Ouya Scores Hundreds of Games Through OnLive

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Ouya Scores Hundreds of Games Through OnLive

Ouya's latest Kickstarter update heralds new games, new controllers, and a new design.

Kickstarter supporters of the mysterious Android-powered Ouya console were treated to a big project update this morning. In an email sent out to backers, the developers behind the project announced that Ouya would utilize the streaming service OnLive.

According to OnLive, "When OnLive first heard about Ouya, we were excited to see console gaming becoming more available and open. Like Ouya, we came to gaming with a new vision for making top-quality gaming accessible to more people, and we continue to look for ways to expand on that vision." The feeling was mutual: the email says that OnLive had been repeatedly requested as a feature by those who backed the console.

Using OnLive benefits Ouya in several ways, all of which should make supporters happy. With OnLive available at Ouya's launch, that means there will be hundreds of games already available to play on demand. Additionally, gamers can use OnLive on their PCs, Macs, and other digital devices, "never leaving a game behind." For those worried that the console wouldn't have enough software to make it worth the Kickstarter cost, this should ease some concerns. Even if it takes some time for indie developers to make their titles available on Ouya, the fact that there will already be a library of streaming games, as well as demos for nearly all of them, makes the console much more appealing.

On top of that, the Ouya makers also revealed the latest designs for the console and controller, both of which are still works in progress. The email pointed out that the colored controller buttons were placeholders, and "we won't leave out colorblind gamers."

If this news sways you, it's not too late to support Ouya on Kickstarter; the campaign, which currently stands at $5.5 million, is running until August 9.

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Remember the Zune? The N-Gage? Dreamcast? OnLive? Yeah, I barely do, either.

When this thing turns into a massive pile of failure, I called it.

All my talk about "well, we really need to wait and see on this Ouya thing.."

Yeah, nevermind. We can all get excited now. That hilariously sad list of "top 20 games you want to see on Ouya!", well, not so sad anymore, since like half the games on that list are actually available on OnLive.

I'd still like to see some console exclusives.

Clearing the Eye:
Remember the Zune? The N-Gage? Dreamcast? OnLive? Yeah, I barely do, either.

When this thing turns into a massive pile of failure, I called it.

Everyone remembers the Dreamcast.

Everyone

Matthew94:

Clearing the Eye:
Remember the Zune? The N-Gage? Dreamcast? OnLive? Yeah, I barely do, either.

When this thing turns into a massive pile of failure, I called it.

Everyone remembers the Dreamcast.

Everyone

What he said. I'll never forget the Dreamcast.

To be honest I think this is a great move for both companies. Perhaps it might push OnLive to boost its own stable too, which would make it a more attractive service.

Im still on the fence about Ouya in general but Im toying with backing it, feeling in a gambling mood.

This still feels like vapor to me.

Irridium:

Matthew94:

Clearing the Eye:
Remember the Zune? The N-Gage? Dreamcast? OnLive? Yeah, I barely do, either.

When this thing turns into a massive pile of failure, I called it.

Everyone remembers the Dreamcast.

Everyone

What he said. I'll never forget the Dreamcast.

I'll second that motion. I <3 Dreamcast.

Clearing the Eye:
Remember the Zune? The N-Gage? Dreamcast? OnLive? Yeah, I barely do, either.

When this thing turns into a massive pile of failure, I called it.

Each of those had it's own reason for failure.
Zune: Buggy and overly expensive via generic MP3 players. And Apple.
N-Gage: Tiny screen and limited library.
Dreamcast: Cost too much and limited library.
OnLive: This is a failure?

The point of the article is that the Ouya is actually going to have a launch library, the biggest hurdle to viability. It's going to be (relatively) cheap, the second biggest hurdle. It's going to be fairly easy to program for, as it's already using an established OS. That's a fair number of positive points right there. It has the possibility of success, at least, unlike some of the other consoles that have been pushed. Remember Virtual Boy?

I'm still not getting one, though. I have a PC and I'm happy with it.

It's actually a smart move both for OnLive and Ouya. The two would play nicely together in concept and spirit. Execution is going to be thing that brings it up or drags it to hell.

The biggest complaint I have for OnLive is that it tries to touch too many platforms that we're designed with their service in mind. Ouya is in an early enough stage where it can build around it if it chooses and become the preferred platform for OnLive service. More support would be driven to keep Ouya and OnLive compatibility and performance higher than any other platform. It could be damn good for both of them.

Matthew94:

Clearing the Eye:
Remember the Zune? The N-Gage? Dreamcast? OnLive? Yeah, I barely do, either.

When this thing turns into a massive pile of failure, I called it.

Everyone remembers the Dreamcast.

Everyone

I remember the emulator disc I made for my Dreamcast that booted up playing Lil Jon's "Put Your Hood Up". Everyone loved that. LOL

Veylon:

Clearing the Eye:
Remember the Zune? The N-Gage? Dreamcast? OnLive? Yeah, I barely do, either.

When this thing turns into a massive pile of failure, I called it.

