Syndicate Was a "Lost Battle From the Get-Go"

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j-e-f-f-e-r-s:
The Syndicate reboot was an idiot game that was obviously trying to cash in on the hype surrounding Human Revolution. I've got a feeling it probably started as a generic cyberpunk shooter before EA went "Guyz, Square-Enix is reviving dis ten year old cyberpunk franchise and getting tons of hype. Dey iz going to be rollin' in teh monies. We iz getting in on dat. Here's a brand we hasn't used for fifteen years. Make dis game look like Human Revolution, and put da Syndicate name on it!"

I read this in the Dawn of War Ork voice. XD

Part of the problem could lie in the fact that we've been glutted on twitch-fests for the last ten years. The industry as a whole needs to go back to its roots and realize that there's other things to gaming than leveling a crosshair at someone's head and pulling the trigger.

Oh, and Economics 101: aping something which is or was successful will not in any way guarantee financial success. One of these days, EA's precious strategy involving the endless iteration of the CoD franchise will crash and burn. Only then will they wake up.

Here's an idea, how about you drop the Syndicate name and call it something else. That way you won't have fans of the original calling you out, and besides most of the people who bought it have no idea the original Syndicate exists. Or where you hoping that the fans raging over it would make people curious about it and generate free publicity?

no. the moment you slapped the name syndicate on it was the moment this started to be a lost battle.

this continued as you decided that it would be another copy pasta FPS with a gimick that doesnt properly work.

and the moment you decided to conceal the ok graphics with motion blur and bloom was the final nail in your coffin

IamLEAM1983:

j-e-f-f-e-r-s:
The Syndicate reboot was an idiot game that was obviously trying to cash in on the hype surrounding Human Revolution. I've got a feeling it probably started as a generic cyberpunk shooter before EA went "Guyz, Square-Enix is reviving dis ten year old cyberpunk franchise and getting tons of hype. Dey iz going to be rollin' in teh monies. We iz getting in on dat. Here's a brand we hasn't used for fifteen years. Make dis game look like Human Revolution, and put da Syndicate name on it!"

I read this in the Dawn of War Ork voice. XD

Well, I fink it made da most sense for EA to talk like dat. Da lads still seem to fink dat bangin' gamerz over da head wiv Kall of Duty klones is da best eco-nomik policy when it comes to making da money. And they iz really bangin' dose heads. Dat's quite an orky way of doin' fings. Though if they were gettin real orky, they'd know dat you've got to paint yer game red! Red tanks drive faster. Red trucks drive faster. Red games sell faster. Basic orky logic, dat. Syndikate should 'ave been painted red if dey wanted it to flog quicker.

Dat, and MORE DAKKA !!!!

MonkeyPunch:

BrotherRool:
Eh, Deus Ex:Human Revolution had a harder job and did much better.

Syndicate the original was already pretty much a tactical shooter, and clearly had mechanics that needed updating. The isometric perspective didn't do much and the 'click to shoot' thing was rubbish. It was an old game easily improved on and surprisingly suited for a shooter conversion, it was basically just an isometric version. They just had to make something more Rainbow New Vegas, than corridors: the game.

First point, agreed.

Second point - strongly disagree.
I think they could have made a stunning Syndicate which kept close to the original and it's mechanics. Games like Diabolo and Torchlight show you that the isometric view and being able to shoot in it, is quite possible and can be successful. I also thought the original showed that it worked well.
Personally I would add a moveable/rotating camera though.

Honestly? I bought the original Syndicate because everyone was talking about how awesome it was and it sounded very tactical which I highly approve of... and I was a little disappointed. The gameplay controls allowed you to shoot, kite, mindcontrol a little and that was it, it wasn't really designed for complex manouevres and you never really needed a team acting in cohesion to solve anything.

Stuff like balance, well fair enough, this was back before we expected games to have that sort of polish and the same with the interface. I can see why people loved the game, because at least it was a big open map, lots of upgrade choices and you had one or two ways of doing everything but the game I'd had in my head was a lot different.

If Fallout made the transition to first-person shooter, and Fallout was a genuine isometric, tactical RPG, Syndicate was a lot closer to shooter roots to start with. I think you would have attracted the original fans and the indie gamers with an isometric interface and a severe gameplay overhaul, but it clearly had the spirit that allowed promotion into shooter.

