Create Your Own Animated Shorts With Valve

 Pages 1 2 NEXT
 

Create Your Own Animated Shorts With Valve

Valve announces its filmmaking software with Team Fortress 2's "Meet the Pyro."

It's the last day of the Team Fortress 2 "Pyromania" update, and with it comes the ninth and final "Meet the Team" video. Fans and players finally get to see what goes on in the Pyro's twisted, hilariously delusional mind. But it's the very end of the video that reveals Valve's big announcement: the release of its in-house movie-making software, Source Filmmaker.

Valve has used Source Filmmaker to create animated promotional and in-game videos, as seen in the "Meet the Team" series, Portal 2, and Left 4 Dead 2, among other games. Essentially, if a game uses the Source engine, Source Filmmaker can make a movie out of it. After having developed and tested the software for seven years, creating over 50 animated shorts, the team at Valve are now letting you take a crack at it.

As Valve designer Bay Raitt explains in the video below, the goal of Source Filmmaker is to simplify the normally complex process of creating cinematics. Would-be movie producers can shoot a scene played in a Source engine game, such as Team Fortress 2, then use the software to change camera angles, add in new characters and items, and adjust the lighting and effects to their heart's content. Complex facial expressions and lip-synching are also part of the package.

The software is currently in closed beta, which you can apply to be a part of at the Source Filmmaker website. If you are unable to get a beta key, Valve promises to release the software to all users "soon." Of course, you'll have to install Steam on your PC to use the software.

Source: Eurogamer, Valve

Permalink

Silly guy. No one says lights, camera, action on set.

Still an interesting tool. Not very clear on creating your own original props and character though.

I'm looking forward to what people make with this. Sorry, but 99% of GMod videos are awkward and creepy.

DustyDrB:
I'm looking forward to what people make with this. Sorry, but 99% of GMod videos are awkward and creepy.

Oh come on, you can't tell me you won't miss that wild insane flailing that they do when they move round.

DustyDrB:
I'm looking forward to what people make with this. Sorry, but 99% of GMod videos are awkward and creepy.

Most people will probably try to make porn with it.

Wait, if the Source Filmmaker is being released then what is this thing?

DustyDrB:
I'm looking forward to what people make with this. Sorry, but 99% of GMod videos are awkward and creepy.

But awkward and creepy is hilarious!

DustyDrB:
I'm looking forward to what people make with this. Sorry, but 99% of GMod videos are awkward and creepy.

Creepy and awkward? I don't know what you're talking about...

OT: Hopefully this will get the quality of Source made videos up a bit.

A game world that's also a movie studio...anyone besides me have flashbacks to the movies by Lionhead? Execpt...you know...this will probably work? Well he's hoping this eventually gets used for many great projects with me hoping Clear Skies 4 being one of them.

kajinking:
A game world that's also a movie studio...anyone besides me have flashbacks to the movies by Lionhead? Execpt...you know...this will probably work? Well he's hoping this eventually gets used for many great projects with me hoping Clear Skies 4 being one of them.

The Movies was a blast!

Now everyone will go around saying "This video is made of weak source"

I applied for this, and I hope I get it. Even if I don't, I hope its still free, because I want to make a Real TF2 Animated Series. Most of the TF2 stuff I watch is nonsensicle, short, and/or a one time thing, not a continuous series. I want to make a continuous series.

Apparently this Source Filmmaker tool is an extension, or rather a consumer-level version of, a tool-set Valve's already licensed to at least one animation studio for making films.

The studio that made "9" is using some of these tools to make a new animated film. They've commented on the efficiency of the tool-set by saying it's helped them cut their production costs and times significantly.

dessertmonkeyjk:
Wait, if the Source Filmmaker is being released then what is this thing?

SFM has been leaked for a while now. Getting this leaked, buggy, outdated version of SFM involves pirating, I'll leave it at that.

Valve is releasing a newer, "legit" version that is hopefully more stable.

You have no idea how much I want this. Seriously, tomorrow, I shall be registering, and hopefully enjoying the software.

dessertmonkeyjk:
Wait, if the Source Filmmaker is being released then what is this thing?

I'd say that's probably the tutorial for getting started with an early version of the Source Filmmaker which was accidentally released with TF2 in September of 2007.

meh. thats all i gotta say about "meet the pyro". I think Lewis Black said it best: "The moment will never be as good as the anticipation"

I don't know about you, but I love Valve <3

By "soon" they probably mean "when we get around to it" which, knowing valve, could be a very long time.
Still, its an interesting move even if it doesn't affect me in any way.

