Resident Evil 6 Returns to its Undead Roots

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Resident Evil 6 Returns to its Undead Roots

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Las Plagas were a little too loco for Resident Evil fans.

For a series about zombies, the recent Resident Evil games have had an odd aversion to actually depicting the undead. Sure, there were mindless, shuffling almost-people, but they were parasites or ooze monsters, not the living dead. The upcoming sixth installment brings back the classic T-virus, leading to an outbreak of good old-fashioned brain eaters, and executive producer Hiroyuki Kobayashi knows why. The answer may not surprise you.

"We brought zombies back because they're popular," Kobayashi said with a laugh. "Everyone loves 'em, that's why we brought them back. Based on feedback from Resident Evil 4 and Resident Evil 5, the fact that there weren't classic zombies in those games and people really wanted them. We tried to respond to the requests and put them in this game."

So, with old-school zombies making a return, does this mean it's time to bust out your strategies from the early Resident Evil games? Not quite, says Kobayashi. "We've tweaked them a bit so they aren't the same zombies you would expect."

"The zombies when you first see them, they shamble around slowly," explained producer Yoshiaki Hirabayashi. "But, if they spot you or they get closer they break out into a sudden dash and try to grab you." This is a big change for the downright lethargic zombies of the original games - weaving through zombies to conserve ammo may not be an option. "Some of them will leap out at you," Hirabayashi warns. "For the most part, they are zombies, but they have bursts of energy here and there that give them a little extra oomph."

It seems the zombies' physical abilities aren't the only part of them that's gotten an upgrade, as zeds will be able to pick up weapons that they find in the world. Don't panic, though; it seems unlikely that you'll be running into any undead strike teams. "It's not that we decided zombies should use weapons per se," Hirabayashi continued. "It's just that we wanted to get across the feeling that these used to be people and people either picked up weapons when they were fighting or they used certain objects when they were alive. They have this instinctual ability to pick up these things and use them. It's not that they are purposely using weapons, it's in the back of their mind because they used to use weapons before they became zombies."

"There's another way you can interact with zombies that we haven't really shown yet. That's something when you're fighting zombies that will be a key component and it's something we'll show going forward."

It sounds like the team at Capcom is doing their best to keep their zombies from getting too stale, though it's this unrevealed detail that seems the most interesting. What do they have planned that could make vanilla zombies more interesting than the mutating Plagas or the vampiric Ooze? We'll probably find out soon, but if not, we'll figure it out the hard way when Resident Evil 6 infects consoles on October 2.

Source: Siliconera

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Finally the announcement I'm sure everyone was waiting for...

Zombies should not pick up weapons.

They should try to grab and bite you.

And that's it.

And don't worry about not fighting strike teams. Chris' campaign still has plagas troopers shooting you up.

Easton Dark:
Zombies should not pick up weapons.

They should try to grab and bite you.

And that's it.

And don't worry about not fighting strike teams. Chris' campaign still has plagas troopers shooting you up.

I dunno. It has to be done right. They should look like they know what it does, but can't quite figure out how to do it right, they should fire randomly and limply. It could be pretty cool if it's done like that.

However, we don't want them picking them up and suddenly turning into dirty harry. Definately not.

Well, for the first time ever, I'm interested in playing it.

HOLY SHIT YOU KNOW WHAT?

I'm going to go fire up resident evil 2. There we have it.

Doclector:

Easton Dark:
Zombies should not pick up weapons.

They should try to grab and bite you.

And that's it.

And don't worry about not fighting strike teams. Chris' campaign still has plagas troopers shooting you up.

I dunno. It has to be done right. They should look like they know what it does, but can't quite figure out how to do it right, they should fire randomly and limply. It could be pretty cool if it's done like that.

However, we don't want them picking them up and suddenly turning into dirty harry. Definately not.

They're mindless animals, they should have no thought process like "This will hurt the guy more than my finger nails and teeth". They're dumber than dogs and dogs don't stop to think that a hammer would be better than biting this guy's balls.

