S.T.A.L.K.E.R. Team Lifts the Curtain on Survarium

S.T.A.L.K.E.R. Team Lifts the Curtain on Survarium

image

According to Vostok Games, we've got about eight years until the end of days.

The team at Vostok Games is nothing if not persistent. After the closing of Ukrainian studio GSC Game World killed development on S.T.A.L.K.E.R. 2, the developers decided to stick together and start a new project. The reborn Vostok Games is working on a free-to-play MMOFPS called Survarium, set in a post-apocalyptic year 2020. A new developer diary has shed some light on the specifics of the upcoming title.

Unlike the team's previous games, which revolved around a post-nuclear disaster scenario, Survarium throws humanity against a much more widespread problem: a "mass-scale ecological catastrophe." Mankind has abused nature for too long and now Gaia's vengeance is upon us, taking the form of unstoppable plant growth and a deadly strain of pollen allergies. Driven to the brink of extinction, the survivors are left to roam the hostile Earth in a desperate fight to survive.

Gameplay will be built on five character stats that level up with experience - firearms, physical, medical, and technical training, as well as knowledge of anomalies. The experience to increase these skills, along with the money to put them to good use, comes from a variety of mission types. Team Combat pits two squads against each other in a fight to secure a protective device before a supernatural storm kills everyone on both sides. Cooperative Playthrough missions have you team up with friends in a series of increasingly challenging objectives.

Perhaps most interesting is Free Play mode, which drops 20 to 30 players into a huge map with randomly scattered resources. It's every man for himself, and each player only has one life to reach one of the level exits. It sounds strikingly similar to DayZ, and according to the developers, should be "a real charm for lovers of atmospheric adventures."

Survarium has a planned release frame of late 2013. In the meantime, keep an eye out for more developer diaries, and keep stalking the game's website for more info.

Source: Joystiq

Permalink

Meh, nothing will make up for the lack of a future STALKER title to look forward to, and this is going to have to start looking very bloody interesting to get my interest. In the meantime, Imma just aneasthatize my craving with that upcoming Metro 2033 sequel.

I understand that the developers themselves don't have the rights to the STALKER property, but why the fuck is STALKER 2 not being finished by anyone??

In short, this project sounds interesting, but like with Valve, I have trouble hearing anything not related to the game I want from them...

*reads*
the developers decided to stick together and start a new project. The reborn Vostok Games is working on a free-to-play MMO....

image

.... Mankind has abused nature for too long and now Gaia's vengeance is upon us, taking the form of unstoppable plant growth and a deadly strain of pollen allergies.
.....

image

yes the first thought i had when i was watching the happening was that it would make a good game.

Now this sounds interesting indeed, particuarily well timed what with the popularity of dayZ (12229 playing at time of writing)

Might not be S.T.A.L.K.I.N.G. 2, but it will have the same feel. And i think thats the important thing here.

I kind of imagine this as a STALKER squeal in spirit. If The Zone spread its boarders worldwide.

Nice to see an apocalypse game that isn't nuclear related for once. This certainly has me interested as long as they get the micro transactions right.

STALKER + Hunger Games? I really cannot say no to this. Even if the story isnt to great, the game itself sound really friggan sexy.

Im failing to see the "MMO" part of that description. It sounds more like just "MO"... games have had 32 or 64 player multiplayer long before people started thinking it was a good idea to make everything an MMO.

Grandpa always said weed was going to bring down society.

Caffiene:
Im failing to see the "MMO" part of that description. It sounds more like just "MO"... games have had 32 or 64 player multiplayer long before people started thinking it was a good idea to make everything an MMO.

I was wondering if anyone else was thinking this. Seriously, this crap has apparently gotten to the point of simply *branding* everything an MMO, regardless of whether or not even the most ridiculous definition of the term applies.

Also, they're going to screw this up. :P

For those of you who aren't familliar with the STALKER series, they were some solid fun shooters, with great atmosphere and what I called a 'spiral' game play- like a sand box, but slowly funneling you into smaller and more dangerous environments. An impressive horror element, too- tense moods and opressive environments.