This program looks really awesome and I would love to get my hands on it as soon as I can.

Just you wait, I am going to release a mock trailer of a movie about the Scout growing up in the city trying to make it out as a slugger in baseball, all while trying to deal with the complex relationship with his new father...the Spy!

Oh the drama!

In-engine rendering, 3D movement scripting, potential for complex facial animations? It's like a Pocket Pixar.

Seriously, this is brilliant.

and of course any submissions or work created with it are property of Valve so a brilliant idea from fans is immediately owned by the company.

dessertmonkeyjk:
Wait, if the Source Filmmaker is being released then what is this thing?

There have been leaked versions of their internal tools for a while now, but you're not supposed to have them unless you're Valve or an animation studio they gave them to. Now they're releasing a "consumer" version, limited to TF2 assets for the time being.

I'm glad that my hardware specs are both strange and good. I tend to get into betas for optimization quickly. That may have no bearing on this, but I can hope.

I still think there's almost zero chance that this is completely unrelated to Adult Swim.

oh really valve? release your animation software to the hands of a trained Animator and 3D artist!? oh boy did christmas come early for me :D

Yeah, I'll definitely miss Gmod's flailing limbs and hideously deformed facial vertexes (not that SFM is going to stop anyone from pulling the Demoman's one eyeball out) - but this is awesome.

Hopefully, the more narrative-driven fan projects get kicked up a notch, in terms of quality. I'm also curious to see how SFM supports new models, considering the redonkulous amounts of new models and assets available online. Facepunch is pretty much jam-packed with repurposed models from other games, or fan-made models.

Nurb:
and of course any submissions or work created with it are property of Valve so a brilliant idea from fans is immediately owned by the company.

"There's always one in every crowd."

And the point of your post beyond attempting to ruin everyones day is...?

Still, I'm not surprised. Whenever there's a news item involving Valve there's always at least one person who has to come in and bitch about...something. Anything, really. Just to complain. Oh well.

Besides, I think you're actually thinking of these guys: Click Here

See, now the message behind the release to the public has something every company can learn from: your consumers have feelings, not *just* money. EA could learn from something like this.

EDIT I just took the time to read the post above mine and discovered that mine has kind of.. deflated.. BUT! It still applies, just maybe not as much anymore... now.

PoloniumFist:
See, now the message behind the release to the public has something every company can learn from: your consumers have feelings, not *just* money. EA could learn from something like this.

EDIT I just took the time to read the post above mine and discovered that mine has kind of.. deflated.. BUT! It still applies, just maybe not as much anymore... now.

*Create basic tool* - *Free advertisement for the next decade*

Valve's got it.

dessertmonkeyjk:
Wait, if the Source Filmmaker is being released then what is this thing?

I've known the guy who made that video since I was about 7 years old. Small world, huh?

Funnily enough, he kept going on about how happy he was now that the official thing is out.

A quick check on Steam confirms he's using it right now.

Well, his summer is gone.

Interesting. I guess this explain why the earlier "Meet the..." were shorter as they were using the earlier version of that filmmaker tool.
It would be cool in the future it could be used alongside with the Unreal engine so that way you can make a trailer to the game you created.

Youtube- insanity incoming...

Really excited. I don't have creativity worth shit, but interested in seeing what others do.

Thats awesome.
Im no filmmaker but the hueg community will surely come up with some amazing videos that we cna all enjoy on YouTube or wharever they decide to upload them on.

And of course the catch you need to use steam to use it is very good trick to pull some extra gamers into the service and trap them into losing their money with the Steam Sales :D

As great as this sounds, I'm sure people who already do their own animations will pass on this. This is essentially a hobbyist's toolset, and the only reason Valve has made videos that look so good is because they're professional artists and animators and programmers who can adjust their tools to work for each project. You - yeah, you - you won't be able to make anything halfway as good as that. If you could, you'd already have done and you'd likely be working for Valve.

Azmael Silverlance:
And of course the catch you need to use steam to use it is very good trick to pull some extra gamers into the service and trap them into losing their money with the Steam Sales :D

My problem with tying it to Steam is that anyone who might have considered using it in a professional capacity are now tied to the platform too. People making Source games and mods probably don't really want to be tied down to a client. Maybe Valve will release an off-the-shelf boxed version for professionals.

No, but really, this looks amazing. I've signed up and I'll hopefully get to play around with it a bit ^-^ I'm really exited about this, and the content that people will release with it. It will be awesome.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here