It's just a clearly different kind of shooter, it would have to be multi-pathed open levels, with objectives but no guidance or pathing to complete those objectives, not even the forward motion that DX:HR had, with lots of tactical options, stealth options, mind control etc. Follow that up with the decentralised mission system and a really robust upgrade system and that would be what Syndicate would be if Bullfrog were around today. I guess it wouldn't fit in with the retro vibe, but more than most franchises, Syndicate felt like it was doing nothing interesting with the isometric, it was just the only real way possible to use it at the time. Apart from anything else, limiting the field of vision would increase that feeling of exploring that Syndicate had

j-e-f-f-e-r-s:

IamLEAM1983:

j-e-f-f-e-r-s:
The Syndicate reboot was an idiot game that was obviously trying to cash in on the hype surrounding Human Revolution. I've got a feeling it probably started as a generic cyberpunk shooter before EA went "Guyz, Square-Enix is reviving dis ten year old cyberpunk franchise and getting tons of hype. Dey iz going to be rollin' in teh monies. We iz getting in on dat. Here's a brand we hasn't used for fifteen years. Make dis game look like Human Revolution, and put da Syndicate name on it!"

I read this in the Dawn of War Ork voice. XD

Well, I fink it made da most sense for EA to talk like dat. Da lads still seem to fink dat bangin' gamerz over da head wiv Kall of Duty klones is da best eco-nomik policy when it comes to making da money. And they iz really bangin' dose heads. Dat's quite an orky way of doin' fings. Though if they were gettin real orky, they'd know dat you've got to paint yer game red! Red tanks drive faster. Red trucks drive faster. Red games sell faster. Basic orky logic, dat. Syndikate should 'ave been painted red if dey wanted it to flog quicker.

Dat, and MORE DAKKA !!!!

Well, the game's title is red, and the font is all jagged and glitchy, because that's hip and Hacker Chic and all.

There *is* one flaw to your logic, however, Ork Jeffers:
image

It's pretty red alright, and it failed in epic proportions. That and, well, I do think its Dakka wasn't properly handled.

IamLEAM1983:

Well, the game's title is red, and the font is all jagged and glitchy, because that's hip and Hacker Chic and all.

There *is* one flaw to your logic, however, Ork Jeffers:

It's pretty red alright, and it failed in epic proportions. That and, well, I do think its Dakka wasn't properly handled.

Ah, but John Romero ain't no ork. He don't clobber enuff skullz to be an ork, not like EA. Just coz sumfing's red, dat don't mean it's orky. Blood Angelz is bright red, we still clobber 'em all da same! Dose pointy ears 'ave got tellyportin' nobs 'oo are painted bright red. We still rip da arms from dem bodies and use dem blood to paint our trukks.

EA, dey's orky. Don't matter how many times dey get Dakkafield or Medal Of Dakka clobbered by Kall of Dakka, dey still come back fer another go. Dat's real orky finking, see? John Romero, he takes one slug to da face, he legs it quicker dan a pointy ear wot's realized he's up against da orks! All talk, no trouser. Dat ain't da orky way. We got talk and trousers!

'ERE WE GO, 'ERE WE GO, 'ERE WE GO!

These are the comments of a man who sees an IP and doesn't think "A specific universe with specific mechanics or style." These are the comments of a man who sees an IP and thinks "IP of customer loyalty, +100% sales while equipped, +10% critical hit/blockbuster chance".

I wonder if he thinks MadWorld would've been a million-seller if Nintendo put a green hat on the player character and called it "Legend of Zelda: MadWorld".

If EA say they'll fund you to make a game based off of an existing franchise, its a trap.

Get a new IP, get it published, then go elsewhere with your new credit. That's a smaller risk than trying to make it work.

Though saying that, where did Bungie go after leaving Microsoft Game Studios?

I don't think anyone didn't see this coming from a mile away. Every prat who rushed in with the 'Oh but Fallout became an FPS and that was good' completely missed the mark. Pick up Fallout, put it next to Fallout 3 and you can see at heart their the same world. Pick up Syndicates 'Blade Runner' vibe and put up against the 'Future-is-an-ipod' blandness of the remake and you wouldn't know they had anything to do with each other. I still adore the old Syndicate games and even play Syndicate Wars on my PSP on the train, i'd have picked up a real remake in a heartbeat.

I still can't work out why the remake put the headquarters of a company called EUROcorp in New York....

Starbreeze are going the bioware style of not wanting to accept the truth.

Grey Carter:
Hopefully a similar fate does befall 2K's oft-delayed XCom reboot.

