New Minecraft Block Lets Fans Design Adventure Games

New Minecraft Block Lets Fans Design Adventure Games

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The "Adventure Mode Control Block" is a boon to mapmakers using Notch's sandbox.

Minecraft has changed a bunch from the beta release almost two years. The addition of "Adventure Mode" allowed a sort of plot to emerge in the endgame designed by Notch and the team at Mojang. Since Jens Bergensten has taken over lead development, Minecraft has appeared on XBLA and gathered a whole new audience. The joy of the Minecraft sandbox for me has always been seeing what creative types could build with blocks of earth and obsidian - like locations from George R. R. Martin's A Song of Fire and Ice series - but creators had been relegated to fairly static sculptures with minimal moving parts and no real game elements. That is, until a Tweet from Bergensten today hinted at a new block coming to a Minecraft near you - The "Adventure Mode Control Block".

"So this block will be able to run [commands] on redstone signals. With proper commands, many things can be scripted," Bergensten said. "For example, 'xp 500 @player' would give the single player 500 enchantment points."

And it's not only points, apparently the new block can also reward a player with specific amounts of resource blocks like glass. The block would only work on single-player "Adventure Mode" and is still in development, of course, but the possibilities for such an addition to Minecraft are promising. Creators could create all kinds of scenarios and reward the player with real, in-game points or resources to create a story progression.

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"I just call it 'Adventure Mode Control Block', but that's a bit long," Bergensten said.

I'm not sure if that's a great name for it or not, but I'm excited to start reading about the way this block is used when it gets released into the wild. No word yet on when that will be, but I imagine it will be when version 1.3 hits the servers.

Source: Twitter

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Haven't people already been doing this with Minecraft?

I guess this might make it easier for them, perhaps.

This looks like a fun addition to what Minecraft can do. Soon, someone will recreate a Zelda game in it :D
Too bad I never got into Minecraft. Or Zelda.

This is a wonderful idea for the game based on one other addition. Writable books. Even if you have to limit what can be written to 125 or 256 chars, you need a means to be able to guide chars along quest lines. You can take those books, give them to NPCs and even have them work as NPC dialog and it works in conjunction with NPC trading and this block. But until questing/trading is also accessible in conjunction with the abilities for players to craft dialog Narrative it will not be enjoyable.

I really, really, really, really, really, really love this addition, but at the same time, I hate it.

I'm already making a map for the upcoming adventure mod (ever since the first snapshot that added that mod) and I've done so many things in so many over complicated ways because there was no other way. Now I could cut my towers diameter in half and still have all the things.

I could remove my equipment dispenser with life counts, the melon farms, exp stations and even some chests... I can't wait for this to come out. Luckly, I have many rooms saved as schematics in MC Edit so I could start the map from scratch and still finish faster than now because I wouldn't need to plan out all the redstone (which is the most annoying and most time consuming thing for me)

viranimus:
This is a wonderful idea for the game based on one other addition. Writable books. Even if you have to limit what can be written to 125 or 256 chars, you need a means to be able to guide chars along quest lines. You can take those books, give them to NPCs and even have them work as NPC dialog and it works in conjunction with NPC trading and this block. But until questing/trading is also accessible in conjunction with the abilities for players to craft dialog Narrative it will not be enjoyable.

There's already a mod that allows you to convert maps into written messages. Plus, there are always signs that you can place. I've also seen some adventure maps include cutscene videos for the player to play when prompted.

What's wrong with dispensers? They can hold XP potions as well.

Unless I'm missing something, this sounds pretty useless.

CardinalPiggles:
What's wrong with dispensers? They can hold XP potions as well.

Unless I'm missing something, this sounds pretty useless.

It's not just item spawning or xp commands; you could move players, spawn mobs etc, or other functions that would otherwise be done in the server console or a mod pack. The idea is that you could download full campaign-style adventure maps with quests, rewards, story progression etc, all coded using these blocks and some clever redstone circuitry.