Maybe if they died and zombified with the tool in their hand, after using it to defend themselves to the end. But they shouldn't pick stuff up to use. And they definitely shouldn't throw them.

You know the enemy that pissed me off the most in RE4? Those bastards that throw scythes at you!

Remember guys, there's still the fact that we'll be seeing anti-zombie kung fu action and typical, cover-based third person shooting action. The first gameplay videos already convinced me that this game will be anything but a return to it's roots.

Damn shame too. I was thinking of getting into the Resident Evil series with this game. Might just have to pick up 4 for my GameCube then.

I can sum up my thoughts in just a few words and a meme...
image

So... wait...

You don't have Las Plagas anymore, but you do have zombies, zombies that act EXACTLY like Las Plagas-infected individuals.

Yeah, I can totally see how they took fan complaints to heart. A zombie isn't scary because its holding a pipe, a zombie is scary because you know there is ten more of them for each one you kill, and they are all right in the vicinity.
It also doesn't explain the "Soldiers" you fight for the Chris Redfield route either. You know, the ones who also act just like Las-plagas, except have rifles on top of mutating uber-forms.

Welcome to the new age of Capcom, wherein complaints are addressed superficially!

Too bad that it's goddamn DULL
(Going from Demo impressions)
I dunno how they did it. None of the 3 playable campaign levels even came close to being half as exciting as RE5, which wasn't as good as RE4. I am disappointed, Capcom.

I'd like to see smarter "zombies", and I like that they can pick up weapons and use them based off of remnants of humanity that they have. These have never been traditional zombies. After all it was only a problem with the original T-Virus that made it so most of the people infected were "zombies" and not Tyrants. That could have easily changed since then.

I just had a thought... Has anyone else noticed. That for all of roughly 15 days... there will be precisely the same number of Resident Evil games... as there are Resident Evil live action films?

Strange, no?

viranimus:
I just had a thought... Has anyone else noticed. That for all of roughly 15 days... there will be precisely the same number of Resident Evil games... as there are Resident Evil live action films?

Strange, no?

Are you sure you know how many Resident Evil games there actually are? Theres 9 main-series games and 11 accountable spinoffs.

My apologies. I should have been more concise and specified Numbered installment games. Not spin offs and psuedo spin offs.

cursedseishi:
So... wait...

You don't have Las Plagas anymore, but you do have zombies, zombies that act EXACTLY like Las Plagas-infected individuals.

Not really, Las Plagas victims can climb ladders, run (although Crimson Heads can run) and express intelligence (communication and co-operation with others alike). Unlike zombies where they just walk and eat to the nearest visible fresh flesh.

cursedseishi:
So... wait...

You don't have Las Plagas anymore, but you do have zombies, zombies that act EXACTLY like Las Plagas-infected individuals.

Yeah, I can totally see how they took fan complaints to heart. A zombie isn't scary because its holding a pipe, a zombie is scary because you know there is ten more of them for each one you kill, and they are all right in the vicinity.
It also doesn't explain the "Soldiers" you fight for the Chris Redfield route either. You know, the ones who also act just like Las-plagas, except have rifles on top of mutating uber-forms.

Welcome to the new age of Capcom, wherein complaints are addressed superficially!

You stole the exact words I was going to say. Well played sir... well played.
Oh and for anyone as "done with Capcom" as I am, take a look at Resident Evil 2.5, there's currently a project floating around (has it's own YouTube channel) to recreate and release it. Looks pretty awesome too, definitely better than giraffe fucking six..

Hey Capcom....stop trying to make RE like Lost Planet and make a full Zelda like Mega man game already you cheap wankers!

STOP RAPING THE CORPSE OF MY FAVORITE FRANCHISE!!

mad825:

cursedseishi:
So... wait...

You don't have Las Plagas anymore, but you do have zombies, zombies that act EXACTLY like Las Plagas-infected individuals.

Not really, Las Plagas victims can climb ladders, run (although Crimson Heads can run) and express intelligence (communication and co-operation with others alike). Unlike zombies where they just walk and eat to the nearest visible fresh flesh.

They "used" to do that.