Fix'ed ;-)

j-e-f-f-e-r-s:
Ah, but John Romero ain't no ork. He don't clobber enuff skullz to be an ork, not like EA. Just coz sumfing's red, dat don't mean it's orky. Blood Angelz is bright red, we still clobber 'em all da same! Dose pointy ears 'ave got tellyportin' nobs 'oo are painted bright red. We still rip da arms from dem bodies and use dem blood to paint our trukks.

EA, dey's orky. Don't matter how many times dey get Dakkafield or Medal Of Dakka clobbered by Kall of Dakka, dey still come back fer another go. Dat's real orky finking, see? John Romero, he takes one slug to da face, he legs it quicker dan a pointy ear wot's realized he's up against da orks! All talk, no trouser. Dat ain't da orky way. We got talk and trousers!

'ERE WE GO, 'ERE WE GO, 'ERE WE GO!

This is priceless. XD

Okay, so there's Ork Red and then there's other shades of red. There's Ork gumption (I think the Imperium would call it stupidity or stubbornness, but I'm nonpartisan so whatever) and there's cowardice. Got it.

Now, then, Ork Jeffers, assuming the Orks get shit done, why is it that EA can't get a franchise reboot off the ground? Is that part of the Orky way, too?

Yeah, I know, it's a bit of a burn on my part but come on. It's easy. Like, erm, the way Ork tech seems to be designed to crash and runs on pure willpower.

IamLEAM1983:

This is priceless. XD

Okay, so there's Ork Red and then there's other shades of red. There's Ork gumption (I think the Imperium would call it stupidity or stubbornness, but I'm nonpartisan so whatever) and there's cowardice. Got it.

Now, then, Ork Jeffers, assuming the Orks get shit done, why is it that EA can't get a franchise reboot off the ground? Is that part of the Orky way, too?

Yeah, I know, it's a bit of a burn on my part but come on. It's easy. Like, erm, the way Ork tech seems to be designed to crash and runs on pure willpower.

Technikally, EA is runnin' on willpower. If you check da finanshul reports, dey've been losin' monies fer years now. Dat's proof EA has real orky bizness sense. Any uvver bizness would 'ave closed down by now, on account of bein' skint. Da fact dat EA is still open fer bizness, despite losin' so much wonga, shows just how tuff and orky dey are. Dat's da ork way. Even if you lose, make sure yer still around ter give 'em anuvver wallopin'! Any uvver bizness would've legged it by now.

As fer why EA couldn't get dat franchise of da ground... I already said, din' I? Dey didn't paint da game orky red. If dey painted da game red, it would 'ave sold faster. Bloody humies, tell 'em once, dey never remember, tell 'em five times, dey still forget, tell 'em more times, dey forget why you're tellin' em in da first place...

Or praps dey've been listenin' too much to da grots. Dem snotlings always sayin' dey got better akkountin' skillz dan regular boyz. Bloody lies! Everyone knows you can only count ter five. Anyfing bigger is just a made-up number. Maybe EA's been listenin' too to many grots and too many fiktunal numbers... would explain why dey tryin' ter get Dead Space Free to sell lots of milliuns of games more dan before.

Maybe dey've just been drinkin' too much brew. We've all been dere. You down a few brews, you fink you can start doin' more dan wot you can. We've all had to duff a lad or two who fink dey Nobby Nobz all of a sudden. Maybe EA finks dey now da Nobbiest of da Nobz? Maybe EA's gunna wake up wiv one muvver of a hang-over tomorrah, after one fungus ale too many...

DVS BSTrD:
Or you could actually have tried making a SYNDICATE game.

QFT. Thanks EA for ruining another franchise by making another FPS that we didn't need rather than an awesome RTS that it could have been.

IamLEAM1983:
I wouldn't be surprised if Microsoft poked Bungie a couple times, told it to somehow relaunch Myth or Marathon as an FPS, and then reacted with utter shock and the naive certainty that it could've done well, when the result will inevitably bomb.

Sadly, Bungie doesn't have the rights to the Myth series, anymore. I forget the exact story, or where the rights are now, but after Myth II the rights to the game fell in the lap of some company that released Myth III, and it was a complete disaster. Would be awesome if Bungie managed to wrangle the rights back and released a proper sequel.

Like the CEO said:

If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate

Although he got the second part wrong. Gamers love having the exact copy. Skyrim essentially just put dragons into the game and everyone shit themselves. Madden fans have bought the same game since 2003. And everyone's excited for Assassin's Creed 1.10.

