How to Beat Portal in 8½ Minutes

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How to Beat Portal in 8 Minutes

Now you're thinking with ... wait, where'd she go?

In a ridiculous feat, a team has set a new world record for a Portal speedrun. With only 8 minutes and 31.93 seconds standing between Chell's awakening and GLaDOS' destruction, the new time shaves almost a minute off the previous record set in 2010.

The record attempt was a joint effort between Nick "Z1mb0bw4y" Roth, Josh "Inexistence" Peaker, Nick "Gocnak" Kerns, and Sebastian "Xebaz" Dressler from the SourceRuns team. Work began on the run back in April, after which the team took a couple of months' rest before completing the game in late June. To be compliant with the Speed Demos Archive's rules, the team did not use any hacks, scripts or cheats at any point during the run, though they did extensively use a host of newly-discovered glitches and sequence breaks. The end result is a video in which the levels themselves almost hardly feature, and most of the time is spent either staring at the padded walls of Aperture Laboratories' many inter-chamber elevators, or gazing upon the infinite darkness which lies outside the game's usual boundaries.

Simply tearing the game apart wasn't enough for this team, though. With all the personality cores destroyed in quick succession and GLaDOS in her death throes, the speedrunners trespass into the hidden cake chamber, allowing them to put their own little twist on the game's ending cutscene.

The team has documented the entirety of the run in excruciating detail in a Google Document. Finally, for the purists among you, team member Josh "Inexistence" Peaker has also completed a record-breaking run in a single sitting, without the use of any out-of-bounds glitches.

Source: Eurogamer

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JezWilkinson:
Finally, for the purists among you, team member Josh "Inexistence" Peaker has also completed a record-breaking run in a single sitting, without the use of any out-of-bounds glitches.

Now that's worthy of respect. Abusing glitches, not so much.

This should be disqualified, glitches are not in good sportsmanship.

Glitches or no this is still HELLA impressive. The ending had my jaw firmly dropped.

Madmanonfire:

JezWilkinson:
Finally, for the purists among you, team member Josh "Inexistence" Peaker has also completed a record-breaking run in a single sitting, without the use of any out-of-bounds glitches.

Now that's worthy of respect. Abusing glitches, not so much.

Elate:
This should be disqualified, glitches are not in good sportsmanship.

That's more up to the community at large than some outside observer. Many glitches are considered fair play in a lot of speed runs, where others aren't. Take Super Metroid, for example, there are plenty of glitches used for speed running the game, but due to the complexity in performing them properly, they're considered perfectly legitimate to use for speed running.

Not being a part of the Portal community, I couldn't really tell you whether or not they consider these glitches to be "too easy" or "complex enough" when it comes to consideration for speed runs.

That said, if you really think these glitches should be disqualified for consideration, let's see you match his results. Heck, I'll even let you double his time; let's see you get to the end in 17 minutes using the same techniques, because I'd bet you couldn't (without a lot of practice).

Impossible to follow at some points, not sure how he could control it. Quite a lot of skill or luck shown.

Now i realize what all those creepypastas about portal were talking about....

Elate:
This should be disqualified, glitches are not in good sportsmanship.

Speed Demos Archive generally has separate categories for glitched and glitch-free runs of games, with separate runs and records. This means that people who play with glitches aren't even competing against people who play clean.

P.S. Thanks

Steve Dark:
Glitches or no this is still HELLA impressive. The ending had my jaw firmly dropped.

Exactly, I found this rather amusing. Especially at the end with the companion cube just hopping for joy (or from portals).

And to the people who are complaining about the glitch run. It is a form of speed-runs. You'll see them all over, the difference between it being fair and not is that it is acknowledged as such. These guys weren't trying to show it as anything but. It was also obviously done to beat the prior glitch run, which was linked in the article.

Also, just because it is a glitch, doesn't mean it made things easier. Some glitches require a lot of finagling just to work, and often times comes down to a difference of working or not by just bits of a second.

But what's a glitch and what's not? Quake speedruns exploit the bunny-hop like mad. Is that a glitch?

Formica Archonis:
But what's a glitch and what's not? Quake speedruns exploit the bunny-hop like mad. Is that a glitch?

Is it an unintentional consequence of a programming error? I guess we could argue that with bunny-hopping, but I'd say probably not. But this stuff on Portal. That is definitely a glitch. There's no way in hell the programmers intended that stuff to be possible.

Glitching or not, this was most impressive.

RE: Folks who aren't impressed by glitching - right there with you.

This is why I'm continually baffled by people who still obsess over speed-running Ocarina of Time when a speedrun of that game consists of "glitch the hell out of bombs and doors and walls as much as possible." If you ask me, that's not a speed run. That's skipping the game. Speed-running should involve, y'know, playing it.

I dunno, maybe I'm just crazy.

Not G. Ivingname:

I got the biggest laugh of the whole thing with that "photo".
Good job.

the parts where it looks like they're cutting across the fifth dimension are the most alarming

It is impressive, in that they made it possible to mow down the game to these 8.5 minutes with the glitching.

Hoooowever, I don't think this should qualify as a speed-run when it comes to actually speed-running the game. Play it within the bounds (quite literally) of the game for that ... :/

I've seen glitched runs. This looks hacked to me, and I just can't believe their stuff about it being "cut up into pieces for quality" or the console boxes being "artifacts from the video". I'm calling bullshit on this one. An unconvincing fake.

I have never played Portal, so this might be a stupid question. But why the name on the "gun" keeps changing? It goes between "Gocnak" and "Inexistence", don't know about the third name. Has this video been pieced from different playthroughs or is this multiplayer?

Like I said, haven't played the game so don't shoot me if I'm asking a very stupid question :)

uncanny474:
I've seen glitched runs. This looks hacked to me, and I just can't believe their stuff about it being "cut up into pieces for quality" or the console boxes being "artifacts from the video". I'm calling bullshit on this one. An unconvincing fake.