The current plan, outlined by Capcom, is nearly exactly that of the Las Plagas behavior.
Wield weapons? Check. They can argue what they want, and justify it however they like, but in the end you're going to see them going about with pipes, axes, and whatever else they decide. You may not see crossbows and dynamite, but Chris's playthrough will handle that crap.

As for the walk? Again, just like it was stated in the article we are responding to, they are going to run right for you. Sure they are saying "its only when they notice you", but if you ever played RE 4 or 5, that is exactly how it worked for them as well. Right up to the point where they stop within 5-6 feet to allow you to line up easy headshots.
Will that last part be in? Hopefully not, but I'm not holding my breath either.

As for the intelligence, that's merely in cutscenes. Outside of that its all typical zerg behavior, zombies but not zombies. Besides you also must remember that even the las plagas you fought throughout Resident Evil 4 were being controlled anyways, so how much of it was really them is debatable.

Who's betting that this 'another way you can interact with zombies that we haven't really shown yet' is either

A) Quicktime event kills

B) Meatshields?

I'm actually just getting into the series (finished RE1 yesterday, going to pick up RE2 sometime soon), but so far RE6 actually sounds neat.
Then again, I know little to nothing about it.

Actually, the "ooze monsters" were also parasites, but instead of trying to lop your head off, they would opt to suck your organs out mouth to neck by popping out of the victim's head like some sort of demented pez dispenser, and were pretty much adapted to feeding directly from its prey while growing in size to match the host's original mass. This is in contrast to the plagas which basically hid in their hosts while manipulating the body to sustain themselves, and generally weren't meant to survive once exposed.

It was unclear how some of these things were still talking, or had anything remaining of their brains given their altered body structure...also they had this strange ability to determine whether or not a gun was aimed at them, and then alter their gait or posture as to avoid being shot in the head if you took too long to aim.

Easton Dark:
Zombies should not pick up weapons.

They should try to grab and bite you.

And that's it.

And don't worry about not fighting strike teams. Chris' campaign still has plagas troopers shooting you up.

Which zombies exactly?
There were so many zombie types since Night of the Living Dead that it's hard to keep track.
Even in Romero's trilogy, they were getting smarter.
Hell, the first zombie in Night used a brick to smash the window open.
Zombies are whatever the author desires them to be.
It's a work of fiction, it doesn't need to follow specific unchangeable rules.

Oh, and speaking of zombies using guns:

HardkorSB:

It's a work of fiction, it doesn't need to follow specific unchangeable rules.

Even when Resident Evil used to follow those specific, unchangeble rules.

Resident Evil started with shamblers. If they know people liked their zombies, bring back the shamblers. Don't fucking tell me what zombies are or aren't.

Easton Dark:
Don't fucking tell me what zombies are or aren't.

You mean, don't do this?

Easton Dark:
Zombies should not pick up weapons.

They should try to grab and bite you.

And that's it.

OK, I won't.

HardkorSB:

Easton Dark:
Don't fucking tell me what zombies are or aren't.

You mean, don't do this?

Easton Dark:
Zombies should not pick up weapons.

They should try to grab and bite you.

And that's it.

OK, I won't.

Thank you, now you can discuss Resident Evil zombies. Not every zombie from anything. You know, have it relate to the thread.

Easton Dark:

HardkorSB:

Easton Dark:
Don't fucking tell me what zombies are or aren't.

You mean, don't do this?

Easton Dark:
Zombies should not pick up weapons.

They should try to grab and bite you.

And that's it.

OK, I won't.

Thank you, now you can discuss Resident Evil zombies. Not every zombie from anything. You know, have it relate to the thread.

But it does relate to the thread.
You said that zombies should be like this and that and I think that they should do what the authors want them to do.
Just like in movies zombies didn't stay the same, they shouldn't stay the same in games because they'll get boring and predictable.
I liked when they reinvented the series in RE4 and I liked that there were no more zombies. It was different and fresh. I also liked Las Plagas and the other monster designs in RE5 (I know it's bad to like the supposedly racist depiction of tribal warriors but honestly, they didn't bother me).
The "evolution" of zombies in RE remake was good as well.