Each of those had it's own reason for failure.
Zune: Buggy and overly expensive via generic MP3 players. And Apple.
N-Gage: Tiny screen and limited library.
Dreamcast: Cost too much and limited library.
OnLive: This is a failure?

The point of the article is that the Ouya is actually going to have a launch library, the biggest hurdle to viability. It's going to be (relatively) cheap, the second biggest hurdle. It's going to be fairly easy to program for, as it's already using an established OS. That's a fair number of positive points right there. It has the possibility of success, at least, unlike some of the other consoles that have been pushed. Remember Virtual Boy?

I'm still not getting one, though. I have a PC and I'm happy with it.

Hm. I remember the name Virtual Boy and that Nintendo made it, but nothing else. Nothing. Someone really shit the bed with that console, lol.

So where's this actually going to be available? Outside the US, or not?

Veylon:

Clearing the Eye:
Remember the Zune? The N-Gage? Dreamcast? OnLive? Yeah, I barely do, either.

When this thing turns into a massive pile of failure, I called it.

Each of those had it's own reason for failure.
Zune: Buggy and overly expensive via generic MP3 players. And Apple.
N-Gage: Tiny screen and limited library.
Dreamcast: Cost too much and limited library.
OnLive: This is a failure?

The point of the article is that the Ouya is actually going to have a launch library, the biggest hurdle to viability. It's going to be (relatively) cheap, the second biggest hurdle. It's going to be fairly easy to program for, as it's already using an established OS. That's a fair number of positive points right there. It has the possibility of success, at least, unlike some of the other consoles that have been pushed. Remember Virtual Boy?

I'm still not getting one, though. I have a PC and I'm happy with it.

Your last line is gong to be the problem for Ouya. If Onlive is going to be available on other platforms why buy Ouya. If you can play onlive on your PC, phones and tablets why buy the Ouya when you can have the same games with more functionality elsewhere.

This Android-based console is worryingly becoming less and less Android focused.

albino boo:

Veylon:

Clearing the Eye:
Remember the Zune? The N-Gage? Dreamcast? OnLive? Yeah, I barely do, either.

When this thing turns into a massive pile of failure, I called it.

Each of those had it's own reason for failure.
Zune: Buggy and overly expensive via generic MP3 players. And Apple.
N-Gage: Tiny screen and limited library.
Dreamcast: Cost too much and limited library.
OnLive: This is a failure?

The point of the article is that the Ouya is actually going to have a launch library, the biggest hurdle to viability. It's going to be (relatively) cheap, the second biggest hurdle. It's going to be fairly easy to program for, as it's already using an established OS. That's a fair number of positive points right there. It has the possibility of success, at least, unlike some of the other consoles that have been pushed. Remember Virtual Boy?

I'm still not getting one, though. I have a PC and I'm happy with it.

Your last line is gong to be the problem for Ouya. If Onlive is going to be available on other platforms why buy Ouya. If you can play onlive on your PC, phones and tablets why buy the Ouya when you can have the same games with more functionality elsewhere.

You can connect it to your TV and it is much cheaper.

Weren't all the games for Ouya supposed to be free? If so how is OnLive going to make money?

Yess! Onlive on Ouya. Great! Oh wait. Onlive still won't work on my country.

Move along...

Their is something with that controller, I can't put my finger on it but it just seems... wrong.

I'm not really interested in this Ouya anymore, seems too specified.

I don't think it makes the Ouya any better. Any low-end PC can already run OnLive.
This console needs free-to-play exclusives.

NightHawk21:
Weren't all the games for Ouya supposed to be free? If so how is OnLive going to make money?

Nah as long as they have a free demo/trail Ouya devs see it as free to play.

OnLive great for the few countries that doesn't have lag with it , to bad for the rest of the world.

This had better be a side feature sort of like Hulu plus on consoles and not the basis for the platform. If it isn't it completely misses the point of making an open source console.

If its a side feature, its actually a relatively decent idea... negate the limitations of the systems run of the mill 2005 PC style system specs whilst offering not only modern games but in some cases triple A level titles.

But if they want to build it around that platform this thing will be a gigantic failure because cloud gaming is a gigantic failure and what is the point of an open source console when the games are sheilded behind one of the most locked down and restrictive formats ever imagined?

So it's another thing that I can already have without buying a $100 cube.

MisterShine:
That hilariously sad list of "top 20 games you want to see on Ouya!", well, not so sad anymore, since like half the games on that list are actually available on OnLive.

It's not a problem with availability, though, but that the Ouya can't run shit from this generation.

Good thing the hardware will have an Ethernet port. Too bad for those of us who are not serviced by OnLive though.

Phlakes:

It's not a problem with availability, though, but that the Ouya can't run shit from this generation.

That's the thing though, if it supports OnLive and other cloud-based systems, it doesn't need to run shit from this generation by itself to be used as a feature of the system. Assuming cloud gaming gets larger (and I bet it will), while you won't get every triple-A game that comes out, getting access to most of them without buying a several-hundred-dollar console/PC would look mighty tempting to some consumers.

