren't as fast and as accurate as the PC but they work and they are perfectly fine to play games with. I'll probably buy this to get a Starcraft 2 experience that isn't the one on PC that requires you be a pro to even try out MP, it'll be a more relaxed and less frantic experience.

Ympulse:

Mortamus:
Somehow, I fear that Blizzard will not try to do anything new or innovative anymore.

You must be new here. Blizzard historically doesn't innovate. They let others innovate, and then learn from the mistakes made by the innovators, and then release their improved version of the innovation. It's a wildly successful business model, dont get me wrong, but calling Blizz Innovative is like saying Henry Ford invented the automobile. It's just plain false.

Blizzards Design philosophy has always been innovate nothing, perfect everything.

j-e-f-f-e-r-s:

DVS BSTrD:
My reaction to Starcraft 2 being ported to the Wii-U
Curse you Iwata!

So because a successful, popular game might get ported to a console with a touchscreen that could theoretically control it, you want to kill yourself? Yeah, damn that shady Nintendo for offering developers a controller that can be used for stuff other than shooty shooters.

TBH, I'm surprised more developers didn't already experiment making RTS games for the Wii. if you ask me, the WiiMote pointer seems to be just about the closest consoles will ever get to having a mouse-like interaction, so I'd have thought it would be perfect for selecting individual units, building factories and directing battles in RTS games.

This may also allow them to have local multiplayer and that would be awesome.

ToastiestZombie:
I dunno, like I said it would make the game much slower paced, seeing as I'm sure Starcraft doesn't have some sort of in built feature that requires an extremely speedy and accurate control method, because hey everyone's gotta start somewhere. It'll sort of be like First Person shooters on consoles, they aren't as fast and as accurate as the PC but they work and they are perfectly fine to play games with. I'll probably buy this to get a Starcraft 2 experience that isn't the one on PC that requires you be a pro to even try out MP, it'll be a more relaxed and less frantic experience.

SC2 is inherently a fast-paced and frantic game. You will never have a relaxed experience playing SC2 online against other people. You're not even supposed to. When you're shaking with adrenaline while having a cold sweat, that's when you know you're doing it right.

The ladder system pretty much ensures a 50/50 win/lose ratio, as winning faces you off against progressively tougher opponents, and vice versa. You always have to play as fast and as good as you can to win. It would only be slower paced in terms of APM because the controller would be a hindrance. Inferior controls would do nothing but detract from the experience.

That's not to say I'm against making a touch-screen version of SC2. It's just that SC2 is such a good game that it would be a shame to not get the true experience. Like going to a theme park with awesome roller coasters and other kinds of awesome rides, and only ride the tea-cups.

Denamic:

ToastiestZombie:
I dunno, like I said it would make the game much slower paced, seeing as I'm sure Starcraft doesn't have some sort of in built feature that requires an extremely speedy and accurate control method, because hey everyone's gotta start somewhere. It'll sort of be like First Person shooters on consoles, they aren't as fast and as accurate as the PC but they work and they are perfectly fine to play games with. I'll probably buy this to get a Starcraft 2 experience that isn't the one on PC that requires you be a pro to even try out MP, it'll be a more relaxed and less frantic experience.

SC2 is inherently a fast-paced and frantic game. You will never have a relaxed experience playing SC2 online against other people. You're not even supposed to. When you're shaking with adrenaline while having a cold sweat, that's when you know you're doing it right.

The ladder system pretty much ensures a 50/50 win/lose ratio, as winning faces you off against progressively tougher opponents, and vice versa. You always have to play as fast and as good as you can to win. It would only be slower paced in terms of APM because the controller would be a hindrance. Inferior controls would do nothing but detract from the experience.

That's not to say I'm against making a touch-screen version of SC2. It's just that SC2 is such a good game that it would be a shame to not get the true experience. Like going to a theme park with awesome roller coasters and other kinds of awesome rides, and only ride the tea-cups.

The same is true for many games on consoles, just look at FPS games. Console controllers are imprecise and slow compared to full computer controls and FPS games tend to be inherently fast-paced and frantic. For a long time people said that they could never be successful on consoles because of this and yet they now are very popular on consoles. Also it is unlikely that people playing SC2 on the Wii U will not be the kind of people that take it that seriously, there are plenty of people that don't care about the ladder system and just think its a fun game. In some ways the Wii U could deliver a superior multiplayer experience not by trying to emulate the fast paced game play you get on a PC but by using the Wii U GamePad to allow local multiplayer. Also for the more 'hardcore' players its not like its hard to hook up a mouse and keyboard to a console.

It just wont work with SC2. Micro is too important. Imagine being unable to spread your units out to dodge banelings or fungals or storms. Harrasing would be pretty much useless.

It could work for slower paced less micro intensive games like Supreme Commander or Sins of a Solar Empire, but SC2 is very small scale....and it just doesn't work. Besides, the people that play Starcraft 2 already have Starcraft 2.......who's going to buy this.......

So what, they can get it on the Wii but not the xbox 360?

Draech:

Ympulse:
snip

Blizzards Design philosophy has always been innovate nothing, perfect everything.

Perfect everything? Am I missing something here? Does no-one else remember StarCraft 64?

llafnwod:

Draech:

Ympulse:
snip

Blizzards Design philosophy has always been innovate nothing, perfect everything.

Perfect everything? Am I missing something here? Does no-one else remember StarCraft 64?

Starcraft 64 was an experiment. That is why only 5000 copies exists, and they were only released in Australia.

This is just baffling, I can't for the life of me fathom why they would do this. Why would Starcraft fans buy it on a system with inferior graphics and controls?

Also: somehow I doubt many pros would pick this up.

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