I like when a game evolves with time. I don't want to fight the same enemies 5 games in a row and if I am fighting the same enemies, I expect them to change at least slightly from game to game.

I too want to see more Plagas.

I mean, if you want to shoot zombies, may I recommend every other game franchise on the planet? If it's not about zombies, it's got zombie DLC or zombie mods. I want to kill something else besides zombies and Russians.

Sylocat:
(I know it's bad to like the supposedly racist depiction of tribal warriors but honestly, they didn't bother me).

I expect them to change at least slightly from game to game.

I didn't see anything racist in RE5, so can't comment on that.

And I don't expect enemies to change. Especially when Capcom wants to return to the RE games that old veterans liked (low ammo, cramped hallways, mindless enemies).

Viruses are not intelligent, they shouldn't make the host use tools. I hope you get where I'm coming from. You can have changing enemies, but the zombies have no reason to. Lunging is reasonable, I can understand that one, but using weapons? Fuuuuuck no.

Sylocat:
I want to kill something else besides zombies and Russians.

Resident Evil's kind of a zombie game staple though.

And is Krauser russian? I always thought he was.

Easton Dark:

Sylocat:
I want to kill something else besides zombies and Russians.

Resident Evil's kind of a zombie game staple though.

And then they decided to take it in a different direction, and that different direction was awesome.

It's not like RE pioneered anything, either. Everything about the original RE was ripped off from other games and movies, most of which weren't even any good in the first place, and it shows in what can laughably be called the "writing" of the early games. If they want to do something different, good for them.

And is Krauser russian? I always thought he was.

I was referring to the enemies in CoD... it seems like every game these days is ripping off CoD or RE1, and I'm tired of it.

There's a trailer for this before each Walking Dead episode that involves chest high walls, a punching match with several big things & some fighting on a glacier. No thanks.

no shitty win LIVE, no regenerating health, rare or even no QTE, and i might give this game a chance.
but if it has LIVE, no deal. i dont care if its the best game of the decade. LIVE is a disease.

ZippyDSMlee:
Hey Capcom....stop trying to make RE like Lost Planet and make a full Zelda like Mega man game already you cheap wankers!

So... You basically want them to make Megaman Legends 3.

OT: The only thing I'm concerned about with RE6 is the ammo or lack thereof. I NEVER liked how there wasn't enough ammo to kill everything in the old games, or even enough for a good majority of the enemies. It meant that you had to run away so often that they might as well have admitted that they should have called the series Clocktower instead. It wasn't scary, it was annoying. I liked the fact that as long as you took your time and made every shot count, that in RE4 & RE5 you could kill everything you came across. I'm hoping that it's roughly the same deal here. However, the cramped hallways and such could help with the horror aspect RE4 & 5 lacked.

immortalfrieza:

ZippyDSMlee:
Hey Capcom....stop trying to make RE like Lost Planet and make a full Zelda like Mega man game already you cheap wankers!

So... You basically want them to make Megaman Legends 3.

OT: The only thing I'm concerned about with RE6 is the ammo or lack thereof. I NEVER liked how there wasn't enough ammo to kill everything in the old games, or even enough for a good majority of the enemies. It meant that you had to run away so often that they might as well have admitted that they should have called the series Clocktower instead. It wasn't scary, it was annoying. I liked the fact that as long as you took your time and made every shot count, that in RE4 & RE5 you could kill everything you came across. I'm hoping that it's roughly the same deal here. However, the cramped hallways and such could help with the horror aspect RE4 & 5 lacked.

I like the mechanics in RE4 sept the inventory system.

Well it is the natural evaluation of mega man or the metroviana genre, loved Metroid Prime now just mix it and zelda without crappy writing that dose not piss on the characters and we are good to go!

They did the ole switcheroo.

RE4-RE5: They aren't zombies, they just act like it!
RE6: They aren't whatever the hell those things where in the past games, they just act like it!

Yeah my RE6 demo will stay locked on my copy of Dragons Dogma and that's as close as the game will ever get to being played from me.

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