I hope this one has some sort of single play option, though, as I hate other people, but I am bearing in mind that this isn't actually a new STALKER game... sigh...

Does everyone think if they flood the market with enough MMOs one of them will be a stunning success or something? I swear there's loads being announced, worked on or released this year.

*drools*

wait...shit. its PC only isn't it?

The OP's avatar is from Star Wars: The Old Republic...

Hmm.

The first thing I thought of was that crappy M night movie "The happening"

I will follow and try out the game but I really hate MMO anything so it will take some effort...

Stalker was one of the best game series ever.... Please come back to us!

rhizhim:
*reads*
the developers decided to stick together and start a new project. The reborn Vostok Games is working on a free-to-play MMO....

image

.... Mankind has abused nature for too long and now Gaia's vengeance is upon us, taking the form of unstoppable plant growth and a deadly strain of pollen allergies.
.....

image

yes the first thought i had when i was watching the happening was that it would make a good game.

Ever watch the Old Ghibli film "Naussica: Of the Valley of the Wind"? Its an awesome film with a similar premise to this game.

Though giant monstrous bugs were the more immediate threat, it was the plant life that was killing off mankind.

I wonder what Diesel will think of this.

So one of their interesting features is a DayZ like free for all simulator?

I'll pass. DayZ was a bad idea to begin with, and it's only continuing to grow worse. I couldn't think of a worse thing to try and create, barring another WoW clone. So now all big FPS games are moving from arena killboxes to open world ones? There's absolutely no difference, no "immersion" and certainly no atmosphere. It's no different than any other FPS out there, you just now have more sniper distance so actual tactics beyond sitting in a treeline and camping are useless.

So the flavor of game for this next year seems to be of the "vague near-future apocalypse" variety. This is what, the third or fourth game like this to be announced? It can't just be a coincidence that all these developers are releasing them around the same time.

While it sounds interesting, it seems to be more of a "match by match" kind of game. I was hoping for a more STALKER-ish experience when I started reading this article. You know, a bit more RPG-element in the sense that you have one life, travel from "level" to "level" of the big game world and interact with NPCs and players. A STALKER-MMORPGFPS basically rather than a match-based MMOFPS.

EDIT:

DaHero:
So now all big FPS games are moving from arena killboxes to open world ones? There's absolutely no difference, no "immersion" and certainly no atmosphere. It's no different than any other FPS out there, you just now have more sniper distance so actual tactics beyond sitting in a treeline and camping are useless.

To be fair, these guys have a bit of experience with that. They're not jumping on a bandwagon, they were already on it. Shadow of Chernobyl was pretty free-roaming (although unlocking new areas was very restricted and linear), but they sort of perfected it (in my eyes) in Call of Pripyat where you basically only have three, giant "levels" to explore and move around in freely and some separate subareas. And I felt extremely immersed exploring those levels, hunting for artifacts, killing zombies and looting stuff.

Looks more and more like this game will be the game I hoped STALKER would be. Just give me a big game world to explore, some tins of beans and Yorkie bars, and let me survive.

IgnisInCaelum:

Caffiene:
Im failing to see the "MMO" part of that description. It sounds more like just "MO"... games have had 32 or 64 player multiplayer long before people started thinking it was a good idea to make everything an MMO.

I was wondering if anyone else was thinking this. Seriously, this crap has apparently gotten to the point of simply *branding* everything an MMO, regardless of whether or not even the most ridiculous definition of the term applies.

Also, they're going to screw this up. :P

I think that is more about the persistency. I would call DayZ an MMO, yeah, it doesnt have a lot of player on the same server but it retains the same kind of experience, it even offers a better one in terms of interaction with other players

Meh, match based doesn't sound that great and I would still prefer another STALKER game maybe with optional co-op but mainly just another STALKER game.

The free mode sounds like it could be interesting and the game is going to be free to play so i'll give it a try.

Please, if there is a god, please let this make it to completion.

another great sequel canned in favor of being a MMO pass

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here