I'll say what I said in the other thread on the matter:

I would demand my money back, if I gave them any. The point of the Ouya was a market place of freemium games. The point was to break away from the AAA industry and do your own thing for the little guys on an open Android platform. Now they're basically supporting the AAA industry and promoting a closed platform (arguably, the most closed platform in existence) for it.

If wanted to buy and play big budget games I have 4 platforms to play them on at the moment, I don't need another, and I'm firmly against everything OnLive represents. People in my country have severe bandwidth limits, streaming via OnLive absolutely has noticeable input lag if you try it and you don't own a damn thing you buy. Try playing a fighter with a 100m/s lag to every one of your actions and tell me how great OnLive is.

tautologico:
Good thing the hardware will have an Ethernet port. Too bad for those of us who are not serviced by OnLive though.

Antitonic:
So where's this actually going to be available? Outside the US, or not?

Is there not a wireless setting to the Ouya? It must have some kinda Wifi? Though, Ethernet is better than wireless, I suppose... Apart from I'm gonna need a long ass lead to get it up to my room.

Can someone tell me when this is actually going to be released as well? By the way, I quoted Antitonic because I live in the UK and I want to know if they'll ship. Where is it even based?

(Sorry, I haven't done much homework).

Can someone quote me on this, please?

Draxz:

tautologico:
Good thing the hardware will have an Ethernet port. Too bad for those of us who are not serviced by OnLive though.

Antitonic:
So where's this actually going to be available? Outside the US, or not?

Is there not a wireless setting to the Ouya? It must have some kinda Wifi? Though, Ethernet is better than wireless, I suppose... Apart from I'm gonna need a long ass lead to get it up to my room.

Can someone tell me when this is actually going to be released as well? By the way, I quoted Antitonic because I live in the UK and I want to know if they'll ship. Where is it even based?

(Sorry, I haven't done much homework).

Can someone quote me on this, please?

Yes, it will have wifi. In fact, they planned on releasing it without a normal ethernet port, but decided to add one after high demands.

There is no "when" yet, but people are speculating on 6 months to a year. They ship worldwide if you join the kickstarter, but you have to pay an extra $20 if you live outside of US. Presumably its going to work in similar ways when it gets released as well.

Clearing the Eye:
It's going to be fairly easy to program for, as it's already using an established OS.

Yeah, and the Apple Bandai Pippin used an "established OS" as well. If using an established OS was a massive advantage to console developers, we'd see more Unix-like operating systems on consoles, or Windows in the case of Microsoft. Indeed, the whole Java basis of Android just makes it too slow for reasonable gaming purposes. Not even the Jazelle part of the ARM architecture is going to help that out.

Phlakes:
So it's another thing that I can already have without buying a $100 cube.

MisterShine:
That hilariously sad list of "top 20 games you want to see on Ouya!", well, not so sad anymore, since like half the games on that list are actually available on OnLive.

It's not a problem with availability, though, but that the Ouya can't run shit from this generation.

It's supposed to run small indie games like bastion-limbo-braid.

Considering that my internet connection isn't good enough to play over onlive on any reasonable screen resolution, I'm not excited about this in any way. Especially considering the fact that OnLive will be supported, but you still need to pay for it on a monthly basis.

In 2 years, you will already give more money than on the PS3 on launch.

It all sounds nice, but in reality, this is just a ultra weak and extremely limited PC. You could always buy a multimedia PC, connect it to your TV and it would be better than the Ouya.

Also, isn't this kinda against the primary purpose of Ouya? It was supposed to be a hackable device to support indie developer and to show the AAA industry that it can't do as it wants.
But now they go and fully support the AAA industry? Sorry, but if I invested any money on it, I would demand it back. Being promised one thing and then getting another, completely opposite things is just criminal.

Well that means there will be a paid and unpaid section on the little miracle cube. Perhaps free-to-play won't be the only option for it.

Clearing the Eye:
Remember the Zune? The N-Gage? Dreamcast? OnLive? Yeah, I barely do, either.

When this thing turns into a massive pile of failure, I called it.

Zune is Badass.. I have 3 and every one works perfect.

I would rather have a Zune then what ever apple garbage they decide to outdate this week.

LOL, the kickstarter ain't even up and they already sold out.

The whole purpose of the Ouya was to provide an open source console for Android development to give small developers the chance of getting their games on the big screen. Then they took a poll of the games that the potential purchaser of this console were looking for and oops looks like they were never going to be able to provide the supply for the demand.

So along comes on live, well known for using open source games from small developers.... oh wait a minute, they mostly supply triple AAA titles on their service. Yup the guys at Ouya dropped their trousers and took it like a champ.

You had to have respect for the Ouya it truly was the stupidest concept for a console since the Steam box was brought in to rumour but to sell out so quickly in a bid to attract the Modern Warfare crowd... to sell out before they even have a product in the shop... to sell out before their kickstarter has even finished! Nice!

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