I foresee two big questions:

Will you have to stock the block with what you want it to give to players, or does it just create the objects on command?

How difficult will it be to create and operate the block?

If the answer to the first is that it generates whatever you want to give to the player, and the second is "reasonably straightforward," this would be really nice simply for getting materials that are a pain to farm in non-creation mode. Obsidian comes to mind.

Callex:

CardinalPiggles:
What's wrong with dispensers? They can hold XP potions as well.

Unless I'm missing something, this sounds pretty useless.

It's not just item spawning or xp commands; you could move players, spawn mobs etc, or other functions that would otherwise be done in the server console or a mod pack. The idea is that you could download full campaign-style adventure maps with quests, rewards, story progression etc, all coded using these blocks and some clever redstone circuitry.

Well, I guess if you wanted to be really clever it might be useful. But don't forget there are mob eggs that can be shot from dispensers, and powered rails can get people from A to B relatively fast.

I'd rather Jeb added some more end game stuff for survival.

CardinalPiggles:

Callex:

CardinalPiggles:
What's wrong with dispensers? They can hold XP potions as well.

Unless I'm missing something, this sounds pretty useless.

It's not just item spawning or xp commands; you could move players, spawn mobs etc, or other functions that would otherwise be done in the server console or a mod pack. The idea is that you could download full campaign-style adventure maps with quests, rewards, story progression etc, all coded using these blocks and some clever redstone circuitry.

Well, I guess if you wanted to be really clever it might be useful. But don't forget there are mob eggs that can be shot from dispensers, and powered rails can get people from A to B relatively fast.

I'd rather Jeb added some more end game stuff for survival.

It basically allows you to program whatever you want within the games limitations. Impressively good tool for much faster adventure campaign creation.

Buretsu:

viranimus:
This is a wonderful idea for the game based on one other addition. Writable books. Even if you have to limit what can be written to 125 or 256 chars, you need a means to be able to guide chars along quest lines. You can take those books, give them to NPCs and even have them work as NPC dialog and it works in conjunction with NPC trading and this block. But until questing/trading is also accessible in conjunction with the abilities for players to craft dialog Narrative it will not be enjoyable.

There's already a mod that allows you to convert maps into written messages. Plus, there are always signs that you can place. I've also seen some adventure maps include cutscene videos for the player to play when prompted.

Really I dont get this. Damn near any time someone suggests something that minecraft should do but doesnt its practically a requirement for someone to chime in "Theres a mod for that"

Im sorry but mods are not the solution. Yes its nice to have the freedom to mod the game but simple fact is mods suck. The only "mod" I use is photo realism texture pack and even that breaks too often, requires a second program to run to launch the game and has even caused me to stop playing for periods because the investment of time to "fix" it is not worth the reward of playing it. If I wish to play a game the last thing in the world I want to do is have to spend hours trying to repair and update my installation because the most recent patch broke the mod. Whats worse is finding a mod you like having to rely on the mod creator who may well lose interest in minecraft and stop supporting it.

So when I say I want minecraft to have writable books and user generated narrative, I am not suggesting I want some modded work around to kind of accomplish that. I want true native intended support for it because I cant rely on other random players for that content, but I can count on Mojang to support what they release.

I know I am not the only one who feels this way about modding either.

_________________

As it relates to this planned feature, It seems that adding this without adding the ability to write books properly would be a borderline design flaw. Can you have a quest, without direction and motivation? Doesnt that become more of an assignment or a chore?

_____________

Also... to the other poster.. I think the block will act more as an extension of NPC trading. You "give" the block a specific item, it dispenses the assigned reward for that item.

I do find it interesting to think how holding this block contingent on redstone triggering could create a very rudimentary form of scripting. With that scripting it allows you to toggle potential dialog trees on/off based on properly met conditions. Only thing I dont like about that possibility is how much of an annoying PITA redstone is to work with.