If fans don't get the same game, they bitch and moan. Look at D3 (besides the complaints about servers and being online). One of the bigger complaints is: "it's been dumb down" aka "it's not like D2."

The game was mediocre and gamers don't have enough money to spend $60 on a mediocre game these days. Let's do some simple math and realize when someone is just using fanatical fans for an excuse.

j-e-f-f-e-r-s:

Technikally, EA is runnin' on willpower. If you check da finanshul reports, dey've been losin' monies fer years now. Dat's proof EA has real orky bizness sense. Any uvver bizness would 'ave closed down by now, on account of bein' skint. Da fact dat EA is still open fer bizness, despite losin' so much wonga, shows just how tuff and orky dey are. Dat's da ork way. Even if you lose, make sure yer still around ter give 'em anuvver wallopin'! Any uvver bizness would've legged it by now.

As fer why EA couldn't get dat franchise of da ground... I already said, din' I? Dey didn't paint da game orky red. If dey painted da game red, it would 'ave sold faster. Bloody humies, tell 'em once, dey never remember, tell 'em five times, dey still forget, tell 'em more times, dey forget why you're tellin' em in da first place...

Or praps dey've been listenin' too much to da grots. Dem snotlings always sayin' dey got better akkountin' skillz dan regular boyz. Bloody lies! Everyone knows you can only count ter five. Anyfing bigger is just a made-up number. Maybe EA's been listenin' too to many grots and too many fiktunal numbers... would explain why dey tryin' ter get Dead Space Free to sell lots of milliuns of games more dan before.

Maybe dey've just been drinkin' too much brew. We've all been dere. You down a few brews, you fink you can start doin' more dan wot you can. We've all had to duff a lad or two who fink dey Nobby Nobz all of a sudden. Maybe EA finks dey now da Nobbiest of da Nobz? Maybe EA's gunna wake up wiv one muvver of a hang-over tomorrah, after one fungus ale too many...

Oi! EA's da biggest, so deyz da boss 'ere! You go mouthin' off loik dat again, and I'll wallupz yaz roight good 'n propa!

Besoides, da real problem 'ere is dey gotz too much choppa an' not enuff dakka! More dakka always fixes up da humies!

irishda:

Oi! EA's da biggest, so deyz da boss 'ere! You go mouthin' off loik dat again, and I'll wallupz yaz roight good 'n propa!

You fink? Me and some of da lads, well we've 'eard dat EA ain't da biggest nob in da clan no more. Some of us fink dat Aktivizhun's got more monies and more wallop dan EA could ever 'ope fer. Activizhun makes a game filled wiv dakka, and dey make sure dat it sells more dan anyone else. When Activizhun makes a Kall Of Dakka game, dey makes sure to fill it wiv WAAAAAAAAGH! Ain't no-one managed to beat Kall Of Dakka! Gork and Mork 'ave seen to it.

Remember da last time EA tried to 'av a WAAAAAAGH! wiv Activizhun? Dey got all moufy and full of swagga, an' wot happened? Activishun beat 'em wivout even sayin' anyfing. Now dat's a boss I can get behind! I wants a boss wot knows how to WAAAAGH! Not some moufy snotling wot forgets to paint dere games red...

I get the feeling this guy doesn't know what 'innovate' means.

It was a generic modern shooter with a fun-at-first type of gimmick. That's why it did poorly.

And the reason the FPS crowd (or CoD crowd, or casual gaming crowd) or whatever didn't like the game was the same reason they don't like every other shooter EA shovels out, it's trying too hard to be realistic, and the pace of it is too slow.

Aikayai:
If EA say they'll fund you to make a game based off of an existing franchise, its a trap.

Get a new IP, get it published, then go elsewhere with your new credit. That's a smaller risk than trying to make it work.

Though saying that, where did Bungie go after leaving Microsoft Game Studios?

At least they had the sense to partner with ActiBlizz rather than become their whipping boys.

Wuvlycuddles:
Still baffles me why they didn't try copying Dawn of War 2.......

Because they tried to copy Dawn of War 2 and came up with the abortion that was C&C 4.

So they butchered one series with the idea and went "Nope this will never work! Time to lump more on the FPS wagon!" when there was massive backlash from C&C4.

Well, no, it wasn't.

There was an easy way to win there, just make more out of the co-op, and use the structure of the original Syndicate as your story. None of this "oh the corporations are totally evil but you're not" business, the player should be the budding Corporate Overlord ruthlessly eliminating the competition with remote controlled meat puppets like in proper Syndicate.