Cut up into pieces for quality - It's a segmented video. At the end of each level they saved the game, and then if they fail at completing that level in the "best" time, then they reload the save. I don't think you want to watch an hours long video, made up almost entirely of their failures.

Artifacts from the video - Do you have any idea how demo recording in any source game works? Basically in the console (or by using a bind, essentially the same thing) you type in "record <filename>" and when you want to playback, you type in "playdemo <filename>". If they recorded this speedrun using something like FRAPS or Dxtory, it doesn't seem too far fetched that the compression used by these programs left the console box in for a bit too long.

Besides, if anyone comes out with "proof" that it uses hacks, http://www.youtube.com/watch?v=ziuj8KW_XQ0. And now you have none.

Jack Rascal:
I have never played Portal, so this might be a stupid question. But why the name on the "gun" keeps changing? It goes between "Gocnak" and "Inexistence", don't know about the third name. Has this video been pieced from different playthroughs or is this multiplayer?

Like I said, haven't played the game so don't shoot me if I'm asking a very stupid question :)

The names are added by a mod - they indicate which person played that segment of the speedrun.

Tohron:

Jack Rascal:
I have never played Portal, so this might be a stupid question. But why the name on the "gun" keeps changing? It goes between "Gocnak" and "Inexistence", don't know about the third name. Has this video been pieced from different playthroughs or is this multiplayer?

Like I said, haven't played the game so don't shoot me if I'm asking a very stupid question :)

The names are added by a mod - they indicate which person played that segment of the speedrun.

Thank you! That explains a lot :)

Elate:
This should be disqualified, glitches are not in good sportsmanship.

I think that there are 2 types of speedruns, one with glitches and one without, they are both interesting to watch since the one with glitches can use them in very creative ways

I really, really don't get the complaining about the runners using glitches in the game or not. It's not like they're trying to hide it, right? It's a glitched speedrun. It's like racing on foot vs. racing on a bike. They're still both entirely valid forms of racing, right? No one in their right mind would say that the guy in a bike is somehow cheating at racing... right?

I mean, I get not particularly enjoying glitched speedrun videos. They can be really annoying to try and follow. I enjoyed this one, mainly for the end where they get into that freaking room which I could have swore was a piece of cutscene before. That cake looks too good. And that's crazy. BUT I DIGRESS! I don't enjoy watching any speed runs really. I like a good let's play. Watching a gamer experience all the little things for the first time at a normal pace. But I respect what was done here, in terms of the difficulty no doubt involved. Glitched speed run or not.

just wow. now thats something im not bale to do or even want to try out. very impressive.

See, I'm okay with speed runners using glitches in the game for speed runs. I mean, normally, I wouldn't do it because it sucks the fun out of the game. But then again, I don't do speed runs and they're doing this for a purpose.

Using hacks or cheat codes or whatever is wrong, though. That's breaking the game and reshaping it to your convenience. Glitches are just taking advantage of the game's weaknesses that were already there from the start. They just took the time to find it. No, I'm not pointing fingers at anyone. I'm just saying they're more or less just playing the game. So it's valid in my book.

Having never finished the game I am amazed. Just wow

Wow and I thought my 27 minute run without hacks or glitches was good -_-

Amazing. The ending was pure icing on the cake.

Elate:
This should be disqualified, glitches are not in good sportsmanship.

Madmanonfire:

JezWilkinson:
Finally, for the purists among you, team member Josh "Inexistence" Peaker has also completed a record-breaking run in a single sitting, without the use of any out-of-bounds glitches.

Now that's worthy of respect. Abusing glitches, not so much.

Please don't talk about things that you don't understand. I speedrun games, and glitches make the game much, much harder, not easier.

And I thought my 30 min run of Portal was fast.. Colour me impressed.

Elate:
This should be disqualified, glitches are not in good sportsmanship.

Seconded.

Ugh apparently people really care about legit speedrun records... it's fun to see people break games into a million pieces that's all I care about.

Shjade:
RE: Folks who aren't impressed by glitching - right there with you.

This is why I'm continually baffled by people who still obsess over speed-running Ocarina of Time when a speedrun of that game consists of "glitch the hell out of bombs and doors and walls as much as possible." If you ask me, that's not a speed run. That's skipping the game. Speed-running should involve, y'know, playing it.

I dunno, maybe I'm just crazy.

Agreed. Glitches just don't impress me. All it means is you found an exploit in the level/game to do something the creators never intended.

Shjade:
RE: Folks who aren't impressed by glitching - right there with you.

This is why I'm continually baffled by people who still obsess over speed-running Ocarina of Time when a speedrun of that game consists of "glitch the hell out of bombs and doors and walls as much as possible." If you ask me, that's not a speed run. That's skipping the game. Speed-running should involve, y'know, playing it.

I dunno, maybe I'm just crazy.

Sounds like you're way behind on OoT. The current record is down to close to 20 minutes and involves no bombs at all...and almost none of the game, for that matter. The tool-assisted version has a few extra tricks that are impractical in real time and is a couple minutes quicker. It's a bit less impressive in a way, because the real time one is nearly as fast, but just for entertainment value I find it more fun because of the sheer ridiculousness of stuff like the Mido skip.

I know it's not so much playing the game as seeing how much you can break the game and tear it apart, but as a programmer I really enjoy the technical details behind how some of the weirder glitches work. I've also already played games like that at least once or twice myself, and I don't really need to sit there for hours and watch someone play OoT again when it's more fun (for me) to see someone push the engine to its limit and do something with it I never imagined was possible. I only really have the patience for non-glitched runs for much shorter games that are consistently entertaining to watch the entire way through.

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