So....it's "Console Commands: The Block"?

viranimus:
This is a wonderful idea for the game based on one other addition. Writable books. Even if you have to limit what can be written to 125 or 256 chars, you need a means to be able to guide chars along quest lines. You can take those books, give them to NPCs and even have them work as NPC dialog and it works in conjunction with NPC trading and this block. But until questing/trading is also accessible in conjunction with the abilities for players to craft dialog Narrative it will not be enjoyable.

Hey...

You do know books are coming in the next update right? Writeable and all.

Ok, I have to ask...

Do people really think that these amazing vistas from fantasy books ect are made block by block? Is it so odd to think they are just clever programmers scripting these worlds out? Or do you really think they have the free time and devotion to do these things piece by piece?

The Song of Fire and Ice guys appear legit enough... but come on. This is just getting ridiculous.

Wow. It doesn't seem capable of much on its own quite yet, but then again, neither does Redstone and look what people do with that.

This is going to be interesting... I wonder if it'll get released in a snapshot.

I really, really, really, really, really, really love this addition, but at the same time, I hate it.image

What @cowell said. If the game had been sold to us like this, I might have been interested. I still may one day pick it up from the bargain bin. But whatever the merits of the game, it was pushed as mere titillation and, frankly, there are cheaper and more effective ways to get that than spending 40 quid on a game.image

Sober Thal:
Ok, I have to ask...

Do people really think that these amazing vistas from fantasy books ect are made block by block? Is it so odd to think they are just clever programmers scripting these worlds out? Or do you really think they have the free time and devotion to do these things piece by piece?

The Song of Fire and Ice guys appear legit enough... but come on. This is just getting ridiculous.

There are huge projects out there made block by block. The Pokemon thing, for instance, unless I'm mistaken.
Edit: Nevermind, mistook the SoIaF project.

OT: It's still the same problem as always: It very much seems like they have no idea whatsoever where they're headed and just a) copy mods to innate stuff (which is fine, but they could at least give credit) and b) throw out some random block that changes much of the game but hardly has any other features correlating with it (i.e. narrative NPCs/books, quest management).

Lil_Rimmy:

viranimus:
This is a wonderful idea for the game based on one other addition. Writable books. Even if you have to limit what can be written to 125 or 256 chars, you need a means to be able to guide chars along quest lines. You can take those books, give them to NPCs and even have them work as NPC dialog and it works in conjunction with NPC trading and this block. But until questing/trading is also accessible in conjunction with the abilities for players to craft dialog Narrative it will not be enjoyable.

Hey...

You do know books are coming in the next update right? Writeable and all.

Nope, wasnt aware. I dont really follow the development very closely. Its good to know and reassuring because it is something that is needed because if you add one, you need to add the other.

So thank you for letting me know that.

This looks interesting, I just hope it's not so complicated that you have to watch a dozen poorly made YouTube videos just to learn the basics of it.

Buretsu:
Haven't people already been doing this with Minecraft?

I guess this might make it easier for them, perhaps.

Yes they have, its called 'dispensers.' However this allows for a much more precise thing I.E. You kill a 'boss' and then flip a switch, once flipped you gain a sword or whatever, similair to with dispensers, but I'm curious as to whether you can have it give you two things instead of one. So you kill the 'boss' and then gain a sword + experience. I suppose its just a easier way to streamline dispensers but I still don't see the point in it. Its like the Redstone Lamps, yeah, its cool that it can be turned on and off but why did we need another block for it?

I suppose this also allows for you to teleport players instead of lengthy minecart ride but other then a few things, it fails to be anything useful past teleporting players or giving EXACT amounts of XP.

Sober Thal:
Ok, I have to ask...

Do people really think that these amazing vistas from fantasy books ect are made block by block? Is it so odd to think they are just clever programmers scripting these worlds out? Or do you really think they have the free time and devotion to do these things piece by piece?

The Song of Fire and Ice guys appear legit enough... but come on. This is just getting ridiculous.