You can still make it an FPS (though keeping the squad based gameplay in singleplayer would have been a major step in the right direction), just make it one that was more like, y'know, Syndicate.

j-e-f-f-e-r-s:

irishda:

Oi! EA's da biggest, so deyz da boss 'ere! You go mouthin' off loik dat again, and I'll wallupz yaz roight good 'n propa!

You fink? Me and some of da lads, well we've 'eard dat EA ain't da biggest nob in da clan no more. Some of us fink dat Aktivizhun's got more monies and more wallop dan EA could ever 'ope fer. Activizhun makes a game filled wiv dakka, and dey make sure dat it sells more dan anyone else. When Activizhun makes a Kall Of Dakka game, dey makes sure to fill it wiv WAAAAAAAAGH! Ain't no-one managed to beat Kall Of Dakka! Gork and Mork 'ave seen to it.

Remember da last time EA tried to 'av a WAAAAAAGH! wiv Activizhun? Dey got all moufy and full of swagga, an' wot happened? Activishun beat 'em wivout even sayin' anyfing. Now dat's a boss I can get behind! I wants a boss wot knows how to WAAAAGH! Not some moufy snotling wot forgets to paint dere games red...

Games ain't s'posed ta be red, ya bleedin' grot. Dey's s'posed ta be yella so's dey blow up bigga!

I do likes a good fight behind Aktiviblizzun, cuz we'z alwayz getz da shiny bitz wid dem. But da humies luv der sporty stuff. I don't unnastan' it though. If a gretch ain't bein' chased by a pack o' squigs dan it ain't all dat fun.

Anyone old enough to remember it would be pissed off, anyone not old enough would most likely be entirely apathetic towards yet another 6-hour average-em-up they had no connection to.

Your fault, no one else's.

And you can fucking do better - before Arkham it was Butcher Bay that was the king of licensed games, and not just because it was the best of a bad bunch, but because it was bloody good.

First off, said group wasn't 'small and vocal'.
It was the entire fanbase which you hoped to exploit.
Secondly, the game wasn't even good.

irishda:

j-e-f-f-e-r-s:

irishda:

Oi! EA's da biggest, so deyz da boss 'ere! You go mouthin' off loik dat again, and I'll wallupz yaz roight good 'n propa!

You fink? Me and some of da lads, well we've 'eard dat EA ain't da biggest nob in da clan no more. Some of us fink dat Aktivizhun's got more monies and more wallop dan EA could ever 'ope fer. Activizhun makes a game filled wiv dakka, and dey make sure dat it sells more dan anyone else. When Activizhun makes a Kall Of Dakka game, dey makes sure to fill it wiv WAAAAAAAAGH! Ain't no-one managed to beat Kall Of Dakka! Gork and Mork 'ave seen to it.

Remember da last time EA tried to 'av a WAAAAAAGH! wiv Activizhun? Dey got all moufy and full of swagga, an' wot happened? Activishun beat 'em wivout even sayin' anyfing. Now dat's a boss I can get behind! I wants a boss wot knows how to WAAAAGH! Not some moufy snotling wot forgets to paint dere games red...

Games ain't s'posed ta be red, ya bleedin' grot. Dey's s'posed ta be yella so's dey blow up bigga!

I do likes a good fight behind Aktiviblizzun, cuz we'z alwayz getz da shiny bitz wid dem. But da humies luv der sporty stuff. I don't unnastan' it though. If a gretch ain't bein' chased by a pack o' squigs dan it ain't all dat fun.

More! More!

We've totally off track (and I don't care) and it's amusing as Hell to see back-asswards criticisms leveled at EA in the form of Orky praise.

Things could seriously be worse. I don't want to know how a game dev partially financed by a corporate subsidiary of the Imperium would play out.

Probably like Kall of Dakka, but with a lot less swagga and a lot more "PURGE THE XENOS!".

More to the point, why hasn't Games Workshop pushed for some sort of Ork-centric property? That'd be awesome. We get it, the Ultramarines are badass and the Blood Ravens are some of the Imperium's poster boys, but a shift in perspective would be good for the sake of comedic timing.

Which is something the series badly needs. I can only take so much Grimdark in one day.

BrotherRool:
Eh, Deus Ex:Human Revolution had a harder job and did much better.

Yes, very much this.

I was willing to give this game a chance, but frankly it disappointed on many levels by being an aggressively average FPS with graphics that may or may not have been good, because I couldn't tell because there was so much bloom added it was impossible to see the walls in some places. Good soundtrack though.

Also, don't get me started on the 'Here is a woman who you know is a traitor, that has caused every single problem you have had in this game and 10 minutes ago held a gun to your head before frying your brain with a killswitch. Because we have just shown you a 2 minute cutscene, you will be her ally now even though you have no reason to help her'; it even would have been an excellent point for a branching end game, help her or kill her and take Eurocorp for yourself. I like to think that after she 'frees' my character at the end he puts a bullet in her.

A shame since, as Yahtzee mentioned in his review, if you read the database entries, the author did a good job of world building and writing up the world that existed around you, you just never really get to see that since it's obscured by generic shooter plot#178963.

K.

I didn't play it because it was basically "HEY YOU LIKE COD COME PLAY THIS!" and I don't like CoD. Then it was like "HEY WE HAVE SKRILLEX YOU LOVE BANDWAGONY SHITTY MUSIC RIGHT?" but I don't.

The whole thing just stunk of super pop flash and style with absolutely no substance.

Excuses. Deus Ex: Human Revolution got earth-shaking praise despite being a revival of a 10 year old game that a lot of people were skeptical about. The difference is in the quality of the game and the effort to make it fit in.

"We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took," he told Edge. "If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go."

Oh, boo-hoo. Getting to work on a cult classic is a privilege, not a hinderance (well, it can with EA running the whole thing, but can't bite the hand, now can we?). Look at all the cash people are dropping on Kickstarter to see their favorite series revived. If you made something that emulated the core of the original game, they'd come, they'd generate publicity for you. Not their fault you botched it.

Firaxis made it clear they understand what made X-COM's gameplay compelling and unique, they understand the mix of humor and horror, you can see it in the trailers and interviews and so people are excited about the reboot. How was the new Syndicate presented to the world? A 2 minute trailer of dubstep and mindless shooting. You were waving a middle finger to fans of the original from the get-go and the game's failure is entirely yours and EA's fault.

Thoric485:

"We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took," he told Edge. "If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go."

Firaxis made it clear they understand what made X-COM's gameplay compelling and unique, they understand the mix of humor and horror, you can see it in the trailers and interviews and so people are excited about the reboot. How was the new Syndicate presented to the world? A 2 minute trailer of dubstep and mindless shooting. You were waving a middle finger to fans of the original from the get-go and the game's failure is entirely yours and EA's fault.

Well to be completely fair Firaxis had the benefit of seeing the disaster areas that were Syndicate and XCOM (fps) to know what to avoid. They also have brains, and that is a big help that a lot of the EA pawns dont have going for them.

The Genius:
Industry says things like turn based and isometric view are dead but when was the last time a 'AAA' title like that was made? I think a redone XCom in the old style would do very well. I admit I could be wrong but surely FPS is getting old for today's gamers.

It's been mentioned a couple times before, but I haven't seen directed at you so sorry if yo uare already aware, but here:
Your wish is Firaxsis's command

OT though, it does sound like they're trying to make excuses. I was only marginally interested in the game (didn't end up buying it either), because even though I loved Syndicate back in the day, the trailers didn't feel like a Syndicate game. Too much cyber, not enough punk is what I thought.

And it would seem that not only did people agree, but is what the problem was. We know a franchise can be successful in a number of different genres. Fallout 3 is the current classic case, and undoubtedly there are many examples of genre hopping or even a franchise running concurrent genres (Star Wars with the space sims and FPSs and RPGs before the prequels took over everything comes to mind).

So it would seem that the problem wasn't that they decided to make it an FPS, but that they didn't really look at what made Syndicate, Syndicate and try and keep those core aesthetics and themes.

If you are making a game that's purely based on nostalgia, then don't change the entire genre so it's only the same thing in name anymore. This should be common sense. This way, younger gamers won't know about the IP and aren't likely to buy it and those who played the originals aren't gonna like the change into an FPS.

Major Tom:

The Genius:
Industry says things like turn based and isometric view are dead but when was the last time a 'AAA' title like that was made? I think a redone XCom in the old style would do very well. I admit I could be wrong but surely FPS is getting old for today's gamers.

It's been mentioned a couple times before, but I haven't seen directed at you so sorry if yo uare already aware, but here:
Your wish is Firaxsis's command

Thanks for the link. I'll check it out. Here's hoping its closer to XCom than that Aftershock game played awhile back.

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