Their made block-by-block, from what I've seen, programming and scripting in amazing fantasy vistas usually doesn't come out right. There was a team who completely remade Tolkien's Lord of the Rings world, block by block with distances fully calculated, so if it was seven miles in the book it was X amount of blocks. OF COURSE the wilderness [which is most of the map] wasn't exact to the books but any actual locations were. You do need to handcraft these vistas or else they don't come out exactly how you want. MCediting and copy / pasting buildings can be done [I've done it] but for something as varied as both Lord of the Rings and Fire and Ice, you need to handcraft and capture the feel of the books / movies to get the point across.

Lil_Rimmy:

viranimus:
This is a wonderful idea for the game based on one other addition. Writable books. Even if you have to limit what can be written to 125 or 256 chars, you need a means to be able to guide chars along quest lines. You can take those books, give them to NPCs and even have them work as NPC dialog and it works in conjunction with NPC trading and this block. But until questing/trading is also accessible in conjunction with the abilities for players to craft dialog Narrative it will not be enjoyable.

Hey...

You do know books are coming in the next update right? Writeable and all.

Do you know if the books actually allow you to write in them like a journal and then open / read it, or is it just a way to name books?

__________________________________________

I honestly don't get the point of this, other then giving exact XP out or teleporting players, what is there other then a glorified dispenser?

Aprilgold:

Buretsu:
Haven't people already been doing this with Minecraft?

I guess this might make it easier for them, perhaps.

Yes they have, its called 'dispensers.' However this allows for a much more precise thing I.E. You kill a 'boss' and then flip a switch, once flipped you gain a sword or whatever, similair to with dispensers, but I'm curious as to whether you can have it give you two things instead of one. So you kill the 'boss' and then gain a sword + experience. I suppose its just a easier way to streamline dispensers but I still don't see the point in it. Its like the Redstone Lamps, yeah, its cool that it can be turned on and off but why did we need another block for it?

I suppose this also allows for you to teleport players instead of lengthy minecart ride but other then a few things, it fails to be anything useful past teleporting players or giving EXACT amounts of XP.

Sober Thal:
Ok, I have to ask...

Do people really think that these amazing vistas from fantasy books ect are made block by block? Is it so odd to think they are just clever programmers scripting these worlds out? Or do you really think they have the free time and devotion to do these things piece by piece?

The Song of Fire and Ice guys appear legit enough... but come on. This is just getting ridiculous.

Their made block-by-block, from what I've seen, programming and scripting in amazing fantasy vistas usually doesn't come out right. There was a team who completely remade Tolkien's Lord of the Rings world, block by block with distances fully calculated, so if it was seven miles in the book it was X amount of blocks. OF COURSE the wilderness [which is most of the map] wasn't exact to the books but any actual locations were. You do need to handcraft these vistas or else they don't come out exactly how you want. MCediting and copy / pasting buildings can be done [I've done it] but for something as varied as both Lord of the Rings and Fire and Ice, you need to handcraft and capture the feel of the books / movies to get the point across.

Lil_Rimmy:

viranimus:
This is a wonderful idea for the game based on one other addition. Writable books. Even if you have to limit what can be written to 125 or 256 chars, you need a means to be able to guide chars along quest lines. You can take those books, give them to NPCs and even have them work as NPC dialog and it works in conjunction with NPC trading and this block. But until questing/trading is also accessible in conjunction with the abilities for players to craft dialog Narrative it will not be enjoyable.

Hey...

You do know books are coming in the next update right? Writeable and all.

Do you know if the books actually allow you to write in them like a journal and then open / read it, or is it just a way to name books?

__________________________________________

I honestly don't get the point of this, other then giving exact XP out or teleporting players, what is there other then a glorified dispenser?

You can write in the book, 50 pages with a neet little GUI. You don't even have to finish writing it in one sitting - the book only becomes uneditable after you put the authorname and title on it as far as I know.

 

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